Exemple #1
0
bool RenderPath::strokeContains(const FloatPoint& point, bool requiresStroke) const
{
    if (m_path.isEmpty())
        return false;

    if (requiresStroke && !SVGPaintServer::strokePaintServer(style(), this))
        return false;

    BoundingRectStrokeStyleApplier strokeStyle(this, style());
    return m_path.strokeContains(&strokeStyle, point);
}
Exemple #2
0
bool RenderSVGPath::strokeContains(const FloatPoint& point, bool requiresStroke)
{
    if (!m_strokeAndMarkerBoundingBox.contains(point))
        return false;

    Color fallbackColor;
    if (requiresStroke && !RenderSVGResource::strokePaintingResource(this, style(), fallbackColor))
        return false;

    BoundingRectStrokeStyleApplier strokeStyle(this, style());
    return m_path.strokeContains(&strokeStyle, point);
}
CanvasStyle* CanvasRenderingContext2DState::style(PaintType paintType) const {
    switch (paintType) {
    case FillPaintType:
        return fillStyle();
    case StrokePaintType:
        return strokeStyle();
    case ImagePaintType:
        return nullptr;
    }
    ASSERT_NOT_REACHED();
    return nullptr;
}
void GraphicsContext::strokeArc(const IntRect& rect, int startAngle, int angleSpan)
{
    if (paintingDisabled() || strokeStyle() == NoStroke || strokeThickness() <= 0.0f || !strokeColor().alpha())
        return;

    QPainter *p = m_data->p();
    const bool antiAlias = p->testRenderHint(QPainter::Antialiasing);
    p->setRenderHint(QPainter::Antialiasing, m_data->antiAliasingForRectsAndLines);

    p->drawArc(rect, startAngle * 16, angleSpan * 16);

    p->setRenderHint(QPainter::Antialiasing, antiAlias);
}
void GraphicsContext::drawLineForText(const IntPoint& origin, int width, bool printing)
{
    if (paintingDisabled())
        return;

    // This is a workaround for http://bugs.webkit.org/show_bug.cgi?id=15659
    StrokeStyle savedStrokeStyle = strokeStyle();
    setStrokeStyle(SolidStroke);

    IntPoint endPoint = origin + IntSize(width, 0);
    drawLine(origin, endPoint);

    setStrokeStyle(savedStrokeStyle);
}
Exemple #6
0
void GraphicsContext::drawConvexPolygon(size_t pointsLength, const FloatPoint* points, bool shouldAntialias)
{
    if (paintingDisabled())
        return;

    BPoint bPoints[pointsLength];
    for (size_t i = 0; i < pointsLength; i++)
        bPoints[i] = points[i];

    m_data->m_view->FillPolygon(bPoints, pointsLength);
    if (strokeStyle() != NoStroke)
        // Stroke with low color
        m_data->m_view->StrokePolygon(bPoints, pointsLength, true, getHaikuStrokeStyle());
}
FloatRect RenderPath::strokeBoundingBox() const
{
    if (m_path.isEmpty())
        return FloatRect();

    if (!m_cachedLocalStrokeBBox.isEmpty())
        return m_cachedLocalStrokeBBox;

    m_cachedLocalStrokeBBox = objectBoundingBox();
    if (style()->svgStyle()->hasStroke()) {
        BoundingRectStrokeStyleApplier strokeStyle(this, style());
        m_cachedLocalStrokeBBox.unite(m_path.strokeBoundingRect(&strokeStyle));
    }

    return m_cachedLocalStrokeBBox;
}
// This is only used to draw borders.
void GraphicsContext::drawLine(const IntPoint& point1, const IntPoint& point2)
{
    if (paintingDisabled())
        return;

    FloatPoint p1 = point1;
    FloatPoint p2 = point2;

    QPainter *p = m_data->p();
    const bool antiAlias = p->testRenderHint(QPainter::Antialiasing);
    p->setRenderHint(QPainter::Antialiasing, m_data->antiAliasingForRectsAndLines);

    adjustLineToPixelBoundaries(p1, p2, strokeThickness(), strokeStyle());
    p->drawLine(p1, p2);

    p->setRenderHint(QPainter::Antialiasing, antiAlias);
}
// This method is only used to draw the little circles used in lists.
void GraphicsContext::drawEllipse(const IntRect& elipseRect)
{
    if (paintingDisabled())
        return;

