Exemple #1
0
UINT32 splash_state::screen_update_splash(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	/* set scroll registers */
	m_bg_tilemap[0]->set_scrolly(0, m_vregs[0]);
	m_bg_tilemap[1]->set_scrolly(0, m_vregs[1]);

	draw_bitmap(bitmap, cliprect);

	m_bg_tilemap[1]->draw(screen, bitmap, cliprect, 0, 0);
	splash_draw_sprites(bitmap, cliprect);
	m_bg_tilemap[0]->draw(screen, bitmap, cliprect, 0, 0);
	return 0;
}
Exemple #2
0
void splash_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh)
{
	/* set scroll registers */
	tilemap_set_scrolly(screen[0], 0, splash_vregs[0]);
	tilemap_set_scrolly(screen[1], 0, splash_vregs[1]);

	tilemap_update(ALL_TILEMAPS);

	palette_recalc();

	copybitmap(bitmap,screen2,0,0,0,0,&Machine->visible_area,TRANSPARENCY_NONE,0);

	tilemap_draw(bitmap,screen[1],0,0);
	splash_draw_sprites(bitmap);
	tilemap_draw(bitmap,screen[0],0,0);
}