Exemple #1
0
static void READ_VERTEX(float3& v, const std::vector<unsigned char>& fileBuf, int& curOffset)
{
	unsigned int __tmp;
	unsigned short __isize = sizeof(unsigned int);
	STREAM_READ(&__tmp,__isize, fileBuf, curOffset);
	v.x = (int)swabDWord(__tmp);
	STREAM_READ(&__tmp,__isize, fileBuf, curOffset);
	v.y = (int)swabDWord(__tmp);
	STREAM_READ(&__tmp,__isize, fileBuf, curOffset);
	v.z = (int)swabDWord(__tmp);
}
Exemple #2
0
void CSM3ReadMap::LoadFeatureData()
{
		// returns MapFeatureInfo[GetNumFeatures()]
	std::string fd = GetMapDefParser().SGetValueDef(std::string(),"map\\featuredata");
	if (!fd.empty()) {
		CFileHandler fh(fd);
		if (!fh.FileExists())
			throw content_error("Failed to open feature data file: " + fd);

		unsigned char version;
		fh.Read(&version, 1);

		if (version > 0)
			throw content_error("Map feature data has incorrect version, you are probably using an outdated spring version.");

		unsigned int nf;
		fh.Read(&nf, 4);
		numFeatures = swabDWord(nf);

		featureInfo = new MapFeatureInfo[numFeatures];
		for (unsigned int a=0;a<numFeatures;a++) {
			MapFeatureInfo& fi = featureInfo[a];
			fh.Read(&fi.featureType, 4);
			fh.Read(&fi.pos, 12);
			fh.Read(&fi.rotation, 4);

			fi.featureType = swabDWord(fi.featureType);
			fi.pos.x = swabFloat(fi.pos.x);
			fi.pos.y = swabFloat(fi.pos.y);
			fi.pos.z = swabFloat(fi.pos.z);
			fi.rotation = swabFloat(fi.rotation);
		}
	}/* //testing features...
	else {
		featureTypes.push_back(new std::string("TreeType0"));

		numFeatures = 1000;
		featureInfo = new MapFeatureInfo[numFeatures];

		for (int a=0;a<numFeatures;a++) {
			MapFeatureInfo& fi = featureInfo[a];
			fi.featureType = featureTypes.size()-1;
			fi.pos.x = gs->randFloat() * mapDims.mapx * SQUARE_SIZE;
			fi.pos.z = gs->randFloat() * mapDims.mapy * SQUARE_SIZE;
			fi.rotation = 0.0f;
		}
	}*/
}
Exemple #3
0
/** @brief Write the TeamStatistics at the current position in the file. */
void CDemoRecorder::WriteTeamStats()
{
	if (fileHeader.numTeams == 0)
		return;

	int pos = demoStream.tellp();

	// Write array of dwords indicating number of TeamStatistics per team.
	for (std::vector< std::vector< TeamStatistics > >::iterator it = teamStats.begin(); it != teamStats.end(); ++it) {
		unsigned int c = swabDWord(it->size());
		demoStream.write((char*)&c, sizeof(unsigned int));
	}

	// Write big array of TeamStatistics.
	for (std::vector< std::vector< TeamStatistics > >::iterator it = teamStats.begin(); it != teamStats.end(); ++it) {
		for (std::vector< TeamStatistics >::iterator it2 = it->begin(); it2 != it->end(); ++it2) {
			TeamStatistics& stats = *it2;
			stats.swab();
			demoStream.write(reinterpret_cast<char*>(&stats), sizeof(TeamStatistics));
		}
	}
	teamStats.clear();

