MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); m_pModel = new CBvhModel(this) ; QHBoxLayout *pLayout = new QHBoxLayout(ui->centralWidget) ; QSplitter *pSplitter = new QSplitter(ui->centralWidget) ; pLayout->addWidget(pSplitter); QTreeView *pTreeView = new QTreeView(this) ; pTreeView->setModel(m_pModel); pTreeView->header()->setHidden(true) ; m_pGlView = new CGLView(ui->centralWidget) ; m_pGlView->show(); pSplitter->addWidget(pTreeView) ; pSplitter->addWidget(m_pGlView) ; ui->centralWidget->setLayout(pLayout) ; setAcceptDrops(true) ; QTimer *pTimer = new QTimer(this) ; pTimer->setInterval(1000/30); connect(pTimer, SIGNAL(timeout()), this, SLOT(slot_timerEvent())) ; m_oldTime.start() ; pTimer->start(); m_bRead = false ; }
AnimationForm::AnimationForm(CEditData *pImageData, CSettings *pSetting, QWidget *parent) : QWidget(parent), ui(new Ui::AnimationForm) { m_pEditData = pImageData ; m_pSetting = pSetting ; m_bDontSetData = false ; m_frameStart = pSetting->getFrameStart() ; m_frameEnd = pSetting->getFrameEnd() ; m_oldWinSize = QSize(-1, -1) ; ui->setupUi(this); m_pEditData->setTreeView(ui->treeView) ; ui->label_frame->setEditData(m_pEditData) ; ui->label_frame->setHorizontalBar(ui->horizontalScrollBar_frame) ; m_pDataMarker = ui->label_frame ; setFocusPolicy(Qt::StrongFocus); m_pGlWidget = new AnimeGLWidget(pImageData, pSetting, this) ; ui->scrollArea_anime->setWidget(m_pGlWidget); m_pGlWidget->resize(m_pSetting->getAnmWindowW(), m_pSetting->getAnmWindowH()); m_pGlWidget->setDrawArea(m_pSetting->getAnmWindowW(), m_pSetting->getAnmWindowH()); m_pGlWidget->show(); ui->radioButton_pos->setChecked(true); ui->checkBox_grid->setChecked(true); ui->spinBox_fps->setValue(60) ; ui->checkBox_frame->setChecked(pSetting->getDrawFrame()); ui->checkBox_center->setChecked(pSetting->getDrawCenter()); ui->spinBox_frame_start->setValue(m_frameStart) ; ui->spinBox_frame_end->setValue(m_frameEnd) ; ui->label_frame->slot_setFrameStart(m_frameStart) ; ui->label_frame->slot_setFrameEnd(m_frameEnd) ; for ( int i = 0 ; i < m_pEditData->getImageDataListSize() ; i ++ ) { CEditData::ImageData *p = m_pEditData->getImageData(i) ; if ( !p ) { continue ; } ui->comboBox_image_no->addItem(tr("%1").arg(p->nNo)); } m_pSplitter = new AnimationWindowSplitter(this) ; m_pSplitter->addWidget(ui->treeView) ; m_pSplitter->addWidget(ui->scrollArea_anime) ; m_pSplitter->setGeometry(ui->treeView->pos().x(), ui->treeView->pos().y(), ui->scrollArea_anime->width()+ui->scrollArea_anime->pos().x()-ui->treeView->pos().x(), ui->treeView->height()); { CObjectModel *pModel = m_pEditData->getObjectModel() ; ui->treeView->setModel(pModel); ui->treeView->header()->setHidden(true); ui->treeView->setContextMenuPolicy(Qt::CustomContextMenu); ui->treeView->setDragEnabled(true) ; ui->treeView->setAcceptDrops(true) ; ui->treeView->setDropIndicatorShown(true) ; ui->treeView->setDragDropMode(QAbstractItemView::DragDrop) ; ui->treeView->setFocusPolicy(Qt::NoFocus); ObjectItem *root = pModel->getItemFromIndex(QModelIndex()) ; if ( !root->childCount() ) { addNewObject(trUtf8("New Object")); } else { if ( root->child(0) ) { QModelIndex index = pModel->index(0) ; ui->treeView->setCurrentIndex(index); } } } m_pActTreeViewAdd = new QAction(QString("Add Object"), this); m_pActTreeViewCopy = new QAction(QString("Copy