Exemple #1
0
int main(int count, refRefChar strings)
{ bool      compiling;            //  Will we compile the C target file?
  char      path[maxPathLength];  //  An absolute pathname.
  set       seen;                 //  Command line options seen so far.
  refStream source;               //  Read source files through this.
  bool      who;                  //  Did the user ask who we are?

//  STRING OPTION. Return the string value of OPTION. It's either the string on
//  the command line that follows OPTION, or else it's everything but the first
//  character of OPTION.

  refChar stringOption(refChar option)
  { if (option[1] == eosChar)
    { count -= 1; strings += 1;
      if (count > 0 && d(d(strings)) != eosChar)
      { return d(strings); }
      else
      { fail("Missing value for '-%c'.", d(option)); }}
    else
    { return option + 1; }}

//  INT OPTION. Like STRING OPTION, but here we return the INT value of OPTION,
//  which must be between MIN and MAX.

  int intOption(refChar option, int min, int max)
  { refChar end;
    int number;
    errno = 0;
    number = strtol(stringOption(option), r(end), 10);
    if (d(end) != eosChar || errno == outRange || number < min || number > max)
    { fail("Unexpected value for '-%c'.", d(option)); }
    else
    { return number; }}
Exemple #2
0
 int intOption(refChar option, int min, int max)
 { refChar end;
   int number;
   errno = 0;
   number = strtol(stringOption(option), r(end), 10);
   if (d(end) != eosChar || errno == outRange || number < min || number > max)
   { fail("Illegal value for '-%c'.", d(option)); }
   else
   { return number; }}
    StreamingSounds(int argc, const char * argv[]) : UnitTest(argc, argv)
    {
        vector<string> files;
    
        string dirIn = stringOption(options, "dirIn");
        string dirOut = stringOption(options, "dirOut");
        string extension = stringOption(options, "ext");

        string fileIn = "";
        string fileOut = "";
    
        findFiles(dirIn, files, extension);
        
        for (vector<string>::iterator i = files.begin(); i != files.end(); ++i)
        {
            fileIn = *i;
            fileOut = fileIn.substr(0, fileIn.find_first_of('.')) + ".swf";

            cout << fileIn << endl;

    #ifdef WIN32
            fileOut = dirOut + "\\" + fileOut;
    #else
            fileOut = dirOut + "/" + fileOut;
    #endif

            try 
            {
                FSMovie movie;
                FSSoundConstructor* soundGenerator = SoundConstructor();
                
                if (soundGenerator->setSoundFromFile(fileIn.c_str()) != TransformUtil::OK)
                {
                    throw FSException("Could not load sound file");
                }

                float framesPerSecond = 12.0f;

                movie.setFrameSize(FSBounds(0, 0, 8000, 4000));
                movie.setFrameRate(framesPerSecond);
            
                movie.add(new FSSetBackgroundColor(FSColorTable::lightblue()));

                /*
                * Calculate the time it takes to play the sound and the number of frames this
                * represents.
                */
                float duration = ((float) soundGenerator->getSamplesPerChannel()) / ((float) soundGenerator->getSampleRate());
                int numberOfFrames = (int) (duration * framesPerSecond);
                
                /*
                * Play the Streaming Sound.
                *
                * Calculate the number of decoded sound samples played for each frame and
                * the size, in bytes, of each block compressed sound data.
                */
                int samplesPerBlock = soundGenerator->getSampleRate() / (int) framesPerSecond;
                int numberOfBlocks = soundGenerator->getSamplesPerChannel() / samplesPerBlock;

                /* 
                * An FSSoundStreamHeader2 object defines the attributes of the streaming sound.
		        */
                movie.add(soundGenerator->streamHeader(samplesPerBlock));

