DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(RectangleTexture, reporter, ctxInfo) {
    GrContext* context = ctxInfo.grContext();
    sk_gpu_test::GLTestContext* glContext = ctxInfo.glContext();
    static const int kWidth = 13;
    static const int kHeight = 13;

    GrColor pixels[kWidth * kHeight];
    for (int y = 0; y < kHeight; ++y) {
        for (int x = 0; x < kWidth; ++x) {
            pixels[y * kWidth + x] = y * kWidth + x;
        }
    }

    for (int origin = 0; origin < 2; ++origin) {
        GrGLuint rectTexID = glContext->createTextureRectangle(kWidth, kHeight, GR_GL_RGBA,
                                                               GR_GL_RGBA, GR_GL_UNSIGNED_BYTE,
                                                               pixels);

        if (!rectTexID) {
            return;
        }

        // Let GrContext know that we messed with the GL context directly.
        context->resetContext();

        // Wrap the rectangle texture ID in a GrTexture
        GrGLTextureInfo rectangleInfo;
        rectangleInfo.fID = rectTexID;
        rectangleInfo.fTarget = GR_GL_TEXTURE_RECTANGLE;

        GrBackendTextureDesc rectangleDesc;
        rectangleDesc.fFlags = kRenderTarget_GrBackendTextureFlag;
        rectangleDesc.fConfig = kRGBA_8888_GrPixelConfig;
        rectangleDesc.fWidth = kWidth;
        rectangleDesc.fHeight = kHeight;
        rectangleDesc.fOrigin = origin ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin;
        rectangleDesc.fTextureHandle = reinterpret_cast<GrBackendObject>(&rectangleInfo);

        GrColor refPixels[kWidth * kHeight];
        bool flipRef = rectangleDesc.fOrigin == kBottomLeft_GrSurfaceOrigin;
        for (int y = 0; y < kHeight; ++y) {
            for (int x = 0; x < kWidth; ++x) {
                int y0 = flipRef ? kHeight - y - 1 : y;
                refPixels[y * kWidth + x] = pixels[y0 * kWidth + x];
            }
        }

        SkAutoTUnref<GrTexture> rectangleTexture(
            context->textureProvider()->wrapBackendTexture(rectangleDesc));
        if (!rectangleTexture) {
            ERRORF(reporter, "Error wrapping rectangle texture in GrTexture.");
            GR_GL_CALL(glContext->gl(), DeleteTextures(1, &rectTexID));
            continue;
        }

        test_read_pixels(reporter, context, rectangleTexture, refPixels);

        test_copy_surface_src(reporter, context, rectangleTexture, refPixels);

        test_copy_surface_dst(reporter, context, rectangleTexture);

        test_write_pixels(reporter, context, rectangleTexture);

        test_clear(reporter, context, rectangleTexture);

        GR_GL_CALL(glContext->gl(), DeleteTextures(1, &rectTexID));
    }
}
Exemple #2
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DEF_GPUTEST_FOR_RENDERING_CONTEXTS(EGLImageTest, reporter, context0, glCtx0) {
    // Try to create a second GL context and then check if the contexts have necessary
    // extensions to run this test.

    if (kGLES_GrGLStandard != glCtx0->gl()->fStandard) {
        return;
    }
    GrGLGpu* gpu0 = static_cast<GrGLGpu*>(context0->getGpu());
    if (!gpu0->glCaps().glslCaps()->externalTextureSupport()) {
        return;
    }

    SkAutoTDelete<SkGLContext> glCtx1 = glCtx0->createNew();
    if (!glCtx1) {
        return;
    }
    GrContext* context1 = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)glCtx1->gl());
    const GrGLTextureInfo* backendTexture1 = nullptr;
    GrEGLImage image = GR_EGL_NO_IMAGE;
    GrGLTextureInfo externalTexture;
    externalTexture.fID = 0;

    if (!context1) {
        cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image);
        return;
    }

    if (!glCtx1->gl()->hasExtension("EGL_KHR_image") ||
        !glCtx1->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) {
        cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image);
        return;
    }