    SkRect rect = elipseRect;
    SkPaint paint;
    platformContext()->setupPaintForFilling(&paint);
    platformContext()->canvas()->drawOval(rect, paint);
    platformContext()->didDrawBounded(rect, paint);

    if (strokeStyle() != NoStroke) {
        paint.reset();
        platformContext()->setupPaintForStroking(&paint, &rect, 0);
        platformContext()->canvas()->drawOval(rect, paint);
        platformContext()->didDrawBounded(rect, paint);
    }
}
Exemple #10
0
pattern GraphicsContext::getHaikuStrokeStyle()
{
    switch (strokeStyle()) {
    case SolidStroke:
        return B_SOLID_HIGH;
        break;
    case DottedStroke:
        return B_MIXED_COLORS;
        break;
    case DashedStroke:
        // FIXME: use a better dashed stroke!
        notImplemented();
        return B_MIXED_COLORS;
        break;
    default:
        return B_SOLID_LOW;
        break;
    }
}
Exemple #11
0
void GraphicsContext::strokeArc(const IntRect& rect, int startAngle, int angleSpan)
{
    if (paintingDisabled() || strokeStyle() == NoStroke || strokeThickness() <= 0.0f || !strokeColor().alpha())
        return;

    // TODO: The code below will only make round-corner boxen look nice. For an utterly shocking
    // implementation of round corner drawing, see RenderBoxModelObject::paintBorder(). It tries
    // to use one (or two) alpha mask(s) per box corner to cut off a thicker stroke and doubles
    // the stroke with. All this to align the arc with the box sides...

    m_data->view()->PushState();
    float penSize = strokeThickness() / 2.0f;
    m_data->view()->SetPenSize(penSize);
    BRect bRect(rect.x(), rect.y(), rect.maxX(), rect.maxY());
    if (startAngle >= 0 && startAngle < 90) {
		bRect.left += penSize / 2 - 0.5;
        bRect.top += penSize / 2 - 0.5;
        bRect.right -= penSize / 2 + 0.5;
        bRect.bottom -= penSize / 2 - 0.5;
    } else if (startAngle >= 90 && startAngle < 180) {
        bRect.left += penSize / 2 - 0.5;
        bRect.top += penSize / 2 - 0.5;
        bRect.right -= penSize / 2 - 0.5;
        bRect.bottom -= penSize / 2 - 0.5;
    } else if (startAngle >= 180 && startAngle < 270) {
        bRect.left += penSize / 2 - 0.5;
        bRect.top += penSize / 2 - 0.5;
        bRect.right -= penSize / 2 - 0.5;
        bRect.bottom -= penSize / 2 + 0.5;
    } else if (startAngle >= 270 && startAngle < 360) {
        bRect.left += penSize / 2 - 0.5;
        bRect.top += penSize / 2 - 0.5;
        bRect.right -= penSize / 2 + 0.5;
        bRect.bottom -= penSize / 2 + 0.5;
    }
    uint32 flags = m_data->view()->Flags();
    m_data->view()->SetFlags(flags | B_SUBPIXEL_PRECISE);
    m_data->view()->StrokeArc(bRect, startAngle, angleSpan, getHaikuStrokeStyle());
    m_data->view()->SetFlags(flags);

    m_data->view()->PopState();
}
Exemple #12
0
// This method is only used to draw the little circles used in lists.
void GraphicsContext::drawEllipse(const IntRect& elipseRect)
{
    if (paintingDisabled())
        return;

    SkRect rect = elipseRect;
    if (!isRectSkiaSafe(getCTM(), rect))
        return;

    platformContext()->prepareForSoftwareDraw();
    SkPaint paint;
    platformContext()->setupPaintForFilling(&paint);
    platformContext()->canvas()->drawOval(rect, paint);

    if (strokeStyle() != NoStroke) {
        paint.reset();
        platformContext()->setupPaintForStroking(&paint, &rect, 0);
        platformContext()->canvas()->drawOval(rect, paint);
    }
}
// This is only used to draw borders.
void GraphicsContext::drawLine(const IntPoint& point1, const IntPoint& point2)
{
    if (paintingDisabled())
        return;

    StrokeStyle penStyle = strokeStyle();
    if (penStyle == NoStroke)
        return;

    SkPaint paint;
    SkPoint pts[2] = { (SkPoint)point1, (SkPoint)point2 };
    if (!isPointSkiaSafe(getCTM(), pts[0]) || !isPointSkiaSafe(getCTM(), pts[1]))
        return;

    // We know these are vertical or horizontal lines, so the length will just
    // be the sum of the displacement component vectors give or take 1 -
    // probably worth the speed up of no square root, which also won't be exact.
    SkPoint disp = pts[1] - pts[0];
    int length = SkScalarRound(disp.fX + disp.fY);
    int width = roundf(
        platformContext()->setupPaintForStroking(&paint, 0, length));

