void parse_rank_tbl()
{
	atexit(scoreing_close);
	char buf[MULTITEXT_LENGTH];
	int rval, idx, persona;

	if ((rval = setjmp(parse_abort)) != 0) {
		mprintf(("TABLES: Unable to parse '%s'!  Error code = %i.\n", "rank.tbl", rval));
		return;
	} 

	read_file_text("rank.tbl", CF_TYPE_TABLES);
	reset_parse();

	// parse in all the rank names
	idx = 0;
	skip_to_string("[RANK NAMES]");
	ignore_white_space();
	while ( required_string_either("#End", "$Name:") ) {
		Assert ( idx < NUM_RANKS );
		required_string("$Name:");
		stuff_string( Ranks[idx].name, F_NAME, NAME_LENGTH );
		required_string("$Points:");
		stuff_int( &Ranks[idx].points );
		required_string("$Bitmap:");
		stuff_string( Ranks[idx].bitmap, F_NAME, MAX_FILENAME_LEN );
		required_string("$Promotion Voice Base:");
		stuff_string( Ranks[idx].promotion_voice_base, F_NAME, MAX_FILENAME_LEN );
		while (check_for_string("$Promotion Text:")) {
			required_string("$Promotion Text:");
			stuff_string(buf, F_MULTITEXT, sizeof(buf));
			drop_white_space(buf);
			compact_multitext_string(buf);
			persona = -1;
			if (optional_string("+Persona:")) {
				stuff_int(&persona);
				if (persona < 0) {
					Warning(LOCATION, "Debriefing text for %s rank is assigned to an invalid persona: %i (must be 0 or greater).\n", Ranks[idx].name, persona);
					continue;
				}
			}
			Ranks[idx].promotion_text[persona] = vm_strdup(buf);
		}
		if (Ranks[idx].promotion_text.find(-1) == Ranks[idx].promotion_text.end()) {
			Warning(LOCATION, "%s rank is missing default debriefing text.\n", Ranks[idx].name);
			Ranks[idx].promotion_text[-1] = "";
		}
		idx++;
	}

	required_string("#End");

	// be sure that all rank points are in order
#ifndef NDEBUG
	for ( idx = 0; idx < NUM_RANKS-1; idx++ ) {
		if ( Ranks[idx].points >= Ranks[idx+1].points )
			Int3();
	}
#endif
}
// initialization stuff for cutscenes
void cutscene_init()
{
	atexit(cutscene_close);
	char buf[MULTITEXT_LENGTH];
	int rval;
    cutscene_info cutinfo;

	if ((rval = setjmp(parse_abort)) != 0) {
		mprintf(("TABLES: Unable to parse '%s'!  Error code = %i.\n", "cutscenes.tbl", rval));
		return;
	}

	read_file_text("cutscenes.tbl", CF_TYPE_TABLES);
	reset_parse();

	// parse in all the cutscenes
	Cutscenes.clear();
	skip_to_string("#Cutscenes");
	ignore_white_space();

	bool isFirstCutscene = true;

	while ( required_string_either("#End", "$Filename:") ) 
    {
		required_string("$Filename:");
		stuff_string( cutinfo.filename, F_PATHNAME, MAX_FILENAME_LEN );

		required_string("$Name:");
		stuff_string( cutinfo.name, F_NAME, NAME_LENGTH );

		required_string("$Description:");
		stuff_string(buf, F_MULTITEXT, sizeof(buf));
		drop_white_space(buf);
		compact_multitext_string(buf);
		cutinfo.description = vm_strdup(buf);

		if (optional_string("$cd:"))
			stuff_int( &cutinfo.cd );
		else
			cutinfo.cd = 0;

		cutinfo.viewable = false;

		if (isFirstCutscene) {
			isFirstCutscene = false;
			// The original code assumes the first movie is the intro, so always viewable
			cutinfo.viewable = true;
		}

		if (optional_string("$Always Viewable:")) {
			stuff_boolean(&cutinfo.viewable);
		}

        Cutscenes.push_back(cutinfo);
	}

	required_string("#End");
}
Exemple #3
0
// initialization stuff for cutscenes
void cutscene_init()
{
	char buf[MULTITEXT_LENGTH];
	int rval;

	if ((rval = setjmp(parse_abort)) != 0) {
		Error(LOCATION, "Error parsing 'rank.tbl'\r\nError code = %i.\r\n", rval);
	} 

	// open localization
	lcl_ext_open();

	read_file_text("cutscenes.tbl");
	reset_parse();

	// parse in all the rank names
	Num_cutscenes = 0;
	skip_to_string("#Cutscenes");
	ignore_white_space();
	while ( required_string_either("#End", "$Filename:") ) {
		Assert ( Num_cutscenes < MAX_CUTSCENES );
		required_string("$Filename:");
		stuff_string( Cutscenes[Num_cutscenes].filename, F_PATHNAME, NULL );
		required_string("$Name:");
		stuff_string( Cutscenes[Num_cutscenes].name, F_NAME, NULL );
		required_string("$Description:");
		stuff_string(buf, F_MULTITEXT, NULL);
		drop_white_space(buf);
		compact_multitext_string(buf);
		Cutscenes[Num_cutscenes].description = strdup(buf);
		required_string("$cd:");
		stuff_int( &Cutscenes[Num_cutscenes].cd );

		Num_cutscenes++;
	}

	required_string("#End");

	Cutscenes_viewable = INTRO_CUTSCENE_FLAG;

	// close localization
	lcl_ext_close();
}
Exemple #4
0
// parses help.tbl and populates help_overlaylist[]
void parse_helptbl()
{
	int overlay_id, currcount;
	char buf[HELP_MAX_STRING_LENGTH + 1];
	int i, rval;

	// open localization
	lcl_ext_open();

	if ((rval = setjmp(parse_abort)) != 0)
	{
		mprintf(("TABLES: Unable to parse '%s'!  Error code = %i.\n", HELP_OVERLAY_FILENAME, rval));
		lcl_ext_close();
		return;
	}

	read_file_text(HELP_OVERLAY_FILENAME, CF_TYPE_TABLES);

	// for each overlay...
	for (overlay_id = 0; overlay_id < MAX_HELP_OVERLAYS; overlay_id++)
	{

		reset_parse();
		skip_to_string(help_overlay_section_names[overlay_id]);

		// clear out counters in the overlay struct
		help_overlaylist[overlay_id].plinecount = 0;
		help_overlaylist[overlay_id].textcount = 0;
		help_overlaylist[overlay_id].rbracketcount = 0;
		help_overlaylist[overlay_id].lbracketcount = 0;

		// read in all elements for this overlay
		while (!(check_for_string("$end")))
		{

			if (optional_string("+pline"))
			{

				currcount = help_overlaylist[overlay_id].plinecount;
				int a, b;		// temp vars to read in int before cast to float;

				if (currcount < HELP_MAX_ITEM)
				{
					// read number of pline vertices
					stuff_int(&help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtxcount);		// note that it is read into GR_640
					// help_overlaylist[overlay_id].plinelist[GR_1024][currcount].vtxcount = help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtxcount;			// set equal to 1024 version vertex count to prevent bugs
					Assert(help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtxcount <=
						HELP_MAX_PLINE_VERTICES);
					// get 640x480 vertex coordinates
					for (i = 0; i < help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtxcount; i++)
					{
						stuff_int(&a);
						stuff_int(&b);
						help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtx[i].xyz.x = (float)a;
						help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtx[i].xyz.y = (float)b;
						help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtx[i].xyz.z = 0.0f;
						help_overlaylist[overlay_id].plinelist[GR_640][currcount].pvtx[i] = &help_overlaylist[
							overlay_id].plinelist[GR_640][currcount].vtx[i];
					}
					// get 1024x768 vertex coordinates
					for (i = 0; i < help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtxcount; i++)
					{
						stuff_int(&a);
						stuff_int(&b);
						help_overlaylist[overlay_id].plinelist[GR_1024][currcount].vtx[i].xyz.x = (float)a;
						help_overlaylist[overlay_id].plinelist[GR_1024][currcount].vtx[i].xyz.y = (float)b;
						help_overlaylist[overlay_id].plinelist[GR_1024][currcount].vtx[i].xyz.z = 0.0f;
						help_overlaylist[overlay_id].plinelist[GR_1024][currcount].pvtx[i] = &help_overlaylist[
							overlay_id].plinelist[GR_1024][currcount].vtx[i];
					}
				}

				//mprintf(("Found pline - start location (%f,%f), end location (%f,%f)\n", help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtx[0].xyz.x, help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtx[0].xyz.y, help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtx[2].xyz.x, help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtx[2].xyz.y));
				help_overlaylist[overlay_id].plinecount++;

			}
			else if (optional_string("+text"))
			{

				currcount = help_overlaylist[overlay_id].textcount;

				if (currcount < HELP_MAX_ITEM)
				{
					// get 640x480 coordinates
					stuff_int(&(help_overlaylist[overlay_id].textlist[GR_640][currcount].x_coord));
					stuff_int(&(help_overlaylist[overlay_id].textlist[GR_640][currcount].y_coord));
					// get 1024x768 coordinates
					stuff_int(&(help_overlaylist[overlay_id].textlist[GR_1024][currcount].x_coord));
					stuff_int(&(help_overlaylist[overlay_id].textlist[GR_1024][currcount].y_coord));

					// get string (always use the GR_640 one)
					stuff_string(buf, F_MESSAGE, sizeof(buf));
					help_overlaylist[overlay_id].textlist[GR_640][currcount].string = vm_strdup(buf);

					//mprintf(("Found text %d on overlay %d - location (%d,%d) @ 640x480 :: location (%d,%d) @ 1024x768\n", currcount, overlay_id, help_overlaylist[overlay_id].textlist[GR_640][currcount].x_coord, help_overlaylist[overlay_id].textlist[GR_640][currcount].y_coord, help_overlaylist[overlay_id].textlist[GR_1024][currcount].x_coord, help_overlaylist[overlay_id].textlist[GR_1024][currcount].x_coord));
					help_overlaylist[overlay_id].textcount++;
				}

			}
			else if (optional_string("+right_bracket"))
			{

				currcount = help_overlaylist[overlay_id].rbracketcount;

				if (currcount < HELP_MAX_ITEM)
				{
					// get 640x480 coordinates
					stuff_int(&(help_overlaylist[overlay_id].rbracketlist[GR_640][currcount].x_coord));
					stuff_int(&(help_overlaylist[overlay_id].rbracketlist[GR_640][currcount].y_coord));
					// get 1024x768 coordinates
					stuff_int(&(help_overlaylist[overlay_id].rbracketlist[GR_1024][currcount].x_coord));
					stuff_int(&(help_overlaylist[overlay_id].rbracketlist[GR_1024][currcount].y_coord));

