/** \brief Perform the basic scenegraph initialization
 *
 *  Initializes the PLIB SSG library, creates the scenegraph
 *  root, a rendering context and the sun.
 */
void initialize_scenegraph()
{
  // Initialize SSG
  ssgInit();
  
  // add to SSG function for read JPEG Textures 
  ::ssgAddTextureFormat ( ".jpg", ssgLoadJPG);
  
  // font
  puSetDefaultFonts ( FONT_HELVETICA_14, FONT_HELVETICA_14 );
  
  // Some basic OpenGL setup
  sgVec4 skycol;
  sgSetVec4 ( skycol, 0.0f, 0.0f, 0.0f, 1.0f ) ;
  glClearColor ( skycol[0], skycol[1], skycol[2], skycol[3] ) ;

  glEnable ( GL_DEPTH_TEST ) ;

  // Set up the viewing parameters
  context = new ssgContext();
  context->setFOV     ( 35.0f, 0 ) ;
  context->setNearFar ( 1.0f, 10000.0f ) ;
  context->makeCurrent();

  ssgModelPath("");
  ssgTexturePath("textures");  
  
  // Create a root node
  scene    = new ssgRoot();

  // Set up a light source
  sgVec4 lightamb;
  sgSetVec4(lightamb , 0.2f, 0.2f, 0.2f, 1.0f);
  ssgGetLight(0)->setPosition(lightposn);
  ssgGetLight(0)->setColour(GL_AMBIENT, lightamb);

  ssgGetLight(0)->setPosition(lightposn);


}
Exemple #2
0
static ssgTransform *initWheel(tCarElt *car, int wheel_index)
{
	int		i, j, k;
	float	alpha;
	sgVec3	vtx;
	sgVec4	clr;
	sgVec3	nrm;
	sgVec2	tex;
	tdble	b_offset = 0.0f;
	tdble	curAngle = 0.0f;

#define BRK_BRANCH	16
#define BRK_ANGLE	(2.0 * M_PI / (tdble)BRK_BRANCH)
#define BRK_OFFSET	0.2

	switch(wheel_index) {
		case FRNT_RGT:
			curAngle = -(M_PI / 2.0 + BRK_ANGLE);
			b_offset = BRK_OFFSET - car->_tireWidth(wheel_index) / 2.0;
			break;
		case FRNT_LFT:
			curAngle = -(M_PI / 2.0 + BRK_ANGLE);
			b_offset = car->_tireWidth(wheel_index) / 2.0 - BRK_OFFSET;
			break;
		case REAR_RGT:
			curAngle = (M_PI / 2.0 - BRK_ANGLE);
			b_offset = BRK_OFFSET - car->_tireWidth(wheel_index) / 2.0;
			break;
		case REAR_LFT:
			curAngle = (M_PI / 2.0 - BRK_ANGLE);
			b_offset = car->_tireWidth(wheel_index) / 2.0 - BRK_OFFSET;
			break;
	}

	/* hub */
	ssgVertexArray	*brk_vtx = new ssgVertexArray(BRK_BRANCH + 1);
	ssgColourArray	*brk_clr = new ssgColourArray(1);
	ssgNormalArray	*brk_nrm = new ssgNormalArray(1);
	tdble hubRadius;
	
	/* center */
	vtx[0] = vtx[2] = 0.0;
	vtx[1] = b_offset;
	brk_vtx->add(vtx);
	
	hubRadius = car->_brakeDiskRadius(wheel_index) * 0.6;
	for (i = 0; i < BRK_BRANCH; i++) {
		alpha = (float)i * 2.0 * M_PI / (float)(BRK_BRANCH - 1);
		vtx[0] = hubRadius * cos(alpha);
		vtx[1] = b_offset;
		vtx[2] = hubRadius * sin(alpha);
		brk_vtx->add(vtx);
	}
	

	clr[0] = clr[1] = clr[2] = 0.0;
	clr[3] = 1.0;
	brk_clr->add(clr);
	nrm[0] = nrm[2] = 0.0;

