//-----------------------------------------------------------------------
    void CAIEntityPathFindingMoveAndGuardInAdvance::update( Flt delta )
    {

		if(mCharacterSceneEntity->getDynamicData()->isDied)
		{
			return;
		}

		switch(mState)
		{
		case MAGAS_MOVE:
			updateMoveTo(delta);
			break;

		case MAGAS_SEARCH:
			updateSearch(delta);
			break;

		case MAGAS_PURSUEATTACK:
			updatePursueAttack(delta);
			break;
		}

		stopThink(5);

    }
Exemple #2
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void Monster::onCreatureDisappear(const Creature* creature, uint32_t stackpos, bool isLogout)
{
	if(creature == this || getMaster() == creature){
		stopThink();
	}
	else if(targetCreature == creature){
		//select other target from targetList
		
		/*
		TargetList::iterator it = std::find(targetList.begin(), targetList.end(), creature);
		if(it != targetList.end()){
			targetList.erase(it);
		}
		*/
	}
}