Exemple #1
0
int  game_client_init(const char *file_name)
{
    char *back_name = "", *grad_name = "";
    int i;

    coins  = 0;
    status = GAME_NONE;

    game_client_free(file_name);

    /* Load SOL data. */

    if (!game_base_load(file_name))
        return (gd.state = 0);

    if (!sol_load_vary(&gd.vary, &game_base))
    {
        game_base_free(NULL);
        return (gd.state = 0);
    }

    if (!sol_load_draw(&gd.draw, &gd.vary, config_get_d(CONFIG_SHADOW)))
    {
        sol_free_vary(&gd.vary);
        game_base_free(NULL);
        return (gd.state = 0);
    }

    gd.state = 1;

    /* Initialize game state. */

    game_tilt_init(&gd.tilt);
    game_view_init(&gd.view);

    gd.jump_e  = 1;
    gd.jump_b  = 0;
    gd.jump_dt = 0.0f;

    gd.goal_e = 0;
    gd.goal_k = 0.0f;

    /* Initialize interpolation. */

    game_lerp_init(&gl, &gd);

    /* Initialize fade. */

    gd.fade_k =  1.0f;
    gd.fade_d = -2.0f;

    /* Load level info. */

    version.x = 0;
    version.y = 0;

    for (i = 0; i < gd.vary.base->dc; i++)
    {
        char *k = gd.vary.base->av + gd.vary.base->dv[i].ai;
        char *v = gd.vary.base->av + gd.vary.base->dv[i].aj;

        if (strcmp(k, "back") == 0) back_name = v;
        if (strcmp(k, "grad") == 0) grad_name = v;

        if (strcmp(k, "version") == 0)
            sscanf(v, "%d.%d", &version.x, &version.y);
    }

    /*
     * If the version of the loaded map is 1, assume we have a version
     * match with the server.  In this way 1.5.0 replays don't trigger
     * bogus map compatibility warnings.  Post-1.5.0 replays will have
     * CMD_MAP override this.
     */

    game_compat_map = version.x == 1;

    /* Initialize particles. */

    part_reset();

    /* Initialize command state. */

    cmd_state_init(&cs);

    /* Initialize background. */

    back_init(grad_name);
    sol_load_full(&gd.back, back_name, 0);

    /* Initialize lighting. */

    light_reset();

    return gd.state;
}
Exemple #2
0
int game_server_init(const char *file_name, int t, int e)
{
    struct {
        int x, y;
    } version;
    int i;

    timer      = (float) t / 100.f;
    timer_down = (t > 0);
    coins      = 0;
    status     = GAME_NONE;

    game_server_free(file_name);

    /* Load SOL data. */

    if (!game_base_load(file_name))
        return (server_state = 0);

    if (!sol_load_vary(&vary, &game_base))
    {
        game_base_free(NULL);
        return (server_state = 0);
    }

    server_state = 1;

    /* Get SOL version. */

    version.x = 0;
    version.y = 0;

    for (i = 0; i < vary.base->dc; i++)
    {
        char *k = vary.base->av + vary.base->dv[i].ai;
        char *v = vary.base->av + vary.base->dv[i].aj;

        if (strcmp(k, "version") == 0)
            sscanf(v, "%d.%d", &version.x, &version.y);
    }

    input_init();

    game_tilt_init(&tilt);

    /* Initialize jump and goal states. */

    jump_e = 1;
    jump_b = 0;

    goal_e = e ? 1 : 0;

    /* Initialize the view (and put it at the ball). */

    game_view_fly(&view, &vary, 0.0f);

    view_k = 1.0f;

    view_time = 0.0f;
    view_fade = 0.0f;

    /* Initialize ball size tracking. */

    got_orig = 0;
    grow = 0;

    /* Initialize simulation. */

    sol_init_sim(&vary);
    sol_cmd_enq_func(game_proxy_enq);

    /* Send initial update. */

    game_cmd_map(file_name, version.x, version.y);
    game_cmd_ups();
    game_cmd_timer();

    if (goal_e)
        game_cmd_goalopen();

    game_cmd_init_balls();
    game_cmd_init_items();

    game_cmd_updview();
    game_cmd_eou();

    /* Reset lockstep state. */

    lockstep_clr(&server_step);

    return server_state;
}