void Stage::delete_light(LightID light_id) { Light& obj = light(light_id); signal_light_destroyed_(light_id); obj.destroy_children(); LightManager::manager_delete(light_id); }
void Stage::delete_light(LightID light_id) { signal_light_destroyed_(light_id); light(light_id)->destroy_children(); LightManager::manager_delete(light_id); }