KJumpingCube::KJumpingCube() : view(new KCubeBoxWidget(5, this, "KCubeBoxWidget")) { connect(view,SIGNAL(playerChanged(int)),SLOT(changePlayer(int))); connect(view,SIGNAL(stoppedMoving()),SLOT(disableStop())); connect(view,SIGNAL(stoppedThinking()),SLOT(disableStop())); connect(view,SIGNAL(startedMoving()),SLOT(enableStop_Moving())); connect(view,SIGNAL(startedThinking()),SLOT(enableStop_Thinking())); connect(view,SIGNAL(playerWon(int)),SLOT(showWinner(int))); // tell the KMainWindow that this is indeed the main widget setCentralWidget(view); // init statusbar QString s = i18n("Current player:"); statusBar()->insertItem(s,ID_STATUS_TURN_TEXT, false); statusBar()->changeItem(s,ID_STATUS_TURN_TEXT); statusBar()->setItemAlignment (ID_STATUS_TURN_TEXT, AlignLeft | AlignVCenter); statusBar()->setFixedHeight( statusBar()->sizeHint().height() ); currentPlayer = new QWidget(this, "currentPlayer"); currentPlayer->setFixedWidth(40); statusBar()->addWidget(currentPlayer, ID_STATUS_TURN, false); statusBar()->setItemAlignment(ID_STATUS_TURN, AlignLeft | AlignVCenter); initKAction(); changePlayer(1); }
void CharacterMovement::moveTo() { qDebug() << "[CharacterMovement::moveTo]"; // Get current position _position = UtilFunctions::ogreVector3ToQVector3d( _node->getPosition() ); // clear the list of point // _moveList.clear(); // Compute distance to new location _distance = UtilFunctions::calculateDistance( _position, _destination ); qDebug() << "[CharacterMovement::moveTo] - Distance:" << _distance << "Pos:" << _position << "Dest:" << _destination; if( _distance > 0.000001f ) { // compute direction vector _direction = _destination - _position; _direction.normalize(); _moving = true; rotateTo(_destination); qDebug() << "[CharacterMovement::moveTo] - Emited startedMoving"; emit startedMoving(); } }