static cairo_status_t
_cairo_skia_context_paint (void *abstract_cr)
{
    cairo_skia_context_t *cr = (cairo_skia_context_t *) abstract_cr;

#if 0
    if (cr->source != NULL) {
	SkBitmap bitmap;
	SkMatrix bitmapMatrix;

	if (cr->source->type == CAIRO_SURFACE_TYPE_SKIA) {
	    cairo_skia_surface_t *esurf = (cairo_skia_surface_t *) cr->source->type;

	    bitmap = *esurf->bitmap;
	} else {
	    surface_to_sk_bitmap (&cr->source_image->base, bitmap);
	}

	// XXX pattern->matrix, pattern->filter, pattern->extend
	cr->canvas->drawBitmapMatrix (bitmap, bitmapMatrix, cr->paint);
    } else {
	cr->canvas->drawPaint (*cr->paint);
    }
#else
    cr->canvas->drawPaint (*cr->paint);
#endif
    return CAIRO_STATUS_SUCCESS;
}
Exemple #2
0
static SkBitmap *
pattern_to_sk_bitmap (cairo_skia_surface_t *dst,
		      const cairo_pattern_t *pattern,
		      SkMatrix *matrix,
		      cairo_image_surface_t **image,
		      void **image_extra)
{
    if (pattern->type != CAIRO_PATTERN_TYPE_SURFACE)
	return NULL;

    if (pattern->extend != CAIRO_EXTEND_NONE)
	return NULL;

    cairo_surface_t *surface = surface_from_pattern (pattern);
    SkBitmap *bitmap;

    if (surface->type == CAIRO_SURFACE_TYPE_SKIA) {
	bitmap = new SkBitmap (*((cairo_skia_surface_t *) surface)->bitmap);
    } else {
	if (surface->type != CAIRO_SURFACE_TYPE_IMAGE) {
	    cairo_status_t status;

	    status = _cairo_surface_acquire_source_image (surface,
							  image, image_extra);
	    if (unlikely (status))
		return NULL;

	    surface = &(*image)->base;
	}

	bitmap = new SkBitmap;
	if (unlikely (! surface_to_sk_bitmap (surface, *bitmap)))
	    return NULL;
    }

    *matrix = matrix_inverse_to_sk (pattern->matrix);
    return bitmap;
}
static SkShader*
source_to_sk_shader (cairo_skia_context_t *cr,
		     const cairo_pattern_t *pattern)
{
    SkShader *shader = NULL;

    if (pattern->type == CAIRO_PATTERN_TYPE_SOLID) {
	cairo_solid_pattern_t *solid = (cairo_solid_pattern_t *) pattern;
	return new SkColorShader (color_to_sk (solid->color));
    } else if (pattern->type == CAIRO_PATTERN_TYPE_SURFACE) {
	cairo_surface_t *surface = surface_from_pattern (pattern);

	cr->source = cairo_surface_reference (surface);

	if (surface->type == CAIRO_SURFACE_TYPE_SKIA) {
	    cairo_skia_surface_t *esurf = (cairo_skia_surface_t *) surface;

	    shader = SkShader::CreateBitmapShader (*esurf->bitmap,
						   extend_to_sk (pattern->extend),
						   extend_to_sk (pattern->extend));
	} else {
	    SkBitmap bitmap;

	    if (! _cairo_surface_is_image (surface)) {
		cairo_status_t status;

		status = _cairo_surface_acquire_source_image (surface,
							      &cr->source_image,
							      &cr->source_extra);
		if (status)
		    return NULL;

		surface = &cr->source_image->base;
	    }

	    if (unlikely (! surface_to_sk_bitmap (surface, bitmap)))
		return NULL;

	    shader = SkShader::CreateBitmapShader (bitmap,
						   extend_to_sk (pattern->extend),
						   extend_to_sk (pattern->extend));
	}
    } else if (pattern->type == CAIRO_PATTERN_TYPE_LINEAR
	       /* || pattern->type == CAIRO_PATTERN_TYPE_RADIAL */)
    {
	cairo_gradient_pattern_t *gradient = (cairo_gradient_pattern_t *) pattern;
	SkColor colors_stack[10];
	SkScalar pos_stack[10];
	SkColor *colors = colors_stack;
	SkScalar *pos = pos_stack;

	if (gradient->n_stops > 10) {
	    colors = new SkColor[gradient->n_stops];
	    pos = new SkScalar[gradient->n_stops];
	}

	for (unsigned int i = 0; i < gradient->n_stops; i++) {
	    pos[i] = CAIRO_FIXED_TO_SK_SCALAR (gradient->stops[i].offset);
	    colors[i] = color_stop_to_sk (gradient->stops[i].color);
	}

	if (pattern->type == CAIRO_PATTERN_TYPE_LINEAR) {
	    cairo_linear_pattern_t *linear = (cairo_linear_pattern_t *) gradient;
	    SkPoint points[2];

	    points[0].set (SkFloatToScalar (linear->pd1.x),
			   SkFloatToScalar (linear->pd1.y));
	    points[1].set (SkFloatToScalar (linear->pd2.x),
			   SkFloatToScalar (linear->pd2.y));
	    shader = SkGradientShader::CreateLinear (points, colors, pos, gradient->n_stops,
						     extend_to_sk (pattern->extend));
	} else {
	    // XXX todo -- implement real radial shaders in Skia
	}

	if (gradient->n_stops > 10) {
	    delete [] colors;
	    delete [] pos;
	}
    }

    if (shader && ! _cairo_matrix_is_identity (&pattern->matrix))
	shader->setLocalMatrix (matrix_inverse_to_sk (pattern->matrix));

    return shader;
}