Exemple #1
0
static int test_cliptest_function( clip_func func, int np,
				   int psize, long *cycles )
{
   GLvector4f source[1], dest[1], ref[1];
   GLubyte dm[TEST_COUNT], dco, dca;
   GLubyte rm[TEST_COUNT], rco, rca;
   int i, j;
#ifdef  RUN_DEBUG_BENCHMARK
   int cycle_i;                /* the counter for the benchmarks we run */
#endif
   GLboolean viewport_z_clip = GL_TRUE;

   (void) cycles;

   if ( psize > 4 ) {
      _mesa_problem( NULL, "test_cliptest_function called with psize > 4\n" );
      return 0;
   }

   for ( i = 0 ; i < TEST_COUNT ; i++) {
      ASSIGN_4V( d[i], 0.0, 0.0, 0.0, 1.0 );
      ASSIGN_4V( s[i], 0.0, 0.0, 0.0, 1.0 );
      for ( j = 0 ; j < psize ; j++ )
         s[i][j] = rnd();
   }

   source->data = (GLfloat(*)[4])s;
   source->start = (GLfloat *)s;
   source->count = TEST_COUNT;
   source->stride = sizeof(s[0]);
   source->size = 4;
   source->flags = 0;

   dest->data = (GLfloat(*)[4])d;
   dest->start = (GLfloat *)d;
   dest->count = TEST_COUNT;
   dest->stride = sizeof(float[4]);
   dest->size = 0;
   dest->flags = 0;

   ref->data = (GLfloat(*)[4])r;
   ref->start = (GLfloat *)r;
   ref->count = TEST_COUNT;
   ref->stride = sizeof(float[4]);
   ref->size = 0;
   ref->flags = 0;

   dco = rco = 0;
   dca = rca = CLIP_FRUSTUM_BITS;

   ref_cliptest[psize]( source, ref, rm, &rco, &rca, viewport_z_clip );

   if ( mesa_profile ) {
      BEGIN_RACE( *cycles );
      func( source, dest, dm, &dco, &dca, viewport_z_clip );
      END_RACE( *cycles );
   }
   else {
      func( source, dest, dm, &dco, &dca, viewport_z_clip );
   }

   if ( dco != rco ) {
      printf( "\n-----------------------------\n" );
      printf( "dco = 0x%02x   rco = 0x%02x\n", dco, rco );
      return 0;
   }
   if ( dca != rca ) {
      printf( "\n-----------------------------\n" );
      printf( "dca = 0x%02x   rca = 0x%02x\n", dca, rca );
      return 0;
   }
   for ( i = 0 ; i < TEST_COUNT ; i++ ) {
      if ( dm[i] != rm[i] ) {
         GLfloat *c = source->start;
         STRIDE_F(c, source->stride * i);
         if (psize == 4 && xyz_close_to_w(c)) {
            /* The coordinate is very close to the clip plane.  The clipmask
             * may vary depending on code path, but that's OK.
             */
            continue;
         }
	 printf( "\n-----------------------------\n" );
	 printf( "mask[%d] = 0x%02x   ref mask[%d] = 0x%02x\n", i, dm[i], i,rm[i] );
         printf(" coord = %f, %f, %f, %f\n",
                c[0], c[1], c[2], c[3]);
	 return 0;
      }
   }

   /* Only verify output on projected points4 case.  FIXME: Do we need
    * to test other cases?
    */
   if ( np || psize < 4 )
      return 1;

   for ( i = 0 ; i < TEST_COUNT ; i++ ) {
      for ( j = 0 ; j < 4 ; j++ ) {
         if ( significand_match( d[i][j], r[i][j] ) < REQUIRED_PRECISION ) {
            printf( "\n-----------------------------\n" );
            printf( "(i = %i, j = %i)  dm = 0x%02x   rm = 0x%02x\n",
		    i, j, dm[i], rm[i] );
            printf( "%f \t %f \t [diff = %e - %i bit missed]\n",
		    d[i][0], r[i][0], r[i][0]-d[i][0],
		    MAX_PRECISION - significand_match( d[i][0], r[i][0] ) );
            printf( "%f \t %f \t [diff = %e - %i bit missed]\n",
		    d[i][1], r[i][1], r[i][1]-d[i][1],
		    MAX_PRECISION - significand_match( d[i][1], r[i][1] ) );
            printf( "%f \t %f \t [diff = %e - %i bit missed]\n",
		    d[i][2], r[i][2], r[i][2]-d[i][2],
		    MAX_PRECISION - significand_match( d[i][2], r[i][2] ) );
            printf( "%f \t %f \t [diff = %e - %i bit missed]\n",
		    d[i][3], r[i][3], r[i][3]-d[i][3],
		    MAX_PRECISION - significand_match( d[i][3], r[i][3] ) );
            return 0;
         }
      }
   }

