Exemple #1
0
/*
 * Start kdump: create a LGR log entry, store status of all CPUs and
 * branch to __do_machine_kdump.
 */
static noinline void __machine_kdump(void *image)
{
	int this_cpu, cpu;

	lgr_info_log();
	/* Get status of the other CPUs */
	this_cpu = smp_find_processor_id(stap());
	for_each_online_cpu(cpu) {
		if (cpu == this_cpu)
			continue;
		if (smp_store_status(cpu))
			continue;
	}
	/* Store status of the boot CPU */
	if (MACHINE_HAS_VX)
		save_vx_regs((void *) &S390_lowcore.vector_save_area);
	/*
	 * To create a good backchain for this CPU in the dump store_status
	 * is passed the address of a function. The address is saved into
	 * the PSW save area of the boot CPU and the function is invoked as
	 * a tail call of store_status. The backchain in the dump will look
	 * like this:
	 *   restart_int_handler ->  __machine_kexec -> __do_machine_kdump
	 * The call to store_status() will not return.
	 */
	store_status(__do_machine_kdump, image);
}
Exemple #2
0
void warp_real_mouse_y(Uint32 my)
{
  struct buffered_status *status = store_status();
  int mx_real, my_real, y = my / 14;

  status->mouse_y = y;
  status->real_mouse_y = my;

  set_screen_coords(status->real_mouse_x, my, &mx_real, &my_real);
  real_warp_mouse(mx_real, my_real);
}
Exemple #3
0
void warp_real_mouse_x(Uint32 mx)
{
  struct buffered_status *status = store_status();
  int mx_real, my_real, x = mx / 8;

  status->mouse_x = x;
  status->real_mouse_x = mx;

  set_screen_coords(mx, status->real_mouse_y, &mx_real, &my_real);
  real_warp_mouse(mx_real, my_real);
}
Exemple #4
0
void wait_event(void)
{
  struct buffered_status *status = store_status();

  status->key = IKEY_UNKNOWN;
  status->unicode = 0;
  status->mouse_moved = 0;
  status->mouse_button = 0;

  __wait_event();
  update_autorepeat();
}
Exemple #5
0
void warp_mouse(Uint32 x, Uint32 y)
{
  int mx_real, my_real, mx = (x * 8) + 4, my = (y * 14) + 7;
  struct buffered_status *status = store_status();

  status->mouse_x = x;
  status->mouse_y = y;
  status->real_mouse_x = mx;
  status->real_mouse_y = my;

  set_screen_coords(mx, my, &mx_real, &my_real);
  real_warp_mouse(mx_real, my_real);
}
Exemple #6
0
static void bump_status(void)
{
  Uint16 last_store_offset = input.store_offset;

  input.store_offset = (input.store_offset + 1) % num_buffered_events;
  input.load_offset = (input.store_offset + 1) % num_buffered_events;

  // No event buffering; nothing to do
  if(input.store_offset == input.load_offset)
    return;

  // Some events can "echo" from the previous buffer
  memcpy(store_status(), &input.buffer[last_store_offset],
         sizeof(struct buffered_status));
}
Exemple #7
0
bool update_event_status(void)
{
  struct buffered_status *status = store_status();
  bool rval;

  status->key = IKEY_UNKNOWN;
  status->unicode = 0;
  status->mouse_moved = 0;
  status->mouse_button = 0;

  rval  = __update_event_status();
  rval |= update_autorepeat();

  return rval;
}
Exemple #8
0
void force_last_key(enum keycode_type type, int val)
{
  struct buffered_status *status = store_status();

  switch(type)
  {
    case keycode_pc_xt:
    {
      enum keycode second;
      status->key_pressed = convert_xt_internal(val, &second);
      break;
    }

    case keycode_internal:
    {
      status->key_pressed = (enum keycode)val;
      break;
    }