	// Make normal point outside to have proper lighting.
	switch(wheel_index) {
		case FRNT_RGT:
		case REAR_RGT:
			nrm[1] = -1.0;
			break;
		case FRNT_LFT:
		case REAR_LFT:
			nrm[1] = 1.0;
			break;
	}

	brk_nrm->add(nrm);

	ssgVtxTable *brk = new ssgVtxTable(GL_TRIANGLE_FAN, brk_vtx, brk_nrm, NULL, brk_clr);
	brk->setCullFace(0);
	brk->setState(commonState);

	ssgTransform *wheel = new ssgTransform;
	wheel->addKid(brk);

	/* Brake disk */
	brk_vtx = new ssgVertexArray(BRK_BRANCH + 4);
	brk_clr = new ssgColourArray(1);
	brk_nrm = new ssgNormalArray(1);

	for (i = 0; i < (BRK_BRANCH / 2 + 2); i++) {
		alpha = curAngle + (float)i * 2.0 * M_PI / (float)(BRK_BRANCH - 1);
		vtx[0] = car->_brakeDiskRadius(wheel_index) * cos(alpha);
		vtx[1] = b_offset;
		vtx[2] = car->_brakeDiskRadius(wheel_index) * sin(alpha);
		brk_vtx->add(vtx);
		vtx[0] = car->_brakeDiskRadius(wheel_index) * cos(alpha) * 0.6;
		vtx[1] = b_offset;
		vtx[2] = car->_brakeDiskRadius(wheel_index) * sin(alpha) * 0.6;
		brk_vtx->add(vtx);
	}
	

	clr[0] = clr[1] = clr[2] = 0.1;
	clr[3] = 1.0;
	brk_clr->add(clr);
	//nrm[0] = nrm[2] = 0.0;
	//nrm[1] = 1.0;
	brk_nrm->add(nrm);
	
	brk = new ssgVtxTable(GL_TRIANGLE_STRIP, brk_vtx, brk_nrm, NULL, brk_clr);
	brk->setCullFace(0);
	brk->setState(brakeState);
	grCarInfo[grCarIndex].brkColor[wheel_index] = brk_clr;

	wheel->addKid(brk);

	/* Brake caliper */
	brk_vtx = new ssgVertexArray(BRK_BRANCH - 4);
	brk_clr = new ssgColourArray(1);
	brk_nrm = new ssgNormalArray(1);

	for (i = 0; i < (BRK_BRANCH / 2 - 2); i++) {
		alpha = - curAngle + (float)i * 2.0 * M_PI / (float)(BRK_BRANCH - 1);
		vtx[0] = (car->_brakeDiskRadius(wheel_index) + 0.02) * cos(alpha);
		vtx[1] = b_offset;
		vtx[2] = (car->_brakeDiskRadius(wheel_index) + 0.02) * sin(alpha);
		brk_vtx->add(vtx);
		vtx[0] = car->_brakeDiskRadius(wheel_index) * cos(alpha) * 0.6;
		vtx[1] = b_offset;
		vtx[2] = car->_brakeDiskRadius(wheel_index) * sin(alpha) * 0.6;
		brk_vtx->add(vtx);
	}
	

	clr[0] = 0.2;
	clr[1] = 0.2;
	clr[2] = 0.2;
	clr[3] = 1.0;
	brk_clr->add(clr);
	//nrm[0] = nrm[2] = 0.0;
	//nrm[1] = 1.0;
	brk_nrm->add(nrm);

	brk = new ssgVtxTable(GL_TRIANGLE_STRIP, brk_vtx, brk_nrm, NULL, brk_clr);
	brk->setCullFace(0);
	brk->setState(commonState);

	wheel->addKid(brk);

	DBG_SET_NAME(wheel, "Wheel", grCarIndex, wheel_index);

	grCarInfo[grCarIndex].wheelPos[wheel_index] = wheel;

