void setup_depth_stencil_state(const GrVkGpu* gpu, const GrStencilSettings& stencilSettings, VkPipelineDepthStencilStateCreateInfo* stencilInfo) { memset(stencilInfo, 0, sizeof(VkPipelineDepthStencilStateCreateInfo)); stencilInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; stencilInfo->pNext = nullptr; stencilInfo->flags = 0; // set depth testing defaults stencilInfo->depthTestEnable = VK_FALSE; stencilInfo->depthWriteEnable = VK_FALSE; stencilInfo->depthCompareOp = VK_COMPARE_OP_ALWAYS; stencilInfo->depthBoundsTestEnable = VK_FALSE; stencilInfo->stencilTestEnable = !stencilSettings.isDisabled(); if (!stencilSettings.isDisabled()) { // Set front face const GrStencilSettings::Face& front = stencilSettings.front(); stencilInfo->front.failOp = stencil_op_to_vk_stencil_op(front.fFailOp); stencilInfo->front.passOp = stencil_op_to_vk_stencil_op(front.fPassOp); stencilInfo->front.depthFailOp = stencilInfo->front.failOp; stencilInfo->front.compareOp = stencil_func_to_vk_compare_op(front.fTest); stencilInfo->front.compareMask = front.fTestMask; stencilInfo->front.writeMask = front.fWriteMask; stencilInfo->front.reference = front.fRef; // Set back face if (!stencilSettings.isTwoSided()) { stencilInfo->back = stencilInfo->front; } else { const GrStencilSettings::Face& back = stencilSettings.back(); stencilInfo->back.failOp = stencil_op_to_vk_stencil_op(back.fFailOp); stencilInfo->back.passOp = stencil_op_to_vk_stencil_op(back.fPassOp); stencilInfo->back.depthFailOp = stencilInfo->front.failOp; stencilInfo->back.compareOp = stencil_func_to_vk_compare_op(back.fTest); stencilInfo->back.compareMask = back.fTestMask; stencilInfo->back.writeMask = back.fWriteMask; stencilInfo->back.reference = back.fRef; } } stencilInfo->minDepthBounds = 0.0f; stencilInfo->maxDepthBounds = 1.0f; }
void setup_depth_stencil_state(const GrVkGpu* gpu, const GrStencilSettings& stencilSettings, VkPipelineDepthStencilStateCreateInfo* stencilInfo) { memset(stencilInfo, 0, sizeof(VkPipelineDepthStencilStateCreateInfo)); stencilInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO; stencilInfo->pNext = nullptr; stencilInfo->flags = 0; // set depth testing defaults stencilInfo->depthTestEnable = VK_FALSE; stencilInfo->depthWriteEnable = VK_FALSE; stencilInfo->depthCompareOp = VK_COMPARE_OP_ALWAYS; stencilInfo->depthBoundsTestEnable = VK_FALSE; stencilInfo->stencilTestEnable = !stencilSettings.isDisabled(); if (!stencilSettings.isDisabled()) { // Set front face GrStencilSettings::Face face = GrStencilSettings::kFront_Face; stencilInfo->front.failOp = stencil_op_to_vk_stencil_op(stencilSettings.failOp(face)); stencilInfo->front.passOp = stencil_op_to_vk_stencil_op(stencilSettings.passOp(face)); stencilInfo->front.depthFailOp = stencilInfo->front.failOp; stencilInfo->front.compareOp = stencil_func_to_vk_compare_op(stencilSettings.func(face)); stencilInfo->front.compareMask = stencilSettings.funcMask(face); stencilInfo->front.writeMask = stencilSettings.writeMask(face); stencilInfo->front.reference = stencilSettings.funcRef(face); // Set back face face = GrStencilSettings::kBack_Face; stencilInfo->back.failOp = stencil_op_to_vk_stencil_op(stencilSettings.failOp(face)); stencilInfo->back.passOp = stencil_op_to_vk_stencil_op(stencilSettings.passOp(face)); stencilInfo->back.depthFailOp = stencilInfo->front.failOp; stencilInfo->back.compareOp = stencil_func_to_vk_compare_op(stencilSettings.func(face)); stencilInfo->back.compareMask = stencilSettings.funcMask(face); stencilInfo->back.writeMask = stencilSettings.writeMask(face); stencilInfo->back.reference = stencilSettings.funcRef(face); } stencilInfo->minDepthBounds = 0.0f; stencilInfo->maxDepthBounds = 1.0f; }