    // "Borrowed" this comment and idea from GraphicsContextCG.cpp
    // For odd widths, we add in 0.5 to the appropriate x/y so that the float
    // arithmetic works out.  For example, with a border width of 3, KHTML will
    // pass us (y1+y2)/2, e.g., (50+53)/2 = 103/2 = 51 when we want 51.5.  It is
    // always true that an even width gave us a perfect position, but an odd
    // width gave us a position that is off by exactly 0.5.
    bool isVerticalLine = pts[0].fX == pts[1].fX;

    if (width & 1) {  // Odd.
        if (isVerticalLine) {
            pts[0].fX = pts[0].fX + SK_ScalarHalf;
            pts[1].fX = pts[0].fX;
        } else {  // Horizontal line
            pts[0].fY = pts[0].fY + SK_ScalarHalf;
            pts[1].fY = pts[0].fY;
        }
    }
    platformContext()->canvas()->drawPoints(SkCanvas::kLines_PointMode, 2, pts, paint);
}
Exemple #14
0
// This method is only used to draw the little circles used in lists.
void GraphicsContext::drawEllipse(const IntRect& rect)
{
    if (paintingDisabled())
        return;

    if (m_state.fillPattern || m_state.fillGradient || fillColor().alpha()) {
//        TODO: What's this shadow business?
        if (m_state.fillPattern)
            notImplemented();
        else if (m_state.fillGradient) {
            BGradient* gradient = m_state.fillGradient->platformGradient();
//            gradient->SetTransform(m_state.fillGradient->gradientSpaceTransform());
            m_data->view()->FillEllipse(rect, *gradient);
        } else
            m_data->view()->FillEllipse(rect);
    }

    // TODO: Support gradients
    if (strokeStyle() != NoStroke && strokeThickness() > 0.0f && strokeColor().alpha())
        m_data->view()->StrokeEllipse(rect, getHaikuStrokeStyle());
}
// Draws a filled rectangle with a stroked border.
void GraphicsContext::drawRect(const IntRect& rect)
{
    if (paintingDisabled())
        return;

    cairo_t* cr = platformContext()->cr();
    cairo_save(cr);

    fillRectWithColor(cr, rect, fillColor());

    if (strokeStyle() != NoStroke) {
        setSourceRGBAFromColor(cr, strokeColor());
        FloatRect r(rect);
        r.inflate(-.5f);
        cairo_rectangle(cr, r.x(), r.y(), r.width(), r.height());
        cairo_set_line_width(cr, 1.0);
        cairo_stroke(cr);
    }

    cairo_restore(cr);
}
Exemple #16
0
FloatRect RenderPath::repaintRectInLocalCoordinates() const
{
    if (m_path.isEmpty())
        return FloatRect();

    // If we already have a cached repaint rect, return that
    if (!m_cachedLocalRepaintRect.isEmpty())
        return m_cachedLocalRepaintRect;

    if (!style()->svgStyle()->hasStroke())
        m_cachedLocalRepaintRect = objectBoundingBox();
    else {
        BoundingRectStrokeStyleApplier strokeStyle(this, style());
        m_cachedLocalRepaintRect = m_path.strokeBoundingRect(&strokeStyle);
    }

    // Markers and filters can paint outside of the stroke path
    m_cachedLocalRepaintRect.unite(m_markerBounds);
    m_cachedLocalRepaintRect.unite(filterBoundingBoxForRenderer(this));

    return m_cachedLocalRepaintRect;
}
// Draws a filled rectangle with a stroked border.
void GraphicsContext::drawRect(const IntRect& rect)
{
    if (paintingDisabled())
        return;

    cairo_t* cr = m_data->cr;
    cairo_save(cr);

    if (fillColor().alpha())
        fillRectSourceOver(cr, rect, fillColor());

    if (strokeStyle() != NoStroke) {
        setColor(cr, strokeColor());
        FloatRect r(rect);
        r.inflate(-.5f);
        cairo_rectangle(cr, r.x(), r.y(), r.width(), r.height());
        cairo_set_line_width(cr, 1.0);
        cairo_stroke(cr);
    }

    cairo_restore(cr);
}
Exemple #18
0
void GraphicsContext::strokeArc(const IntRect& rect, int startAngle, int angleSpan)
{
    if (paintingDisabled() || strokeStyle() == NoStroke || strokeThickness() <= 0.0f)
        return;