					//mprintf(("Found rbracket %d on overlay %d - location (%d,%d) @ 640x480 :: location (%d,%d) @ 1024x768\n", currcount, overlay_id, help_overlaylist[overlay_id].rbracketlist[GR_640][currcount].x_coord, help_overlaylist[overlay_id].rbracketlist[GR_640][currcount].y_coord, help_overlaylist[overlay_id].rbracketlist[GR_1024][currcount].x_coord, help_overlaylist[overlay_id].rbracketlist[GR_1024][currcount].y_coord));
					help_overlaylist[overlay_id].rbracketcount++;
				}

			}
			else if (optional_string("+left_bracket"))
			{

				currcount = help_overlaylist[overlay_id].lbracketcount;

				if (currcount < HELP_MAX_ITEM)
				{
					// get 640x480 coordinates
					stuff_int(&(help_overlaylist[overlay_id].lbracketlist[GR_640][currcount].x_coord));
					stuff_int(&(help_overlaylist[overlay_id].lbracketlist[GR_640][currcount].y_coord));
					// get 1024x768 coordinates
					stuff_int(&(help_overlaylist[overlay_id].lbracketlist[GR_1024][currcount].x_coord));
					stuff_int(&(help_overlaylist[overlay_id].lbracketlist[GR_1024][currcount].y_coord));

					//mprintf(("Found lbracket %d on overlay %d - location (%d,%d) @ 640x480 :: location (%d,%d) @ 1024x768\n", currcount, overlay_id, help_overlaylist[overlay_id].lbracketlist[GR_640][currcount].x_coord, help_overlaylist[overlay_id].lbracketlist[GR_640][currcount].y_coord, help_overlaylist[overlay_id].lbracketlist[GR_1024][currcount].x_coord, help_overlaylist[overlay_id].lbracketlist[GR_1024][currcount].y_coord));
					help_overlaylist[overlay_id].lbracketcount++;
				}

			}
			else
			{
				// help.tbl is corrupt
				Assert(0);

			}		// end if

		}		// end while
	}		// end for

	// close localization
	lcl_ext_close();
}
// parses help.tbl and populates help_overlaylist[]
void parse_helptbl(const char *filename)
{
	int overlay_id, currcount, vtxcount;
	char name[HELP_MAX_NAME_LENGTH];
	char buf[HELP_MAX_STRING_LENGTH + 1];
	int i, j, rval;

	SCP_vector<help_pline> pline_temp;
	help_pline pline_temp2;
	SCP_vector<help_text> text_temp;
	help_text text_temp2;
	SCP_vector<help_right_bracket> rbracket_temp;
	help_right_bracket rbracket_temp2;
	SCP_vector<help_left_bracket> lbracket_temp;
	help_left_bracket lbracket_temp2;
	vec3d vec3d_temp;
	
	if ((rval = setjmp(parse_abort)) != 0) {
		mprintf(("TABLES: Unable to parse '%s'!  Error code = %i.\n", filename, rval));
		return;
	} 

	read_file_text(filename, CF_TYPE_TABLES);
	reset_parse();

	// for each overlay...
	while (optional_string("$")) {

		stuff_string(name, F_NAME, HELP_MAX_NAME_LENGTH);

		overlay_id = help_overlay_get_index(name);

		if (overlay_id < 0) {
			if (num_help_overlays >= MAX_HELP_OVERLAYS) {
				Warning(LOCATION, "Could not load help overlay after '%s' as maximum number of help overlays was reached (Max is %d)", help_overlaylist[overlay_id - 1].name, MAX_HELP_OVERLAYS);

				if (!skip_to_string("$end")) {
					Error(LOCATION, "Couldn't find $end. Help.tbl or -hlp.tbm is invalid.\n");
				}

				continue;
			} else {
				overlay_id = num_help_overlays;
				strcpy_s(help_overlaylist[overlay_id].name, name);
				num_help_overlays++;
			}
		}

		// clear out counters in the overlay struct
		help_overlaylist[overlay_id].plinecount = 0;
		help_overlaylist[overlay_id].textcount = 0;
		help_overlaylist[overlay_id].rbracketcount = 0;
		help_overlaylist[overlay_id].lbracketcount = 0;

		help_overlaylist[overlay_id].fontlist.clear();
		help_overlaylist[overlay_id].plinelist.clear();
		help_overlaylist[overlay_id].textlist.clear();
		help_overlaylist[overlay_id].rbracketlist.clear();
		help_overlaylist[overlay_id].lbracketlist.clear();

		if (optional_string("+resolutions")) {
			stuff_int(&help_overlaylist[overlay_id].num_resolutions);
		} else {
			help_overlaylist[overlay_id].num_resolutions = 2;
		}

		if (help_overlaylist[overlay_id].num_resolutions < 1) {
			Error(LOCATION, "+resolutions in %s is %d. (Must be 1 or greater)", filename, help_overlaylist[overlay_id].num_resolutions);
		}

		if (optional_string("+font")) {
			int font;
			for (i=0; i<help_overlaylist[overlay_id].num_resolutions; i++) {
				stuff_int(&font);
				help_overlaylist[overlay_id].fontlist.push_back(font);
			}
		} else {
			for (i=0; i<help_overlaylist[overlay_id].num_resolutions; i++) {
				help_overlaylist[overlay_id].fontlist.push_back(FONT1);
			}
		}

		for (i=0; i<help_overlaylist[overlay_id].num_resolutions; i++) {
			help_overlaylist[overlay_id].plinelist.push_back(pline_temp);
			help_overlaylist[overlay_id].textlist.push_back(text_temp);
			help_overlaylist[overlay_id].rbracketlist.push_back(rbracket_temp);
			help_overlaylist[overlay_id].lbracketlist.push_back(lbracket_temp);
		}
		
		int type;
		// read in all elements for this overlay
		while ((type = required_string_one_of(5, "+pline", "+text", "+right_bracket", "+left_bracket", "$end")) != 4) {	// Doing it this way means an error lists "$end" at the end, which seems appropriate. -MageKing17

			switch (type) {
			case 0:	// +pline
				required_string("+pline");
				currcount = help_overlaylist[overlay_id].plinecount;
				int a, b;		// temp vars to read in int before cast to float;

				// read number of pline vertices
				stuff_int(&vtxcount);
				// get vertex coordinates for each resolution
				for (i = 0; i < help_overlaylist[overlay_id].num_resolutions; i++) {
					help_overlaylist[overlay_id].plinelist.at(i).push_back(pline_temp2);
					for (j = 0; j < vtxcount; j++) {
						help_overlaylist[overlay_id].plinelist.at(i).at(currcount).vtx.push_back(vec3d_temp);
						help_overlaylist[overlay_id].plinelist.at(i).at(currcount).vtxcount = vtxcount;
						stuff_int(&a);
						stuff_int(&b);
						help_overlaylist[overlay_id].plinelist.at(i).at(currcount).vtx.at(j).xyz.x = (float)a;
						help_overlaylist[overlay_id].plinelist.at(i).at(currcount).vtx.at(j).xyz.y = (float)b;
						help_overlaylist[overlay_id].plinelist.at(i).at(currcount).vtx.at(j).xyz.z = 0.0f;
					}
				}

				help_overlaylist[overlay_id].plinecount++;
				break;
			case 1:	// +text
				required_string("+text");
				currcount = help_overlaylist[overlay_id].textcount;

				// get coordinates for each resolution
				for (i = 0; i < help_overlaylist[overlay_id].num_resolutions; i++) {
					help_overlaylist[overlay_id].textlist.at(i).push_back(text_temp2);
					stuff_int(&(help_overlaylist[overlay_id].textlist.at(i).at(currcount).x_coord));
					stuff_int(&(help_overlaylist[overlay_id].textlist.at(i).at(currcount).y_coord));
				}

				// get string (always use the first resolution)
				stuff_string(buf, F_MESSAGE, sizeof(buf));
				help_overlaylist[overlay_id].textlist.at(0).at(currcount).string = vm_strdup(buf);

				help_overlaylist[overlay_id].textcount++;
				break;
			case 2: // +right_bracket
				required_string("+right_bracket");
				currcount = help_overlaylist[overlay_id].rbracketcount;

				// get coordinates for each resolution
				for (i = 0; i < help_overlaylist[overlay_id].num_resolutions; i++) {
					help_overlaylist[overlay_id].rbracketlist.at(i).push_back(rbracket_temp2);
					stuff_int(&(help_overlaylist[overlay_id].rbracketlist.at(i).at(currcount).x_coord));
					stuff_int(&(help_overlaylist[overlay_id].rbracketlist.at(i).at(currcount).y_coord));
				}

				help_overlaylist[overlay_id].rbracketcount++;
				break;
			case 3: // +left_bracket
				required_string("+left_bracket");
				currcount = help_overlaylist[overlay_id].lbracketcount;

				// get coordinates for each resolution
				for (i = 0; i < help_overlaylist[overlay_id].num_resolutions; i++) {
					help_overlaylist[overlay_id].lbracketlist.at(i).push_back(lbracket_temp2);
					stuff_int(&(help_overlaylist[overlay_id].lbracketlist.at(i).at(currcount).x_coord));
					stuff_int(&(help_overlaylist[overlay_id].lbracketlist.at(i).at(currcount).y_coord));
				}

				help_overlaylist[overlay_id].lbracketcount++;
				break;
			case -1:
				// -noparseerrors is set
				break;
			case 4: // $end
			default:
				Assertion(false, "This should never happen.\n");
				break;
			}
		}		// end while
		required_string("$end");
	}		// end while
}
void parse_everything_else(const char *filename)
{
	Assertion(filename != NULL, "parse_everything_else() called on NULL; get a coder!\n");
	read_file_text(filename, CF_TYPE_TABLES);

	int err_code;
	if ((err_code = setjmp(parse_abort)) != 0) {
		mprintf(("TABLES: Unable to parse '%s'!  Error code = %d.\n", filename, err_code));
		return;
	}

	reset_parse();

	int rgba[4] = {0,0,0,0};

	// reusable temp vars
	int i, j;
	SCP_string temp;

	if (optional_string("#Start Colors")) {
		// Skip this section; we already parsed it in every file.
		skip_to_string("#End", NULL);
	}

