Exemple #1
0
/**
 * @brief Unpauses the game.
 */
void unpause_game (void)
{
   if (!paused) return; /* already unpaused */

   sound_resume();

   paused = 0; /* officially unpaused */
}
Exemple #2
0
int	trap_ResumeSound(lua_State *s)
{
	CHANNEL c;

	trap_args(s, "ResumeSound", "i", &c);
	sound_resume(c);
	return 0;
}
Exemple #3
0
/**
 * @brief Unpauses the game.
 */
void unpause_game (void)
{
    if (!paused)
        return; /* already unpaused */

    /* Resume sounds. */
    if (player != NULL) {
        player_soundResume();
        sound_resume();
    }

    paused = 0; /* officially unpaused */
}