	fileHeader.teamStatSize = (int)demoStream.tellp() - pos;
}
Exemple #4
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static void READ_PRIMITIVE(C3DOParser::_Primitive& p, const std::vector<unsigned char>& fileBuf, int& curOffset)
{
	unsigned int __tmp;
	unsigned short __isize = sizeof(unsigned int);
	STREAM_READ(&__tmp,__isize, fileBuf, curOffset);
	p.PaletteEntry = (int)swabDWord(__tmp);
	STREAM_READ(&__tmp,__isize, fileBuf, curOffset);
	p.NumberOfVertexIndexes = (int)swabDWord(__tmp);
	STREAM_READ(&__tmp,__isize, fileBuf, curOffset);
	p.Always_0 = (int)swabDWord(__tmp);
	STREAM_READ(&__tmp,__isize, fileBuf, curOffset);
	p.OffsetToVertexIndexArray = (int)swabDWord(__tmp);
	STREAM_READ(&__tmp,__isize, fileBuf, curOffset);
	p.OffsetToTextureName = (int)swabDWord(__tmp);
	STREAM_READ(&__tmp,__isize, fileBuf, curOffset);
	p.Unknown_1 = (int)swabDWord(__tmp);
	STREAM_READ(&__tmp,__isize, fileBuf, curOffset);
	p.Unknown_2 = (int)swabDWord(__tmp);
	STREAM_READ(&__tmp,__isize, fileBuf, curOffset);
	p.Unknown_3 = (int)swabDWord(__tmp);
}
/** @brief Write the TeamStatistics at the current position in the file. */
void CDemoRecorder::WriteTeamStats()
{
	int pos = demoStream.tellp();

	// Write array of dwords indicating number of TeamStatistics per team.
	for (std::vector<TeamStatistics>& history: teamStats) {
		unsigned int c = swabDWord(history.size());
		demoStream.write((char*)&c, sizeof(unsigned int));
	}

	// Write big array of TeamStatistics.
	for (std::vector<TeamStatistics>& history: teamStats) {
		for (TeamStatistics& stats: history) {
			stats.swab();
			demoStream.write(reinterpret_cast<char*>(&stats), sizeof(TeamStatistics));
		}
	}

	fileHeader.numTeams = teamStats.size();
	fileHeader.teamStatSize = (int)demoStream.tellp() - pos;

	teamStats.clear();
}
Exemple #6
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static void READ_3DOBJECT(C3DOParser::_3DObject& o, const std::vector<unsigned char>& fileBuf, int& curOffset)
{
	unsigned int __tmp;
	unsigned short __isize = sizeof(unsigned int);
	STREAM_READ(&__tmp,__isize, fileBuf, curOffset);
	o.VersionSignature = (int)swabDWord(__tmp);
	STREAM_READ(&__tmp,__isize, fileBuf, curOffset);
	o.NumberOfVertices = (int)swabDWord(__tmp);
	STREAM_READ(&__tmp,__isize, fileBuf, curOffset);
	o.NumberOfPrimitives = (int)swabDWord(__tmp);
	STREAM_READ(&__tmp,__isize, fileBuf, curOffset);
	o.SelectionPrimitive = (int)swabDWord(__tmp);
	STREAM_READ(&__tmp,__isize, fileBuf, curOffset);
	o.XFromParent = (int)swabDWord(__tmp);
	STREAM_READ(&__tmp,__isize, fileBuf, curOffset);
	o.YFromParent = (int)swabDWord(__tmp);
	STREAM_READ(&__tmp,__isize, fileBuf, curOffset);
	o.ZFromParent = (int)swabDWord(__tmp);
	STREAM_READ(&__tmp,__isize, fileBuf, curOffset);
	o.OffsetToObjectName = (int)swabDWord(__tmp);
	STREAM_READ(&__tmp,__isize, fileBuf, curOffset);
	o.Always_0 = (int)swabDWord(__tmp);
	STREAM_READ(&__tmp,__isize, fileBuf, curOffset);
	o.OffsetToVertexArray = (int)swabDWord(__tmp);
	STREAM_READ(&__tmp,__isize, fileBuf, curOffset);
	o.OffsetToPrimitiveArray = (int)swabDWord(__tmp);
	STREAM_READ(&__tmp,__isize, fileBuf, curOffset);
	o.OffsetToSiblingObject = (int)swabDWord(__tmp);
	STREAM_READ(&__tmp,__isize, fileBuf, curOffset);
	o.OffsetToChildObject = (int)swabDWord(__tmp);
}
Exemple #7
0
/// read an int from file (endian aware)
static int ReadInt(CFileHandler& file)
{
	unsigned int __tmpdw = 0;
	file.Read(&__tmpdw,sizeof(unsigned int));
	return (int)swabDWord(__tmpdw);
}
Exemple #8
0
SS3OPiece* CS3OParser::LoadPiece(S3DModel* model, SS3OPiece* parent, unsigned char* buf, int offset)
{
	model->numPieces++;

	Piece* fp = (Piece*)&buf[offset];
	fp->swap(); // Does it matter we mess with the original buffer here? Don't hope so.