	//Team coloring
	if (optional_string("#Team Colors")) {

		while (required_string_either("#End", "$Team Name:")) {
			required_string("$Team Name:"); // required to move the parse pointer forward
			team_color temp_color;

			char temp2[NAME_LENGTH];
			stuff_string(temp2, F_NAME, NAME_LENGTH);
			temp = temp2;

			if (!stricmp(temp2, "none")) {
				Warning(LOCATION, "Team color in '%s' defined with a name of '%s'; this won't be usable due to 'None' being used for a lack of a team color by the engine.\n", filename, temp2);
			}

			if (required_string("$Team Stripe Color:")) {
				int rgb[3];
				stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
				for (i = 0; i < 3; i++) {
					CLAMP(rgb[i], 0, 255);
				}
				
				temp_color.stripe.r = rgb[0] / 255.0f;
				temp_color.stripe.g = rgb[1] / 255.0f;
				temp_color.stripe.b = rgb[2] / 255.0f;
			}

			if (required_string("$Team Base Color:")) {
				int rgb[3];
				stuff_int_list(rgb, 3, RAW_INTEGER_TYPE);
				for (i = 0; i < 3; i++) {
					CLAMP(rgb[i], 0, 255);
				}

				temp_color.base.r = rgb[0] / 255.0f;
				temp_color.base.g = rgb[1] / 255.0f;
				temp_color.base.b = rgb[2] / 255.0f;
			}

			if (Team_Colors.find(temp) == Team_Colors.end()) {	// Only push to the vector if the team isn't already defined.
				Team_Names.push_back(temp);
			}
			Team_Colors[temp] = temp_color;
		}
		required_string("#End");
	}

	// Previously-hardcoded interface colors
	if (optional_string("#Interface Colors")) {
		char *color_names[INTERFACE_COLORS] = {
			"$Text Normal:",
			"$Text Subselected:",
			"$Text Selected:",
			"$Text Error:",
			"$Text Error Highlighted:",
			"$Text Active:",
			"$Text Active Highlighted:",
			"$Text Heading:",
			"$More Indicator:",
			"$Bright More Indicator:",
			"$Bright:",
			"$Normal:",
		};

		// now for each color, check if its corresponding string is there
		for (i = 0; i < INTERFACE_COLORS; i++) {
			if (optional_string(color_names[i])) {
				// if so, get its rgba values and initialise it using them
				mprintf(("'%s' has been redefined.\n", color_names[i]));
				if ( check_for_string("(") ) {
					// If we have a list of integers, use them.
					stuff_int_list(rgba, 4, RAW_INTEGER_TYPE);
					for (j = 0; j < 4; j++) {
						if (rgba[j] < 0)
						{
							Warning(LOCATION, "RGBA value for '%s' in %s too low (%d), capping to 0.\n", color_names[i], filename, rgba[j]);
							rgba[j] = 0;
						}
						else if (rgba[j] > 255)
						{
							Warning(LOCATION, "RGBA value for '%s' in %s too high (%d), capping to 255.\n", color_names[i], filename, rgba[j]);
							rgba[j] = 255;
						}
					}
					gr_init_alphacolor(interface_colors[i], rgba[0], rgba[1], rgba[2], rgba[3]);
				//} else if (check_for_string("#")) {
				//	stuff_hex_list(rgba, 4);
				//	gr_init_alphacolor(interface_colors[i], rgba[0], rgba[1], rgba[2], rgba[3]);
				} else {
					// We have a string; it should be the name of a color to use.
					stuff_string(temp, F_NAME);
					for (j = 0; j < TOTAL_COLORS; j++) {
						if ( !temp.compare(COLOR_NAMES[j]) ) {
							break;
						}
					}
					if ( j == TOTAL_COLORS ) {
						Warning(LOCATION, "Unknown color '%s' in %s, for definition of '%s'; using default ('%s').\n", temp.c_str(), filename, color_names[i], COLOR_NAMES[interface_defaults[i]]);
					} else {
						Assertion(j >= 0 && j < TOTAL_COLORS, "Attempting to copy nonexistant color (%d out of 0-%d)!\n", j, TOTAL_COLORS-1);
						memcpy(interface_colors[i], COLOR_LIST[j], sizeof(color));
					}
				}
			}
		}
		required_string("#End");
	}

	// Text color tags; for briefings, command briefings, debriefings, and the fiction viewer
	if (optional_string("#Color Tags")) {
		while (required_string_either("$Tag:", "#End") < 1) {
			required_string("$Tag:");
			color temp_color;
			char tag;

			stuff_string(temp, F_RAW);
			if (temp[0] == '$') {
				if (temp[1] == '\0') {
					Error(LOCATION, "%s - found a '$Tag:' entry with a solitary '$'.\n", filename);
				}
				tag = temp[1];
				if (temp[2] != '\0') {
					Warning(LOCATION, "%s - tag '$%c' has extra text in its definition.\n", filename, tag);
				}
			} else if (temp[0] == '\0') {
				Error(LOCATION, "%s - found a '$Tag:' entry with no tag.\n", filename);
			} else {
				tag = temp[0];
				if (temp[1] != '\0') {
					Warning(LOCATION, "%s - tag '$%c' has extra text in its definition.\n", filename, tag);
				}
			}

			if (Tagged_Colors.find(tag) == Tagged_Colors.end()) {	// Only push the tag to our list of tags if it's actually new, not just a redefinition.
				Color_Tags.push_back(tag);
			}

			switch(required_string_one_of(4, "+Color:", "+Friendly", "+Hostile", "+Neutral")) {
			case 0:	// +Color
				required_string("+Color:");

				rgba[0] = rgba[1] = rgba[2] = 0;
				rgba[3] = 255;	// Odds are pretty high you want it to have full alpha...

				if ( check_for_string("(") ) {
					stuff_int_list(rgba, 4, RAW_INTEGER_TYPE);
					for (j = 0; j < 4; j++) {
						if (rgba[j] < 0)
						{
							Warning(LOCATION, "RGBA value for '$%c' in %s too low (%d), capping to 0.\n", tag, filename, rgba[j]);
							rgba[j] = 0;
						}
						else if (rgba[j] > 255)
						{
							Warning(LOCATION, "RGBA value for '$%c' in %s too high (%d), capping to 255.\n", tag, filename, rgba[j]);
							rgba[j] = 255;
						}
					}
					gr_init_alphacolor(&temp_color, rgba[0], rgba[1], rgba[2], rgba[3]);
					Custom_Colors[tag] = temp_color;
					Tagged_Colors[tag] = &Custom_Colors[tag];
				//} else if ( check_for_string ("#") ) {
				//	stuff_hex_list(rgba, 4);
				//	gr_init_alphacolor(&temp_color, rgba[0], rgba[1], rgba[2], rgba[3]);
				//	Custom_Colors[tag] = temp_color;
				//	Tagged_Colors[tag] = &Custom_Colors[tag];
				} else {
					// We have a string; it should be the name of a color to use.
					stuff_string(temp, F_NAME);
					for (j = 0; j < TOTAL_COLORS; j++) {
						if ( !temp.compare(COLOR_NAMES[j]) ) {
							break;
						}
					}
					if ( j == TOTAL_COLORS ) {
						Error(LOCATION, "Unknown color '%s' in %s, for definition of tag '$%c'.\n", temp.c_str(), filename, tag);
					}
					Tagged_Colors[tag] = COLOR_LIST[j];
				}
				break;
			case 1:	// +Friendly
				required_string("+Friendly");
				Tagged_Colors[tag] = &Brief_color_green;
				break;
			case 2:	// +Hostile
				required_string("+Hostile");
				Tagged_Colors[tag] = &Brief_color_red;
				break;
			case 3:	// +Neutral
				required_string("+Neutral");
				Tagged_Colors[tag] = &Brief_color_legacy_neutral;
				break;
			case -1:
				// -noparseerrors is set
				if (Tagged_Colors.find(tag) == Tagged_Colors.end()) {	// It was a new color, but since we haven't actually defined it...
					Color_Tags.pop_back();
				}
				break;
			default:
				Assertion(false, "MageKing17 made a coding error somewhere, and you should laugh at him (and report this error).\n");
				break;
			}
		}

		required_string("#End");
	}
	Assertion(Color_Tags.size() == Tagged_Colors.size(), "Color_Tags and Tagged_Colors size mismatch; get a coder!\n");

	if (optional_string("#Default Text Colors")) {

		char* color_names[MAX_DEFAULT_TEXT_COLORS] = {
			"$Fiction Viewer:",
			"$Command Briefing:",
			"$Briefing:",
			"$Redalert Briefing:",
			"$Debriefing:",
			"$Recommendation:",
			"$Loop Briefing:",
		};

		char *color_value[MAX_DEFAULT_TEXT_COLORS] = {
			&default_fiction_viewer_color,
			&default_command_briefing_color,
			&default_briefing_color,
			&default_redalert_briefing_color,
			&default_debriefing_color,
			&default_recommendation_color,
			&default_loop_briefing_color,
		};

		for (i = 0; i < MAX_DEFAULT_TEXT_COLORS; i++) {
			if ( optional_string(color_names[i]) ) {
				stuff_string(temp, F_RAW);
				if (temp[0] == '$') {
					if (temp[1] == '\0') {
						Error(LOCATION, "%s - default text color '%s' entry with a solitary '$'.\n", filename, color_names[i]);
					}
					*color_value[i] = temp[1];
					if (temp[2] != '\0') {
						Warning(LOCATION, "%s - default text color '%s' has extra text after the tag '$%c'.\n", filename, color_names[i], *color_value[i]);
					}
				} else if (temp[0] == '\0') {
					Error(LOCATION, "%s - default text color '%s' entry with no tag.\n", filename, color_names[i]);
				} else {
					*color_value[i] = temp[0];
					if (temp[1] != '\0') {
						Warning(LOCATION, "%s - default text color '%s' has extra text after the tag '$%c'.\n", filename, color_names[i], *color_value[i]);
					}
				}
				if (Tagged_Colors.find(*color_value[i]) == Tagged_Colors.end()) {
					// Just mprintf() this information instead of complaining with a Warning(); the tag might be defined in a later-loading TBM, and if it isn't, nothing too terrible will happen.
					mprintf(("%s - default text color '%s' set to non-existant tag '$%c'.\n", filename, color_names[i], *color_value[i]));
				}
			}
		}
		required_string("#End");
	}
}
void parse_ai_profiles_tbl(const char *filename)
{
	int i;
	char profile_name[NAME_LENGTH];
	ai_profile_t dummy_profile;
	char *saved_Mp = NULL;
	char buf[NAME_LENGTH];

	try
	{
		if (filename == NULL)
			read_file_text_from_default(defaults_get_file("ai_profiles.tbl"));
		else
			read_file_text(filename, CF_TYPE_TABLES);

		reset_parse();