   return 1;
}
Exemple #2
0
static int test_norm_function( normal_func func, int mtype,
			       int masked, long *cycles )
{
   GLvector3f source[1], dest[1], dest2[1], ref[1], ref2[1];
   GLmatrix mat[1];
   GLfloat s[TEST_COUNT][5], d[TEST_COUNT][3], r[TEST_COUNT][3];
   GLfloat d2[TEST_COUNT][3], r2[TEST_COUNT][3], length[TEST_COUNT];
   GLfloat scale;
   GLfloat *m;
   GLubyte mask[TEST_COUNT];
   int i, j;
#ifdef  RUN_XFORM_BENCHMARK
   int cycle_i;		/* the counter for the benchmarks we run */
#endif

   (void) cycles;

   mat->m = (GLfloat *) ALIGN_MALLOC( 16 * sizeof(GLfloat), 16 );
   mat->inv = m = mat->m;

   m[0] = 63.0; m[4] = 43.0; m[ 8] = 29.0; m[12] = 43.0;
   m[1] = 55.0; m[5] = 17.0; m[ 9] = 31.0; m[13] =  7.0;
   m[2] = 44.0; m[6] =  9.0; m[10] =  7.0; m[14] =  3.0;
   m[3] = 11.0; m[7] = 23.0; m[11] = 91.0; m[15] =  9.0;

   scale = 1.0F + rnd () * norm_scale_types[mtype];

   for ( i = 0 ; i < 4 ; i++ ) {
      for ( j = 0 ; j < 4 ; j++ ) {
         switch ( norm_templates[mtype][i * 4 + j] ) {
         case NIL:
            m[j * 4 + i] = 0.0;
            break;
         case ONE:
            m[j * 4 + i] = 1.0;
            break;
         case NEG:
            m[j * 4 + i] = -1.0;
            break;
         case VAR:
            break;
         default:
            abort();
         }
      }
   }

   for ( i = 0 ; i < TEST_COUNT ; i++ ) {
      mask[i] = i % 2;				/* mask every 2nd element */
      d[i][0] = s[i][0] = d2[i][0] = 0.0;
      d[i][1] = s[i][1] = d2[i][1] = 0.0;
      d[i][2] = s[i][2] = d2[i][2] = 0.0;
      for ( j = 0 ; j < 3 ; j++ )
         s[i][j] = rnd();
      length[i] = 1 / sqrt( s[i][0]*s[i][0] +
			    s[i][1]*s[i][1] +
			    s[i][2]*s[i][2] );
   }

   source->data = (GLfloat(*)[3])s;
   source->start = (GLfloat *)s;
   source->count = TEST_COUNT;
   source->stride = sizeof(s[0]);
   source->flags = 0;

   dest->data = (GLfloat(*)[3])d;
   dest->start = (GLfloat *)d;
   dest->count = TEST_COUNT;
   dest->stride = sizeof(float[3]);
   dest->flags = 0;

   dest2->data = (GLfloat(*)[3])d2;
   dest2->start = (GLfloat *)d2;
   dest2->count = TEST_COUNT;
   dest2->stride = sizeof(float[3]);
   dest2->flags = 0;

   ref->data = (GLfloat(*)[3])r;
   ref->start = (GLfloat *)r;
   ref->count = TEST_COUNT;
   ref->stride = sizeof(float[3]);
   ref->flags = 0;

   ref2->data = (GLfloat(*)[3])r2;
   ref2->start = (GLfloat *)r2;
   ref2->count = TEST_COUNT;
   ref2->stride = sizeof(float[3]);
   ref2->flags = 0;

   if ( norm_normalize_types[mtype] == 0 ) {
      ref_norm_transform_rescale( mat, scale, source, NULL, NULL, ref );
   } else {
      ref_norm_transform_normalize( mat, scale, source, NULL, NULL, ref );
      ref_norm_transform_normalize( mat, scale, source, length, NULL, ref2 );
   }