	/* wheels */
	ssgTransform *whrotation = new ssgTransform;
	grCarInfo[grCarIndex].wheelRot[wheel_index] = whrotation;
	wheel->addKid(whrotation);
	ssgSelector *whselector = new ssgSelector;
	whrotation->addKid(whselector);
	grCarInfo[grCarIndex].wheelselector[wheel_index] = whselector;

	float	wheelRadius = car->_rimRadius(wheel_index) + car->_tireHeight(wheel_index);

	// Create wheels for 4 speeds (stillstanding - fast --> motion blur, look at the texture).
	for (j = 0; j < 4; j++) {
		ssgBranch *whl_branch = new ssgBranch;
		ssgEntity *whl3d = 0;

		// load speed-dependant 3D wheels if available and if detailed wheels are desired.
		// wheel data files are located in the wheels directory. first set directory.
		if (grUseDetailedWheels == DETAILED) {
			const int bufsize = 1024;
			char buf[bufsize];
			const char* wheel_dir = GfParmGetStr(car->_carHandle, SECT_GROBJECTS, PRM_WHEEL_3D_DIR, 0);
			if (wheel_dir != 0) {
				snprintf(buf, bufsize, "wheels/%s", wheel_dir);
				ssgModelPath(buf);
				ssgTexturePath(buf);
			}
			
			// set basename for wheel file 0..3 gets appended
			const char* wheel_obj = GfParmGetStr(car->_carHandle, SECT_GROBJECTS, PRM_WHEEL_3D, 0);
			if (wheel_obj != 0 && wheel_dir != 0) {
				snprintf(buf, bufsize, "%s%d.acc", wheel_obj, j);
				whl3d = grssgCarLoadAC3D(buf, NULL, car->index);
			}
		}
		
		// if we have a 3D wheel, use it.  otherwise use normal generated wheel...
		if (whl3d) {
			// Adapt size of the wheel
			ssgTransform *whl_size = new ssgTransform;
			sgMat4 wheelsz;

			sgSetVec4(wheelsz[0], wheelRadius * 2, SG_ZERO, SG_ZERO, SG_ZERO) ;
			sgSetVec4(wheelsz[1], SG_ZERO, car->_tireWidth(wheel_index), SG_ZERO, SG_ZERO) ;
			sgSetVec4(wheelsz[2], SG_ZERO, SG_ZERO, wheelRadius * 2, SG_ZERO) ;
			sgSetVec4(wheelsz[3], SG_ZERO, SG_ZERO, SG_ZERO, SG_ONE) ;

			whl_size->setTransform(wheelsz);

			whl_size->addKid(whl3d);
			whl3d = whl_size;

			if (wheel_index == FRNT_RGT || wheel_index == REAR_RGT) {
				// flip wheel around so it faces the right way
				ssgTransform *whl_mesh_transform = new ssgTransform;
				sgCoord wheelpos;
				sgSetCoord(&wheelpos, 0, 0, 0, 180, 0, 0);
				whl_mesh_transform->setTransform( &wheelpos);
				whl_mesh_transform->addKid(whl3d);
				whl_branch->addKid(whl_mesh_transform);
			} else {
				whl_branch->addKid(whl3d);
			}
		} else {
			static sgVec2	toffset[4] = { {0.0, 0.5}, {0.5, 0.5}, {0.0, 0.0}, {0.5, 0.0} };
            // TORCS's standard generated wheel
			const int WHL_BRANCH = 16;