	SS3OPiece* piece = new SS3OPiece();
		piece->type = MODELTYPE_S3O;
		piece->mins = DEF_MIN_SIZE;
		piece->maxs = DEF_MAX_SIZE;
		piece->offset.x = fp->xoffset;
		piece->offset.y = fp->yoffset;
		piece->offset.z = fp->zoffset;
		piece->primitiveType = fp->primitiveType;
		piece->name = (char*) &buf[fp->name];
		piece->parent = parent;
		piece->vertices.reserve(fp->numVertices);
		piece->vertexDrawOrder.reserve((size_t)(fp->vertexTableSize * 1.1f)); //1.1f is just a guess (check below)

	// retrieve each vertex
	int vertexOffset = fp->vertices;

	for (int a = 0; a < fp->numVertices; ++a) {
		Vertex* v = reinterpret_cast<Vertex*>(&buf[vertexOffset]);
			v->swap();
		SS3OVertex* sv = reinterpret_cast<SS3OVertex*>(&buf[vertexOffset]);
			sv->normal.SafeANormalize();

		piece->vertices.push_back(*sv);
		vertexOffset += sizeof(Vertex);
	}


	// retrieve the draw order for the vertices
	int vertexTableOffset = fp->vertexTable;

	for (int a = 0; a < fp->vertexTableSize; ++a) {
		const int vertexDrawIdx = swabDWord(*(int*) &buf[vertexTableOffset]);

		piece->vertexDrawOrder.push_back(vertexDrawIdx);
		vertexTableOffset += sizeof(int);
	}


	piece->isEmpty = piece->vertexDrawOrder.empty();
	piece->goffset = piece->offset + ((parent != NULL)? parent->goffset: ZeroVector);

	piece->SetVertexTangents();
	piece->SetMinMaxExtends();

	model->mins.x = std::min(piece->mins.x, model->mins.x);
	model->mins.y = std::min(piece->mins.y, model->mins.y);
	model->mins.z = std::min(piece->mins.z, model->mins.z);
	model->maxs.x = std::max(piece->maxs.x, model->maxs.x);
	model->maxs.y = std::max(piece->maxs.y, model->maxs.y);
	model->maxs.z = std::max(piece->maxs.z, model->maxs.z);

	const float3 cvScales = piece->maxs - piece->mins;
	const float3 cvOffset =
		(piece->maxs - piece->goffset) +
		(piece->mins - piece->goffset);

	piece->SetCollisionVolume(new CollisionVolume("box", cvScales, cvOffset * 0.5f, CollisionVolume::COLVOL_HITTEST_CONT));


	int childTableOffset = fp->childs;

	for (int a = 0; a < fp->numChilds; ++a) {
		int childOffset = swabDWord(*(int*) &buf[childTableOffset]);

		SS3OPiece* childPiece = LoadPiece(model, piece, buf, childOffset);
		piece->childs.push_back(childPiece);

		childTableOffset += sizeof(int);
	}

	return piece;
}
SS3OPiece* CS3OParser::LoadPiece(S3DModel* model, SS3OPiece* parent, unsigned char* buf, int offset)
{
	model->numPieces++;

	// retrieve piece data
	Piece* fp = (Piece*)&buf[offset];
	fp->swap(); // Does it matter we mess with the original buffer here? Don't hope so.
	Vertex* vertexList = reinterpret_cast<Vertex*>(&buf[fp->vertices]);
	int*    indexList  = reinterpret_cast<int*>(&buf[fp->vertexTable]);
	int*    childList  = reinterpret_cast<int*>(&buf[fp->children]);

	// create piece
	SS3OPiece* piece = new SS3OPiece();
		piece->offset.x = fp->xoffset;
		piece->offset.y = fp->yoffset;
		piece->offset.z = fp->zoffset;
		piece->primType = fp->primitiveType;
		piece->name = (char*) &buf[fp->name];
		piece->parent = parent;

	// retrieve vertices
	piece->SetVertexCount(fp->numVertices);
	for (int a = 0; a < fp->numVertices; ++a) {
		Vertex* v = (vertexList++);
		v->swap();