		// start parsing
		required_string("#AI Profiles");

		// new default?
		if (optional_string("$Default Profile:"))
			stuff_string(Default_profile_name, F_NAME, NAME_LENGTH);

		// begin reading data
		while (required_string_either("#End", "$Profile Name:"))
		{
			ai_profile_t *profile = &dummy_profile;
			ai_profile_t *previous_profile = NULL;
			bool no_create = false;

			// get the name
			required_string("$Profile Name:");
			stuff_string(profile_name, F_NAME, NAME_LENGTH);

			// see if it exists
			for (i = 0; i < Num_ai_profiles; i++)
			{
				if (!stricmp(Ai_profiles[i].profile_name, profile_name))
				{
					previous_profile = &Ai_profiles[i];
					break;
				}
			}

			// modular table stuff
			if (optional_string("+nocreate"))
			{
				no_create = true;

				// use the previous one if possible,
				// otherwise continue to use the dummy one
				if (previous_profile != NULL)
					profile = previous_profile;
			}
			else
			{
				// don't create multiple profiles with the same name
				if (previous_profile != NULL)
				{
					Warning(LOCATION, "An ai profile named '%s' already exists!  The new one will not be created.\n", profile_name);
				}
				else
				{
					// make sure we're under the limit
					if (Num_ai_profiles >= MAX_AI_PROFILES)
					{
						Warning(LOCATION, "Too many profiles in ai_profiles.tbl!  Max is %d.\n", MAX_AI_PROFILES - 1);	// -1 because one is built-in
						skip_to_string("#End", NULL);
						break;
					}

					profile = &Ai_profiles[Num_ai_profiles];
					Num_ai_profiles++;
				}
			}

			// initialize profile if we're not building from a previously parsed one
			if (!no_create)
			{
				// base profile, so zero it out
				if (profile == &Ai_profiles[0])
				{
                    profile->reset();
				}
				// brand new profile, so set it to the base defaults
				else
				{
                    *profile = Ai_profiles[0];
				}
			}

			// set the name
			strcpy_s(profile->profile_name, profile_name);


			// fill in any and all settings; they're all optional and can be in any order
			while (!check_for_string("$Profile Name:") && !check_for_string("#End"))
			{
				if (optional_string("$Player Afterburner Recharge Scale:"))
					parse_float_list(profile->afterburner_recharge_scale, NUM_SKILL_LEVELS);

				if (optional_string("$Max Beam Friendly Fire Damage:"))
					parse_float_list(profile->beam_friendly_damage_cap, NUM_SKILL_LEVELS);

				if (optional_string("$Player Countermeasure Life Scale:"))
					parse_float_list(profile->cmeasure_life_scale, NUM_SKILL_LEVELS);

				if (optional_string("$AI Countermeasure Firing Chance:"))
					parse_float_list(profile->cmeasure_fire_chance, NUM_SKILL_LEVELS);

				if (optional_string("$AI In Range Time:"))
					parse_float_list(profile->in_range_time, NUM_SKILL_LEVELS);

				if (optional_string("$AI Always Links Ammo Weapons:"))
					parse_float_list(profile->link_ammo_levels_always, NUM_SKILL_LEVELS);

				if (optional_string("$AI Maybe Links Ammo Weapons:"))
					parse_float_list(profile->link_ammo_levels_maybe, NUM_SKILL_LEVELS);

				if (optional_string("$Primary Ammo Burst Multiplier:"))
					parse_float_list(profile->primary_ammo_burst_mult, NUM_SKILL_LEVELS);

				if (optional_string("$AI Always Links Energy Weapons:"))
					parse_float_list(profile->link_energy_levels_always, NUM_SKILL_LEVELS);

				if (optional_string("$AI Maybe Links Energy Weapons:"))
					parse_float_list(profile->link_energy_levels_maybe, NUM_SKILL_LEVELS);

				if (optional_string("$Max Missles Locked on Player:") || optional_string("$Max Missiles Locked on Player:"))
					parse_int_list(profile->max_allowed_player_homers, NUM_SKILL_LEVELS);

				if (optional_string("$Max Player Attackers:"))
					parse_int_list(profile->max_attackers, NUM_SKILL_LEVELS);

				if (optional_string("$Max Incoming Asteroids:"))
					parse_int_list(profile->max_incoming_asteroids, NUM_SKILL_LEVELS);

				if (optional_string("$Player Damage Factor:") || optional_string("$AI Damage Reduction to Player Hull:"))
					parse_float_list(profile->player_damage_scale, NUM_SKILL_LEVELS);

				if (optional_string("$Player Subsys Damage Factor:") || optional_string("$AI Damage Reduction to Player Subsys:"))
					parse_float_list(profile->subsys_damage_scale, NUM_SKILL_LEVELS);

				// represented in fractions of F1_0
				if (optional_string("$Predict Position Delay:"))
				{
					int iLoop;
					float temp_list[NUM_SKILL_LEVELS];

					parse_float_list(temp_list, NUM_SKILL_LEVELS);

					for (iLoop = 0; iLoop < NUM_SKILL_LEVELS; iLoop++)
						profile->predict_position_delay[iLoop] = fl2f(temp_list[iLoop]);
				}

				if (optional_string("$AI Shield Manage Delay:") || optional_string("$AI Shield Manage Delays:"))
					parse_float_list(profile->shield_manage_delay, NUM_SKILL_LEVELS);

				if (optional_string("$Friendly AI Fire Delay Scale:"))
					parse_float_list(profile->ship_fire_delay_scale_friendly, NUM_SKILL_LEVELS);

				if (optional_string("$Hostile AI Fire Delay Scale:"))
					parse_float_list(profile->ship_fire_delay_scale_hostile, NUM_SKILL_LEVELS);

				if (optional_string("$Friendly AI Secondary Fire Delay Scale:"))
					parse_float_list(profile->ship_fire_secondary_delay_scale_friendly, NUM_SKILL_LEVELS);

				if (optional_string("$Hostile AI Secondary Fire Delay Scale:"))
					parse_float_list(profile->ship_fire_secondary_delay_scale_hostile, NUM_SKILL_LEVELS);

				if (optional_string("$AI Turn Time Scale:"))
					parse_float_list(profile->turn_time_scale, NUM_SKILL_LEVELS);

				if (optional_string("$Glide Attack Percent:")) {
					parse_float_list(profile->glide_attack_percent, NUM_SKILL_LEVELS);
					//Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0
					//While we're at it, verify the range
					for (i = 0; i < NUM_SKILL_LEVELS; i++) {
						if (profile->glide_attack_percent[i] < 0.0f || profile->glide_attack_percent[i] > 100.0f) {
							Warning(LOCATION, "$Glide Attack Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->glide_attack_percent[i]);
							profile->glide_attack_percent[i] = 0.0f;
						}
						profile->glide_attack_percent[i] /= 100.0;
					}
				}

				if (optional_string("$Circle Strafe Percent:")) {
					parse_float_list(profile->circle_strafe_percent, NUM_SKILL_LEVELS);
					//Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0
					//While we're at it, verify the range
					for (i = 0; i < NUM_SKILL_LEVELS; i++) {
						if (profile->circle_strafe_percent[i] < 0.0f || profile->circle_strafe_percent[i] > 100.0f) {
							Warning(LOCATION, "$Circle Strafe Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->circle_strafe_percent[i]);
							profile->circle_strafe_percent[i] = 0.0f;
						}
						profile->circle_strafe_percent[i] /= 100.0;
					}
				}

				if (optional_string("$Glide Strafe Percent:")) {
					parse_float_list(profile->glide_strafe_percent, NUM_SKILL_LEVELS);
					//Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0
					//While we're at it, verify the range
					for (i = 0; i < NUM_SKILL_LEVELS; i++) {
						if (profile->glide_strafe_percent[i] < 0.0f || profile->glide_strafe_percent[i] > 100.0f) {
							Warning(LOCATION, "$Glide Strafe Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->glide_strafe_percent[i]);
							profile->glide_strafe_percent[i] = 0.0f;
						}
						profile->glide_strafe_percent[i] /= 100.0;
					}
				}

				if (optional_string("$Random Sidethrust Percent:")) {
					parse_float_list(profile->random_sidethrust_percent, NUM_SKILL_LEVELS);
					//Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0
					//While we're at it, verify the range
					for (i = 0; i < NUM_SKILL_LEVELS; i++) {
						if (profile->random_sidethrust_percent[i] < 0.0f || profile->random_sidethrust_percent[i] > 100.0f) {
							Warning(LOCATION, "$Random Sidethrust Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->random_sidethrust_percent[i]);
							profile->random_sidethrust_percent[i] = 0.0f;
						}
						profile->random_sidethrust_percent[i] /= 100.0;
					}
				}

				if (optional_string("$Stalemate Time Threshold:"))
					parse_float_list(profile->stalemate_time_thresh, NUM_SKILL_LEVELS);

				if (optional_string("$Stalemate Distance Threshold:"))
					parse_float_list(profile->stalemate_dist_thresh, NUM_SKILL_LEVELS);

				if (optional_string("$Player Shield Recharge Scale:"))
					parse_float_list(profile->shield_energy_scale, NUM_SKILL_LEVELS);

				if (optional_string("$Player Weapon Recharge Scale:"))
					parse_float_list(profile->weapon_energy_scale, NUM_SKILL_LEVELS);

				if (optional_string("$Max Turret Target Ownage:"))
					parse_int_list(profile->max_turret_ownage_target, NUM_SKILL_LEVELS);

				if (optional_string("$Max Turret Player Ownage:"))
					parse_int_list(profile->max_turret_ownage_player, NUM_SKILL_LEVELS);

				if (optional_string("$Percentage Required For Kill Scale:"))
					parse_float_list(profile->kill_percentage_scale, NUM_SKILL_LEVELS);

				if (optional_string("$Percentage Required For Assist Scale:"))
					parse_float_list(profile->assist_percentage_scale, NUM_SKILL_LEVELS);

				if (optional_string("$Percentage Awarded For Capship Assist:"))
					parse_float_list(profile->assist_award_percentage_scale, NUM_SKILL_LEVELS);

				if (optional_string("$Repair Penalty:"))
					parse_int_list(profile->repair_penalty, NUM_SKILL_LEVELS);

				if (optional_string("$Delay Before Allowing Bombs to Be Shot Down:"))
					parse_float_list(profile->delay_bomb_arm_timer, NUM_SKILL_LEVELS);

				if (optional_string("$Chance AI Has to Fire Missiles at Player:"))
					parse_int_list(profile->chance_to_use_missiles_on_plr, NUM_SKILL_LEVELS);

				if (optional_string("$Max Aim Update Delay:"))
					parse_float_list(profile->max_aim_update_delay, NUM_SKILL_LEVELS);

				if (optional_string("$Turret Max Aim Update Delay:"))
					parse_float_list(profile->turret_max_aim_update_delay, NUM_SKILL_LEVELS);

				if (optional_string("$Player Autoaim FOV:"))
				{
					float fov_list[NUM_SKILL_LEVELS];
					parse_float_list(fov_list, NUM_SKILL_LEVELS);
					for (i = 0; i < NUM_SKILL_LEVELS; i++)
					{
						//Enforce range
						if (fov_list[i] < 0.0f || fov_list[i] >= 360.0f)
						{
							Warning(LOCATION, "$Player Autoaim FOV should be >= 0 and < 360.0 (read %f). Setting to 0.", fov_list[i]);
							fov_list[i] = 0.0f;
						}