			/* Tread */
			{
				ssgVertexArray	*whl_vtx = new ssgVertexArray(2 * WHL_BRANCH);
				ssgColourArray	*whl_clr = new ssgColourArray(2 * WHL_BRANCH);
				ssgNormalArray	*whl_nrm = new ssgNormalArray(1);

				whl_nrm->add(nrm);
				clr[3] = 1.0;
				for (i = 0; i < WHL_BRANCH; i++) {
					alpha = (float)i * 2.0 * M_PI / (float)(WHL_BRANCH - 1);
					vtx[0] = wheelRadius * cos(alpha);
					vtx[2] = wheelRadius * sin(alpha);
					vtx[1] = - car->_tireWidth(wheel_index) / 2.0;
					whl_vtx->add(vtx);
					vtx[1] = car->_tireWidth(wheel_index) / 2.0;
					whl_vtx->add(vtx);
					if (i % 2) {
						clr[0] = clr[1] = clr[2] = 0.15;
					} else {
						clr[0] = clr[1] = clr[2] = 0.0;
					}
					whl_clr->add(clr);
					whl_clr->add(clr);
				}
				ssgVtxTable *whl = new ssgVtxTable(GL_TRIANGLE_STRIP, whl_vtx, whl_nrm, NULL, whl_clr);
				whl->setState(commonState);
				whl->setCullFace(0);

					// stripify wheel, should improve performance
					ssgStripify(whl);

				whl_branch->addKid(whl);
			}

			/* Rim */
			switch(wheel_index) {
				case FRNT_RGT:
				case REAR_RGT:
					b_offset = -0.05;
					break;
				case FRNT_LFT:
				case REAR_LFT:
					b_offset = 0.05;
					break;
			}

			// Make inside rim very dark and take care of normals.
			float colorfactor[2];
			float norm_orig = nrm[1];

			if (nrm[1] > 0.0f) {
				colorfactor[0] = 0.3f;
				colorfactor[1] = 1.0f;
				nrm[1] *= -1.0f;
			} else {
				colorfactor[0] = 1.0f;
				colorfactor[1] = 0.3f;
			}

			for (k = 0; k < 2; k++) {
				ssgVertexArray	*whl_vtx = new ssgVertexArray(WHL_BRANCH + 1);
				ssgTexCoordArray	*whl_tex = new ssgTexCoordArray(WHL_BRANCH + 1);
				ssgColourArray	*whl_clr = new ssgColourArray(1);
				ssgNormalArray	*whl_nrm = new ssgNormalArray(1);

				clr[0] = 0.8f*colorfactor[k];
				clr[1] = 0.8f*colorfactor[k];
				clr[2] = 0.8f*colorfactor[k];
				clr[3] = 1.0f;

				whl_clr->add(clr);
				whl_nrm->add(nrm);
				vtx[0] = vtx[2] = 0.0;
				vtx[1] = (float)(2 * k - 1) * car->_tireWidth(wheel_index) / 2.0 - b_offset;
				whl_vtx->add(vtx);
				tex[0] = 0.25 + toffset[j][0];
				tex[1] = 0.25 + toffset[j][1];
				whl_tex->add(tex);
				vtx[1] = (float)(2 * k - 1) * car->_tireWidth(wheel_index) / 2.0;
				for (i = 0; i < WHL_BRANCH; i++) {
					alpha = (float)i * 2.0 * M_PI / (float)(WHL_BRANCH - 1);
					vtx[0] = wheelRadius * cos(alpha);
					vtx[2] = wheelRadius * sin(alpha);
					whl_vtx->add(vtx);
					tex[0] = 0.25 + 0.25 * cos(alpha) + toffset[j][0];
					tex[1] = 0.25 + 0.25 * sin(alpha) + toffset[j][1];
					whl_tex->add(tex);
				}
				ssgVtxTable *whl = new ssgVtxTable(GL_TRIANGLE_FAN, whl_vtx, whl_nrm, whl_tex, whl_clr);
				whl->setState(grCarInfo[grCarIndex].wheelTexture);
				whl->setCullFace(0);

					// stripify rim, should improve performance
					ssgStripify(whl);

				whl_branch->addKid(whl);