    default:
      break;
  }
}
Exemple #9
0
static Octstr *httpd_store_status(List *cgivars, int status_type)
{
    Octstr *reply;
    if ((reply = httpd_check_authorization(cgivars, 1))!= NULL) return reply;
    return store_status(status_type);
}
Exemple #10
0
static bool process_event(union event *ev)
{
  struct buffered_status *status = store_status();
  bool rval = true;

  switch(ev->type)
  {
    case EVENT_BUTTON_DOWN:
    {
      Uint32 button = map_button(ev->button.pad, ev->button.button);
      rval = false;
      if((ev->button.pad == 0) && pointing)
      {
        Uint32 mousebutton;
        switch(ev->button.button)
        {
          case WPAD_BUTTON_A: mousebutton = MOUSE_BUTTON_LEFT; break;
          case WPAD_BUTTON_B: mousebutton = MOUSE_BUTTON_RIGHT; break;
          default: mousebutton = 0; break;
        }
        if(mousebutton)
        {
          status->mouse_button = mousebutton;
          status->mouse_repeat = mousebutton;
          status->mouse_button_state |= MOUSE_BUTTON(mousebutton);
          status->mouse_repeat_state = 1;
          status->mouse_drag_state = -1;
          status->mouse_time = get_ticks();
          button = 256;
          rval = true;
        }
      }
      if((button < 256))
      {
        enum keycode skey = input.joystick_button_map[ev->button.pad][button];
        if(skey && (status->keymap[skey] == 0))
        {
          key_press(status, skey, skey);
          rval = true;
        }
      }
      else
      {
        if((ev->button.pad < 4) && ((ev->button.button == WPAD_BUTTON_HOME) ||
         ((ext_type[ev->button.pad] == WPAD_EXP_CLASSIC) &&
         (ev->button.button == WPAD_CLASSIC_BUTTON_HOME))))
        {
          status->keymap[IKEY_ESCAPE] = 1;
          status->key = IKEY_ESCAPE;
          status->keypress_time = get_ticks();
          rval = true;
          break;
        }
      }
      break;
    }
    case EVENT_BUTTON_UP:
    {
      Uint32 button = map_button(ev->button.pad, ev->button.button);
      rval = false;
      if((ev->button.pad == 0) && status->mouse_button_state)
      {
        Uint32 mousebutton;
        switch(ev->button.button)
        {
          case WPAD_BUTTON_A: mousebutton = MOUSE_BUTTON_LEFT; break;
          case WPAD_BUTTON_B: mousebutton = MOUSE_BUTTON_RIGHT; break;
          default: mousebutton = 0; break;
        }
        if(mousebutton &&
         (status->mouse_button_state & MOUSE_BUTTON(mousebutton)))
        {
          status->mouse_button_state &= ~MOUSE_BUTTON(mousebutton);
          status->mouse_repeat = 0;
          status->mouse_drag_state = 0;
          status->mouse_repeat_state = 0;
          button = 256;
          rval = true;
        }
      }
      if((button < 256))
      {
        enum keycode skey = input.joystick_button_map[ev->button.pad][button];
        if(skey)
        {
          key_release(status, skey);
          rval = true;
        }
      }
      break;
    }
    case EVENT_AXIS_MOVE:
    {
      int digital_value = -1;
      int axis = ev->axis.axis;
      int last_axis;
      enum keycode skey;
      if(ev->axis.pad < 4)
      {
        switch(ext_type[ev->axis.pad])
        {
          case WPAD_EXP_NUNCHUK: break;
          case WPAD_EXP_CLASSIC: axis += 2; break;
          case WPAD_EXP_GUITARHERO3: axis += 6; break;
          default: axis = 256; break; // Not supposed to happen
        }
      }
      if(axis == 256) break;
      last_axis = status->axis[ev->axis.pad][axis];

      if(ev->axis.pos > 10000)
        digital_value = 1;
      else if(ev->axis.pos < -10000)
        digital_value = 0;

      if(digital_value != -1)
      {
        skey = input.joystick_axis_map[ev->axis.pad][axis][digital_value];
        if(skey)
        {
          if(status->keymap[skey] == 0)
            key_press(status, skey, skey);