						//Convert units
						profile->player_autoaim_fov[i] = fov_list[i] * PI / 180.0f;
					}
				}

				if (optional_string("$Detail Distance Multiplier:"))
					parse_float_list(profile->detail_distance_mult, MAX_DETAIL_LEVEL + 1);

				set_flag(profile, "$big ships can attack beam turrets on untargeted ships:", AI::Profile_Flags::Big_ships_can_attack_beam_turrets_on_untargeted_ships);

				set_flag(profile, "$smart primary weapon selection:", AI::Profile_Flags::Smart_primary_weapon_selection);

				set_flag(profile, "$smart secondary weapon selection:", AI::Profile_Flags::Smart_secondary_weapon_selection);

				set_flag(profile, "$smart shield management:", AI::Profile_Flags::Smart_shield_management);

				set_flag(profile, "$smart afterburner management:", AI::Profile_Flags::Smart_afterburner_management);

				set_flag(profile, "$free afterburner use:", AI::Profile_Flags::Free_afterburner_use);

				set_flag(profile, "$allow rapid secondary dumbfire:", AI::Profile_Flags::Allow_rapid_secondary_dumbfire);

				set_flag(profile, "$huge turret weapons ignore bombs:", AI::Profile_Flags::Huge_turret_weapons_ignore_bombs);

				set_flag(profile, "$don't insert random turret fire delay:", AI::Profile_Flags::Dont_insert_random_turret_fire_delay);

				set_flag(profile, "$hack improve non-homing swarm turret fire accuracy:", AI::Profile_Flags::Hack_improve_non_homing_swarm_turret_fire_accuracy);

				set_flag(profile, "$shockwaves damage small ship subsystems:", AI::Profile_Flags::Shockwaves_damage_small_ship_subsystems);

				set_flag(profile, "$navigation subsystem governs warpout capability:", AI::Profile_Flags::Navigation_subsys_governs_warp);

				set_flag(profile, "$ignore lower bound for minimum speed of docked ship:", AI::Profile_Flags::No_min_dock_speed_cap);

				set_flag(profile, "$disable linked fire penalty:", AI::Profile_Flags::Disable_linked_fire_penalty);

				set_flag(profile, "$disable weapon damage scaling:", AI::Profile_Flags::Disable_weapon_damage_scaling);

				set_flag(profile, "$use additive weapon velocity:", AI::Profile_Flags::Use_additive_weapon_velocity);

				set_flag(profile, "$use newtonian dampening:", AI::Profile_Flags::Use_newtonian_dampening);

				set_flag(profile, "$include beams for kills and assists:", AI::Profile_Flags::Include_beams_in_stat_calcs);

				set_flag(profile, "$score kills based on damage caused:", AI::Profile_Flags::Kill_scoring_scales_with_damage);

				set_flag(profile, "$score assists based on damage caused:", AI::Profile_Flags::Assist_scoring_scales_with_damage);

				set_flag(profile, "$allow event and goal scoring in multiplayer:", AI::Profile_Flags::Allow_multi_event_scoring);

				set_flag(profile, "$fix linked primary weapon decision bug:", AI::Profile_Flags::Fix_linked_primary_bug);

				set_flag(profile, "$prevent turrets targeting too distant bombs:", AI::Profile_Flags::Prevent_targeting_bombs_beyond_range);

				set_flag(profile, "$smart subsystem targeting for turrets:", AI::Profile_Flags::Smart_subsystem_targeting_for_turrets);

				set_flag(profile, "$fix heat seekers homing on stealth ships bug:", AI::Profile_Flags::Fix_heat_seeker_stealth_bug);

				set_flag(profile, "$multi allow empty primaries:", AI::Profile_Flags::Multi_allow_empty_primaries);

				set_flag(profile, "$multi allow empty secondaries:", AI::Profile_Flags::Multi_allow_empty_secondaries);

				set_flag(profile, "$allow turrets target weapons freely:", AI::Profile_Flags::Allow_turrets_target_weapons_freely);

				set_flag(profile, "$use only single fov for turrets:", AI::Profile_Flags::Use_only_single_fov_for_turrets);

				set_flag(profile, "$allow vertical dodge:", AI::Profile_Flags::Allow_vertical_dodge);

				set_flag(profile, "$force beam turrets to use normal fov:", AI::Profile_Flags::Force_beam_turret_fov);

				set_flag(profile, "$fix ai class bug:", AI::Profile_Flags::Fix_ai_class_bug);

				set_flag(profile, "$turrets ignore targets radius in range checks:", AI::Profile_Flags::Turrets_ignore_target_radius);

				set_flag(profile, "$no extra collision avoidance vs player:", AI::Profile_Flags::No_special_player_avoid);

				set_flag(profile, "$perform fewer checks for death screams:", AI::Profile_Flags::Perform_fewer_scream_checks);

				set_flag(profile, "$advanced turret fov edge checks:", AI::Profile_Flags::Advanced_turret_fov_edge_checks);

				set_flag(profile, "$require turrets to have target in fov:", AI::Profile_Flags::Require_turret_to_have_target_in_fov);

				set_flag(profile, "$all ships manage shields:", AI::Profile_Flags::All_ships_manage_shields);

				set_flag(profile, "$ai aims from ship center:", AI::Profile_Flags::Ai_aims_from_ship_center);

				set_flag(profile, "$allow primary link at mission start:", AI::Profile_Flags::Allow_primary_link_at_start);

				set_flag(profile, "$allow beams to damage bombs:", AI::Profile_Flags::Beams_damage_weapons);

				set_flag(profile, "$disable weapon damage scaling for player:", AI::Profile_Flags::Player_weapon_scale_fix);

				set_flag(profile, "$countermeasures affect aspect seekers:", AI::Profile_Flags::Aspect_lock_countermeasure);

				set_flag(profile, "$ai guards specific ship in wing:", AI::Profile_Flags::Ai_guards_specific_ship_in_wing);

				profile->ai_path_mode = AI_PATH_MODE_NORMAL;
				if (optional_string("$ai path mode:"))
				{
					stuff_string(buf, F_NAME, NAME_LENGTH);
					int j = ai_path_type_match(buf);
					if (j >= 0) {
						profile->ai_path_mode = j;
					}
					else {
						Warning(LOCATION, "Invalid ai path mode '%s' specified", buf);
					}
				}

				set_flag(profile, "$no warp camera:", AI::Profile_Flags::No_warp_camera);

				set_flag(profile, "$fix ai path order bug:", AI::Profile_Flags::Fix_ai_path_order_bug);

				set_flag(profile, "$strict turret-tagged-only targeting:", AI::Profile_Flags::Strict_turred_tagged_only_targeting);

				set_flag(profile, "$aspect bomb invulnerability fix:", AI::Profile_Flags::Aspect_invulnerability_fix);

				set_flag(profile, "$glide decay requires thrust:", AI::Profile_Flags::Glide_decay_requires_thrust);

				set_flag(profile, "$ai can slow down when attacking big ships:", AI::Profile_Flags::Ai_can_slow_down_attacking_big_ships);

				set_flag(profile, "$use actual primary range:", AI::Profile_Flags::Use_actual_primary_range);

				profile->bay_arrive_speed_mult = 1.0f;
				profile->bay_depart_speed_mult = 1.0f;
				if (optional_string("$bay arrive speed multiplier:")) {
					stuff_float(&profile->bay_arrive_speed_mult);
				}
				if (optional_string("$bay depart speed multiplier:")) {
					stuff_float(&profile->bay_depart_speed_mult);
				}

				// ----------

				// compatibility
				if (optional_string("$perform less checks for death screams:"))
				{
					mprintf(("Warning: \"$perform less checks for death screams\" flag is deprecated in favor of \"$perform fewer checks for death screams\"\n"));
					bool temp;
					stuff_boolean(&temp);
                    profile->flags.set(AI::Profile_Flags::Perform_fewer_scream_checks, temp);
				}
				if (optional_string("$allow primary link delay:"))
				{
					mprintf(("Warning: \"$allow primary link delay\" flag is deprecated in favor of \"$allow primary link at mission start\"\n"));
					bool temp;
					stuff_boolean(&temp);
                    profile->flags.set(AI::Profile_Flags::Allow_primary_link_at_start, !temp);
				}


				// if we've been through once already and are at the same place, force a move
				if (saved_Mp && (saved_Mp == Mp))
				{
					char tmp[60];
					memset(tmp, 0, 60);
					strncpy(tmp, Mp, 59);
					mprintf(("WARNING: Unrecognized parameter in ai_profiles: %s\n", tmp));

					Mp++;
				}

				// find next valid option
				if (!skip_to_start_of_string_either("$", "#"))
					break;
				saved_Mp = Mp;
			}
		}

		required_string("#End");
	}
	catch (const parse::ParseException& e)
	{
		mprintf(("TABLES: Unable to parse '%s'!  Error message = %s.\n", (filename) ? filename : "<default ai_profiles.tbl>", e.what()));
		return;
	}

