KOKKOS_INLINE_FUNCTION
  void team_broadcast(ValueType& value, const int& thread_id) const
  {
#if ! defined( KOKKOS_ACTIVE_EXECUTION_MEMORY_SPACE_HOST )
    { }
#else
    // Make sure there is enough scratch space:
    typedef typename if_c< sizeof(ValueType) < TEAM_REDUCE_SIZE
                         , ValueType , void >::type type ;

    type * const local_value = ((type*) m_exec.scratch_thread());
    if(team_rank() == thread_id)
      *local_value = value;
    memory_fence();
    team_barrier();
    value = *local_value;
#endif
  }
 inline
 void team_work_next()
   { if ( ++m_work_league_rank < m_work_league_end ) team_barrier(); }