   if ( mesa_profile ) {
      if ( masked ) {
         BEGIN_RACE( *cycles );
         func( mat, scale, source, NULL, mask, dest );
         END_RACE( *cycles );
         func( mat, scale, source, length, mask, dest2 );
      } else {
         BEGIN_RACE( *cycles );
         func( mat, scale, source, NULL, NULL, dest );
         END_RACE( *cycles );
         func( mat, scale, source, length, NULL, dest2 );
      }
   } else {
      if ( masked ) {
         func( mat, scale, source, NULL, mask, dest );
         func( mat, scale, source, length, mask, dest2 );
      } else {
         func( mat, scale, source, NULL, NULL, dest );
         func( mat, scale, source, length, NULL, dest2 );
      }
   }

   for ( i = 0 ; i < TEST_COUNT ; i++ ) {
      if ( masked && !(mask[i] & 1) )
         continue;

      for ( j = 0 ; j < 3 ; j++ ) {
         if ( significand_match( d[i][j], r[i][j] ) < REQUIRED_PRECISION ) {
            printf( "-----------------------------\n" );
            printf( "(i = %i, j = %i)\n", i, j );
            printf( "%f \t %f \t [ratio = %e - %i bit missed]\n",
		    d[i][0], r[i][0], r[i][0]/d[i][0],
		    MAX_PRECISION - significand_match( d[i][0], r[i][0] ) );
            printf( "%f \t %f \t [ratio = %e - %i bit missed]\n",
		    d[i][1], r[i][1], r[i][1]/d[i][1],
		    MAX_PRECISION - significand_match( d[i][1], r[i][1] ) );
            printf( "%f \t %f \t [ratio = %e - %i bit missed]\n",
		    d[i][2], r[i][2], r[i][2]/d[i][2],
		    MAX_PRECISION - significand_match( d[i][2], r[i][2] ) );
            return 0;
         }

         if ( norm_normalize_types[mtype] != 0 ) {
            if ( significand_match( d2[i][j], r2[i][j] ) < REQUIRED_PRECISION ) {
               printf( "------------------- precalculated length case ------\n" );
               printf( "(i = %i, j = %i)\n", i, j );
               printf( "%f \t %f \t [ratio = %e - %i bit missed]\n",
		       d2[i][0], r2[i][0], r2[i][0]/d2[i][0],
		       MAX_PRECISION - significand_match( d2[i][0], r2[i][0] ) );
               printf( "%f \t %f \t [ratio = %e - %i bit missed]\n",
		       d2[i][1], r2[i][1], r2[i][1]/d2[i][1],
		       MAX_PRECISION - significand_match( d2[i][1], r2[i][1] ) );
               printf( "%f \t %f \t [ratio = %e - %i bit missed]\n",
		       d2[i][2], r2[i][2], r2[i][2]/d2[i][2],
		       MAX_PRECISION - significand_match( d2[i][2], r2[i][2] ) );
               return 0;
            }
         }
      }
   }

   ALIGN_FREE( mat->m );
   return 1;
}
static int test_transform_function( transform_func func, int psize,
				    int mtype, unsigned long *cycles )
{
   GLvector4f source[1], dest[1], ref[1];
   GLmatrix mat[1];
   GLfloat *m;
   int i, j;
#ifdef  RUN_DEBUG_BENCHMARK
   int cycle_i;                /* the counter for the benchmarks we run */
#endif

   (void) cycles;

   if ( psize > 4 ) {
      _mesa_problem( NULL, "test_transform_function called with psize > 4\n" );
      return 0;
   }

   mat->m = (GLfloat *) ALIGN_MALLOC( 16 * sizeof(GLfloat), 16 );
   mat->type = mtypes[mtype];

   m = mat->m;
   ASSERT( ((long)m & 15) == 0 );

   init_matrix( m );

   for ( i = 0 ; i < 4 ; i++ ) {
      for ( j = 0 ; j < 4 ; j++ ) {
         switch ( templates[mtype][i * 4 + j] ) {
         case NIL:
            m[j * 4 + i] = 0.0;
            break;
         case ONE:
            m[j * 4 + i] = 1.0;
            break;
         case NEG:
            m[j * 4 + i] = -1.0;
            break;
         case VAR:
            break;
         default:
            ASSERT(0);
            return 0;
         }
      }
   }

