Exemple #1
0
/** \brief Take a key event (key press or key release) and processes it.
 *
 * FIXME: Needs documentation.
 */
void process_record(keyrecord_t *record)
{
    if (IS_NOEVENT(record->event)) { return; }

    if(!process_record_quantum(record))
        return;

    action_t action = store_or_get_action(record->event.pressed, record->event.key);
    dprint("ACTION: "); debug_action(action);
#ifndef NO_ACTION_LAYER
    dprint(" layer_state: "); layer_debug();
    dprint(" default_layer_state: "); default_layer_debug();
#endif
    dprintln();

    process_action(record, action);
}
Exemple #2
0
void process_action(keyrecord_t *record)
{
    keyevent_t event = record->event;
#ifndef NO_ACTION_TAPPING
    uint8_t tap_count = record->tap.count;
#endif

    if (IS_NOEVENT(event)) {
        return;
    }

    process_action_kb(record);

    action_t action = store_or_get_action(event.pressed, event.key);
    dprint("ACTION: ");
    debug_action(action);
#ifndef NO_ACTION_LAYER
    dprint(" layer_state: ");
    layer_debug();
    dprint(" default_layer_state: ");
    default_layer_debug();
#endif
    dprintln();

    if (event.pressed) {
        // clear the potential weak mods left by previously pressed keys
        clear_weak_mods();
    }
    switch (action.kind.id) {
    /* Key and Mods */
    case ACT_LMODS:
    case ACT_RMODS:
    {
        uint8_t mods = (action.kind.id == ACT_LMODS) ?  action.key.mods :
                       action.key.mods<<4;
        if (event.pressed) {
            if (mods) {
                if (IS_MOD(action.key.code)) {
                    // e.g. LSFT(KC_LGUI): we don't want the LSFT to be weak as it would make it useless.
                    // this also makes LSFT(KC_LGUI) behave exactly the same as LGUI(KC_LSFT)
                    add_mods(mods);
                } else {
                    add_weak_mods(mods);
                }
                send_keyboard_report();
            }
            register_code(action.key.code);
        } else {
            unregister_code(action.key.code);
            if (mods) {
                if (IS_MOD(action.key.code)) {
                    del_mods(mods);
                } else {
                    del_weak_mods(mods);
                }
                send_keyboard_report();
            }
        }
    }
    break;
#ifndef NO_ACTION_TAPPING
    case ACT_LMODS_TAP:
    case ACT_RMODS_TAP:
    {
        uint8_t mods = (action.kind.id == ACT_LMODS_TAP) ?  action.key.mods :
                       action.key.mods<<4;
        switch (action.layer_tap.code) {
#ifndef NO_ACTION_ONESHOT
        case MODS_ONESHOT:
            // Oneshot modifier
            if (event.pressed) {
                if (tap_count == 0) {
                    register_mods(mods);
                }
                else if (tap_count == 1) {
                    dprint("MODS_TAP: Oneshot: start\n");
                    set_oneshot_mods(mods);
                }
                else {
                    register_mods(mods);
                }
            } else {
                if (tap_count == 0) {
                    clear_oneshot_mods();
                    unregister_mods(mods);
                }
                else if (tap_count == 1) {
                    // Retain Oneshot mods
                }
                else {
                    clear_oneshot_mods();
                    unregister_mods(mods);
                }
            }
            break;
#endif
        case MODS_TAP_TOGGLE:
            if (event.pressed) {
                if (tap_count <= TAPPING_TOGGLE) {
                    register_mods(mods);
                }
            } else {
                if (tap_count < TAPPING_TOGGLE) {
                    unregister_mods(mods);
                }
            }
            break;
        default:
            if (event.pressed) {
                if (tap_count > 0) {
#ifndef IGNORE_MOD_TAP_INTERRUPT
                    if (record->tap.interrupted) {
                        dprint("mods_tap: tap: cancel: add_mods\n");
                        // ad hoc: set 0 to cancel tap
                        record->tap.count = 0;
                        register_mods(mods);
                    } else
#endif
                    {
                        dprint("MODS_TAP: Tap: register_code\n");
                        register_code(action.key.code);
                    }
                } else {
                    dprint("MODS_TAP: No tap: add_mods\n");
                    register_mods(mods);
                }
            } else {
                if (tap_count > 0) {
                    dprint("MODS_TAP: Tap: unregister_code\n");
                    unregister_code(action.key.code);
                } else {
                    dprint("MODS_TAP: No tap: add_mods\n");
                    unregister_mods(mods);
                }
            }
            break;
        }
    }
    break;
#endif
#ifdef EXTRAKEY_ENABLE
    /* other HID usage */
    case ACT_USAGE:
        switch (action.usage.page) {
        case PAGE_SYSTEM:
            if (event.pressed) {
                host_system_send(action.usage.code);
            } else {
                host_system_send(0);
            }
            break;
        case PAGE_CONSUMER:
            if (event.pressed) {
                host_consumer_send(action.usage.code);
            } else {
                host_consumer_send(0);
            }
            break;
        }
