Exemple #1
0
static void drawPluginProgress(const Common::String &filename)
{
  ta_sync();
  void *mark = ta_txmark();
  const char *fn = filename.c_str();
  Label lab1, lab2, lab3;
  char buf[32];
  unsigned memleft = 0x8cf00000-((unsigned)sbrk(0));
  float ffree = memleft*(1.0/(16<<20));
  int fcol = (memleft < (1<<20)? 0xffff0000:
	      (memleft < (4<<20)? 0xffffff00: 0xff00ff00));
  snprintf(buf, sizeof(buf), "%dK free memory", memleft>>10);
  if (fn[0] == '/') fn++;
  lab1.create_texture("Loading plugins, please wait...");
  lab2.create_texture(fn);
  lab3.create_texture(buf);
  ta_begin_frame();
  draw_solid_quad(80.0, 270.0, 560.0, 300.0,
		  0xff808080, 0xff808080, 0xff808080, 0xff808080);
  draw_solid_quad(85.0, 275.0, 555.0, 295.0, 
		  0xff202020, 0xff202020, 0xff202020, 0xff202020);
  draw_solid_quad(85.0, 275.0, 85.0+470.0*ffree, 295.0,
		  fcol, fcol, fcol, fcol);
  ta_commit_end();
  lab1.draw(100.0, 150.0, 0xffffffff);
  lab2.draw(100.0, 190.0, 0xffaaffaa);
  lab3.draw(100.0, 230.0, 0xffffffff);
  ta_commit_frame();
  ta_sync();
  ta_txrelease(mark);
}
Exemple #2
0
bool selectGame(char *&ret, char *&dir_ret, Common::Language &lang_ret, Common::Platform &plf_ret, Icon &icon)
{
  Game *games = new Game[MAX_GAMES];
  int selected, num_games;

  ta_sync();
  void *mark = ta_txmark();

  for (;;) {
    num_games = findGames(games, MAX_GAMES);

    for (int i=0; i<num_games; i++) {
      games[i].icon.create_texture();
      games[i].label.create_texture(games[i].text);
    }

    selected = gameMenu(games, num_games);

    ta_sync();
    ta_txrelease(mark);

    if (selected == -1)
      waitForDisk();
    else
      break;

  }

  if (selected >= num_games)
    selected = -1;

  if (selected >= 0)
    the_game = games[selected];

  delete games;

  if (selected>=0) {
#if 0
    chdir(the_game.dir);
#else
    chdir("/");
    dir_ret = the_game.dir;
#endif
    ret = the_game.filename_base;
    lang_ret = the_game.language;
    plf_ret = the_game.platform;
    icon = the_game.icon;
    return true;
  } else
    return false;
}
Exemple #3
0
void waitForDisk()
{
  Label lab;
  int wasopen = 0;
  ta_sync();
  void *mark = ta_txmark();
  lab.create_texture("Please insert game CD.");
  //printf("waitForDisk, cdstate = %d\n", getCdState());
  for (;;) {
    int s = getCdState();
    if (s >= 6)
      wasopen = 1;
    if (s > 0 && s < 6 && wasopen) {
      cdfs_reinit();
      chdir("/");
      chdir("/");
      ta_sync();
      ta_txrelease(mark);
      return;
    }

    ta_begin_frame();

    drawBackground();

    ta_commit_end();

    lab.draw(166.0, 200.0, 0xffff2020);

    ta_commit_frame();

    int mousex = 0, mousey = 0;
    byte shiftFlags;

    int mask = getimask();
    setimask(15);
    handleInput(locked_get_pads(), mousex, mousey, shiftFlags);
    setimask(mask);
  }
}