          if(last_axis == (digital_value ^ 1))
          {
            skey = input.joystick_axis_map[ev->axis.pad][axis][last_axis];
            key_release(status, skey);
          }
        }
      }
      else
      {
        if(last_axis != -1)
        {
          skey = input.joystick_axis_map[ev->axis.pad][axis][last_axis];
          if(skey)
            key_release(status, skey);
        }
      }
      status->axis[ev->axis.pad][axis] = digital_value;
      break;
    }
    case EVENT_CHANGE_EXT:
    {
      ext_type[ev->ext.pad] = ev->ext.ext;
      break;
    }
    case EVENT_POINTER_MOVE:
    {
      pointing = 1;
      status->mouse_moved = true;
      status->real_mouse_x = ev->pointer.x;
      status->real_mouse_y = ev->pointer.y;
      status->mouse_x = ev->pointer.x / 8;
      status->mouse_y = ev->pointer.y / 14;
      break;
    }
    case EVENT_POINTER_OUT:
    {
      pointing = 0;
      break;
    }
    case EVENT_KEY_DOWN:
    {
      enum keycode ckey = convert_USB_internal(ev->key.key);
      if(!ckey)
      {
        if(ev->key.unicode)
          ckey = IKEY_UNICODE;
        else
        {
          rval = false;
          break;
        }
      }

      if((ckey == IKEY_RETURN) &&
       get_alt_status(keycode_internal) &&
       get_ctrl_status(keycode_internal))
      {
        toggle_fullscreen();
        break;
      }

      if(ckey == IKEY_F12)
      {
        dump_screen();
        break;
      }

      if(status->key_repeat &&
       (status->key_repeat != IKEY_LSHIFT) &&
       (status->key_repeat != IKEY_RSHIFT) &&
       (status->key_repeat != IKEY_LALT) &&
       (status->key_repeat != IKEY_RALT) &&
       (status->key_repeat != IKEY_LCTRL) &&
       (status->key_repeat != IKEY_RCTRL))
      {
        // Stack current repeat key if it isn't shift, alt, or ctrl
        if(input.repeat_stack_pointer != KEY_REPEAT_STACK_SIZE)
        {
          input.key_repeat_stack[input.repeat_stack_pointer] =
           status->key_repeat;
          input.unicode_repeat_stack[input.repeat_stack_pointer] =
           status->unicode_repeat;
          input.repeat_stack_pointer++;
        }
      }

      key_press(status, ckey, ev->key.unicode);
      break;
    }
    case EVENT_KEY_UP:
    {
      enum keycode ckey = convert_USB_internal(ev->key.key);
      if(!ckey)
      {
        if(status->keymap[IKEY_UNICODE])
          ckey = IKEY_UNICODE;
        else
        {
          rval = false;
          break;
        }
      }

      status->keymap[ckey] = 0;
      if(status->key_repeat == ckey)
      {
        status->key_repeat = IKEY_UNKNOWN;
        status->unicode_repeat = 0;
      }
      status->key_release = ckey;
      break;
    }
    case EVENT_KEY_LOCKS:
    {
      status->numlock_status = !!(ev->locks.locks & MOD_NUMLOCK);
      status->caps_status = !!(ev->locks.locks & MOD_CAPSLOCK);
      break;
    }
    case EVENT_MOUSE_MOVE:
    {
      int mx = status->real_mouse_x + ev->mmove.dx;
      int my = status->real_mouse_y + ev->mmove.dy;

      if(mx < 0)
        mx = 0;
      if(my < 0)
        my = 0;
      if(mx >= 640)
        mx = 639;
      if(my >= 350)
        my = 349;

      status->real_mouse_x = mx;
      status->real_mouse_y = my;
      status->mouse_x = mx / 8;
      status->mouse_y = my / 14;
      status->mouse_moved = true;
      break;
    }
    case EVENT_MOUSE_BUTTON_DOWN:
    {
      Uint32 button = 0;
      switch (ev->mbutton.button)
      {
        case USB_MOUSE_BTN_LEFT:
          button = MOUSE_BUTTON_LEFT;
          break;
        case USB_MOUSE_BTN_RIGHT:
          button = MOUSE_BUTTON_RIGHT;
          break;
        case USB_MOUSE_BTN_MIDDLE:
          button = MOUSE_BUTTON_MIDDLE;
          break;
        default:
          break;
      }

