void ScrollAnimatorWin::scrollToOffsetWithoutAnimation(const FloatPoint& offset)
{
    stopAnimationTimerIfNeeded(&m_horizontalData);
    stopAnimationTimerIfNeeded(&m_verticalData);

    *m_horizontalData.m_currentPos = offset.x();
    m_horizontalData.m_desiredPos = offset.x();
    m_horizontalData.m_currentVelocity = 0;
    m_horizontalData.m_desiredVelocity = 0;

    *m_verticalData.m_currentPos = offset.y();
    m_verticalData.m_desiredPos = offset.y();
    m_verticalData.m_currentVelocity = 0;
    m_verticalData.m_desiredVelocity = 0;

    notifyPositionChanged();
}
void ScrollAnimatorNone::scrollToOffsetWithoutAnimation(const FloatPoint& offset)
{
    stopAnimationTimerIfNeeded();

    m_horizontalData.reset();
    *m_horizontalData.m_currentPosition = offset.x();
    m_horizontalData.m_desiredPosition = offset.x();

    m_verticalData.reset();
    *m_verticalData.m_currentPosition = offset.y();
    m_verticalData.m_desiredPosition = offset.y();

    notifyPositionChanged();
}
ScrollAnimatorNone::~ScrollAnimatorNone()
{
    stopAnimationTimerIfNeeded();
}
ScrollAnimatorWin::~ScrollAnimatorWin()
{
    stopAnimationTimerIfNeeded(&m_horizontalData);
    stopAnimationTimerIfNeeded(&m_verticalData);
}
Exemple #5
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ScrollAnimator::~ScrollAnimator()
{
    stopAnimationTimerIfNeeded();
}