				// Swap normal for "inside" rim face.
				nrm[1] *= -1.0;
			}

			nrm[1] = norm_orig;
		}

		whselector->addKid(whl_branch);
	}
	
	return wheel;
}
Exemple #3
0
void 
grInitCar(tCarElt *car)
{
	const int BUFSIZE=4096;
	char buf[BUFSIZE];
	int index;
	int selIndex;
	ssgEntity *carEntity;
	ssgSelector *LODSel;
	ssgTransform *wheel[4];
	int nranges;
	int i, j;
	void *handle;
	const char *param;
	int lg;
	const int PATHSIZE=256;
	char path[PATHSIZE];
	myLoaderOptions options;
	sgVec3 lightPos;
	int lightNum;
	const char *lightType;
	int lightTypeNum;


	if (!CarsAnchorTmp) {
		CarsAnchorTmp = new ssgBranch();
	}

	grInitBoardCar(car);

	TRACE_GL("loadcar: start");

	ssgSetCurrentOptions ( &options ) ;

	grCarIndex = index = car->index;	/* current car's index */
	handle = car->_carHandle;

	/* Load visual attributes */
	car->_exhaustNb = GfParmGetEltNb(handle, SECT_EXHAUST);
	car->_exhaustNb = MIN(car->_exhaustNb, 2);
	car->_exhaustPower = GfParmGetNum(handle, SECT_EXHAUST, PRM_POWER, NULL, 1.0);
	for (i = 0; i < car->_exhaustNb; i++) {
		snprintf(path, PATHSIZE, "%s/%d", SECT_EXHAUST, i + 1);
		car->_exhaustPos[i].x = GfParmGetNum(handle, path, PRM_XPOS, NULL, -car->_dimension_x / 2.0);
		car->_exhaustPos[i].y = -GfParmGetNum(handle, path, PRM_YPOS, NULL, car->_dimension_y / 2.0);
		car->_exhaustPos[i].z = GfParmGetNum(handle, path, PRM_ZPOS, NULL, 0.1);
	}

	snprintf(path, PATHSIZE, "%s/%s", SECT_GROBJECTS, SECT_LIGHT);
	lightNum = GfParmGetEltNb(handle, path);
	for (i = 0; i < lightNum; i++) {
		snprintf(path, PATHSIZE, "%s/%s/%d", SECT_GROBJECTS, SECT_LIGHT, i + 1);
		lightPos[0] = GfParmGetNum(handle, path, PRM_XPOS, NULL, 0);
		lightPos[1] = GfParmGetNum(handle, path, PRM_YPOS, NULL, 0);
		lightPos[2] = GfParmGetNum(handle, path, PRM_ZPOS, NULL, 0);
		lightType = GfParmGetStr(handle, path, PRM_TYPE, "");
		lightTypeNum = LIGHT_NO_TYPE;
		if (!strcmp(lightType, VAL_LIGHT_HEAD1)) {
			lightTypeNum = LIGHT_TYPE_FRONT;
		} else if (!strcmp(lightType, VAL_LIGHT_HEAD2)) {
			lightTypeNum = LIGHT_TYPE_FRONT2;
		} else if (!strcmp(lightType, VAL_LIGHT_BRAKE)) {
			lightTypeNum = LIGHT_TYPE_BRAKE;
		} else if (!strcmp(lightType, VAL_LIGHT_BRAKE2)) {
			lightTypeNum = LIGHT_TYPE_BRAKE2;
		} else if (!strcmp(lightType, VAL_LIGHT_REAR)) {
			lightTypeNum = LIGHT_TYPE_REAR;
		}
		grAddCarlight(car, lightTypeNum, lightPos, GfParmGetNum(handle, path, PRM_SIZE, NULL, 0.2));
	}

	grLinkCarlights(car);


