Exemple #1
0
/**
 * @brief Gets the ships sold at a planet.
 *
 *    @luatparam Planet p Planet to get ships sold at.
 *    @luatreturn {Ship,...} An ordered table containing all the ships sold (empty if none sold).
 * @luafunc shipsSold( p )
 */
static int planetL_shipsSold( lua_State *L )
{
   Planet *p;
   int i, n;
   Ship **s;

   /* Get result and tech. */
   p = luaL_validplanet(L,1);
   s = tech_getShip( p->tech, &n );

   /* Push results in a table. */
   lua_newtable(L);
   for (i=0; i<n; i++) {
      lua_pushnumber(L,i+1); /* index, starts with 1 */
      lua_pushship(L,s[i]); /* value = LuaShip */
      lua_rawset(L,-3); /* store the value in the table */
   }

   return 1;
}
Exemple #2
0
/**
 * @brief Opens the shipyard window.
 */
void shipyard_open( unsigned int wid )
{
   int i;
   Ship **ships;
   char **sships;
   glTexture **tships;
   int nships;
   int w, h;
   int iw, ih;
   int bw, bh, padding, off;
   int th;
   int y;
   const char *buf;

   /* Mark as generated. */
   land_tabGenerate(LAND_WINDOW_SHIPYARD);

   /* Init vars. */
   shipyard_selected = NULL;

   /* Get window dimensions. */
   window_dimWindow( wid, &w, &h );

   /* Calculate image array dimensions. */
   iw = 310 + (w-800);
   ih = h - 60;

   /* Left padding + per-button padding * nbuttons */
   padding = 40 + 20 * 4;

   /* Calculate button dimensions. */
   bw = (w - iw - padding) / 4;
   bh = LAND_BUTTON_HEIGHT;

   /* buttons */
   window_addButtonKey( wid, off = -20, 20,
         bw, bh, "btnCloseShipyard",
         "Take Off", land_buttonTakeoff, SDLK_t );
   window_addButtonKey( wid, off -= 20+bw, 20,
         bw, bh, "btnTradeShip",
         "Trade-In", shipyard_trade, SDLK_r );
   window_addButtonKey( wid, off -= 20+bw, 20,
         bw, bh, "btnBuyShip",
         "Buy", shipyard_buy, SDLK_b );
   window_addButtonKey( wid, off -= 20+bw, 20,
         bw, bh, "btnFindShips",
         "Find Ships", shipyard_find, SDLK_f );

   /* target gfx */
   window_addRect( wid, -41, -50,
         SHIP_TARGET_W, SHIP_TARGET_H, "rctTarget", &cBlack, 0 );
   window_addImage( wid, -40, -50,
         SHIP_TARGET_W, SHIP_TARGET_H, "imgTarget", NULL, 1 );

   /* slot types */
   window_addCust( wid, -20, -160, 148, 70, "cstSlots", 0.,
         shipyard_renderSlots, NULL, NULL );

   /* stat text */
   window_addText( wid, -40, -240, 128, 200, 0, "txtStats",
         &gl_smallFont, &cBlack, NULL );

   /* text */
   buf = "Model:\n"
         "Class:\n"
         "Fabricator:\n"
         "Crew:\n"
         "\n"
         "CPU:\n"
         "Mass:\n"
         "Thrust:\n"
         "Speed:\n"
         "Turn:\n"
         "\n"
         "Absorption:\n"
         "Shield:\n"
         "Armour:\n"
         "Energy:\n"
         "Cargo Space:\n"
         "Fuel:\n"
         "Fuel Use:\n"
         "Price:\n"
         "Money:\n"
         "License:\n";
   th = gl_printHeightRaw( &gl_smallFont, 100, buf );
   y  = -55;
   window_addText( wid, 40+iw+20, y,
         100, th, 0, "txtSDesc", &gl_smallFont, &cDConsole, buf );
   window_addText( wid, 40+iw+20+100, y,
         w-(40+iw+20+100)-20, th, 0, "txtDDesc", &gl_smallFont, &cBlack, NULL );
   y -= th;
   window_addText( wid, 20+iw+40, y,
         w-(20+iw+40) - 180, 185, 0, "txtDescription",
         &gl_smallFont, NULL, NULL );

   /* set up the ships to buy/sell */
   ships = tech_getShip( land_planet->tech, &nships );
   if (nships <= 0) {
      sships    = malloc(sizeof(char*));
      sships[0] = strdup("None");
      tships    = malloc(sizeof(glTexture*));
      tships[0] = NULL;
      nships    = 1;
   }
   else {
      sships = malloc(sizeof(char*)*nships);
      tships = malloc(sizeof(glTexture*)*nships);
      for (i=0; i<nships; i++) {
         sships[i] = strdup(ships[i]->name);
         tships[i] = ships[i]->gfx_store;
      }
      free(ships);
   }
   window_addImageArray( wid, 20, 20,
         iw, ih, "iarShipyard", 64./96.*128., 64.,
         tships, sships, nships, shipyard_update, shipyard_rmouse );

   /* write the shipyard stuff */
   shipyard_update(wid, NULL);
   /* Set default keyboard focuse to the list */
   window_setFocus( wid , "iarShipyard" );
}