void Canvas2DLayerBridge::flushedDrawCommands() { ASSERT(!m_destructionInProgress); storageAllocatedForRecordingChanged(storageAllocatedForRecording()); m_framesPending = 0; }
void Canvas2DLayerBridge::flushedDrawCommands() { storageAllocatedForRecordingChanged(storageAllocatedForRecording()); m_framesPending = 0; }