	GfOut("[gr] Init(%d) car %s for driver %s index %d\n", index, car->_carName, car->_modName, car->_driverIndex);

	grFilePath = (char*)malloc(BUFSIZE);
	lg = 0;
	lg += snprintf(grFilePath + lg, BUFSIZE - lg, "drivers/%s/%d/%s;", car->_modName, car->_driverIndex, car->_carName);
	lg += snprintf(grFilePath + lg, BUFSIZE - lg, "drivers/%s/%d;", car->_modName, car->_driverIndex);
	lg += snprintf(grFilePath + lg, BUFSIZE - lg, "drivers/%s/%s;", car->_modName, car->_carName);
	lg += snprintf(grFilePath + lg, BUFSIZE - lg, "drivers/%s;", car->_modName);
	lg += snprintf(grFilePath + lg, BUFSIZE - lg, "cars/%s", car->_carName);

	param = GfParmGetStr(handle, SECT_GROBJECTS, PRM_WHEEL_TEXTURE, "");
	if (strlen(param) != 0) {
		grGammaValue = 1.8;
		grMipMap = 0;
		grCarInfo[index].wheelTexture = grSsgLoadTexState(param);
	}
    
	grCarInfo[index].envSelector = (ssgStateSelector*)grEnvSelector->clone();
	grCarInfo[index].envSelector->ref();

	/* the base transformation of the car (rotation + translation) */
	grCarInfo[index].carTransform = new ssgTransform;
	DBG_SET_NAME(grCarInfo[index].carTransform, car->_modName, index, -1);

	/* Level of details */
	grCarInfo[index].LODSelector = LODSel = new ssgSelector;
	grCarInfo[index].carTransform->addKid(LODSel);
	snprintf(path, PATHSIZE, "%s/%s", SECT_GROBJECTS, LST_RANGES);
	nranges = GfParmGetEltNb(handle, path) + 1;
	if (nranges < 2) {
		GfOut("Error not enough levels of detail\n");
		FREEZ(grFilePath);
		return;
	}

	/* First LOD */
	ssgBranch *carBody = new ssgBranch;
	DBG_SET_NAME(carBody, "LOD", index, 0);
	LODSel->addKid(carBody);

	/* The car's model is under cars/<model> */
	snprintf(buf, BUFSIZE, "cars/%s", car->_carName);
	ssgModelPath(buf);
	snprintf(buf, BUFSIZE, "drivers/%s/%d;drivers/%s;cars/%s", car->_modName, car->_driverIndex, car->_modName, car->_carName);
	ssgTexturePath(buf);
	grTexturePath = strdup(buf);

	/* loading raw car level 0*/
	selIndex = 0; 	/* current selector index */
	snprintf(buf, BUFSIZE, "%s.ac", car->_carName); /* default car name */
	snprintf(path, PATHSIZE, "%s/%s/1", SECT_GROBJECTS, LST_RANGES);
	param = GfParmGetStr(handle, path, PRM_CAR, buf);
	grCarInfo[index].LODThreshold[selIndex] = GfParmGetNum(handle, path, PRM_THRESHOLD, NULL, 0.0);
	/*carEntity = ssgLoad(param);*/
	carEntity = grssgCarLoadAC3D(param, NULL, index);
	grCarInfo[index].carEntity = carEntity;

	/* Set a selector on the driver */
	char* stmp = strdup("DRIVER");
	ssgBranch *b = (ssgBranch *)carEntity->getByName(stmp);
	free(stmp);

	grCarInfo[index].driverSelector = new ssgSelector;
	if (b) {
		ssgBranch *bp = b->getParent(0);
		bp->addKid(grCarInfo[index].driverSelector);
		grCarInfo[index].driverSelector->addKid(b);
		bp->removeKid(b);
		grCarInfo[index].driverSelector->select(1);
		grCarInfo[index].driverSelectorinsg = true;
	} else {
		grCarInfo[index].driverSelectorinsg = false;
	}


	DBG_SET_NAME(carEntity, "Body", index, -1);
	carBody->addKid(carEntity);
	/* add wheels */
	for (i = 0; i < 4; i++){
		wheel[i] = initWheel(car, i);
		carBody->addKid(wheel[i]);
	}
	grCarInfo[index].LODSelectMask[0] = 1 << selIndex; /* car mask */
	selIndex++;
	grCarInfo[index].sx=carTrackRatioX;
	grCarInfo[index].sy=carTrackRatioY;