Object"), this) ; m_pActTreeViewDel = new QAction(QString("Delete"), this); m_pActTreeViewLayerDisp = new QAction(QString("Disp"), this) ; m_pActTreeViewLayerLock = new QAction(QString("Lock"), this) ; m_pTimer = new QTimer(this) ; m_pTimer->setInterval((int)(100.0f/6.0f)); connect(ui->label_frame, SIGNAL(sig_changeValue(int)), this, SLOT(slot_frameChanged(int))) ; connect(ui->radioButton_pos, SIGNAL(clicked(bool)), this, SLOT(slot_clickedRadioPos(bool))) ; connect(ui->radioButton_rot, SIGNAL(clicked(bool)), this, SLOT(slot_clickedRadioRot(bool))) ; connect(ui->radioButton_center, SIGNAL(clicked(bool)), this, SLOT(slot_clickedRadioCenter(bool))) ; connect(ui->radioButton_scale, SIGNAL(clicked(bool)), this, SLOT(slot_clickedRadioScale(bool))) ; connect(ui->radioButton_path, SIGNAL(clicked(bool)), this, SLOT(slot_clickedRadioPath(bool))) ; connect(ui->treeView, SIGNAL(customContextMenuRequested(QPoint)), this, SLOT(slot_treeViewMenuReq(QPoint))) ; connect(ui->treeView, SIGNAL(clicked(QModelIndex)), this, SLOT(slot_changeSelectObject(QModelIndex))) ; connect(m_pGlWidget, SIGNAL(sig_dropedImage(QRectF, QPoint, int)), this, SLOT(slot_dropedImage(QRectF, QPoint, int))) ; connect(m_pGlWidget, SIGNAL(sig_selectLayerChanged(QModelIndex)), this, SLOT(slot_selectLayerChanged(QModelIndex))) ; connect(m_pGlWidget, SIGNAL(sig_dragedImage(FrameData)), this, SLOT(slot_setUI(FrameData))) ; connect(m_pGlWidget, SIGNAL(sig_deleteFrameData()), this, SLOT(slot_deleteFrameData())) ; connect(m_pGlWidget, SIGNAL(sig_selectPrevLayer(QModelIndex, int, FrameData)), this, SLOT(slot_addNewFrameData(QModelIndex, int, FrameData))) ; connect(m_pGlWidget, SIGNAL(sig_frameDataMoveEnd(FrameData)), this, SLOT(slot_frameDataMoveEnd(FrameData))) ; connect(m_pGlWidget, SIGNAL(sig_dragedImage(FrameData)), this, SLOT(slot_portDragedImage(FrameData))) ; connect(ui->doubleSpinBox_pos_x, SIGNAL(valueChanged(double)), this, SLOT(slot_changePosX(double))) ; connect(ui->doubleSpinBox_pos_y, SIGNAL(valueChanged(double)), this, SLOT(slot_changePosY(double))) ; connect(ui->doubleSpinBox_pos_z, SIGNAL(valueChanged(double)), this, SLOT(slot_changePosZ(double))) ; connect(ui->doubleSpinBox_rot_x, SIGNAL(valueChanged(double)), this, SLOT(slot_changeRotX(double))) ; connect(ui->doubleSpinBox_rot_y, SIGNAL(valueChanged(double)), this, SLOT(slot_changeRotY(double))) ; connect(ui->doubleSpinBox_rot_z, SIGNAL(valueChanged(double)), this, SLOT(slot_changeRotZ(double))) ; connect(ui->doubleSpinBox_scale_x, SIGNAL(valueChanged(double)), this, SLOT(slot_changeScaleX(double))) ; connect(ui->doubleSpinBox_scale_y, SIGNAL(valueChanged(double)), this, SLOT(slot_changeScaleY(double))) ; connect(ui->doubleSpinBox_uv_left, SIGNAL(valueChanged(double)), this, SLOT(slot_changeUvLeft(double))) ; connect(ui->doubleSpinBox_uv_right, SIGNAL(valueChanged(double)), this, SLOT(slot_changeUvRight(double))) ; connect(ui->doubleSpinBox_uv_top, SIGNAL(valueChanged(double)), this, SLOT(slot_changeUvTop(double))) ; connect(ui->doubleSpinBox_uv_bottom,SIGNAL(valueChanged(double)), this, SLOT(slot_changeUvBottom(double))) ; connect(ui->doubleSpinBox_center_x, SIGNAL(valueChanged(double)), this, SLOT(slot_changeCenterX(double))) ; connect(ui->doubleSpinBox_center_y, SIGNAL(valueChanged(double)), this, SLOT(slot_changeCenterY(double))) ; connect(ui->spinBox_frame_start, SIGNAL(valueChanged(int)), this, SLOT(slot_changeFrameStart(int))) ; connect(ui->spinBox_frame_end, SIGNAL(valueChanged(int)), this, SLOT(slot_changeFrameEnd(int))) ; connect(m_pActTreeViewAdd, SIGNAL(triggered()), this, SLOT(slot_createNewObject())) ; connect(m_pActTreeViewCopy, SIGNAL(triggered()), this, SLOT(slot_copyObject())) ; connect(m_pActTreeViewDel, SIGNAL(triggered()), this, SLOT(slot_deleteObject())) ; connect(m_pActTreeViewLayerDisp, SIGNAL(triggered()), this, SLOT(slot_changeLayerDisp())) ; connect(m_pActTreeViewLayerLock, SIGNAL(triggered()), this, SLOT(slot_changeLayerLock())) ; connect(ui->pushButton_play, SIGNAL(clicked()), this, SLOT(slot_playAnimation())) ; connect(ui->pushButton_stop, SIGNAL(clicked()), this, SLOT(slot_stopAnimation())) ; connect(ui->pushButton_backward, SIGNAL(clicked()), this, SLOT(slot_backwardFrameData())) ; connect(ui->pushButton_forward, SIGNAL(clicked()), this, SLOT(slot_forwardFrameData())) ; connect(ui->checkBox_grid, SIGNAL(clicked(bool)), m_pGlWidget, SLOT(slot_setDrawGrid(bool))) ; connect(ui->checkBox_uv_anime, SIGNAL(clicked(bool)), this, SLOT(slot_changeUVAnime(bool))) ; connect(ui->spinBox_fps, SIGNAL(valueChanged(int)), this, SLOT(slot_changeAnimeSpeed(int))) ; connect(ui->comboBox_image_no, SIGNAL(activated(QString)), this, SLOT(slot_changeImageIndex(QString))) ; connect(m_pTimer, SIGNAL(timeout()), this, SLOT(slot_timerEvent())) ; connect(ui->spinBox_loop, SIGNAL(valueChanged(int)), this, SLOT(slot_changeLoop(int))) ; connect(ui->spinBox_r, SIGNAL(valueChanged(int)), this, SLOT(slot_changeColorR(int))) ; connect(ui->spinBox_g, SIGNAL(valueChanged(int)), this, SLOT(slot_changeColorG(int))) ; connect(ui->spinBox_b, SIGNAL(valueChanged(int)), this, SLOT(slot_changeColorB(int))) ; connect(ui->spinBox_a, SIGNAL(valueChanged(int)), this, SLOT(slot_changeColorA(int))) ; connect(ui->checkBox_frame, SIGNAL(clicked(bool)), this, SLOT(slot_changeDrawFrame(bool))) ; connect(ui->checkBox_center, SIGNAL(clicked(bool)), this, SLOT(slot_changeDrawCenter(bool))) ; connect(ui->checkBox_linear_filter, SIGNAL(clicked(bool)), this, SLOT(slot_changeLinearFilter(bool))) ; connect(ui->toolButton_picker, SIGNAL(clicked()), this, SLOT(slot_clickPicker())) ; connect(m_pSplitter, SIGNAL(splitterMoved(int,int)), this, SLOT(slot_splitterMoved(int, int))) ; connect(m_pEditData->getObjectModel(), SIGNAL(sig_copyIndex(int,ObjectItem*,QModelIndex,Qt::DropAction)), this, SLOT(slot_copyIndex(int, ObjectItem*, QModelIndex,Qt::DropAction))) ; connect(ui->pushButton_del_path, SIGNAL(clicked()), this, SLOT(slot_delPath())) ; connect(this, SIGNAL(sig_changeFrameStart(int)), ui->label_frame, SLOT(slot_setFrameStart(int))) ; connect(this, SIGNAL(sig_changeFrameEnd(int)), ui->label_frame, SLOT(slot_setFrameEnd(int))) ; connect(ui->label_frame, SIGNAL(sig_changeValue(int)), ui->spinBox_nowSequence, SLOT(setValue(int))) ; connect(ui->spinBox_nowSequence, SIGNAL(valueChanged(int)), this, SLOT(slot_frameChanged(int))) ; connect(ui->horizontalScrollBar_frame, SIGNAL(valueChanged(int)), ui->label_frame, SLOT(slot_moveScrollBar(int))) ; connect(ui->label_frame, SIGNAL(sig_moveFrameData(int,int)), this, SLOT(slot_moveFrameData(int,int))) ; connect(m_pGlWidget, SIGNAL(sig_scrollWindow(QPoint)), this, SLOT(slot_scrollWindow(QPoint))) ; }