//-------- Begin of function Game::run_main_menu_option --------// // // Run the selected game option. // void Game::run_main_menu_option(int optionId) { //------- Single Player Game -------// if( optionId==1 ) { single_player_menu(); } //-------- Multiplayer Game ----------// if( optionId==2 ) { #ifndef DISABLE_MULTI_PLAYER game_mode = GAME_MULTI_PLAYER; multi_player_menu(NULL); // multi_player_game(); #endif } //----------- Encyclopedia -----------// if( optionId==3 ) { game_mode = GAME_ENCYCLOPEDIA; view_encyclopedia(); } //----------- Hall of Fame -----------// if( optionId==4 ) { game_file_array.disp_hall_of_fame(); } //------------- Credits -----------// // ####### begin Gilbert 2/9 #######// if( optionId==5 ) { if( m.is_file_exist("TESTING2.SYS") ) { game_mode = GAME_TEST; // testing game instead test_game(); } else { game_mode = GAME_CREDITS; view_credits(); } } // ####### end Gilbert 2/9 #######// // ####### begin Gilbert 7/11 #########// if( optionId==6 ) { sys.signal_exit_flag = 1; } // ####### end Gilbert 7/11 #########// }
TEST(gogameab_basic_check, simple_ab_uniform) { uint8_t board_size = 5; int depth = 1; GoGame test_game(board_size); GoGameNN test_network(board_size, true); test_game.generate_moves(0); double best_move_value, temp_best_move_value = 0; GoMove best_move(test_game.get_board()); best_move_value = -std::numeric_limits<double>::infinity(); // For each possible move, calculate Alpha Beta for (const GoMove &element : test_game.get_move_list()) { GoGame temp_game(test_game); temp_game.make_move(element, 0); temp_best_move_value = scalable_go_ab_prune(test_network, temp_game, depth, -std::numeric_limits<double>::infinity(), std::numeric_limits<double>::infinity(), 1, false, 0); if (temp_best_move_value > best_move_value) { best_move_value = temp_best_move_value; best_move = element; } } EXPECT_NO_THROW(test_game.make_move(best_move, 0)); }
TEST(gogame_move_check, repeate_moves_history) { uint8_t board_size = 5; GoBoard test_board(board_size); test_board.board[1] = {0, get_mask(0), 0, get_mask(0), 0}; test_board.board[2] = {0, get_mask(1), get_mask(0), get_mask(1), 0}; test_board.board[3][2] = get_mask(1); GoGame test_game(test_board); // Make first move GoMove test_move1(test_game.get_board(), XYCoordinate(0, 2)); test_move1.check_move(0); test_game.make_move(test_move1, 0); // Make capture GoMove test_move2(test_game.get_board(), XYCoordinate(2, 1)); test_move2.check_move(1); test_game.make_move(test_move2, 1); // Attempt to make second capture which would reset board to a prior state GoMove test_move3(test_game.get_board(), XYCoordinate(2, 2)); test_move3.check_move(0); // Check move is in move history EXPECT_EQ(true, test_game.check_move_history(test_move3)); }
int main(int argc, const char *argv[]) { program_name = argv[0]; (void) argc; test_card(); test_cursor(); test_deck(); test_gui(); test_frame(); test_game(); test_keyboard(); test_stack(); test_test_helper(); return(0); }