	// add tbl/tbm to multiplayer validation list
	extern void fs2netd_add_table_validation(const char *tblname);
	fs2netd_add_table_validation(filename);
}
// Unified function for loading strings.tbl and tstrings.tbl (and their modular versions).
// The "external" parameter controls which format to load: true for tstrings.tbl, false for strings.tbl
void parse_stringstbl_common(const char *filename, const bool external)
{
	char chr, buf[4096];
	char language_tag[512];
	int z, index;
	char *p_offset = NULL;
	int offset_lo = 0, offset_hi = 0;

	read_file_text(filename, CF_TYPE_TABLES);
	reset_parse();

	// move down to the proper section		
	memset(language_tag, 0, sizeof(language_tag));
	strcpy_s(language_tag, "#");
	if (external && Lcl_current_lang == FS2_OPEN_DEFAULT_LANGUAGE){
		strcat_s(language_tag, "default");
	} else {
		strcat_s(language_tag, Lcl_languages[Lcl_current_lang].lang_name);
	}

	if ( skip_to_string(language_tag) != 1 ) {
		mprintf(("Current language not found in %s\n", filename));
		return;
	}

	// parse all the strings in this section of the table
	while ( !check_for_string("#") ) {
		int num_offsets_on_this_line = 0;

		stuff_int(&index);
		if (external) {
			ignore_white_space();
			get_string(buf, sizeof(buf));
			drop_trailing_white_space(buf);
		} else {
			stuff_string(buf, F_RAW, sizeof(buf));
		}

		if (external && (index < 0 || index >= LCL_MAX_STRINGS)) {
			error_display(0, "Invalid tstrings table index specified (%i). Please increment LCL_MAX_STRINGS in localize.cpp.", index);
			return;
		} else if (!external && (index < 0 || index >= XSTR_SIZE)) {
			Error(LOCATION, "Invalid strings table index specified (%i)", index);
		}
		
		if (!external) {
			size_t i = strlen(buf);

			while (i--) {
				if ( !isspace(buf[i]) )
					break;
			}

			// trim unnecessary end of string
			// Assert(buf[i] == '"');
			if (buf[i] != '"') {
				// probably an offset on this entry

				// drop down a null terminator (prolly unnecessary)
				buf[i+1] = 0;

				// back up over the potential offset
				while ( !is_white_space(buf[i]) )
					i--;

				// now back up over intervening spaces
				while ( is_white_space(buf[i]) )
					i--;

				num_offsets_on_this_line = 1;

				if (buf[i] != '"') {
					// could have a 2nd offset value (one for 640, one for 1024)
					// so back up again
					while ( !is_white_space(buf[i]) )
						i--;

					// now back up over intervening spaces
					while ( is_white_space(buf[i]) )
						i--;

					num_offsets_on_this_line = 2;
				}

				p_offset = &buf[i+1];			// get ptr to string section with offset in it

				if (buf[i] != '"')
					Error(LOCATION, "%s is corrupt", filename);		// now its an error
			}

			buf[i] = 0;

			// copy string into buf
			z = 0;
			for (i = 1; buf[i]; i++) {
				chr = buf[i];

				if (chr == '\\') {
					chr = buf[++i];

					if (chr == 'n')
						chr = '\n';
					else if (chr == 'r')
						chr = '\r';
				}

				buf[z++] = chr;
			}

			// null terminator on buf
			buf[z] = 0;
		}

		// write into Xstr_table (for strings.tbl) or Lcl_ext_str (for tstrings.tbl)
		if (Parsing_modular_table) {
			if ( external && (Lcl_ext_str[index] != NULL) ) {
				vm_free((void *) Lcl_ext_str[index]);
				Lcl_ext_str[index] = NULL;
			} else if ( !external && (Xstr_table[index].str != NULL) ) {
				vm_free((void *) Xstr_table[index].str);
				Xstr_table[index].str = NULL;
			}
		}

		if (external && (Lcl_ext_str[index] != NULL)) {
			Warning(LOCATION, "Tstrings table index %d used more than once", index);
		} else if (!external && (Xstr_table[index].str != NULL)) {
			Warning(LOCATION, "Strings table index %d used more than once", index);
		}

		if (external) {
			Lcl_ext_str[index] = vm_strdup(buf);
		} else {
			Xstr_table[index].str = vm_strdup(buf);
		}

		// the rest of this loop applies only to strings.tbl,
		// so we can move on to the next line if we're reading from tstrings.tbl
		if (external) {
			continue;
		}

		// read offset information, assume 0 if nonexistant
		if (p_offset != NULL) {
			if (sscanf(p_offset, "%d%d", &offset_lo, &offset_hi) < num_offsets_on_this_line) {
				// whatever is in the file ain't a proper offset
				Error(LOCATION, "%s is corrupt", filename);
			}
		}

		Xstr_table[index].offset_x = offset_lo;

		if (num_offsets_on_this_line == 2)
			Xstr_table[index].offset_x_hi = offset_hi;
		else
			Xstr_table[index].offset_x_hi = offset_lo;

		// clear out our vars
		p_offset = NULL;
		offset_lo = 0;
		offset_hi = 0;
	}
}
// initialize the xstr table
void lcl_xstr_init()
{
	char chr, buf[4096];
	char language_tag[512];	
	int i, z, index, rval;
	char *p_offset = NULL;
	int offset_lo = 0, offset_hi = 0;

	for (i=0; i<XSTR_SIZE; i++){
		Xstr_table[i].str = NULL;
	}

	if ((rval = setjmp(parse_abort)) != 0) {
		mprintf(("Error parsing 'strings.tbl'\nError code = %i.\n", rval));
	} else {
		// make sure localization is NOT running
		lcl_ext_close();

		read_file_text("strings.tbl");
		reset_parse();

		// move down to the proper section		
		memset(language_tag, 0, 512);
		strcpy(language_tag, "#");
		strcat(language_tag, Lcl_languages[Lcl_current_lang].lang_name);
		if(skip_to_string(language_tag) != 1){
			Error(LOCATION, NOX("Strings.tbl is corrupt"));
		}		

		// parse all the strings in this section of the table
		while (!check_for_string("#")) {
			int num_offsets_on_this_line = 0;

			stuff_int(&index);
			stuff_string(buf, F_NAME, NULL, 4096);
			i = strlen(buf);
			while (i--) {
				if (!isspace(buf[i])) {
					break;
				}
			}

			// trim unneccesary end of string
			if (i >= 0) {
				// Assert(buf[i] == '"');
				if (buf[i] != '"') {
					// probably an offset on this entry
					buf[i+1] = 0;						// drop down a null terminator (prolly unnecessary)
					while(!is_white_space(buf[i])) i--;	// back up over the potential offset
					while(is_white_space(buf[i])) i--;	// now back up over intervening spaces
					num_offsets_on_this_line = 1;
					if (buf[i] != '"') {
						// could have a 2nd offset value (one for 640, one for 1024)
						// so back up again
						while(!is_white_space(buf[i])) i--;	// back up over the 2nd offset
						while(is_white_space(buf[i])) i--;	// now back up over intervening spaces
						num_offsets_on_this_line = 2;
					}

					p_offset = &buf[i+1];			// get ptr to string section with offset in it
					if (buf[i] != '"') {
						Error(LOCATION, NOX("Strings.tbl is corrupt"));		// now its an error
					}
				}

				buf[i] = 0;
			}

			// copy string into buf
			z = 0;
			for (i=1; buf[i]; i++) {
				chr = buf[i];
				if (chr == '\\') {
					chr = buf[++i];
					if (chr == 'n') {
						chr = '\n';
					} else if (chr == 'r') {
						chr = '\r';
					}

				}

				buf[z++] = chr;
			}

			// null terminator on buf
			buf[z] = 0;

			// write into Xstr_table
			if (index >= 0 && index < XSTR_SIZE) {
				if (Xstr_table[index].str != NULL) {
					Warning(LOCATION, "Strings table index %d used more than once", index);
				}
				Xstr_table[index].str = strdup(buf);
			}

			// read offset information, assume 0 if nonexistant
			if (p_offset != NULL) {
				if (sscanf(p_offset, "%d%d", &offset_lo, &offset_hi) < num_offsets_on_this_line) {
					// whatever is in the file ain't a proper offset
					Error(LOCATION, NOX("Strings.tbl is corrupt"));
				}
			}
			Xstr_table[index].offset_x = offset_lo;
			if (num_offsets_on_this_line == 2) {
				Xstr_table[index].offset_x_hi = offset_hi;
			} else {
				Xstr_table[index].offset_x_hi = offset_lo;						
			}

			// clear out our vars
			p_offset = NULL;
			offset_lo = 0;
			offset_hi = 0;
			num_offsets_on_this_line = 0;
		}
	}

	Xstr_inited = 1;
}
void parse_ai_profiles_tbl(const char *filename)
{
	int i;
	char profile_name[NAME_LENGTH];
	ai_profile_t dummy_profile;
	char *saved_Mp = NULL;
	char buf[NAME_LENGTH];

	try
	{
		if (filename == NULL)
			read_file_text_from_default(defaults_get_file("ai_profiles.tbl"));
		else
			read_file_text(filename, CF_TYPE_TABLES);

		reset_parse();


		// start parsing
		required_string("#AI Profiles");

		// new default?
		if (optional_string("$Default Profile:"))
			stuff_string(Default_profile_name, F_NAME, NAME_LENGTH);

		// begin reading data
		while (required_string_either("#End", "$Profile Name:"))
		{
			ai_profile_t *profile = &dummy_profile;
			ai_profile_t *previous_profile = NULL;
			bool no_create = false;

			// get the name
			required_string("$Profile Name:");
			stuff_string(profile_name, F_NAME, NAME_LENGTH);

			// see if it exists
			for (i = 0; i < Num_ai_profiles; i++)
			{
				if (!stricmp(Ai_profiles[i].profile_name, profile_name))
				{
					previous_profile = &Ai_profiles[i];
					break;
				}
			}

			// modular table stuff
			if (optional_string("+nocreate"))
			{
				no_create = true;