                /* 
                * Add a streaming block for each frame so the sound is played as each frame 
                * is displayed.
                */
                for (int i=0; i<numberOfBlocks; i++)
                {
                    movie.add(soundGenerator->streamBlock(i, samplesPerBlock));
                    movie.add(new FSShowFrame());
                }
		        movie.encodeToFile(fileOut.c_str());

                delete soundGenerator;
            }
            catch (FSException e)
            {
                cerr << e.what();
            }
        }
    }
Exemple #4
0
	StreamingSounds(map< string, string>& options)
	{
		string soundFile = stringOption(options, "file");

		FSSoundConstructor* soundGenerator = SoundConstructor();
		FSMovie movie;

		int status = TransformUtil::OK;

		if ((status = soundGenerator->setSoundFromFile(soundFile.c_str())) != TransformUtil::OK)
		{
			switch (status)
			{
				case TransformUtil::FileNotFound:
					cout << "Could not find sound file" << endl; break;
				case TransformUtil::ReadError:
					cout << "Could not read sound file" << endl; break;
				case TransformUtil::FormatError:
					cout << "Could not read sound file" << endl; break;
			}
		}

		if (status == TransformUtil::OK) 
		{
			float framesPerSecond = 12.0f;

			/*
			* Calculate the time it takes to play the sound and the number of frames 
			* this represents.
			*/
			float duration = ((float) soundGenerator->getSamplesPerChannel()) / 
				((float) soundGenerator->getSampleRate());
	            
			int numberOfFrames = (int) (duration * framesPerSecond);
	        
			/*
			* Calculate the number of decoded sound samples played for each frame and
			* the size, in bytes, of each block compressed sound data.
			*/
			int samplesPerBlock = soundGenerator->getSampleRate() / (int) framesPerSecond;
			int numberOfBlocks = soundGenerator->getSamplesPerChannel() / samplesPerBlock;

			/* 
			* Add all the objects together to create the movie.
			*/
			movie.setFrameSize(FSBounds(0, 0, 8000, 4000));
			movie.setFrameRate(framesPerSecond);
			movie.add(new FSSetBackgroundColor(FSColorTable::lightblue()));

			/* 
			* An FSSoundStreamHeader2 object defines the attributes of the streaming sound.
			*/
			movie.add(soundGenerator->streamHeader(samplesPerBlock));

			/* 
			* Add a streaming block for each frame so the sound is played as each frame 
			* is displayed.
			*/
			for (int i=0; i<numberOfBlocks; i++)
			{
				movie.add(soundGenerator->streamBlock(i, samplesPerBlock));
				movie.add(new FSShowFrame());
			}
	        
			saveMovie(movie, stringOption(options, "resultDir"), "StreamingSounds.swf");
		}
		delete soundGenerator;
	}
Exemple #5
0
    FillStyles(map< string, string>& options)
    {
        FSMovie movie;

        int width = 3600;
        int height = 2700;

        string imageFile = stringOption(options, "image");

        /*
        * A row of five rectangles will be displayed - one for each fill style.
        * The additional space is ued to provide padding between the rectangles 
        * and to the edge of the screen.
        */
        movie.setFrameSize(FSBounds(0, 0, (width+800)*5 , height+800));
        movie.setFrameRate(1.0f);
        movie.add(new FSSetBackgroundColor(FSColorTable::lightblue()));

        /*
        * Define the rectangle that is filled with the different fill styles.
        */
        FSBounds bounds(-width/2, -height/2, width/2, height/2);

        FSShape rectangle;

        rectangle.add(new FSShapeStyle(1, 1, 0, -width/2, -height/2));
        rectangle.add(new FSLine(width, 0));
        rectangle.add(new FSLine(0, height));
        rectangle.add(new FSLine(-width, 0));
        rectangle.add(new FSLine(0, -height));

        /*
        * The following variables are reused for each fill style to simplify the code.
        * In Transform an object assumes ownership for any added to it, so the shape
        * and style arrays can be safely reused in the FSDefineShape constructor. A 
        * shallow copy of the object is made. The FSDefineShape object assumes 
        * ownership of the objects they contain and no explicit memory management 
        * is required - the objects will be deleted when the shape is deleted.
        */

        int identifier = 0;
        
