Exemple #1
0
int main()
{
	int i;
	int seed = 1000;
	int numPlayers = 2;
	int player  = 0;
	int *deckZero,*deckOne;
	struct gameState preTest, postTest;
	int k[10] = {adventurer, council_room, feast, gardens, mine ,remodel, smithy, village, baron, great_hall};
	/* Test Specification Variables */
	int drawCountTestZero = 3;
	int drawCountTestOne = 0;

	initializeGame(numPlayers,k,seed,&postTest);
	printf("\n\nBeginning Test for Village...\n\n");
	memcpy(&preTest,&postTest,sizeof(struct gameState));
	insertCard(&postTest,player);
	playCard((postTest.handCount[player]-1),0,0,0,&postTest);
	testDraw(&preTest,&postTest,player);
	testHand(&preTest,&postTest,player);
	testDiscard(&preTest,&postTest,player);
	testSupply(&preTest,&postTest);
	testPlayed(&preTest,&postTest);
	testUtility(&preTest,&postTest);
	printf("\n\tTesting finished\n\n");
}
Exemple #2
0
int main(){
  /* test 1
   * players = 2
   * kingdom cards = adventurer - great_hall (all valid)
   * seed = 1
   * 
   * 
   * output expected:
   * gamestate - players set to 2
   * handCount of each player should be 5
   * deckCount of each player should be 5
   * number of each victory card should be 8;
   * supply count for each kingdom card chosen should be 10, others should be -1
  */
  
  struct gameState *state=newGame();
  int *kc = kingdomCards(adventurer,council_room,feast,gardens,mine,remodel,smithy,village,baron,great_hall);
  int results = initializeGame(2, kc,1,state);
  
  printf("Test 1: 2 players, first 10 kingdom cards, seed = 1.\n");
  printf("state->numPlayers = 2? %c\n",(state->numPlayers==2)?'y':'n');
  printf("Hand counts of players 1 and 2 are 5? %d,%d,%c\n",state->handCount[0],state->handCount[1],(state->handCount[0]==5 && state->handCount[1]==5)?'y':'n');
  printf("Deck counts of players 1 and 2 are 5? %d,%d,%c\n",state->deckCount[0],state->deckCount[1],(state->deckCount[0]==5 && state->deckCount[1]==5)?'y':'n');
  int id1 = testInitialDeck(state,0);
  int id2 = testInitialDeck(state,1);
  printf("Initial deck/hands contain 7 copper and 3 estates? %c %c\n",(!id1)?'y':'n',(!id2)?'y':'n');
  if(id1 || id2){
    printf("FAILED:\n");
    if(id1 == 1 || id2 == 1) printf("Other cards found in hand or deck!\n");
    if(id1 == 2 || id2 == 2) printf("Wrong amount of copper cards!\n");
    if(id1 == 3 || id2 == 3) printf("Wrong amount of estate cards!\n");
  }
  printf("Victory card supply counts should be 8: %d,%d,%d\n", state->supplyCount[estate], state->supplyCount[duchy],state->supplyCount[province]);
  printf("Selected kingdom supply counts should be 10, others -1: %c\n",(!testSupply(state,kc))?'y':'n');

  
  /* test 2
   * players = 1
   * kingdom cards = same as 1st
   * seed = 0
   * 
   * should return error
   */
  
  printf("Test 2: 1 player, first 10 kingdom cards, seed = 1.\n");
  printf("Should return nonzero indicating error: %d\n",initializeGame(1,kc,1,state));
  
  
  printf("Test 3: 2 players, all kingdom cards adventurer, seed = 0.\n");
  int *badkc = kingdomCards(adventurer,adventurer,adventurer,adventurer,adventurer,adventurer,adventurer,adventurer,adventurer,adventurer);
  printf("Should return nonzero indicating error: %d\n",initializeGame(2,badkc,1,state));
  
  
  printf("Test 4: 2 players, kingdom cards include copper and first 9, seed = 0.\n");
  int *copperkc = kingdomCards(copper,adventurer,council_room,feast,gardens,mine,remodel,smithy,village,baron);
  printf("Should return nonzero indicating error: %d\n",initializeGame(2,copperkc,1,state));
  
  printf("Testing initialization for multiple players:\n");
  printf("3 players works? %s\n",(!initializeGame(3,kc,1,state))?"YES":"NO");;
  printf("4 players works? %s\n",(!initializeGame(4,kc,2,state))?"YES":"NO");
  
  
  
  return 0;
}