    CGContextRef context = platformContext();
    CGContextSaveGState(context);
    CGContextBeginPath(context);
    CGContextSetShouldAntialias(context, false);

    int x = rect.x();
    int y = rect.y();
    float w = (float)rect.width();
    float h = (float)rect.height();
    float scaleFactor = h / w;
    float reverseScaleFactor = w / h;

    if (w != h)
        scale(FloatSize(1, scaleFactor));

    float hRadius = w / 2;
    float vRadius = h / 2;
    float fa = startAngle;
    float falen =  fa + angleSpan;
    float start = -fa * piFloat / 180.0f;
    float end = -falen * piFloat / 180.0f;
    CGContextAddArc(context, x + hRadius, (y + vRadius) * reverseScaleFactor, hRadius, start, end, true);

    if (w != h)
        scale(FloatSize(1, reverseScaleFactor));

    float width = strokeThickness();
    int patWidth = 0;

    switch (strokeStyle()) {
    case DottedStroke:
        patWidth = (int)(width / 2);
        break;
    case DashedStroke:
        patWidth = 3 * (int)(width / 2);
        break;
    default:
        break;
    }

    if (patWidth) {
        // Example: 80 pixels with a width of 30 pixels.
        // Remainder is 20.  The maximum pixels of line we could paint
        // will be 50 pixels.
        int distance;
        if (hRadius == vRadius)
            distance = static_cast<int>((piFloat * hRadius) / 2.0f);
        else // We are elliptical and will have to estimate the distance
            distance = static_cast<int>((piFloat * sqrtf((hRadius * hRadius + vRadius * vRadius) / 2.0f)) / 2.0f);

        int remainder = distance % patWidth;
        int coverage = distance - remainder;
        int numSegments = coverage / patWidth;

        float patternOffset = 0.0f;
        // Special case 1px dotted borders for speed.
        if (patWidth == 1)
            patternOffset = 1.0f;
        else {
            bool evenNumberOfSegments = !(numSegments % 2);
            if (remainder)
                evenNumberOfSegments = !evenNumberOfSegments;
            if (evenNumberOfSegments) {
                if (remainder) {
                    patternOffset += patWidth - remainder;
                    patternOffset += remainder / 2.0f;
                } else
                    patternOffset = patWidth / 2.0f;
            } else {
                if (remainder)
                    patternOffset = (patWidth - remainder) / 2.0f;
            }
        }

        const CGFloat dottedLine[2] = { patWidth, patWidth };
        CGContextSetLineDash(context, patternOffset, dottedLine, 2);
    }

    CGContextStrokePath(context);

    CGContextRestoreGState(context);
}
Exemple #19
0
// This is only used to draw borders.
void GraphicsContext::drawLine(const IntPoint& point1, const IntPoint& point2)
{
    if (paintingDisabled())
        return;

    if (strokeStyle() == NoStroke)
        return;

    float width = strokeThickness();

    FloatPoint p1 = point1;
    FloatPoint p2 = point2;
    bool isVerticalLine = (p1.x() == p2.x());
    
    // For odd widths, we add in 0.5 to the appropriate x/y so that the float arithmetic
    // works out.  For example, with a border width of 3, KHTML will pass us (y1+y2)/2, e.g.,
    // (50+53)/2 = 103/2 = 51 when we want 51.5.  It is always true that an even width gave
    // us a perfect position, but an odd width gave us a position that is off by exactly 0.5.
    if (strokeStyle() == DottedStroke || strokeStyle() == DashedStroke) {
        if (isVerticalLine) {
            p1.move(0, width);
            p2.move(0, -width);
        } else {
            p1.move(width, 0);
            p2.move(-width, 0);
        }
    }
    
    if (((int)width) % 2) {
        if (isVerticalLine) {
            // We're a vertical line.  Adjust our x.
            p1.move(0.5f, 0.0f);
            p2.move(0.5f, 0.0f);
        } else {
            // We're a horizontal line. Adjust our y.
            p1.move(0.0f, 0.5f);
            p2.move(0.0f, 0.5f);
        }
    }
    
    int patWidth = 0;
    switch (strokeStyle()) {
    case NoStroke:
    case SolidStroke:
        break;
    case DottedStroke:
        patWidth = (int)width;
        break;
    case DashedStroke:
        patWidth = 3 * (int)width;
        break;
    }

    CGContextRef context = platformContext();

    if (shouldAntialias())
        CGContextSetShouldAntialias(context, false);

    if (patWidth) {
        CGContextSaveGState(context);

        // Do a rect fill of our endpoints.  This ensures we always have the
        // appearance of being a border.  We then draw the actual dotted/dashed line.
        setCGFillColor(context, strokeColor(), strokeColorSpace());  // The save/restore make it safe to mutate the fill color here without setting it back to the old color.
        if (isVerticalLine) {
            CGContextFillRect(context, FloatRect(p1.x() - width / 2, p1.y() - width, width, width));
            CGContextFillRect(context, FloatRect(p2.x() - width / 2, p2.y(), width, width));
        } else {
            CGContextFillRect(context, FloatRect(p1.x() - width, p1.y() - width / 2, width, width));
            CGContextFillRect(context, FloatRect(p2.x(), p2.y() - width / 2, width, width));
        }

