Exemple #1
0
//-------- Begin of function Sys::sp_compare_seed --------//
void Sys::sp_compare_seed()
{
	if(file_opened_flag==0)
		return;

	long	gameSeed, saveSeed;
	
	gameSeed = m.get_random_seed();
	saveSeed = random_seed_backup_table[random_seed_backup_pos];

	if(random_seed_backup_pos>130)
		int debug = 0;

	if( gameSeed != saveSeed )
		err.run( "Error: random seeds not sync." );

	random_seed_backup_pos++;

	if(random_seed_backup_pos>=random_seed_backup_table_data_size)
	{
		sp_close_seed_file();
		//debug_seed_status_flag = 0;
		if(debug_seed_status_flag==DEBUG_SYN_AUTO_LOAD)
			//debug_seed_status_flag = DENUG_SYN_AUTO_SAVE;
			// DIK_LBRACKET = 0x1A
			mouse.add_key_event(0x1A, m.get_time()); // save seed for comparison
		else
			debug_seed_status_flag = NO_DEBUG_SYN;
	}
}
Exemple #2
0
//-------- Begin of function Sys::auto_save --------//
//
void Sys::auto_save()
{
	if( nation_array.player_recno == 0 )
      return;

   //---------- single player auto save ----------//

   if( !remote.is_enable() &&          // no auto save in a multiplayer game
       info.game_month%2==0 && info.game_day==1 && day_frame_count==0)
	{
/*    #ifdef DEBUG2
		if(1)
		#else
		if( sys.debug_session || sys.testing_session )
		#endif
*/

      game_file_array.auto_save();

      //-*********** syn game test ***********-//
      #ifdef DEBUG
         if(debug_seed_status_flag==DEBUG_SYN_AUTO_SAVE)
         {
            sp_write_seed();
            sp_close_seed_file();

            debug_seed_status_flag = NO_DEBUG_SYN;
	    // DIK_BACKSLASH = 0x2B
            mouse.add_key_event(0x2B, misc.get_time()); // load file for comparison
         }

         //debug_seed_status_flag = 2;
         //sp_seed_pos_reset();
         //sp_record_match_seed();
      #endif
      //-*********** syn game test ***********-//
   }

   // --------- multiplayer autosave game --------//

	// ###### patch begin Gilbert 23/1 #######//
   if( remote.is_enable() && remote.sync_test_level >= 0 &&			// disable autosave after un-sync
      day_frame_count==0 && info.game_day==1 && info.game_month%2==0 )
	// ###### patch end Gilbert 23/1 #######//
   {
      game_file_array.auto_save();
   }
}