void spAnimationStateData_setMixByName (spAnimationStateData* self, const char* fromName, const char* toName, float duration) { spAnimation* to; spAnimation* from = spSkeletonData_findAnimation(self->skeletonData, fromName); if (!from) return; to = spSkeletonData_findAnimation(self->skeletonData, toName); if (!to) return; spAnimationStateData_setMix(self, from, to, duration); }
bool SpineDrawable::setAnimationMix(const std::string& from, const std::string& to, float duration) { spAnimation* animationFrom = spSkeletonData_findAnimation(animationState->data->skeletonData, from.c_str()); if (!animationFrom) { return false; } spAnimation* animationTo = spSkeletonData_findAnimation(animationState->data->skeletonData, to.c_str()); if (!animationTo) { return false; } spAnimationStateData_setMix(animationStateData, animationFrom, animationTo, duration); return true; }