      if(!button)
        break;

      status->mouse_button = button;
      status->mouse_repeat = button;
      status->mouse_button_state |= MOUSE_BUTTON(button);
      status->mouse_repeat_state = 1;
      status->mouse_drag_state = -1;
      status->mouse_time = get_ticks();
      break;
    }
    case EVENT_MOUSE_BUTTON_UP:
    {
      Uint32 button = 0;
      switch (ev->mbutton.button)
      {
        case USB_MOUSE_BTN_LEFT:
          button = MOUSE_BUTTON_LEFT;
          break;
        case USB_MOUSE_BTN_RIGHT:
          button = MOUSE_BUTTON_RIGHT;
          break;
        case USB_MOUSE_BTN_MIDDLE:
          button = MOUSE_BUTTON_MIDDLE;
          break;
        default:
          break;
      }

      if(!button)
        break;

      status->mouse_button_state &= ~MOUSE_BUTTON(button);
      status->mouse_repeat = 0;
      status->mouse_drag_state = 0;
      status->mouse_repeat_state = 0;
      break;
    }
    default:
    {
      rval = false;
      break;
    }
  }

  return rval;
}
Exemple #11
0
static bool process_event(SDL_Event *event)
{
  struct buffered_status *status = store_status();
  enum keycode ckey;

  /* SDL's numlock keyboard modifier handling seems to be broken on X11,
   * and it will only get numlock's status right on application init. We
   * can trust this value once, and then toggle based on user presses of
   * the numlock key.
   *
   * On Windows, KEYDOWN/KEYUP seem to be sent separately, to indicate
   * enabling or disabling of numlock. But on X11, both KEYDOWN/KEYUP are
   * sent for each toggle, so this must be handled differently.
   *
   * What a mess!
   */
  if(!numlock_status_initialized)
  {
    status->numlock_status = !!(SDL_GetModState() & KMOD_NUM);
    numlock_status_initialized = true;
  }

  switch(event->type)
  {
    case SDL_QUIT:
    {
      // Stuff an escape
      status->key = IKEY_ESCAPE;
      status->keymap[IKEY_ESCAPE] = 1;
      status->keypress_time = get_ticks();
      break;
    }

#if SDL_VERSION_ATLEAST(2,0,0)
    case SDL_WINDOWEVENT:
    {
      switch(event->window.event)
      {
        case SDL_WINDOWEVENT_RESIZED:
        {
          resize_screen(event->window.data1, event->window.data2);
          break;
        }

        case SDL_WINDOWEVENT_FOCUS_LOST:
        {
          // Pause while minimized
          if(input.unfocus_pause)
          {
            while(1)
            {
              SDL_WaitEvent(event);

              if(event->type == SDL_WINDOWEVENT &&
                 event->window.event == SDL_WINDOWEVENT_FOCUS_GAINED)
                break;
            }
          }
          break;
        }
      }

      break;
    }
#else // !SDL_VERSION_ATLEAST(2,0,0)
    case SDL_VIDEORESIZE:
    {
      resize_screen(event->resize.w, event->resize.h);
      break;
    }

    case SDL_ACTIVEEVENT:
    {
      if(input.unfocus_pause)
      {
        // Pause while minimized
        if(event->active.state & (SDL_APPACTIVE | SDL_APPINPUTFOCUS))
        {
          // Wait for SDL_APPACTIVE with gain of 1
          do
          {
            SDL_WaitEvent(event);
          } while((event->type != SDL_ACTIVEEVENT) ||
           (event->active.state & ~(SDL_APPACTIVE | SDL_APPINPUTFOCUS)));
        }
      }
      break;
    }
#endif // !SDL_VERSION_ATLEAST(2,0,0)