        FSShape shape;
        
        FSVector<FSLineStyle*> lineStyles(1);
        FSVector<FSFillStyle*> fillStyles(1);

        /*************************************************
        * Create a rectangle filled with a solid colour.
        *************************************************/
        shape = rectangle;
        identifier = movie.newIdentifier();
        
        lineStyles[0] = new FSSolidLine(20, FSColorTable::black());
        fillStyles[0] = new FSSolidFill(FSColorTable::red());

        movie.add(new FSDefineShape(identifier, bounds, fillStyles, lineStyles, shape));
        movie.add(new FSPlaceObject(identifier, 1, 2000, 1600));

        /******************************************
        * Create a rectangle tiled with an image.
        ******************************************/
        shape = rectangle;
        identifier = movie.newIdentifier();

        lineStyles[0] = new FSSolidLine(20, FSColorTable::black());

        try 
        {
            size_t size = 0;
            byte* bytes = dataFromFile(imageFile.c_str(), size);

            FSDefineJPEGImage* image = new FSDefineJPEGImage(movie.newIdentifier(), bytes, size);

            /*
            * Scale the loaded image to half its original size so it will tile four times inside the
            * rectangle. When an image is loaded its width and height default to twips rather than
            * pixels. An image 300 x 200 pixels will be displayed as 300 x 200 twips (15 x 10 pixels).
            * Scaling the image by 20 (20 twips = 1 pixel) would restore it to its original size. Here
            * we only scale the image to half its original size so variable sized images passed on the 
            * command line when the example is run are more easily seen.
            *
            * The coordinate transform relocates the top left corner of the image to the top left
            * corner of the rectangle in which it is displayed.
            */
            FSCoordTransform transform = FSCoordTransform(-width/2, -height/2, 10.0, 10.0);

            fillStyles[0] = new FSBitmapFill(FSFillStyle::TiledBitmap, image->getIdentifier(), transform);

            movie.add(image);
            movie.add(new FSJPEGEncodingTable()); // The image will still be displayed with an empty table
            movie.add(new FSDefineShape(identifier, bounds, fillStyles, lineStyles, shape));
            movie.add(new FSPlaceObject(identifier, 2, 6000, 1600));
        }
        catch (FSFileOpenException e)
        {
            cerr << e.what();
        }
        catch (FSAccessException e)
        {
            cerr << e.what();
        }

        /**************************************************
        * Create a rectangle filled with a clipped image.
        **************************************************/
        shape = rectangle;
        identifier = movie.newIdentifier();

        lineStyles[0] = new FSSolidLine(20, FSColorTable::black());

        try
        {
            size_t size = 0;
            byte* bytes = dataFromFile(imageFile.c_str(), size);

            FSDefineJPEGImage* image = new FSDefineJPEGImage(movie.newIdentifier(), bytes, size);

            /*
            * Scale the loaded image to half its original size so variable sized images are 
            * more easily seen. The coordinate transformation, taking into account the scaling
            * factor will display the image centered in the middle of the rectangle.
            */
            FSCoordTransform transform = FSCoordTransform(-(image->getWidth()*10)/2, -(image->getHeight()*10)/2, 10.0, 10.0);

            fillStyles[0] = new FSBitmapFill(FSFillStyle::ClippedBitmap, image->getIdentifier(), transform);

            movie.add(image);
            movie.add(new FSJPEGEncodingTable()); // The image will still be displayed with an empty table
            movie.add(new FSDefineShape(identifier, bounds, fillStyles, lineStyles, shape));
            movie.add(new FSPlaceObject(identifier, 3, 10000, 1600));
        }
        catch (FSFileOpenException e)
        {
            cerr << e.what();
        }
        catch (FSAccessException e)
        {
            cerr << e.what();
        }

        /*********************************************************
        * Create a rectangle filled with linear gradient colour.
        *********************************************************/
        shape = rectangle;
        identifier = movie.newIdentifier();

