Exemple #1
0
void back_free(void)
{
    if (back_state)
        sol_free_full(&back);

    back_state = 0;
}
Exemple #2
0
void geom_free(void)
{
    int i;

    sol_free_full(&vect);
    sol_free_full(&mark);
    sol_free_full(&flag);
    sol_free_full(&goal);
    sol_free_full(&jump);
    sol_free_full(&beam);

    for (i = 0; i < GEOM_MAX; i++)
        sol_free_full(&item[i]);
}
Exemple #3
0
void game_client_free(const char *next)
{
    if (gd.state)
    {
        game_proxy_clr();

        game_lerp_free(&gl);

        sol_free_draw(&gd.draw);
        sol_free_vary(&gd.vary);

        game_base_free(next);

        sol_free_full(&gd.back);
        back_free();
    }
    gd.state = 0;
}
Exemple #4
0
void game_free(void)
{
    sol_quit_sim();
    sol_free_full(&file);
}