        // Example: 80 pixels with a width of 30 pixels.
        // Remainder is 20.  The maximum pixels of line we could paint
        // will be 50 pixels.
        int distance = (isVerticalLine ? (point2.y() - point1.y()) : (point2.x() - point1.x())) - 2*(int)width;
        int remainder = distance % patWidth;
        int coverage = distance - remainder;
        int numSegments = coverage / patWidth;

        float patternOffset = 0.0f;
        // Special case 1px dotted borders for speed.
        if (patWidth == 1)
            patternOffset = 1.0f;
        else {
            bool evenNumberOfSegments = !(numSegments % 2);
            if (remainder)
                evenNumberOfSegments = !evenNumberOfSegments;
            if (evenNumberOfSegments) {
                if (remainder) {
                    patternOffset += patWidth - remainder;
                    patternOffset += remainder / 2;
                } else
                    patternOffset = patWidth / 2;
            } else {
                if (remainder)
                    patternOffset = (patWidth - remainder)/2;
            }
        }

        const CGFloat dottedLine[2] = { patWidth, patWidth };
        CGContextSetLineDash(context, patternOffset, dottedLine, 2);
    }

    CGContextBeginPath(context);
    CGContextMoveToPoint(context, p1.x(), p1.y());
    CGContextAddLineToPoint(context, p2.x(), p2.y());

    CGContextStrokePath(context);

    if (patWidth)
        CGContextRestoreGState(context);

    if (shouldAntialias())
        CGContextSetShouldAntialias(context, true);
}
void GraphicsContext::strokeArc(const IntRect& rect, int startAngle, int angleSpan)
{
    if (paintingDisabled() || strokeStyle() == NoStroke)
        return;

    int x = rect.x();
    int y = rect.y();
    float w = rect.width();
    float h = rect.height();
    float scaleFactor = h / w;
    float reverseScaleFactor = w / h;

    float hRadius = w / 2;
    float vRadius = h / 2;
    float fa = startAngle;
    float falen =  fa + angleSpan;

    cairo_t* cr = m_data->cr;
    cairo_save(cr);

    if (w != h)
        cairo_scale(cr, 1., scaleFactor);
    
    cairo_arc_negative(cr, x + hRadius, (y + vRadius) * reverseScaleFactor, hRadius, -fa * M_PI/180, -falen * M_PI/180);

    if (w != h)
        cairo_scale(cr, 1., reverseScaleFactor);

    float width = strokeThickness();
    int patWidth = 0;
    
    switch (strokeStyle()) {
        case DottedStroke:
            patWidth = static_cast<int>(width / 2);
            break;
        case DashedStroke:
            patWidth = 3 * static_cast<int>(width / 2);
            break;
        default:
            break;
    }

    setColor(cr, strokeColor());

    if (patWidth) {
        // Example: 80 pixels with a width of 30 pixels.
        // Remainder is 20.  The maximum pixels of line we could paint
        // will be 50 pixels.
        int distance;
        if (hRadius == vRadius)
            distance = static_cast<int>((M_PI * hRadius) / 2.0);
        else // We are elliptical and will have to estimate the distance
            distance = static_cast<int>((M_PI * sqrtf((hRadius * hRadius + vRadius * vRadius) / 2.0)) / 2.0);
        
        int remainder = distance % patWidth;
        int coverage = distance - remainder;
        int numSegments = coverage / patWidth;

        float patternOffset = 0.0;
        // Special case 1px dotted borders for speed.
        if (patWidth == 1)
            patternOffset = 1.0;
        else {
            bool evenNumberOfSegments = numSegments % 2 == 0;
            if (remainder)
                evenNumberOfSegments = !evenNumberOfSegments;
            if (evenNumberOfSegments) {
                if (remainder) {
                    patternOffset += patWidth - remainder;
                    patternOffset += remainder / 2.0;
                } else
                    patternOffset = patWidth / 2.0;
            } else {
                if (remainder)
                    patternOffset = (patWidth - remainder) / 2.0;
            }
        }

        double dash = patWidth;
        cairo_set_dash(cr, &dash, 1, patternOffset);
    }