				// use the previous one if possible,
				// otherwise continue to use the dummy one
				if (previous_profile != NULL)
					profile = previous_profile;
			}
			else
			{
				// don't create multiple profiles with the same name
				if (previous_profile != NULL)
				{
					Warning(LOCATION, "An ai profile named '%s' already exists!  The new one will not be created.\n", profile_name);
				}
				else
				{
					// make sure we're under the limit
					if (Num_ai_profiles >= MAX_AI_PROFILES)
					{
						Warning(LOCATION, "Too many profiles in ai_profiles.tbl!  Max is %d.\n", MAX_AI_PROFILES - 1);	// -1 because one is built-in
						skip_to_string("#End", NULL);
						break;
					}

					profile = &Ai_profiles[Num_ai_profiles];
					Num_ai_profiles++;
				}
			}

			// initialize profile if we're not building from a previously parsed one
			if (!no_create)
			{
				// base profile, so zero it out
				if (profile == &Ai_profiles[0])
				{
					memset(profile, 0, sizeof(ai_profile_t));
				}
				// brand new profile, so set it to the base defaults
				else
				{
					memcpy(profile, &Ai_profiles[0], sizeof(ai_profile_t));
				}
			}

			// set the name
			strcpy_s(profile->profile_name, profile_name);


			// fill in any and all settings; they're all optional and can be in any order
			while (!check_for_string("$Profile Name:") && !check_for_string("#End"))
			{
				if (optional_string("$Player Afterburner Recharge Scale:"))
					parse_float_list(profile->afterburner_recharge_scale, NUM_SKILL_LEVELS);

				if (optional_string("$Max Beam Friendly Fire Damage:"))
					parse_float_list(profile->beam_friendly_damage_cap, NUM_SKILL_LEVELS);

				if (optional_string("$Player Countermeasure Life Scale:"))
					parse_float_list(profile->cmeasure_life_scale, NUM_SKILL_LEVELS);

				if (optional_string("$AI Countermeasure Firing Chance:"))
					parse_float_list(profile->cmeasure_fire_chance, NUM_SKILL_LEVELS);

				if (optional_string("$AI In Range Time:"))
					parse_float_list(profile->in_range_time, NUM_SKILL_LEVELS);

				if (optional_string("$AI Always Links Ammo Weapons:"))
					parse_float_list(profile->link_ammo_levels_always, NUM_SKILL_LEVELS);

				if (optional_string("$AI Maybe Links Ammo Weapons:"))
					parse_float_list(profile->link_ammo_levels_maybe, NUM_SKILL_LEVELS);

				if (optional_string("$Primary Ammo Burst Multiplier:"))
					parse_float_list(profile->primary_ammo_burst_mult, NUM_SKILL_LEVELS);

				if (optional_string("$AI Always Links Energy Weapons:"))
					parse_float_list(profile->link_energy_levels_always, NUM_SKILL_LEVELS);

				if (optional_string("$AI Maybe Links Energy Weapons:"))
					parse_float_list(profile->link_energy_levels_maybe, NUM_SKILL_LEVELS);

				if (optional_string("$Max Missles Locked on Player:") || optional_string("$Max Missiles Locked on Player:"))
					parse_int_list(profile->max_allowed_player_homers, NUM_SKILL_LEVELS);

				if (optional_string("$Max Player Attackers:"))
					parse_int_list(profile->max_attackers, NUM_SKILL_LEVELS);

				if (optional_string("$Max Incoming Asteroids:"))
					parse_int_list(profile->max_incoming_asteroids, NUM_SKILL_LEVELS);

				if (optional_string("$Player Damage Factor:") || optional_string("$AI Damage Reduction to Player Hull:"))
					parse_float_list(profile->player_damage_scale, NUM_SKILL_LEVELS);

				if (optional_string("$Player Subsys Damage Factor:") || optional_string("$AI Damage Reduction to Player Subsys:"))
					parse_float_list(profile->subsys_damage_scale, NUM_SKILL_LEVELS);

				// represented in fractions of F1_0
				if (optional_string("$Predict Position Delay:"))
				{
					int iLoop;
					float temp_list[NUM_SKILL_LEVELS];

					parse_float_list(temp_list, NUM_SKILL_LEVELS);

					for (iLoop = 0; iLoop < NUM_SKILL_LEVELS; iLoop++)
						profile->predict_position_delay[iLoop] = fl2f(temp_list[iLoop]);
				}

				if (optional_string("$AI Shield Manage Delay:") || optional_string("$AI Shield Manage Delays:"))
					parse_float_list(profile->shield_manage_delay, NUM_SKILL_LEVELS);

				if (optional_string("$Friendly AI Fire Delay Scale:"))
					parse_float_list(profile->ship_fire_delay_scale_friendly, NUM_SKILL_LEVELS);

				if (optional_string("$Hostile AI Fire Delay Scale:"))
					parse_float_list(profile->ship_fire_delay_scale_hostile, NUM_SKILL_LEVELS);

				if (optional_string("$Friendly AI Secondary Fire Delay Scale:"))
					parse_float_list(profile->ship_fire_secondary_delay_scale_friendly, NUM_SKILL_LEVELS);

				if (optional_string("$Hostile AI Secondary Fire Delay Scale:"))
					parse_float_list(profile->ship_fire_secondary_delay_scale_hostile, NUM_SKILL_LEVELS);

				if (optional_string("$AI Turn Time Scale:"))
					parse_float_list(profile->turn_time_scale, NUM_SKILL_LEVELS);

				if (optional_string("$Glide Attack Percent:")) {
					parse_float_list(profile->glide_attack_percent, NUM_SKILL_LEVELS);
					//Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0
					//While we're at it, verify the range
					for (i = 0; i < NUM_SKILL_LEVELS; i++) {
						if (profile->glide_attack_percent[i] < 0.0f || profile->glide_attack_percent[i] > 100.0f) {
							Warning(LOCATION, "$Glide Attack Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->glide_attack_percent[i]);
							profile->glide_attack_percent[i] = 0.0f;
						}
						profile->glide_attack_percent[i] /= 100.0;
					}
				}

				if (optional_string("$Circle Strafe Percent:")) {
					parse_float_list(profile->circle_strafe_percent, NUM_SKILL_LEVELS);
					//Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0
					//While we're at it, verify the range
					for (i = 0; i < NUM_SKILL_LEVELS; i++) {
						if (profile->circle_strafe_percent[i] < 0.0f || profile->circle_strafe_percent[i] > 100.0f) {
							Warning(LOCATION, "$Circle Strafe Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->circle_strafe_percent[i]);
							profile->circle_strafe_percent[i] = 0.0f;
						}
						profile->circle_strafe_percent[i] /= 100.0;
					}
				}

				if (optional_string("$Glide Strafe Percent:")) {
					parse_float_list(profile->glide_strafe_percent, NUM_SKILL_LEVELS);
					//Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0
					//While we're at it, verify the range
					for (i = 0; i < NUM_SKILL_LEVELS; i++) {
						if (profile->glide_strafe_percent[i] < 0.0f || profile->glide_strafe_percent[i] > 100.0f) {
							Warning(LOCATION, "$Glide Strafe Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->glide_strafe_percent[i]);
							profile->glide_strafe_percent[i] = 0.0f;
						}
						profile->glide_strafe_percent[i] /= 100.0;
					}
				}

				if (optional_string("$Random Sidethrust Percent:")) {
					parse_float_list(profile->random_sidethrust_percent, NUM_SKILL_LEVELS);
					//Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0
					//While we're at it, verify the range
					for (i = 0; i < NUM_SKILL_LEVELS; i++) {
						if (profile->random_sidethrust_percent[i] < 0.0f || profile->random_sidethrust_percent[i] > 100.0f) {
							Warning(LOCATION, "$Random Sidethrust Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->random_sidethrust_percent[i]);
							profile->random_sidethrust_percent[i] = 0.0f;
						}
						profile->random_sidethrust_percent[i] /= 100.0;
					}
				}

				if (optional_string("$Stalemate Time Threshold:"))
					parse_float_list(profile->stalemate_time_thresh, NUM_SKILL_LEVELS);

				if (optional_string("$Stalemate Distance Threshold:"))
					parse_float_list(profile->stalemate_dist_thresh, NUM_SKILL_LEVELS);

				if (optional_string("$Player Shield Recharge Scale:"))
					parse_float_list(profile->shield_energy_scale, NUM_SKILL_LEVELS);

				if (optional_string("$Player Weapon Recharge Scale:"))
					parse_float_list(profile->weapon_energy_scale, NUM_SKILL_LEVELS);

				if (optional_string("$Max Turret Target Ownage:"))
					parse_int_list(profile->max_turret_ownage_target, NUM_SKILL_LEVELS);

				if (optional_string("$Max Turret Player Ownage:"))
					parse_int_list(profile->max_turret_ownage_player, NUM_SKILL_LEVELS);

				if (optional_string("$Percentage Required For Kill Scale:"))
					parse_float_list(profile->kill_percentage_scale, NUM_SKILL_LEVELS);

				if (optional_string("$Percentage Required For Assist Scale:"))
					parse_float_list(profile->assist_percentage_scale, NUM_SKILL_LEVELS);

				if (optional_string("$Percentage Awarded For Capship Assist:"))
					parse_float_list(profile->assist_award_percentage_scale, NUM_SKILL_LEVELS);

				if (optional_string("$Repair Penalty:"))
					parse_int_list(profile->repair_penalty, NUM_SKILL_LEVELS);

				if (optional_string("$Delay Before Allowing Bombs to Be Shot Down:"))
					parse_float_list(profile->delay_bomb_arm_timer, NUM_SKILL_LEVELS);

				if (optional_string("$Chance AI Has to Fire Missiles at Player:"))
					parse_int_list(profile->chance_to_use_missiles_on_plr, NUM_SKILL_LEVELS);

				if (optional_string("$Max Aim Update Delay:"))
					parse_float_list(profile->max_aim_update_delay, NUM_SKILL_LEVELS);

				if (optional_string("$Turret Max Aim Update Delay:"))
					parse_float_list(profile->turret_max_aim_update_delay, NUM_SKILL_LEVELS);

				if (optional_string("$Player Autoaim FOV:"))
				{
					float fov_list[NUM_SKILL_LEVELS];
					parse_float_list(fov_list, NUM_SKILL_LEVELS);
					for (i = 0; i < NUM_SKILL_LEVELS; i++)
					{
						//Enforce range
						if (fov_list[i] < 0.0f || fov_list[i] >= 360.0f)
						{
							Warning(LOCATION, "$Player Autoaim FOV should be >= 0 and < 360.0 (read %f). Setting to 0.", fov_list[i]);
							fov_list[i] = 0.0f;
						}

