void init(int _channels, double _sampleRate) override {
     AKSoundpipeKernel::init(_channels, _sampleRate);
     
     sp_butbp_create(&butbp0);
     sp_butbp_create(&butbp1);
     sp_butbp_init(sp, butbp0);
     sp_butbp_init(sp, butbp1);
     butbp0->freq = 2000.0;
     butbp1->freq = 2000.0;
     butbp0->bw = 100.0;
     butbp1->bw = 100.0;
     
     centerFrequencyRamper.init();
     bandwidthRamper.init();
 }
Exemple #2
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int t_butbp(sp_test *tst, sp_data *sp, const char *hash) 
{
    sp_srand(sp, 0); 
    uint32_t n;
    int fail = 0;
    SPFLOAT in = 0;
    SPFLOAT out = 0;
    UserData ud;
    ud.counter = 0;
    sp_noise_create(&ud.ns);
    sp_butbp_create(&ud.butbp);
    sp_noise_init(sp, ud.ns);
    sp_butbp_init(sp, ud.butbp);

    for(n = 0; n < tst->size; n++) {
        in = 0;
        out = 0;
        if(ud.counter == 0) {
            ud.butbp->freq= 500 + sp_rand(sp) % 4000;
        }
        sp_noise_compute(sp, ud.ns, NULL, &in);
        sp_butbp_compute(sp, ud.butbp, &in, &out); 
        ud.counter = (ud.counter + 1) % 5000;
        sp_test_add_sample(tst, out);
    }

    fail = sp_test_verify(tst, hash);
    
    sp_noise_destroy(&ud.ns);
    sp_butbp_destroy(&ud.butbp);
     
    if(fail) return SP_NOT_OK;
    else return SP_OK;
}
    void init(int channelCount, double inSampleRate) {
        channels = channelCount;

        sampleRate = float(inSampleRate);

        sp_create(&sp);
        sp->sr = sampleRate;
        sp->nchan = channels;
        sp_butbp_create(&butbp);
        sp_butbp_init(sp, butbp);
        butbp->freq = 2000;
        butbp->bw = 100;
    }
    void init(int channelCount, double inSampleRate) {
        channels = channelCount;

        sampleRate = float(inSampleRate);

        sp_create(&sp);
        sp->sr = sampleRate;
        sp->nchan = channels;
        sp_butbp_create(&butbp);
        sp_butbp_init(sp, butbp);
        butbp->freq = 2000.0;
        butbp->bw = 100.0;

        centerFrequencyRamper.init();
        bandwidthRamper.init();
    }