   for ( i = 0 ; i < TEST_COUNT ; i++) {
      ASSIGN_4V( d[i], 0.0, 0.0, 0.0, 1.0 );
      ASSIGN_4V( s[i], 0.0, 0.0, 0.0, 1.0 );
      for ( j = 0 ; j < psize ; j++ )
         s[i][j] = rnd();
   }

   source->data = (GLfloat(*)[4])s;
   source->start = (GLfloat *)s;
   source->count = TEST_COUNT;
   source->stride = sizeof(s[0]);
   source->size = 4;
   source->flags = 0;

   dest->data = (GLfloat(*)[4])d;
   dest->start = (GLfloat *)d;
   dest->count = TEST_COUNT;
   dest->stride = sizeof(float[4]);
   dest->size = 0;
   dest->flags = 0;

   ref->data = (GLfloat(*)[4])r;
   ref->start = (GLfloat *)r;
   ref->count = TEST_COUNT;
   ref->stride = sizeof(float[4]);
   ref->size = 0;
   ref->flags = 0;

   ref_transform( ref, mat, source );

   if ( mesa_profile ) {
      BEGIN_RACE( *cycles );
      func( dest, mat->m, source );
      END_RACE( *cycles );
   }
   else {
      func( dest, mat->m, source );
   }

   for ( i = 0 ; i < TEST_COUNT ; i++ ) {
      for ( j = 0 ; j < 4 ; j++ ) {
         if ( significand_match( d[i][j], r[i][j] ) < REQUIRED_PRECISION ) {
            _mesa_printf("-----------------------------\n" );
            _mesa_printf("(i = %i, j = %i)\n", i, j );
            _mesa_printf("%f \t %f \t [diff = %e - %i bit missed]\n",
		    d[i][0], r[i][0], r[i][0]-d[i][0],
		    MAX_PRECISION - significand_match( d[i][0], r[i][0] ) );
            _mesa_printf("%f \t %f \t [diff = %e - %i bit missed]\n",
		    d[i][1], r[i][1], r[i][1]-d[i][1],
		    MAX_PRECISION - significand_match( d[i][1], r[i][1] ) );
            _mesa_printf("%f \t %f \t [diff = %e - %i bit missed]\n",
		    d[i][2], r[i][2], r[i][2]-d[i][2],
		    MAX_PRECISION - significand_match( d[i][2], r[i][2] ) );
            _mesa_printf("%f \t %f \t [diff = %e - %i bit missed]\n",
		    d[i][3], r[i][3], r[i][3]-d[i][3],
		    MAX_PRECISION - significand_match( d[i][3], r[i][3] ) );
            return 0;
         }
      }
   }

   ALIGN_FREE( mat->m );
   return 1;
}
Exemple #4
0
static int test_transform_function( transform_func func, int psize, int mtype,
                                    int masked, long *cycles )
{
   GLvector4f source[1], dest[1], ref[1];
   GLmatrix mat[1];
   GLfloat *m;
   GLubyte mask[TEST_COUNT];
   int i, j;
#ifdef  RUN_XFORM_BENCHMARK
   int cycle_i;                /* the counter for the benchmarks we run */
#endif

   (void) cycles;

   if ( psize > 4 ) {
      gl_problem( NULL, "test_transform_function called with psize > 4\n" );
      return 0;
   }

   mat->m = (GLfloat *) ALIGN_MALLOC( 16 * sizeof(GLfloat), 16 );
   mat->type = mtypes[mtype];

   m = mat->m;

   m[0] = 63.0; m[4] = 43.0; m[ 8] = 29.0; m[12] = 43.0;
   m[1] = 55.0; m[5] = 17.0; m[ 9] = 31.0; m[13] =  7.0;
   m[2] = 44.0; m[6] =  9.0; m[10] =  7.0; m[14] =  3.0;
   m[3] = 11.0; m[7] = 23.0; m[11] = 91.0; m[15] =  9.0;

   for ( i = 0 ; i < 4 ; i++ ) {
      for ( j = 0 ; j < 4 ; j++ ) {
         switch ( templates[mtype][i * 4 + j] ) {
         case NIL:
            m[j * 4 + i] = 0.0;
            break;
         case ONE:
            m[j * 4 + i] = 1.0;
            break;
         case NEG:
            m[j * 4 + i] = -1.0;
            break;
         case VAR:
            break;
         default:
            abort();
         }
      }
   }