		SS3OVertex sv;
		sv.pos = float3(v->xpos, v->ypos, v->zpos);
		sv.normal = float3(v->xnormal, v->ynormal, v->znormal).SafeANormalize();
		sv.texCoords[0] = float2(v->texu, v->texv);
		sv.texCoords[1] = float2(v->texu, v->texv);

		piece->SetVertex(a, sv);
	}

	// retrieve draw indices
	piece->SetIndexCount(fp->vertexTableSize);
	for (int a = 0; a < fp->vertexTableSize; ++a) {
		const int vertexDrawIdx = swabDWord(*(indexList++));
		piece->SetIndex(a, vertexDrawIdx);
	}

	// post process the piece
	{
		piece->goffset = piece->offset + ((parent != NULL)? parent->goffset: ZeroVector);

		piece->Trianglize();
		piece->SetVertexTangents();
		piece->SetMinMaxExtends();

		model->mins = float3::min(piece->goffset + piece->mins, model->mins);
		model->maxs = float3::max(piece->goffset + piece->maxs, model->maxs);

		piece->SetCollisionVolume(CollisionVolume("box", piece->maxs - piece->mins, (piece->maxs + piece->mins) * 0.5f));
	}

	// load children pieces
	piece->children.reserve(fp->numchildren);
	for (int a = 0; a < fp->numchildren; ++a) {
		int childOffset = swabDWord(*(childList++));
		SS3OPiece* childPiece = LoadPiece(model, piece, buf, childOffset);
		piece->children.push_back(childPiece);
	}

	return piece;
}
Exemple #10
0
SS3OPiece* CS3OParser::LoadPiece(S3DModel* model, SS3OPiece* parent, unsigned char* buf, int offset)
{
	model->numPieces++;

	Piece* fp = (Piece*)&buf[offset];
	fp->swap(); // Does it matter we mess with the original buffer here? Don't hope so.

	SS3OPiece* piece = new SS3OPiece();
		piece->offset.x = fp->xoffset;
		piece->offset.y = fp->yoffset;
		piece->offset.z = fp->zoffset;
		piece->primType = fp->primitiveType;
		piece->name = (char*) &buf[fp->name];
		piece->parent = parent;
		if (parent != NULL) {
			piece->parentName = parent->name;
		}

	piece->SetVertexCount(fp->numVertices);
	piece->SetVertexDrawIndexCount(fp->vertexTableSize);

	// retrieve each vertex
	int vertexOffset = fp->vertices;

	for (int a = 0; a < fp->numVertices; ++a) {
		Vertex* v = reinterpret_cast<Vertex*>(&buf[vertexOffset]);
			v->swap();

		SS3OVertex sv;
		sv.pos = float3(v->xpos, v->ypos, v->zpos);
		sv.normal = float3(v->xnormal, v->ynormal, v->znormal).SafeANormalize();
		sv.texCoord = float2(v->texu, v->texv);

		piece->SetVertex(a, sv);
		vertexOffset += sizeof(Vertex);
	}


	// retrieve the draw order for the vertices
	int vertexTableOffset = fp->vertexTable;

	for (int a = 0; a < fp->vertexTableSize; ++a) {
		const int vertexDrawIdx = swabDWord(*(int*) &buf[vertexTableOffset]);

		piece->SetVertexDrawIndex(a, vertexDrawIdx);
		vertexTableOffset += sizeof(int);
	}


	piece->goffset = piece->offset + ((parent != NULL)? parent->goffset: ZeroVector);

	piece->SetHasGeometryData(piece->GetVertexDrawIndexCount() != 0);
	piece->SetVertexTangents();
	piece->SetMinMaxExtends();

	model->mins = std::min(piece->goffset + piece->mins, model->mins);
	model->maxs = std::max(piece->goffset + piece->maxs, model->maxs);

	piece->SetCollisionVolume(new CollisionVolume("box", piece->maxs - piece->mins, (piece->maxs + piece->mins) * 0.5f));

	int childTableOffset = fp->children;

	for (int a = 0; a < fp->numchildren; ++a) {
		int childOffset = swabDWord(*(int*) &buf[childTableOffset]);

		SS3OPiece* childPiece = LoadPiece(model, piece, buf, childOffset);
		piece->children.push_back(childPiece);

		childTableOffset += sizeof(int);
	}

	return piece;
}