    case SDL_MOUSEMOTION:
    {
      SDL_Window *window = SDL_GetWindowFromID(sdl_window_id);
      int mx_real = event->motion.x;
      int my_real = event->motion.y;
      int mx, my, min_x, min_y, max_x, max_y;
      get_screen_coords(mx_real, my_real, &mx, &my, &min_x,
       &min_y, &max_x, &max_y);

      if(mx > 639)
        SDL_WarpMouseInWindow(window, max_x, my_real);

      if(mx < 0)
        SDL_WarpMouseInWindow(window, min_x, my_real);

      if(my > 349)
        SDL_WarpMouseInWindow(window, mx_real, max_y);

      if(my < 0)
        SDL_WarpMouseInWindow(window, mx_real, min_y);

      status->real_mouse_x = mx;
      status->real_mouse_y = my;
      status->mouse_x = mx / 8;
      status->mouse_y = my / 14;
      status->mouse_moved = true;
      break;
    }

    case SDL_MOUSEBUTTONDOWN:
    {
      status->mouse_button = event->button.button;
      status->mouse_repeat = event->button.button;
      status->mouse_button_state |= SDL_BUTTON(event->button.button);
      status->mouse_repeat_state = 1;
      status->mouse_drag_state = -1;
      status->mouse_time = SDL_GetTicks();
      break;
    }

    case SDL_MOUSEBUTTONUP:
    {
      status->mouse_button_state &= ~SDL_BUTTON(event->button.button);
      status->mouse_repeat = 0;
      status->mouse_drag_state = 0;
      status->mouse_repeat_state = 0;
      break;
    }

#if SDL_VERSION_ATLEAST(2,0,0)
    // emulate the X11-style "wheel is a button" that SDL 1.2 used
    case SDL_MOUSEWHEEL:
    {
      SDL_Event fake_event;

      fake_event.type = SDL_MOUSEBUTTONDOWN;
      fake_event.button.windowID = event->wheel.windowID;
      fake_event.button.which = event->wheel.which;
      fake_event.button.state = SDL_PRESSED;
      fake_event.button.x = 0;
      fake_event.button.y = 0;

      if(event->wheel.y < 0)
        fake_event.button.button = MOUSE_BUTTON_WHEELDOWN;
      else
        fake_event.button.button = MOUSE_BUTTON_WHEELUP;

      SDL_PushEvent(&fake_event);

      fake_event.type = SDL_MOUSEBUTTONUP;
      fake_event.button.state = SDL_RELEASED;

      SDL_PushEvent(&fake_event);
      break;
    }
#endif // SDL_VERSION_ATLEAST(2,0,0)

    case SDL_KEYDOWN:
    {
      Uint16 unicode = 0;

#if SDL_VERSION_ATLEAST(2,0,0)
      // FIXME: SDL 2.0 finally implements proper key repeat.
      // We should probably use it instead of our hand-rolled stuff.
      if(event->key.repeat)
        break;
#endif

      ckey = convert_SDL_internal(event->key.keysym.sym);
      if(!ckey)
      {
#if !SDL_VERSION_ATLEAST(2,0,0)
        if(!event->key.keysym.unicode)
          break;
#endif
        ckey = IKEY_UNICODE;
      }

#if SDL_VERSION_ATLEAST(2,0,0)
      // SDL 2.0 sends the raw key and translated 'text' as separate events.
      // There is no longer a UNICODE mode that sends both at once.
      // Because of the way the SDL 1.2 assumption is embedded deeply in
      // the MZX event queue processor, emulate the 1.2 behaviour by waiting
      // for a TEXTINPUT event after a KEYDOWN.
      if(SDL_WaitEventTimeout(event, 1))
      {
        if(event->type == SDL_TEXTINPUT)
          unicode = event->text.text[0] | event->text.text[1] << 8;
        else
          SDL_PushEvent(event);
      }
#else
      unicode = event->key.keysym.unicode;
#endif