   for ( i = 0 ; i < TEST_COUNT ; i++) {
      mask[i] = i % 2;				/* mask every 2nd element */
      d[i][0] = s[i][0] = 0.0;
      d[i][1] = s[i][1] = 0.0;
      d[i][2] = s[i][2] = 0.0;
      d[i][3] = s[i][3] = 1.0;
      for ( j = 0 ; j < psize ; j++ )
         s[i][j] = rnd();
   }

   source->data = (GLfloat(*)[4])s;
   source->start = (GLfloat *)s;
   source->count = TEST_COUNT;
   source->stride = sizeof(s[0]);
   source->size = 4;
   source->flags = 0;

   dest->data = (GLfloat(*)[4])d;
   dest->start = (GLfloat *)d;
   dest->count = TEST_COUNT;
   dest->stride = sizeof(float[4]);
   dest->size = 0;
   dest->flags = 0;

   ref->data = (GLfloat(*)[4])r;
   ref->start = (GLfloat *)r;
   ref->count = TEST_COUNT;
   ref->stride = sizeof(float[4]);
   ref->size = 0;
   ref->flags = 0;

   ref_transform( ref, mat, source, NULL, 0 );

   if ( mesa_profile ) {
      if ( masked ) {
         BEGIN_RACE( *cycles );
         func( dest, mat->m, source, mask, 1 );
         END_RACE( *cycles );
      } else {
         BEGIN_RACE( *cycles );
         func( dest, mat->m, source, NULL, 0 );
         END_RACE( *cycles );
     }
   }
   else {
      if ( masked ) {
         func( dest, mat->m, source, mask, 1 );
      } else {
         func( dest, mat->m, source, NULL, 0 );
      }
   }

   for ( i = 0 ; i < TEST_COUNT ; i++ ) {
      if ( masked && (mask[i] & 1) )
         continue;

      for ( j = 0 ; j < 4 ; j++ ) {
         if ( significand_match( d[i][j], r[i][j] ) < REQUIRED_PRECISION ) {
            printf( "-----------------------------\n" );
            printf( "(i = %i, j = %i)\n", i, j );
            printf( "%f \t %f \t [diff = %e - %i bit missed]\n",
		    d[i][0], r[i][0], r[i][0]-d[i][0],
		    MAX_PRECISION - significand_match( d[i][0], r[i][0] ) );
            printf( "%f \t %f \t [diff = %e - %i bit missed]\n",
		    d[i][1], r[i][1], r[i][1]-d[i][1],
		    MAX_PRECISION - significand_match( d[i][1], r[i][1] ) );
            printf( "%f \t %f \t [diff = %e - %i bit missed]\n",
		    d[i][2], r[i][2], r[i][2]-d[i][2],
		    MAX_PRECISION - significand_match( d[i][2], r[i][2] ) );
            printf( "%f \t %f \t [diff = %e - %i bit missed]\n",
		    d[i][3], r[i][3], r[i][3]-d[i][3],
		    MAX_PRECISION - significand_match( d[i][3], r[i][3] ) );
            return 0;
         }
      }
   }

   ALIGN_FREE( mat->m );
   return 1;
}
Exemple #5
0
static int test_norm_function( normal_func func, int mtype, long *cycles )
{
   GLvector4f source[1], dest[1], dest2[1], ref[1], ref2[1];
   GLmatrix mat[1];
   GLfloat s[TEST_COUNT][5], d[TEST_COUNT][4], r[TEST_COUNT][4];
   GLfloat d2[TEST_COUNT][4], r2[TEST_COUNT][4], length[TEST_COUNT];
   GLfloat scale;
   GLfloat *m;
   int i, j;
#ifdef  RUN_DEBUG_BENCHMARK
   int cycle_i;		/* the counter for the benchmarks we run */
#endif

   (void) cycles;

   mat->m = (GLfloat *) _mesa_align_malloc( 16 * sizeof(GLfloat), 16 );
   mat->inv = m = mat->m;

   init_matrix( m );

   scale = 1.0F + rnd () * norm_scale_types[mtype];

   for ( i = 0 ; i < 4 ; i++ ) {
      for ( j = 0 ; j < 4 ; j++ ) {
         switch ( norm_templates[mtype][i * 4 + j] ) {
         case NIL:
            m[j * 4 + i] = 0.0;
            break;
         case ONE:
            m[j * 4 + i] = 1.0;
            break;
         case NEG:
            m[j * 4 + i] = -1.0;
            break;
         case VAR:
            break;
         default:
            exit(1);
         }
      }
   }