        /*
        * The gradient square must be mapped to the rectangle being filled. The square
        * measures 32768 x 32768 twips. The coordinates range from -16384, -16384 at the
        * bottom left corner to (16384, 16384) at the top right corner. Mapping takes place
        * in three steps:
        *
        * 1. The coordinate system of the gradient square is translated to match the coordinate
        * system of the shape in which the gradient is displayed. In this example, both the
        * gradient square and the rectangle in which it will be displayed are both centred at
        * (0,0) - see the FSBounds object created above. For this example the full range of the
        * gradient will be displayed so no translation is required. The second example that
        * displays a radial gradient illustrates how the translation can be calculated to change
        * the portion of the gradient being displayed.
        *
        * 2. The gradient square is scaled so that the full range of the gradient will be
        * displayed inside the rectangle. If a smaller scaling factor is set then the
        * portion of the gradient being displayed will change. The second example shows 
        * how the scaling factor affects the gradient.
        *
        * 3. The gradient can be rotated to change the direction of the colour change. If a
        * rotation is not applied then the gradient changes in the positive x axis - front left
        * to right on the Flash Player's screen.
        */

        // To display the full gradient, calculate the ratio of the shape's width to the width
        // of the gradient square. The gradient will be rotated so the width is used rather than
        // calculating the length of the diagonal.
        
        float scale = bounds.getWidth() / 32768.0f;

        // Since the centre of the rectangle and the gradient square are both at (0,0) no
        // additional translation is required.

        int translateX = 0;
        int translateY = 0;

        // The order of composition is important. If the scale transform was the first argument
        // then the translation coordinates would also be scaled.

        // The scaling is performed in the x and y direction as the gradient is rotated in the
        // the following step.
        
        FSCoordTransform transform = FSCoordTransform(translateX, translateY, scale, scale);

        // Apply a rotation so the gradient changes across the diagonal of the rectangle.
        
        transform.rotate(45);

        /*
        * The array of FSGradient objects defines how the colour changes across the gradient
        * square. The ratio defines the proportion across the square: 0 is the left side and
        * 255 is the right side.
        */
        FSVector<FSGradient> gradients(2);

        gradients[0] = FSGradient(0, FSColorTable::white());
        gradients[1] = FSGradient(255, FSColorTable::black());

        lineStyles[0] = new FSSolidLine(20, FSColorTable::black());
        fillStyles[0] = new FSGradientFill(FSFillStyle::LinearGradient, transform, gradients);

        movie.add(new FSDefineShape(identifier, bounds, fillStyles, lineStyles, shape));
        movie.add(new FSPlaceObject(identifier, 4, 14000, 1600));

        /*********************************************************
        * Create a rectangle filled with radial gradient colour.
        *********************************************************/
        shape = rectangle;
        identifier = movie.newIdentifier();

        // Resize the gradients array so the gradient will contain 4 colours.
        
        gradients.resize(4);

        /* The gradient will be centred in the bottom left corner of the rectangle
        * since the full spectrum of the radial gradient will be displayed the
        * gradient square need only be scaled by half the amount compared to the
        * linear gradient above.
        */
        float scaleX = (bounds.getWidth() / 32768.0f) * 2.0f;
        float scaleY = (bounds.getHeight() / 32768.0f) * 2.0f;

        /* Here the translation is calculated so the centre is expressed as a percentage
        * of the width of the rectangle. The general form of the calculation is:
        *
        * translateX = bounds.getMinX() + bounds.getWidth() * 0.0;
        * translateY = bounds.getMinY() + bounds.getHeight() * 0.25;
        */

        translateX = bounds.getMinX();
        translateY = bounds.getMinY();

        transform = FSCoordTransform(translateX, translateY, scaleX, scaleY);
        
        gradients[0] = FSGradient(15, FSColorTable::red());
        gradients[1] = FSGradient(63, FSColorTable::orange());
        gradients[2] = FSGradient(127, FSColorTable::yellow());
        gradients[3] = FSGradient(255, FSColorTable::green());