        break;
#endif
#ifdef MOUSEKEY_ENABLE
    /* Mouse key */
    case ACT_MOUSEKEY:
        if (event.pressed) {
            mousekey_on(action.key.code);
            mousekey_send();
        } else {
            mousekey_off(action.key.code);
            mousekey_send();
        }
        break;
#endif
#ifndef NO_ACTION_LAYER
    case ACT_LAYER:
        if (action.layer_bitop.on == 0) {
            /* Default Layer Bitwise Operation */
            if (!event.pressed) {
                uint8_t shift = action.layer_bitop.part*4;
                uint32_t bits = ((uint32_t)action.layer_bitop.bits)<<shift;
                uint32_t mask = (action.layer_bitop.xbit) ? ~(((uint32_t)0xf)<<shift) : 0;
                switch (action.layer_bitop.op) {
                case OP_BIT_AND:
                    default_layer_and(bits | mask);
                    break;
                case OP_BIT_OR:
                    default_layer_or(bits | mask);
                    break;
                case OP_BIT_XOR:
                    default_layer_xor(bits | mask);
                    break;
                case OP_BIT_SET:
                    default_layer_and(mask);
                    default_layer_or(bits);
                    break;
                }
            }
        } else {
            /* Layer Bitwise Operation */
            if (event.pressed ? (action.layer_bitop.on & ON_PRESS) :
                    (action.layer_bitop.on & ON_RELEASE)) {
                uint8_t shift = action.layer_bitop.part*4;
                uint32_t bits = ((uint32_t)action.layer_bitop.bits)<<shift;
                uint32_t mask = (action.layer_bitop.xbit) ? ~(((uint32_t)0xf)<<shift) : 0;
                switch (action.layer_bitop.op) {
                case OP_BIT_AND:
                    layer_and(bits | mask);
                    break;
                case OP_BIT_OR:
                    layer_or(bits | mask);
                    break;
                case OP_BIT_XOR:
                    layer_xor(bits | mask);
                    break;
                case OP_BIT_SET:
                    layer_and(mask);
                    layer_or(bits);
                    break;
                }
            }
        }
        break;
#ifndef NO_ACTION_TAPPING
    case ACT_LAYER_TAP:
    case ACT_LAYER_TAP_EXT:
        switch (action.layer_tap.code) {
        case 0xe0 ... 0xef:
            /* layer On/Off with modifiers(left only) */
            if (event.pressed) {
                layer_on(action.layer_tap.val);
                register_mods(action.layer_tap.code & 0x0f);
            } else {
                layer_off(action.layer_tap.val);
                unregister_mods(action.layer_tap.code & 0x0f);
            }
            break;
        case OP_TAP_TOGGLE:
            /* tap toggle */
            if (event.pressed) {
                if (tap_count < TAPPING_TOGGLE) {
                    layer_invert(action.layer_tap.val);
                }
            } else {
                if (tap_count <= TAPPING_TOGGLE) {
                    layer_invert(action.layer_tap.val);
                }
            }
            break;
        case OP_ON_OFF:
            event.pressed ? layer_on(action.layer_tap.val) :
            layer_off(action.layer_tap.val);
            break;
        case OP_OFF_ON:
            event.pressed ? layer_off(action.layer_tap.val) :
            layer_on(action.layer_tap.val);
            break;
        case OP_SET_CLEAR:
            event.pressed ? layer_move(action.layer_tap.val) :
            layer_clear();
            break;
        default:
            /* tap key */
            if (event.pressed) {
                if (tap_count > 0) {
                    dprint("KEYMAP_TAP_KEY: Tap: register_code\n");
                    register_code(action.layer_tap.code);
                } else {
                    dprint("KEYMAP_TAP_KEY: No tap: On on press\n");
                    layer_on(action.layer_tap.val);
                }
            } else {
                if (tap_count > 0) {
                    dprint("KEYMAP_TAP_KEY: Tap: unregister_code\n");
                    unregister_code(action.layer_tap.code);
                } else {
                    dprint("KEYMAP_TAP_KEY: No tap: Off on release\n");
                    layer_off(action.layer_tap.val);
                }
            }
            break;
        }
        break;
#endif
#endif
        /* Extentions */
#ifndef NO_ACTION_MACRO
    case ACT_MACRO:
        action_macro_play(action_get_macro(record, action.func.id, action.func.opt));
        break;
#endif
#ifdef BACKLIGHT_ENABLE
    case ACT_BACKLIGHT:
        if (!event.pressed) {
            switch (action.backlight.opt) {
            case BACKLIGHT_INCREASE:
                backlight_increase();
                break;
            case BACKLIGHT_DECREASE:
                backlight_decrease();
                break;
            case BACKLIGHT_TOGGLE:
                backlight_toggle();
                break;
            case BACKLIGHT_STEP:
                backlight_step();
                break;
            case BACKLIGHT_LEVEL:
                backlight_level(action.backlight.level);
                break;
            }
        }
        break;
#endif
    case ACT_COMMAND:
        break;
#ifndef NO_ACTION_FUNCTION
    case ACT_FUNCTION:
        action_function(record, action.func.id, action.func.opt);
        break;
#endif
    default:
        break;
    }
}