    cairo_stroke(cr);
    cairo_restore(cr);
}
int Context2D::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
{
    _id = QObject::qt_metacall(_c, _id, _a);
    if (_id < 0)
        return _id;
    if (_c == QMetaObject::InvokeMetaMethod) {
        switch (_id) {
        case 0: changed((*reinterpret_cast< const QImage(*)>(_a[1]))); break;
        case 1: save(); break;
        case 2: restore(); break;
        case 3: scale((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2]))); break;
        case 4: rotate((*reinterpret_cast< qreal(*)>(_a[1]))); break;
        case 5: translate((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2]))); break;
        case 6: transform((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])),(*reinterpret_cast< qreal(*)>(_a[3])),(*reinterpret_cast< qreal(*)>(_a[4])),(*reinterpret_cast< qreal(*)>(_a[5])),(*reinterpret_cast< qreal(*)>(_a[6]))); break;
        case 7: setTransform((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])),(*reinterpret_cast< qreal(*)>(_a[3])),(*reinterpret_cast< qreal(*)>(_a[4])),(*reinterpret_cast< qreal(*)>(_a[5])),(*reinterpret_cast< qreal(*)>(_a[6]))); break;
        case 8: { CanvasGradient _r = createLinearGradient((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])),(*reinterpret_cast< qreal(*)>(_a[3])),(*reinterpret_cast< qreal(*)>(_a[4])));
            if (_a[0]) *reinterpret_cast< CanvasGradient*>(_a[0]) = _r; }  break;
        case 9: { CanvasGradient _r = createRadialGradient((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])),(*reinterpret_cast< qreal(*)>(_a[3])),(*reinterpret_cast< qreal(*)>(_a[4])),(*reinterpret_cast< qreal(*)>(_a[5])),(*reinterpret_cast< qreal(*)>(_a[6])));
            if (_a[0]) *reinterpret_cast< CanvasGradient*>(_a[0]) = _r; }  break;
        case 10: clearRect((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])),(*reinterpret_cast< qreal(*)>(_a[3])),(*reinterpret_cast< qreal(*)>(_a[4]))); break;
        case 11: fillRect((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])),(*reinterpret_cast< qreal(*)>(_a[3])),(*reinterpret_cast< qreal(*)>(_a[4]))); break;
        case 12: strokeRect((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])),(*reinterpret_cast< qreal(*)>(_a[3])),(*reinterpret_cast< qreal(*)>(_a[4]))); break;
        case 13: beginPath(); break;
        case 14: closePath(); break;
        case 15: moveTo((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2]))); break;
        case 16: lineTo((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2]))); break;
        case 17: quadraticCurveTo((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])),(*reinterpret_cast< qreal(*)>(_a[3])),(*reinterpret_cast< qreal(*)>(_a[4]))); break;
        case 18: bezierCurveTo((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])),(*reinterpret_cast< qreal(*)>(_a[3])),(*reinterpret_cast< qreal(*)>(_a[4])),(*reinterpret_cast< qreal(*)>(_a[5])),(*reinterpret_cast< qreal(*)>(_a[6]))); break;
        case 19: arcTo((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])),(*reinterpret_cast< qreal(*)>(_a[3])),(*reinterpret_cast< qreal(*)>(_a[4])),(*reinterpret_cast< qreal(*)>(_a[5]))); break;
        case 20: rect((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])),(*reinterpret_cast< qreal(*)>(_a[3])),(*reinterpret_cast< qreal(*)>(_a[4]))); break;
        case 21: arc((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])),(*reinterpret_cast< qreal(*)>(_a[3])),(*reinterpret_cast< qreal(*)>(_a[4])),(*reinterpret_cast< qreal(*)>(_a[5])),(*reinterpret_cast< bool(*)>(_a[6]))); break;
        case 22: fill(); break;
        case 23: stroke(); break;
        case 24: clip(); break;
        case 25: { bool _r = isPointInPath((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])));
            if (_a[0]) *reinterpret_cast< bool*>(_a[0]) = _r; }  break;
        case 26: drawImage((*reinterpret_cast< DomImage*(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])),(*reinterpret_cast< qreal(*)>(_a[3]))); break;
        case 27: drawImage((*reinterpret_cast< DomImage*(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])),(*reinterpret_cast< qreal(*)>(_a[3])),(*reinterpret_cast< qreal(*)>(_a[4])),(*reinterpret_cast< qreal(*)>(_a[5]))); break;
        case 28: drawImage((*reinterpret_cast< DomImage*(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])),(*reinterpret_cast< qreal(*)>(_a[3])),(*reinterpret_cast< qreal(*)>(_a[4])),(*reinterpret_cast< qreal(*)>(_a[5])),(*reinterpret_cast< qreal(*)>(_a[6])),(*reinterpret_cast< qreal(*)>(_a[7])),(*reinterpret_cast< qreal(*)>(_a[8])),(*reinterpret_cast< qreal(*)>(_a[9]))); break;
        case 29: { ImageData _r = getImageData((*reinterpret_cast< qreal(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])),(*reinterpret_cast< qreal(*)>(_a[3])),(*reinterpret_cast< qreal(*)>(_a[4])));
            if (_a[0]) *reinterpret_cast< ImageData*>(_a[0]) = _r; }  break;
        case 30: putImageData((*reinterpret_cast< ImageData(*)>(_a[1])),(*reinterpret_cast< qreal(*)>(_a[2])),(*reinterpret_cast< qreal(*)>(_a[3]))); break;
        default: ;
        }
        _id -= 31;
    }
#ifndef QT_NO_PROPERTIES
      else if (_c == QMetaObject::ReadProperty) {
        void *_v = _a[0];
        switch (_id) {
        case 0: *reinterpret_cast< qreal*>(_v) = globalAlpha(); break;
        case 1: *reinterpret_cast< QString*>(_v) = globalCompositeOperation(); break;
        case 2: *reinterpret_cast< QVariant*>(_v) = strokeStyle(); break;
        case 3: *reinterpret_cast< QVariant*>(_v) = fillStyle(); break;
        case 4: *reinterpret_cast< qreal*>(_v) = lineWidth(); break;
        case 5: *reinterpret_cast< QString*>(_v) = lineCap(); break;
        case 6: *reinterpret_cast< QString*>(_v) = lineJoin(); break;
        case 7: *reinterpret_cast< qreal*>(_v) = miterLimit(); break;
        case 8: *reinterpret_cast< qreal*>(_v) = shadowOffsetX(); break;
        case 9: *reinterpret_cast< qreal*>(_v) = shadowOffsetY(); break;
        case 10: *reinterpret_cast< qreal*>(_v) = shadowBlur(); break;
        case 11: *reinterpret_cast< QString*>(_v) = shadowColor(); break;
        }
        _id -= 12;
    } else if (_c == QMetaObject::WriteProperty) {
        void *_v = _a[0];
        switch (_id) {
        case 0: setGlobalAlpha(*reinterpret_cast< qreal*>(_v)); break;
        case 1: setGlobalCompositeOperation(*reinterpret_cast< QString*>(_v)); break;
        case 2: setStrokeStyle(*reinterpret_cast< QVariant*>(_v)); break;
        case 3: setFillStyle(*reinterpret_cast< QVariant*>(_v)); break;
        case 4: setLineWidth(*reinterpret_cast< qreal*>(_v)); break;
        case 5: setLineCap(*reinterpret_cast< QString*>(_v)); break;
        case 6: setLineJoin(*reinterpret_cast< QString*>(_v)); break;
        case 7: setMiterLimit(*reinterpret_cast< qreal*>(_v)); break;
        case 8: setShadowOffsetX(*reinterpret_cast< qreal*>(_v)); break;
        case 9: setShadowOffsetY(*reinterpret_cast< qreal*>(_v)); break;
        case 10: setShadowBlur(*reinterpret_cast< qreal*>(_v)); break;
        case 11: setShadowColor(*reinterpret_cast< QString*>(_v)); break;
        }
        _id -= 12;
    } else if (_c == QMetaObject::ResetProperty) {
        _id -= 12;
    } else if (_c == QMetaObject::QueryPropertyDesignable) {
        _id -= 12;
    } else if (_c == QMetaObject::QueryPropertyScriptable) {
        _id -= 12;
    } else if (_c == QMetaObject::QueryPropertyStored) {
        _id -= 12;
    } else if (_c == QMetaObject::QueryPropertyEditable) {
        _id -= 12;
    } else if (_c == QMetaObject::QueryPropertyUser) {
        _id -= 12;
    }
#endif // QT_NO_PROPERTIES
    return _id;
}
Exemple #22
0
void GraphicsContext::setPlatformStrokeThickness(float thickness)
{
    if (paintingDisabled())
        return;
    