        lineStyles[0] = new FSSolidLine(1, FSColorTable::black());
        fillStyles[0] = new FSGradientFill(FSFillStyle::RadialGradient, transform, gradients);

        movie.add(new FSDefineShape(identifier, bounds, fillStyles, lineStyles, shape));
        movie.add(new FSPlaceObject(identifier, 5, 18000, 1600));

        movie.add(new FSShowFrame());

        saveMovie(movie, stringOption(options, "resultDir"), "FillStyles.swf");
    }
Exemple #6
0
    MovieBasics(map<string, string>& options)
    {
        FSMovie movie;

        /*
        * The movie bounds are specified in twips. The bounding rectangle is defined
        * by two points: the lower left corner and the upper right corner of the
        * rectangle that encloses the area.
        *
        * The bounding rectangle also defines the coordinate range for the x and y axes.
        * Here the coordinates for the x and y axes range from -4000 to +4000. A point with
        * the coordinates (0,0) lies in the center of the screen.
        *
        * If the coordinates of the corners were specified as (0,0) and (4000, 4000) the
        * size of the screen is still the same however the center of the screen now
        * lies at (2000,2000)
        */
        int xLower = -4000;
        int yLower = -4000;
        int xUpper = 4000;
        int yUpper = 4000;

        movie.setFrameSize(FSBounds(xLower, yLower, xUpper, yUpper));

        /*
        * Set the frame rate at which the movie will be played.
        */
        float framesPerSecond = 1.0f;

        movie.setFrameRate(framesPerSecond);

        /*
        * Set the movie's background colour to light blue. The background colour
        * only be set once and should be the first object added to a movie. If no
        * background colour is specified then the Flash Player will set it to white.
        */
        movie.add(new FSSetBackgroundColor(FSColorTable::lightblue()));

        /*
        * Define a shape to be displayed. Each object must be assigned a unique identifier
        * which is used to reference the object when adding, updating or removing it from
        * the display list. The movie object keeps track of the identifier to guarantee
        * each is unique.
        */
        int identifier = movie.newIdentifier();

        int width = 4000;
        int height = 4000;

        FSBounds bounds(-2000, -2000, 2000, 2000);

        FSVector<FSLineStyle*> lineStyles(1);
        FSVector<FSFillStyle*> fillStyles(1);

        lineStyles[0] = new FSSolidLine(20, FSColorTable::black());
        fillStyles[0] = new FSSolidFill(FSColorTable::red());

        /*
        * Create the outline of the shape. All drawing is performed using a series
        * of line an curve objects. The FSShapeStyle class is used to select the 
        * current line and fill styles and to perform absolute moves within the 
        * coordinate space of the shape (relative moves can be performed by drawing
        * line when no line style is selected - set the line style to 0).
        */

        FSShape shape;

        shape.add(new FSShapeStyle(1, 1, 0, -width/2, -height/2));
        shape.add(new FSLine(width, 0));
        shape.add(new FSLine(0, height));
        shape.add(new FSLine(-width, 0));
        shape.add(new FSLine(0, -height));

        FSDefineShape* rectangle = new FSDefineShape(identifier, bounds, fillStyles, lineStyles, shape);

        /*
        * Add the rectangle to the movie. All shapes and objects must be defined before
        * they can be placed on the display list and rendered on the Flash Player's
        * screen.
        */
        movie.add(rectangle);

        /*
        * Place the shape on the display list. See the DisplayList example for the set of
        * objects that are used to add, update and remove objects from the display list.
        */      
        movie.add(new FSPlaceObject(identifier, 1, 0, 0));

        /*
        * Show the contents of the display list. Frames are delimited by successive
        * FSShowFrame objects.
        */
        movie.add(new FSShowFrame());

        saveMovie(movie, stringOption(options, "resultDir"), "MovieBasics.swf");
    }