Exemple #1
0
/**
 * Reads the Inkscape::XML::Node, and initializes SPFeBlend variables.  For this to get called,
 * our name must be associated with a repr via "sp_object_type_register".  Best done through
 * sp-object-repr.cpp's repr_name_entries array.
 */
static void
sp_feBlend_build(SPObject *object, SPDocument *document, Inkscape::XML::Node *repr)
{
    SPFeBlend *blend = SP_FEBLEND(object);

    if (((SPObjectClass *) feBlend_parent_class)->build) {
        ((SPObjectClass *) feBlend_parent_class)->build(object, document, repr);
    }

    /*LOAD ATTRIBUTES FROM REPR HERE*/
    sp_object_read_attr(object, "mode");
    sp_object_read_attr(object, "in2");

    /* Unlike normal in, in2 is required attribute. Make sure, we can call
     * it by some name. */
    if (blend->in2 == Inkscape::Filters::NR_FILTER_SLOT_NOT_SET ||
        blend->in2 == Inkscape::Filters::NR_FILTER_UNNAMED_SLOT)
    {
        SPFilter *parent = SP_FILTER(object->parent);
        blend->in2 = sp_filter_primitive_name_previous_out(blend);
        repr->setAttribute("in2", sp_filter_name_for_image(parent, blend->in2));
    }
}
Exemple #2
0
/**
 * Receives update notifications.
 */
static void
sp_feBlend_update(SPObject *object, SPCtx *ctx, guint flags)
{
    SPFeBlend *blend = SP_FEBLEND(object);

    if (flags & SP_OBJECT_MODIFIED_FLAG) {
        sp_object_read_attr(object, "mode");
        sp_object_read_attr(object, "in2");
    }

    /* Unlike normal in, in2 is required attribute. Make sure, we can call
     * it by some name. */
    if (blend->in2 == Inkscape::Filters::NR_FILTER_SLOT_NOT_SET ||
        blend->in2 == Inkscape::Filters::NR_FILTER_UNNAMED_SLOT)
    {
        SPFilter *parent = SP_FILTER(object->parent);
        blend->in2 = sp_filter_primitive_name_previous_out(blend);
        object->repr->setAttribute("in2", sp_filter_name_for_image(parent, blend->in2));
    }

    if (((SPObjectClass *) feBlend_parent_class)->update) {
        ((SPObjectClass *) feBlend_parent_class)->update(object, ctx, flags);
    }
}
Exemple #3
0
/**
 * Writes its settings to an incoming repr object, if any.
 */
static Inkscape::XML::Node *
sp_feComposite_write(SPObject *object, Inkscape::XML::Document *doc, Inkscape::XML::Node *repr, guint flags)
{
    SPFeComposite *comp = SP_FECOMPOSITE(object);
    SPFilter *parent = SP_FILTER(object->parent);

    if (!repr) {
        repr = doc->createElement("svg:feComposite");
    }

    gchar const *out_name = sp_filter_name_for_image(parent, comp->in2);
    if (out_name) {
        repr->setAttribute("in2", out_name);
    } else {
        SPObject *i = parent->children;
        while (i && i->next != object) i = i->next;
        SPFilterPrimitive *i_prim = SP_FILTER_PRIMITIVE(i);
        out_name = sp_filter_name_for_image(parent, i_prim->image_out);
        repr->setAttribute("in2", out_name);
        if (!out_name) {
            g_warning("Unable to set in2 for feComposite");
        }
    }

    char const *comp_op;
    switch (comp->composite_operator) {
        case COMPOSITE_OVER:
            comp_op = "over"; break;
        case COMPOSITE_IN:
            comp_op = "in"; break;
        case COMPOSITE_OUT:
            comp_op = "out"; break;
        case COMPOSITE_ATOP:
            comp_op = "atop"; break;
        case COMPOSITE_XOR:
            comp_op = "xor"; break;
        case COMPOSITE_ARITHMETIC:
            comp_op = "arithmetic"; break;
        default:
            comp_op = 0;
    }
    repr->setAttribute("operator", comp_op);

    if (comp->composite_operator == COMPOSITE_ARITHMETIC) {
        sp_repr_set_svg_double(repr, "k1", comp->k1);
        sp_repr_set_svg_double(repr, "k2", comp->k2);
        sp_repr_set_svg_double(repr, "k3", comp->k3);
        sp_repr_set_svg_double(repr, "k4", comp->k4);
    } else {
        repr->setAttribute("k1", 0);
        repr->setAttribute("k2", 0);
        repr->setAttribute("k3", 0);
        repr->setAttribute("k4", 0);
    }

    if (((SPObjectClass *) feComposite_parent_class)->write) {
        ((SPObjectClass *) feComposite_parent_class)->write(object, doc, repr, flags);
    }

    return repr;
}
Exemple #4
0
/**
 * Writes its settings to an incoming repr object, if any.
 */
Inkscape::XML::Node* SPFeBlend::write(Inkscape::XML::Document *doc, Inkscape::XML::Node *repr, guint flags) {
    SPFilter *parent = SP_FILTER(this->parent);

    if (!repr) {
        repr = doc->createElement("svg:feBlend");
    }

    gchar const *out_name = sp_filter_name_for_image(parent, this->in2);

    if (out_name) {
        repr->setAttribute("in2", out_name);
    } else {
        SPObject *i = parent->children;

        while (i && i->next != this) {
        	i = i->next;
        }

        SPFilterPrimitive *i_prim = SP_FILTER_PRIMITIVE(i);
        out_name = sp_filter_name_for_image(parent, i_prim->image_out);
        repr->setAttribute("in2", out_name);

        if (!out_name) {
            g_warning("Unable to set in2 for feBlend");
        }
    }

    char const *mode;
    switch(this->blend_mode) {
        case Inkscape::Filters::BLEND_NORMAL:
            mode = "normal";      break;
        case Inkscape::Filters::BLEND_MULTIPLY:
            mode = "multiply";    break;
        case Inkscape::Filters::BLEND_SCREEN:
            mode = "screen";      break;
        case Inkscape::Filters::BLEND_DARKEN:
            mode = "darken";      break;
        case Inkscape::Filters::BLEND_LIGHTEN:
            mode = "lighten";     break;
        // New
        case Inkscape::Filters::BLEND_OVERLAY:
            mode = "overlay";     break;
        case Inkscape::Filters::BLEND_COLORDODGE:
            mode = "color-dodge"; break;
        case Inkscape::Filters::BLEND_COLORBURN:
            mode = "color-burn";  break;
        case Inkscape::Filters::BLEND_HARDLIGHT:
            mode = "hard-light";  break;
        case Inkscape::Filters::BLEND_SOFTLIGHT:
            mode = "soft-light";  break;
        case Inkscape::Filters::BLEND_DIFFERENCE:
            mode = "difference";  break;
        case Inkscape::Filters::BLEND_EXCLUSION:
            mode = "exclusion";   break;
        case Inkscape::Filters::BLEND_HUE:
            mode = "hue";         break;
        case Inkscape::Filters::BLEND_SATURATION:
            mode = "saturation";  break;
        case Inkscape::Filters::BLEND_COLOR:
            mode = "color";       break;
        case Inkscape::Filters::BLEND_LUMINOSITY:
            mode = "luminosity";  break;
        default:
            mode = 0;
    }

    repr->setAttribute("mode", mode);

    SPFilterPrimitive::write(doc, repr, flags);

    return repr;
}