	/* Other LODs */
	for (i = 2; i < nranges; i++) {
		carBody = new ssgBranch;
		snprintf(buf, BUFSIZE, "%s/%s/%d", SECT_GROBJECTS, LST_RANGES, i);
		param = GfParmGetStr(handle, buf, PRM_CAR, "");
		grCarInfo[index].LODThreshold[selIndex] = GfParmGetNum(handle, buf, PRM_THRESHOLD, NULL, 0.0);
		/* carEntity = ssgLoad(param); */
		carEntity = grssgCarLoadAC3D(param, NULL, index);;
		DBG_SET_NAME(carEntity, "LOD", index, i-1);
		carBody->addKid(carEntity);
		if (!strcmp(GfParmGetStr(handle, buf, PRM_WHEELSON, "no"), "yes")) {
			/* add wheels */
			for (j = 0; j < 4; j++){
				carBody->addKid(wheel[j]);
			}
		}
		LODSel->addKid(carBody);
		grCarInfo[index].LODSelectMask[i-1] = 1 << selIndex; /* car mask */
		selIndex++;
	}
	/* default range selection */
	LODSel->select(grCarInfo[index].LODSelectMask[0]);

	CarsAnchor->addKid(grCarInfo[index].carTransform);
    
    //grCarInfo[index].carTransform->print(stdout, "-", 1);

	FREEZ(grTexturePath);
	FREEZ(grFilePath);

	TRACE_GL("loadcar: end");
}
Exemple #4
0
int
grLoadScene(tTrack *track)
{
    void		*hndl = grTrackHandle;
    char		*acname;
    ssgEntity		*desc;
    char		buf[256];

    if (maxTextureUnits==0)
      {
	InitMultiTex();   
      }

    ssgSetCurrentOptions(&options);
    ssgAddTextureFormat(".png", grLoadPngTexture);
	grRegisterCustomSGILoader();
	
    grTrack = track;
    TheScene = new ssgRoot;

    /* Landscape */
    LandAnchor = new ssgBranch;
    TheScene->addKid(LandAnchor);

    /* Pit stops walls */
    PitsAnchor = new ssgBranch;
    TheScene->addKid(PitsAnchor);

    /* Skid Marks */
    SkidAnchor = new ssgBranch;
    TheScene->addKid(SkidAnchor);

    /* Car shadows */
    ShadowAnchor = new ssgBranch;
    TheScene->addKid(ShadowAnchor);

	/* Car lights */
    CarlightAnchor = new ssgBranch;
    TheScene->addKid(CarlightAnchor);

    /* Cars */
    CarsAnchor = new ssgBranch;
    TheScene->addKid(CarsAnchor);

    /* Smoke */
    SmokeAnchor = new ssgBranch;
    TheScene->addKid(SmokeAnchor);

    /* Lens Flares */
    SunAnchor = new ssgBranch;
    TheScene->addKid(SunAnchor);


    initBackground();
    
    grWrldX = (int)(track->max.x - track->min.x + 1);
    grWrldY = (int)(track->max.y - track->min.y + 1);
    grWrldZ = (int)(track->max.z - track->min.z + 1);
    grWrldMaxSize = (int)(MAX(MAX(grWrldX, grWrldY), grWrldZ));

    acname = GfParmGetStr(hndl, TRK_SECT_GRAPH, TRK_ATT_3DDESC, "track.ac");
    if (strlen(acname) == 0) {
	return -1;
    }

    sprintf(buf, "tracks/%s/%s;data/textures;data/img;.", grTrack->category, grTrack->internalname);
    ssgTexturePath(buf);
    sprintf(buf, "tracks/%s/%s", grTrack->category, grTrack->internalname);
    ssgModelPath(buf);

    desc = grssgLoadAC3D(acname, NULL);
    LandAnchor->addKid(desc);

    return 0;
}