						//Convert units
						profile->player_autoaim_fov[i] = fov_list[i] * PI / 180.0f;
					}
				}

				if (optional_string("$Detail Distance Multiplier:"))
					parse_float_list(profile->detail_distance_mult, NUM_SKILL_LEVELS);

				set_flag(profile, "$big ships can attack beam turrets on untargeted ships:", AIPF_BIG_SHIPS_CAN_ATTACK_BEAM_TURRETS_ON_UNTARGETED_SHIPS, AIP_FLAG);

				set_flag(profile, "$smart primary weapon selection:", AIPF_SMART_PRIMARY_WEAPON_SELECTION, AIP_FLAG);

				set_flag(profile, "$smart secondary weapon selection:", AIPF_SMART_SECONDARY_WEAPON_SELECTION, AIP_FLAG);

				set_flag(profile, "$smart shield management:", AIPF_SMART_SHIELD_MANAGEMENT, AIP_FLAG);

				set_flag(profile, "$smart afterburner management:", AIPF_SMART_AFTERBURNER_MANAGEMENT, AIP_FLAG);

				set_flag(profile, "$allow rapid secondary dumbfire:", AIPF_ALLOW_RAPID_SECONDARY_DUMBFIRE, AIP_FLAG);

				set_flag(profile, "$huge turret weapons ignore bombs:", AIPF_HUGE_TURRET_WEAPONS_IGNORE_BOMBS, AIP_FLAG);

				set_flag(profile, "$don't insert random turret fire delay:", AIPF_DONT_INSERT_RANDOM_TURRET_FIRE_DELAY, AIP_FLAG);

				set_flag(profile, "$hack improve non-homing swarm turret fire accuracy:", AIPF_HACK_IMPROVE_NON_HOMING_SWARM_TURRET_FIRE_ACCURACY, AIP_FLAG);

				set_flag(profile, "$shockwaves damage small ship subsystems:", AIPF_SHOCKWAVES_DAMAGE_SMALL_SHIP_SUBSYSTEMS, AIP_FLAG);

				set_flag(profile, "$navigation subsystem governs warpout capability:", AIPF_NAVIGATION_SUBSYS_GOVERNS_WARP, AIP_FLAG);

				set_flag(profile, "$ignore lower bound for minimum speed of docked ship:", AIPF_NO_MIN_DOCK_SPEED_CAP, AIP_FLAG);

				set_flag(profile, "$disable linked fire penalty:", AIPF_DISABLE_LINKED_FIRE_PENALTY, AIP_FLAG);

				set_flag(profile, "$disable weapon damage scaling:", AIPF_DISABLE_WEAPON_DAMAGE_SCALING, AIP_FLAG);

				set_flag(profile, "$use additive weapon velocity:", AIPF_USE_ADDITIVE_WEAPON_VELOCITY, AIP_FLAG);

				set_flag(profile, "$use newtonian dampening:", AIPF_USE_NEWTONIAN_DAMPENING, AIP_FLAG);

				set_flag(profile, "$include beams for kills and assists:", AIPF_INCLUDE_BEAMS_IN_STAT_CALCS, AIP_FLAG);

				set_flag(profile, "$score kills based on damage caused:", AIPF_KILL_SCORING_SCALES_WITH_DAMAGE, AIP_FLAG);

				set_flag(profile, "$score assists based on damage caused:", AIPF_ASSIST_SCORING_SCALES_WITH_DAMAGE, AIP_FLAG);

				set_flag(profile, "$allow event and goal scoring in multiplayer:", AIPF_ALLOW_MULTI_EVENT_SCORING, AIP_FLAG);

				set_flag(profile, "$fix linked primary weapon decision bug:", AIPF_FIX_LINKED_PRIMARY_BUG, AIP_FLAG);

				set_flag(profile, "$prevent turrets targeting too distant bombs:", AIPF_PREVENT_TARGETING_BOMBS_BEYOND_RANGE, AIP_FLAG);

				set_flag(profile, "$smart subsystem targeting for turrets:", AIPF_SMART_SUBSYSTEM_TARGETING_FOR_TURRETS, AIP_FLAG);

				set_flag(profile, "$fix heat seekers homing on stealth ships bug:", AIPF_FIX_HEAT_SEEKER_STEALTH_BUG, AIP_FLAG);

				set_flag(profile, "$multi allow empty primaries:", AIPF_MULTI_ALLOW_EMPTY_PRIMARIES, AIP_FLAG);

				set_flag(profile, "$multi allow empty secondaries:", AIPF_MULTI_ALLOW_EMPTY_SECONDARIES, AIP_FLAG);

				set_flag(profile, "$allow turrets target weapons freely:", AIPF_ALLOW_TURRETS_TARGET_WEAPONS_FREELY, AIP_FLAG);

				set_flag(profile, "$use only single fov for turrets:", AIPF_USE_ONLY_SINGLE_FOV_FOR_TURRETS, AIP_FLAG);

				set_flag(profile, "$allow vertical dodge:", AIPF_ALLOW_VERTICAL_DODGE, AIP_FLAG);

				set_flag(profile, "$force beam turrets to use normal fov:", AIPF_FORCE_BEAM_TURRET_FOV, AIP_FLAG);

				set_flag(profile, "$fix ai class bug:", AIPF_FIX_AI_CLASS_BUG, AIP_FLAG);

				set_flag(profile, "$turrets ignore targets radius in range checks:", AIPF2_TURRETS_IGNORE_TARGET_RADIUS, AIP_FLAG2);

				set_flag(profile, "$no extra collision avoidance vs player:", AIPF2_NO_SPECIAL_PLAYER_AVOID, AIP_FLAG2);

				set_flag(profile, "$perform fewer checks for death screams:", AIPF2_PERFORM_FEWER_SCREAM_CHECKS, AIP_FLAG2);

				set_flag(profile, "$advanced turret fov edge checks:", AIPF2_ADVANCED_TURRET_FOV_EDGE_CHECKS, AIP_FLAG2);

				set_flag(profile, "$require turrets to have target in fov:", AIPF2_REQUIRE_TURRET_TO_HAVE_TARGET_IN_FOV, AIP_FLAG2);

				set_flag(profile, "$all ships manage shields:", AIPF2_ALL_SHIPS_MANAGE_SHIELDS, AIP_FLAG2);

				set_flag(profile, "$ai aims from ship center:", AIPF2_AI_AIMS_FROM_SHIP_CENTER, AIP_FLAG2);

				set_flag(profile, "$allow primary link at mission start:", AIPF2_ALLOW_PRIMARY_LINK_AT_START, AIP_FLAG2);

				set_flag(profile, "$allow beams to damage bombs:", AIPF2_BEAMS_DAMAGE_WEAPONS, AIP_FLAG2);

				set_flag(profile, "$disable weapon damage scaling for player:", AIPF2_PLAYER_WEAPON_SCALE_FIX, AIP_FLAG2);

				set_flag(profile, "$countermeasures affect aspect seekers:", AIPF2_ASPECT_LOCK_COUNTERMEASURE, AIP_FLAG2);

				set_flag(profile, "$ai guards specific ship in wing:", AIPF2_AI_GUARDS_SPECIFIC_SHIP_IN_WING, AIP_FLAG2);

				profile->ai_path_mode = AI_PATH_MODE_NORMAL;
				if (optional_string("$ai path mode:"))
				{
					stuff_string(buf, F_NAME, NAME_LENGTH);
					int j = ai_path_type_match(buf);
					if (j >= 0) {
						profile->ai_path_mode = j;
					}
					else {
						Warning(LOCATION, "Invalid ai path mode '%s' specified", buf);
					}
				}

				set_flag(profile, "$no warp camera:", AIPF2_NO_WARP_CAMERA, AIP_FLAG2);

				set_flag(profile, "$fix ai path order bug:", AIPF2_FIX_AI_PATH_ORDER_BUG, AIP_FLAG2);

				set_flag(profile, "$strict turret-tagged-only targeting:", AIPF2_STRICT_TURRET_TAGGED_ONLY_TARGETING, AIP_FLAG2);

				set_flag(profile, "$aspect bomb invulnerability fix:", AIPF2_ASPECT_INVULNERABILITY_FIX, AIP_FLAG2);

				set_flag(profile, "$glide decay requires thrust:", AIPF2_GLIDE_DECAY_REQUIRES_THRUST, AIP_FLAG2);

				set_flag(profile, "$ai can slow down when attacking big ships:", AIPF2_AI_CAN_SLOW_DOWN_ATTACKING_BIG_SHIPS, AIP_FLAG2);

				profile->bay_arrive_speed_mult = 1.0f;
				profile->bay_depart_speed_mult = 1.0f;
				if (optional_string("$bay arrive speed multiplier:")) {
					stuff_float(&profile->bay_arrive_speed_mult);
				}
				if (optional_string("$bay depart speed multiplier:")) {
					stuff_float(&profile->bay_depart_speed_mult);
				}

				// ----------

				// compatibility
				if (optional_string("$perform less checks for death screams:"))
				{
					mprintf(("Warning: \"$perform less checks for death screams\" flag is deprecated in favor of \"$perform fewer checks for death screams\"\n"));
					bool temp;
					stuff_boolean(&temp);
					if (temp)
						profile->flags2 |= AIPF2_PERFORM_FEWER_SCREAM_CHECKS;
					else
						profile->flags2 &= ~AIPF2_PERFORM_FEWER_SCREAM_CHECKS;
				}
				if (optional_string("$allow primary link delay:"))
				{
					mprintf(("Warning: \"$allow primary link delay\" flag is deprecated in favor of \"$allow primary link at mission start\"\n"));
					bool temp;
					stuff_boolean(&temp);
					if (temp)
						profile->flags2 &= ~AIPF2_ALLOW_PRIMARY_LINK_AT_START;
					else
						profile->flags2 |= AIPF2_ALLOW_PRIMARY_LINK_AT_START;
				}


				// if we've been through once already and are at the same place, force a move
				if (saved_Mp && (saved_Mp == Mp))
				{
					char tmp[60];
					memset(tmp, 0, 60);
					strncpy(tmp, Mp, 59);
					mprintf(("WARNING: Unrecognized parameter in ai_profiles: %s\n", tmp));

					Mp++;
				}

				// find next valid option
				skip_to_start_of_string_either("$", "#");
				saved_Mp = Mp;
			}
		}

		required_string("#End");
	}
	catch (const parse::ParseException& e)
	{
		mprintf(("TABLES: Unable to parse '%s'!  Error message = %s.\n", (filename) ? filename : "<default ai_profiles.tbl>", e.what()));
		return;
	}

	// add tbl/tbm to multiplayer validation list
	extern void fs2netd_add_table_validation(const char *tblname);
	fs2netd_add_table_validation(filename);
}