      if((ckey == IKEY_RETURN) &&
       get_alt_status(keycode_internal) &&
       get_ctrl_status(keycode_internal))
      {
        toggle_fullscreen();
        break;
      }

      if(ckey == IKEY_CAPSLOCK)
      {
        status->caps_status = true;
      }

      if(ckey == IKEY_NUMLOCK)
      {
#if !SDL_VERSION_ATLEAST(2,0,0) && defined(__WIN32__)
        status->numlock_status = true;
#endif
        break;
      }

      if(ckey == IKEY_F12)
      {
        dump_screen();
        break;
      }

      // Ignore alt + tab
      if((ckey == IKEY_TAB) && get_alt_status(keycode_internal))
      {
        break;
      }

      if(status->key_repeat &&
       (status->key_repeat != IKEY_LSHIFT) &&
       (status->key_repeat != IKEY_RSHIFT) &&
       (status->key_repeat != IKEY_LALT) &&
       (status->key_repeat != IKEY_RALT) &&
       (status->key_repeat != IKEY_LCTRL) &&
       (status->key_repeat != IKEY_RCTRL))
      {
        // Stack current repeat key if it isn't shift, alt, or ctrl
        if(input.repeat_stack_pointer != KEY_REPEAT_STACK_SIZE)
        {
          input.key_repeat_stack[input.repeat_stack_pointer] =
           status->key_repeat;
          input.unicode_repeat_stack[input.repeat_stack_pointer] =
           status->unicode_repeat;
          input.repeat_stack_pointer++;
        }
      }

      key_press(status, ckey, unicode);
      break;
    }

    case SDL_KEYUP:
    {
#if SDL_VERSION_ATLEAST(2,0,0)
      // FIXME: SDL 2.0 finally implements proper key repeat.
      // We should probably use it instead of our hand-rolled stuff.
      if(event->key.repeat)
        break;
#endif

      ckey = convert_SDL_internal(event->key.keysym.sym);
      if(!ckey)
      {
#if !SDL_VERSION_ATLEAST(2,0,0)
        if(!status->keymap[IKEY_UNICODE])
          break;
#endif
        ckey = IKEY_UNICODE;
      }

      if(ckey == IKEY_NUMLOCK)
      {
#if !SDL_VERSION_ATLEAST(2,0,0) && defined(__WIN32__)
        status->numlock_status = false;
#else
        status->numlock_status = !status->numlock_status;
#endif
        break;
      }

      if(ckey == IKEY_CAPSLOCK)
      {
        status->caps_status = false;
      }

      status->keymap[ckey] = 0;
      if(status->key_repeat == ckey)
      {
        status->key_repeat = IKEY_UNKNOWN;
        status->unicode_repeat = 0;
      }
      status->key_release = ckey;
      break;
    }

    case SDL_JOYAXISMOTION:
    {
      int axis_value = event->jaxis.value;
      int digital_value = -1;
      int which = event->jaxis.which;
      int axis = event->jaxis.axis;
      Sint8 last_axis = status->axis[which][axis];
      enum keycode stuffed_key;

      if(axis_value > 10000)
        digital_value = 1;
      else

      if(axis_value < -10000)
        digital_value = 0;

      if(digital_value != -1)
      {
        stuffed_key =
          input.joystick_axis_map[which][axis][digital_value];

        if(stuffed_key)
        {
          joystick_key_press(status, stuffed_key, stuffed_key);

          if(last_axis == (digital_value ^ 1))
          {
            joystick_key_release(status,
             input.joystick_axis_map[which][axis][last_axis]);
          }
        }
      }
      else if(last_axis != -1)
      {
        joystick_key_release(status,
          input.joystick_axis_map[which][axis][last_axis]);
      }

      status->axis[which][axis] = digital_value;
      break;
    }

    case SDL_JOYBUTTONDOWN:
    {
      int which = event->jbutton.which;
      int button = event->jbutton.button;
      enum keycode stuffed_key = input.joystick_button_map[which][button];

      if(stuffed_key)
        joystick_key_press(status, stuffed_key, stuffed_key);