    if (m_data->context)
        m_data->context->SetPen(wxPen(strokeColor(), thickness, strokeStyleToWxPenStyle(strokeStyle())));

}
Exemple #23
0
void GraphicsContext::drawConvexPolygon(size_t npoints, const FloatPoint* points, bool shouldAntialias)
{
    if (paintingDisabled())
        return;

    if (npoints <= 1)
        return;

    wxPoint* polygon = new wxPoint[npoints];
    for (size_t i = 0; i < npoints; i++)
        polygon[i] = wxPoint(points[i].x(), points[i].y());
    m_data->context->SetPen(wxPen(strokeColor(), strokeThickness(), strokeStyleToWxPenStyle(strokeStyle())));
    m_data->context->DrawPolygon((int)npoints, polygon);
    delete [] polygon;
}
Exemple #24
0
void GraphicsContext::setPlatformStrokeColor(const Color& color, ColorSpace colorSpace)
{
    if (paintingDisabled())
        return;

    if (m_data->context)
        m_data->context->SetPen(wxPen(color, strokeThickness(), strokeStyleToWxPenStyle(strokeStyle())));
}
Exemple #25
0
void GraphicsContext::strokeArc(const IntRect& rect, int startAngle, int angleSpan)
{
    if (paintingDisabled())
        return;
    
