IC static bool predicate (const moving_object *_0, const moving_object *_1) { if (standing(_0)) { if (standing(_1)) return (_0 < _1); return (false); } if (standing(_1)) return (true); return (_0 < _1); }
MotionID CStalkerAnimationManager::assign_legs_animation () { if (standing()) return (legs_no_move_animation()); return (legs_move_animation()); }
MotionID CStalkerAnimationManager::assign_legs_animation () { MotionID result; if (standing()) { result = legs_no_move_animation(); if (!result.valid()) legs_no_move_animation(); return (result); } result = legs_move_animation(); if (!result.valid()) legs_move_animation(); return (result); }
void Curupira::update(SDL_Rect target) { //loop("[Curupira] Updating."); updatePosition(target); switch (m_state) { case UNDERGROUND: underground(); break; case STANDING: standing(); break; case ATTACKING: attacking(); break; case MOVING: moving(); break; } if(!m_hunt || !m_rose) { m_state = UNDERGROUND; } else if (m_damaging) { m_state = ATTACKING; } else { m_state = MOVING; if(isOnLeftDirection()) { //condition("[Curupira] Moving Backward."); m_looking = BACKWARD; } else if(isOnRightDirection()) { //condition("[Curupira] Moving Forward."); m_looking = FORWARD; } } }