      break;
    }

    case SDL_JOYBUTTONUP:
    {
      int which = event->jbutton.which;
      int button = event->jbutton.button;
      enum keycode stuffed_key = input.joystick_button_map[which][button];

      if(stuffed_key)
        joystick_key_release(status, stuffed_key);

      break;
    }
    
    case SDL_JOYHATMOTION:
    {
      int which = event->jhat.which;
      int dir = event->jhat.value;
      enum keycode key_up = input.joystick_hat_map[which][0];
      enum keycode key_down = input.joystick_hat_map[which][1];
      enum keycode key_left = input.joystick_hat_map[which][2];
      enum keycode key_right = input.joystick_hat_map[which][3];
      
      //if(dir & SDL_HAT_CENTERED)
      {
        joystick_key_release(status, key_up);
        joystick_key_release(status, key_down);
        joystick_key_release(status, key_left);
        joystick_key_release(status, key_right);
      }
    
      if(dir & SDL_HAT_UP)
      {
        if (key_up)
          joystick_key_press(status, key_up, key_up);
      }
      
      if(dir & SDL_HAT_DOWN)
      {
        if (key_down)
          joystick_key_press(status, key_down, key_down);
      }
      
      if(dir & SDL_HAT_LEFT)
      {
        if (key_left)
          joystick_key_press(status, key_left, key_left);
      }
      
      if(dir & SDL_HAT_RIGHT)
      {
        if (key_right)
          joystick_key_press(status, key_right, key_right);
      }
      
      break;
    }

    default:
      return false;
  }

  return true;
}
int main(int argc, char **argv)
{
	char id[UUID_STR_LEN + 1];
    int cf_index, ret, type;
    Octstr *os, *store_type, *store_location, *status;
	Msg *msg;
	CfgGroup *grp;

	conf_file = NULL;

    gwlib_init();

    //This can be overwritten with the -v flag at runtime
    log_set_output_level(DEFAULT_LOG_LEVEL);

    cf_index = get_and_set_debugs(argc, argv, check_args);

    if (argv[cf_index] == NULL) {
        print_usage(argv[0]);
        goto error;
    }

    if (conf_file == NULL)
    	conf_file = octstr_create("kannel.conf");

    cfg = cfg_create(conf_file);

    if (cfg_read(cfg) == -1)
    	panic(0, "Couldn't read configuration from `%s'.", octstr_get_cstr(conf_file));
	info(0, "1");
    grp = cfg_get_single_group(cfg, octstr_imm("core"));
    if (grp == NULL) {
    	printf("FATAL: Could not load Kannel's core group. Exiting.\n");
    	return 2;
    }

    store_location = cfg_get(grp, octstr_imm("store-location"));
    store_type = cfg_get(grp, octstr_imm("store-type"));

    store_init(store_type, store_location, -1, msg_pack, msg_unpack_wrapper);

