Exemple #1
0
int F_God_Bless()
{
	pUseSkill->UseTime = God_Bless_Time[pUseSkill->Point-1];
	sinContinueSkillSet(pUseSkill);
	sinUseManaStamina(pUseSkill);
	cInvenTory.SetItemToChar(); //셋팅을 변경한다 
	return TRUE;
}
Exemple #2
0
int F_Godly_Shield()
{
	pUseSkill->UseTime = Godly_Shield_Time[pUseSkill->Point-1];
	sinContinueSkillSet(pUseSkill);
	sinUseManaStamina(pUseSkill);
	SwitchSkill(pUseSkill);
	return TRUE;
}
Exemple #3
0
int F_D_Sword()
{
	pUseSkill->UseTime = Dancing_Sword_Time[pUseSkill->Point-1];
	sinContinueSkillSet(pUseSkill);
	sinUseManaStamina(pUseSkill);
	cInvenTory.SetItemToChar(); //셋팅을 변경한다 
	return TRUE;
}
Exemple #4
0
int F_Spirit_Elemental()
{
	pUseSkill->UseTime = Spirit_Elemental_Time[pUseSkill->Point-1];
	sinContinueSkillSet(pUseSkill);
	sinUseManaStamina(pUseSkill);
	cInvenTory.SetItemToChar(); //셋팅을 변경한다 
	return TRUE;
}
Exemple #5
0
int F_HolyBody()	
{
	pUseSkill->UseTime = HolyBody_Time[pUseSkill->Point-1];
	sinContinueSkillSet(pUseSkill);
	sinUseManaStamina(pUseSkill);
	sinSwitchSkill(pUseSkill);
	return TRUE;
}
int F_D_Inhalation()
{
	pUseSkill->UseTime = D_Inhalation_Time[pUseSkill->Point-1]; 
	sinContinueSkillSet(pUseSkill);
	sinUseManaStamina(pUseSkill);
	SwitchSkill(pUseSkill);
	cInvenTory.SetItemToChar(); //셋팅을 변경한다 
	return TRUE; 
}
int F_Drastic_Spirit()
{
	pUseSkill->UseTime = Drastic_Spirit_Time[pUseSkill->Point-1];
	sinContinueSkillSet(pUseSkill);
	sinUseManaStamina(pUseSkill);
	sinSwitchSkill(pUseSkill);
	cInvenTory.SetItemToChar(); //셋팅을 변경한다 
	return TRUE;
}
int F_Zenith()
{
	//pUseSkill->Time[1] = Zenith_Time[pUseSkill->Point-1];
	pUseSkill->UseTime = Zenith_Time[pUseSkill->Point-1]; 
	sinContinueSkillSet(pUseSkill);
	sinUseManaStamina(pUseSkill);	
	cInvenTory.SetItemToChar(); //셋팅을 변경한다 
	return TRUE;
}
Exemple #9
0
/*----------------------------------------------------------------------------*
*					  퀘스트 타이머			
*-----------------------------------------------------------------------------*/
int cHaQuest::haSetQuestTimer(sQUEST_ELEMENTARY *pQuest)
{
	sSKILL TempSkill;
	memset(&TempSkill,0,sizeof(sSKILL)); 
	//텍스쳐 로딩
	char *Path = "image\\Sinimage\\skill\\keep\\QuestTimer.tga";      
	if(!MatQuestTimer){
		MatQuestTimer = CreateTextureMaterial(Path, 0, 0, 0,0, SMMAT_BLEND_ALPHA );
		ReadTextures();	//텍스쳐 로딩
	}

	TempSkill.CODE = CHANGE_ELEMENTARY_QUEST; 
	TempSkill.UseTime = 70*70;
	TempSkill.Point = 1;
	TempSkill.MatIcon = MatQuestTimer;
	sinContinueSkillSet(&TempSkill);
	sinPlaySound(SIN_SOUND_EAT_POTION2);//대박 사운드
	return TRUE;
}