   for ( i = 0 ; i < TEST_COUNT ; i++ ) {
      ASSIGN_3V( d[i],  0.0, 0.0, 0.0 );
      ASSIGN_3V( s[i],  0.0, 0.0, 0.0 );
      ASSIGN_3V( d2[i], 0.0, 0.0, 0.0 );
      for ( j = 0 ; j < 3 ; j++ )
         s[i][j] = rnd();
      length[i] = 1 / SQRTF( LEN_SQUARED_3FV( s[i] ) );
   }

   source->data = (GLfloat(*)[4]) s;
   source->start = (GLfloat *) s;
   source->count = TEST_COUNT;
   source->stride = sizeof(s[0]);
   source->flags = 0;

   dest->data = d;
   dest->start = (GLfloat *) d;
   dest->count = TEST_COUNT;
   dest->stride = sizeof(float[4]);
   dest->flags = 0;

   dest2->data = d2;
   dest2->start = (GLfloat *) d2;
   dest2->count = TEST_COUNT;
   dest2->stride = sizeof(float[4]);
   dest2->flags = 0;

   ref->data = r;
   ref->start = (GLfloat *) r;
   ref->count = TEST_COUNT;
   ref->stride = sizeof(float[4]);
   ref->flags = 0;

   ref2->data = r2;
   ref2->start = (GLfloat *) r2;
   ref2->count = TEST_COUNT;
   ref2->stride = sizeof(float[4]);
   ref2->flags = 0;

   if ( norm_normalize_types[mtype] == 0 ) {
      ref_norm_transform_rescale( mat, scale, source, NULL, ref );
   } else {
      ref_norm_transform_normalize( mat, scale, source, NULL, ref );
      ref_norm_transform_normalize( mat, scale, source, length, ref2 );
   }

   if ( mesa_profile ) {
      BEGIN_RACE( *cycles );
      func( mat, scale, source, NULL, dest );
      END_RACE( *cycles );
      func( mat, scale, source, length, dest2 );
   } else {
      func( mat, scale, source, NULL, dest );
      func( mat, scale, source, length, dest2 );
   }

   for ( i = 0 ; i < TEST_COUNT ; i++ ) {
      for ( j = 0 ; j < 3 ; j++ ) {
         if ( significand_match( d[i][j], r[i][j] ) < REQUIRED_PRECISION ) {
            printf( "-----------------------------\n" );
            printf( "(i = %i, j = %i)\n", i, j );
            printf( "%f \t %f \t [ratio = %e - %i bit missed]\n",
		    d[i][0], r[i][0], r[i][0]/d[i][0],
		    MAX_PRECISION - significand_match( d[i][0], r[i][0] ) );
            printf( "%f \t %f \t [ratio = %e - %i bit missed]\n",
		    d[i][1], r[i][1], r[i][1]/d[i][1],
		    MAX_PRECISION - significand_match( d[i][1], r[i][1] ) );
            printf( "%f \t %f \t [ratio = %e - %i bit missed]\n",
		    d[i][2], r[i][2], r[i][2]/d[i][2],
		    MAX_PRECISION - significand_match( d[i][2], r[i][2] ) );
            return 0;
         }

         if ( norm_normalize_types[mtype] != 0 ) {
            if ( significand_match( d2[i][j], r2[i][j] ) < REQUIRED_PRECISION ) {
               printf( "------------------- precalculated length case ------\n" );
               printf( "(i = %i, j = %i)\n", i, j );
               printf( "%f \t %f \t [ratio = %e - %i bit missed]\n",
		       d2[i][0], r2[i][0], r2[i][0]/d2[i][0],
		       MAX_PRECISION - significand_match( d2[i][0], r2[i][0] ) );
               printf( "%f \t %f \t [ratio = %e - %i bit missed]\n",
		       d2[i][1], r2[i][1], r2[i][1]/d2[i][1],
		       MAX_PRECISION - significand_match( d2[i][1], r2[i][1] ) );
               printf( "%f \t %f \t [ratio = %e - %i bit missed]\n",
		       d2[i][2], r2[i][2], r2[i][2]/d2[i][2],
		       MAX_PRECISION - significand_match( d2[i][2], r2[i][2] ) );
               return 0;
            }
         }
      }
   }

   _mesa_align_free( mat->m );
   return 1;
}