    switch (command) {
    case COMMAND_LIST:
    	printf("Listing records %d -> %d\n", list_from+1, list_limit);
    	print_header();
		store_load(print_msg);
		if (counter == 0) {
			printf("|%60s%14s%60s|\n", "", "Store is Empty", "");
		}
		print_sep();
		break;
    case COMMAND_DELETE:
    	store_load(msg_count);
    	msg = msg_create(ack);
    	msg->ack.nack = ack_failed;
    	msg->ack.time = time(NULL);
    	uuid_parse(octstr_get_cstr(param_1), msg->ack.id);
    	ret = store_save(msg);
        if (ret == 0) {
        	printf("Deleted message %s\n", octstr_get_cstr(param_1));
        	counter--;
        } else {
        	printf("Could not delete message %s\n", octstr_get_cstr(param_1));
        }
        msg_destroy(msg);
		break;
    case COMMAND_EXPORT:
    	counter = 0;
    	type = 0;
    	list = gwlist_create();
    	store_load(msg_push);
    	printf("Exporting %ld messages...\n", gwlist_len(list));
    	if ((octstr_compare(param_1, octstr_imm("file")) == 0) ||
    		(octstr_compare(param_1, octstr_imm("spool")) == 0)) {
        	store_shutdown();
        	store_init(param_1, param_2, -1, msg_pack, msg_unpack_wrapper);
        	store_load(msg_count);
        	while ((os = gwlist_extract_first(list)) != NULL) {
        		msg = msg_unpack_wrapper(os);
        		if (msg != NULL) {
    				ret = store_save(msg);
    				if (ret == 0) {
    					counter++;
    				} else {
    					printf("Error saving message\n");
    				}
        		} else {
        			printf("Error extracting message\n");
        		}
        		msg_destroy(msg);
        	}
        	status = NULL;
    	} else if (octstr_compare(param_1, octstr_imm("text")) == 0) {
    		status = store_status(BBSTATUS_TEXT);
    	} else if (octstr_compare(param_1, octstr_imm("html")) == 0) {
    		status = store_status(BBSTATUS_HTML);
    	} else if (octstr_compare(param_1, octstr_imm("xml")) == 0) {
    		status = store_status(BBSTATUS_XML);
		} else {
			status = NULL;
		}
    	if (status != NULL) {
    	    file = fopen(octstr_get_cstr(param_2), "w");
    	    if (file == NULL) {
    	        error(errno, "Failed to open '%s' for writing, cannot create output file",
    		      octstr_get_cstr(param_2));
    	        return -1;
    	    }
    	    octstr_print(file, status);
    	    fflush(file);
    	    if (file != NULL)
    	    	fclose(file);
    		//printf("%s", octstr_get_cstr(status));
    	}
    	gwlist_destroy(list, octstr_destroy_item);

		break;
    default:
    	break;
    }

    octstr_destroy(store_type);
    octstr_destroy(store_location);
    cfg_destroy(cfg);
    store_shutdown();
error:
    gwlib_shutdown();

    return 1;
}
Exemple #13
0
static bool update_autorepeat(void)
{
  struct buffered_status *status = store_status();
  bool rval = false;

  // Repeat code
  Uint8 last_key_state = status->keymap[status->key_repeat];
  Uint8 last_mouse_state = status->mouse_repeat_state;

  if(last_key_state)
  {
    Uint32 new_time = get_ticks();
    Uint32 ms_difference = new_time - status->keypress_time;

    if(last_key_state == 1)
    {
      if(ms_difference > KEY_REPEAT_START)
      {
        status->keypress_time = new_time;
        status->keymap[status->key_repeat] = 2;
        status->key = status->key_repeat;
        status->unicode = status->unicode_repeat;
        rval = true;
      }
    }
    else
    {
      if(ms_difference > KEY_REPEAT_RATE)
      {
        status->keypress_time = new_time;
        status->key = status->key_repeat;
        status->unicode = status->unicode_repeat;
        rval = true;
      }
    }
  }
  else

  if(input.repeat_stack_pointer)
  {
    // Take repeat off the stack.
    input.repeat_stack_pointer--;
    status->key_repeat =
     input.key_repeat_stack[input.repeat_stack_pointer];
    status->unicode_repeat =
     input.unicode_repeat_stack[input.repeat_stack_pointer];

    status->keypress_time = get_ticks();
  }

  if(last_mouse_state)
  {
    Uint32 new_time = get_ticks();
    Uint32 ms_difference = new_time - status->mouse_time;

    if(status->mouse_drag_state == -1)
      status->mouse_drag_state = 0;
    else
      status->mouse_drag_state = 1;

    if(last_mouse_state == 1)
    {
      if(ms_difference > MOUSE_REPEAT_START)
      {
        status->mouse_time = new_time;
        status->mouse_repeat_state = 2;
        status->mouse_button = status->mouse_repeat;
        rval = true;
      }
    }
    else
    {
      if(ms_difference > MOUSE_REPEAT_RATE)
      {
        status->mouse_time = new_time;
        status->mouse_button = status->mouse_repeat;
        rval = true;
      }
    }
  }

  bump_status();
  return rval;
}