    m_data->context->SetPen(wxPen(strokeColor(), strokeThickness(), strokeStyleToWxPenStyle(strokeStyle())));
    m_data->context->DrawEllipticArc(rect.x(), rect.y(), rect.width(), rect.height(), startAngle, angleSpan);
}
Exemple #26
0
// This method is only used to draw the little circles used in lists.
void GraphicsContext::drawEllipse(const IntRect& rect)
{
    if (paintingDisabled())
        return;

    m_data->context->SetPen(wxPen(strokeColor(), strokeThickness(), strokeStyleToWxPenStyle(strokeStyle())));
    m_data->context->DrawEllipse(rect.x(), rect.y(), rect.width(), rect.height());
}
Exemple #27
0
// This is only used to draw borders.
void GraphicsContext::drawLine(const IntPoint& point1, const IntPoint& point2)
{
    if (paintingDisabled())
        return;

    FloatPoint p1 = point1;
    FloatPoint p2 = point2;
    
    m_data->context->SetPen(wxPen(strokeColor(), strokeThickness(), strokeStyleToWxPenStyle(strokeStyle())));
    m_data->context->DrawLine(point1.x(), point1.y(), point2.x(), point2.y());
}
// This is only used to draw borders.
void GraphicsContext::drawLine(const IntPoint& point1, const IntPoint& point2)
{
    if (paintingDisabled())
        return;

    StrokeStyle style = strokeStyle();
    if (style == NoStroke)
        return;

    cairo_t* cr = m_data->cr;
    cairo_save(cr);

    float width = strokeThickness();
    if (width < 1)
        width = 1;

    FloatPoint p1 = point1;
    FloatPoint p2 = point2;
    bool isVerticalLine = (p1.x() == p2.x());

    adjustLineToPixelBoundaries(p1, p2, width, style);
    cairo_set_line_width(cr, width);

    int patWidth = 0;
    switch (style) {
    case NoStroke:
    case SolidStroke:
        break;
    case DottedStroke:
        patWidth = static_cast<int>(width);
        break;
    case DashedStroke:
        patWidth = 3*static_cast<int>(width);
        break;
    }

    setColor(cr, strokeColor());

    cairo_set_antialias(cr, CAIRO_ANTIALIAS_NONE);

    if (patWidth) {
        // Do a rect fill of our endpoints.  This ensures we always have the
        // appearance of being a border.  We then draw the actual dotted/dashed line.
        if (isVerticalLine) {
            fillRectSourceOver(cr, FloatRect(p1.x() - width/2, p1.y() - width, width, width), strokeColor());
            fillRectSourceOver(cr, FloatRect(p2.x() - width/2, p2.y(), width, width), strokeColor());
        } else {
            fillRectSourceOver(cr, FloatRect(p1.x() - width, p1.y() - width/2, width, width), strokeColor());
            fillRectSourceOver(cr, FloatRect(p2.x(), p2.y() - width/2, width, width), strokeColor());
        }

        // Example: 80 pixels with a width of 30 pixels.
        // Remainder is 20.  The maximum pixels of line we could paint
        // will be 50 pixels.
        int distance = (isVerticalLine ? (point2.y() - point1.y()) : (point2.x() - point1.x())) - 2*static_cast<int>(width);
        int remainder = distance%patWidth;
        int coverage = distance-remainder;
        int numSegments = coverage/patWidth;

        float patternOffset = 0;
        // Special case 1px dotted borders for speed.
        if (patWidth == 1)
            patternOffset = 1.0;
        else {
            bool evenNumberOfSegments = numSegments%2 == 0;
            if (remainder)
                evenNumberOfSegments = !evenNumberOfSegments;
            if (evenNumberOfSegments) {
                if (remainder) {
                    patternOffset += patWidth - remainder;
                    patternOffset += remainder/2;
                }
                else
                    patternOffset = patWidth/2;
            }
            else if (!evenNumberOfSegments) {
                if (remainder)
                    patternOffset = (patWidth - remainder)/2;
            }
        }

        double dash = patWidth;
        cairo_set_dash(cr, &dash, 1, patternOffset);
    }

    cairo_move_to(cr, p1.x(), p1.y());
    cairo_line_to(cr, p2.x(), p2.y());

    cairo_stroke(cr);
    cairo_restore(cr);
}
Exemple #29
0
// Draws a filled rectangle with a stroked border.
void GraphicsContext::drawRect(const IntRect& rect)
{
    if (paintingDisabled())
        return;

    ASSERT(!rect.isEmpty());

    save();
    m_data->context->SetPen(wxPen(strokeColor(), strokeThickness(), strokeStyleToWxPenStyle(strokeStyle())));
    m_data->context->DrawRectangle(rect.x(), rect.y(), rect.width(), rect.height());
    restore();
}