void _mesa_fetch_texel_2d_f_signed_la_latc2(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) { GLbyte red, green; signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data), i, j, &red, 2); signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data) + 8, i, j, &green, 2); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = BYTE_TO_FLOAT_TEX(red); texel[ACOMP] = BYTE_TO_FLOAT_TEX(green); }
static void fetch_signed_la_latc2(const GLubyte *map, GLint rowStride, GLint i, GLint j, GLfloat *texel) { GLbyte red, green; signed_fetch_texel_rgtc(rowStride, (GLbyte *) map, i, j, &red, 2); signed_fetch_texel_rgtc(rowStride, (GLbyte *) map + 8, i, j, &green, 2); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = BYTE_TO_FLOAT_TEX(red); texel[ACOMP] = BYTE_TO_FLOAT_TEX(green); }
void _mesa_fetch_texel_signed_la_latc2(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) { GLbyte red, green; GLint sliceOffset = k ? texImage->ImageOffsets[k] : 0; signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Map) + sliceOffset, i, j, &red, 2); signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Map) + sliceOffset + 8, i, j, &green, 2); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = BYTE_TO_FLOAT_TEX(red); texel[ACOMP] = BYTE_TO_FLOAT_TEX(green); }
static void fetch_signed_l_latc1(const GLubyte *map, GLint rowStride, GLint i, GLint j, GLfloat *texel) { GLbyte red; signed_fetch_texel_rgtc(rowStride, (GLbyte *) map, i, j, &red, 1); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = BYTE_TO_FLOAT(red); texel[ACOMP] = 1.0; }
void _mesa_fetch_texel_2d_f_signed_red_rgtc1(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) { GLbyte red; signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Data), i, j, &red, 1); texel[RCOMP] = BYTE_TO_FLOAT_TEX(red); texel[GCOMP] = 0.0; texel[BCOMP] = 0.0; texel[ACOMP] = 1.0; }
void _mesa_fetch_texel_signed_red_rgtc1(const struct swrast_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel) { GLbyte red; GLint sliceOffset = k ? texImage->ImageOffsets[k] / 2 : 0; signed_fetch_texel_rgtc(texImage->RowStride, (GLbyte *)(texImage->Map) + sliceOffset, i, j, &red, 1); texel[RCOMP] = BYTE_TO_FLOAT_TEX(red); texel[GCOMP] = 0.0; texel[BCOMP] = 0.0; texel[ACOMP] = 1.0; }