Exemple #1
0
PREFIX void spFontChangeLetter( spFontPointer font, spLetterPointer letter, Uint32 character, Uint16 color )
{
	letter->color = color;
	char buffer[5];
	buffer[0] = character;
	buffer[1] = 0; //TODO: utf8
	SDL_Color sdlcolor = {( color >> 11 ) << 3, ( ( color << 5 ) >> 10 ) << 2, ( ( color & 31 ) << 3 )};
	SDL_Surface* surface = TTF_RenderUTF8_Solid( font->font, buffer, sdlcolor );
	int width = surface->w + SP_FONT_EXTRASPACE * 2;
	if ( width & 1 )
		width++;
	letter->surface = spCreateSurface(width, surface->h + SP_FONT_EXTRASPACE * 2);
	SDL_FillRect( letter->surface, NULL, SP_ALPHA_COLOR );

	SDL_Rect DestR;
	DestR.x = SP_FONT_EXTRASPACE;
	DestR.y = SP_FONT_EXTRASPACE;
	DestR.w = surface->w;
	DestR.h = surface->h;
	SDL_BlitSurface( surface, NULL, letter->surface, &DestR );

	SDL_FreeSurface( surface );

	TTF_SizeUTF8( font->font, buffer, &( letter->width ), &( letter->height ) );
	if ( font->maxheight < letter->height )
		font->maxheight = letter->height;
}

PREFIX void spFontAdd( spFontPointer font, Uint32 character, Uint16 color )
{
	spLetterPointer letter = ( spLetterPointer )malloc( sizeof( spLetterStruct ) );

	spFontChangeLetter( font, letter, character, color );
	letter->character = character;

	//tree insert
	font->root = spFontInsert( letter, font->root );
}
Exemple #2
0
PREFIX void spFontChangeLetter( spFontPointer font, spLetterPointer letter, Uint32 character, Uint16 color )
{
	letter->color = color;
	Uint16 buffer[2];
	buffer[0] = character;
	buffer[1] = 0;
	SDL_Color sdlcolor = {( color >> 11 ) << 3, ( ( color << 5 ) >> 10 ) << 2, ( ( color & 31 ) << 3 )};
	SDL_Surface* surface;
	if (spFontBackgroundColor == SP_FONT_NO_BORDER)
		surface = TTF_RenderUNICODE_Solid( font->font, buffer, sdlcolor );
	else
	{
		SDL_Color background =	{( spFontBackgroundColor >> 11 ) << 3, ( ( spFontBackgroundColor << 5 ) >> 10 ) << 2, ( ( spFontBackgroundColor & 31 ) << 3 )};
		surface = TTF_RenderUNICODE_Shaded( font->font, buffer, sdlcolor ,background );
	}
	if (!surface)
		surface = spCreateSurface(0,font->maxheight);
	int width = surface->w + SP_FONT_EXTRASPACE * 2;
	if ( width & 1 )
		width++;
	letter->surface = spCreateSurface(width, surface->h + SP_FONT_EXTRASPACE * 2);
	SDL_FillRect( letter->surface, NULL, SP_ALPHA_COLOR );

	SDL_Rect DestR;
	DestR.x = SP_FONT_EXTRASPACE;
	DestR.y = SP_FONT_EXTRASPACE;
	DestR.w = surface->w;
	DestR.h = surface->h;
	SDL_BlitSurface( surface, NULL, letter->surface, &DestR );
	SDL_FreeSurface( surface );

	//Setting every spFontBackgroundColor to the alpha color
	SDL_LockSurface( letter->surface );
	Uint16* pixel = ( Uint16* )( letter->surface->pixels );
	int scanline = letter->surface->pitch/letter->surface->format->BytesPerPixel;
	int x, y;
	for ( x = 0; x < letter->surface->w; x++ )
		for ( y = 0; y < letter->surface->h; y++ )
			if ( pixel[x + y * scanline] == spFontBackgroundColor )
				pixel[x + y * scanline] = SP_ALPHA_COLOR;
	SDL_UnlockSurface( letter->surface );

	TTF_SizeUNICODE( font->font, buffer, &( letter->width ), &( letter->height ) );
	if ( font->maxheight < letter->height )
		font->maxheight = letter->height;
}

static void spFontInternalAddOneCharacter( spFontPointer font, Uint32 character, Uint16 color )
{
	if (spFontGetLetter(font,character))
		return;
	spLetterPointer letter = ( spLetterPointer )malloc( sizeof( spLetter ) );

	spFontChangeLetter( font, letter, character, color );
	letter->character = character;

	//tree insert
	font->root = spFontInsert( letter, font->root );
}

PREFIX void spFontAdd( spFontPointer font, char* characters, Uint16 color )
{
	//parsing the characters string.
	int pos = 0;
	while (1)
	{
		Uint32 character = spFontGetUnicodeFromUTF8(&(characters[pos]));
		if (character == 0)
			break;
		pos+=spFontLastUTF8Length;
		spFontInternalAddOneCharacter(font,character,color);
	}
}

PREFIX void spFontAddRange( spFontPointer font, char* from, char* to, Uint16 color )
{
	//getting the characters strings
	Uint32 c_from = spFontGetUnicodeFromUTF8(from);
	if (c_from == 0)
		return;
	Uint32 c_to = spFontGetUnicodeFromUTF8(to);
	if (c_to == 0)
		return;
	Uint32 character;
	if (c_from > c_to)
	{
		character = c_from;
		c_from = c_to;
		c_to = character;
	}
	for (character = c_from; character <= c_to; character++)
		spFontInternalAddOneCharacter(font,character,color);
}