    ///////////////////////////////// CONTEXT 1 ///////////////////////////////////

    // Use GL Context 1 to create a texture unknown to GrContext.
    context1->flush();
    GrGpu* gpu1 = context1->getGpu();
    static const int kSize = 100;
    backendTexture1 = reinterpret_cast<const GrGLTextureInfo*>(
        gpu1->createTestingOnlyBackendTexture(nullptr, kSize, kSize, kRGBA_8888_GrPixelConfig));
    if (!backendTexture1 || !backendTexture1->fID) {
        ERRORF(reporter, "Error creating texture for EGL Image");
        cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image);
        return;
    }
    if (GR_GL_TEXTURE_2D != backendTexture1->fTarget) {
        ERRORF(reporter, "Expected backend texture to be 2D");
        cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image);
        return;
    }

    // Wrap the texture in an EGLImage
    image = glCtx1->texture2DToEGLImage(backendTexture1->fID);
    if (GR_EGL_NO_IMAGE == image) {
        ERRORF(reporter, "Error creating EGL Image from texture");
        cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image);
        return;
    }

    // Populate the texture using GL context 1. Important to use TexSubImage as TexImage orphans
    // the EGL image. Also, this must be done after creating the EGLImage as the texture
    // contents may not be preserved when the image is created.
    SkAutoTMalloc<uint32_t> pixels(kSize * kSize);
    for (int i = 0; i < kSize*kSize; ++i) {
        pixels.get()[i] = 0xDDAABBCC;
    }
    GR_GL_CALL(glCtx1->gl(), ActiveTexture(GR_GL_TEXTURE0));
    GR_GL_CALL(glCtx1->gl(), BindTexture(backendTexture1->fTarget, backendTexture1->fID));
    GR_GL_CALL(glCtx1->gl(), TexSubImage2D(backendTexture1->fTarget, 0, 0, 0, kSize, kSize,
                                           GR_GL_RGBA, GR_GL_UNSIGNED_BYTE, pixels.get()));
    GR_GL_CALL(glCtx1->gl(), Finish());
    // We've been making direct GL calls in GL context 1, let GrContext 1 know its internal
    // state is invalid.
    context1->resetContext();

    ///////////////////////////////// CONTEXT 0 ///////////////////////////////////

    // Make a new texture ID in GL Context 0 from the EGL Image
    glCtx0->makeCurrent();
    externalTexture.fTarget = GR_GL_TEXTURE_EXTERNAL;
    externalTexture.fID = glCtx0->eglImageToExternalTexture(image);

    // Wrap this texture ID in a GrTexture
    GrBackendTextureDesc externalDesc;
    externalDesc.fConfig = kRGBA_8888_GrPixelConfig;
    externalDesc.fWidth = kSize;
    externalDesc.fHeight = kSize;
    externalDesc.fTextureHandle = reinterpret_cast<GrBackendObject>(&externalTexture);
    SkAutoTUnref<GrTexture> externalTextureObj(
        context0->textureProvider()->wrapBackendTexture(externalDesc));
    if (!externalTextureObj) {
        ERRORF(reporter, "Error wrapping external texture in GrTexture.");
        cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image);
        return;
    }

    // Should not be able to wrap as a RT
    externalDesc.fFlags = kRenderTarget_GrBackendTextureFlag;
    SkAutoTUnref<GrTexture> externalTextureRTObj(
        context0->textureProvider()->wrapBackendTexture(externalDesc));
    if (externalTextureRTObj) {
        ERRORF(reporter, "Should not be able to wrap an EXTERNAL texture as a RT.");
    }
    externalDesc.fFlags = kNone_GrBackendTextureFlag;

    // Should not be able to wrap with a sample count
    externalDesc.fSampleCnt = 4;
    SkAutoTUnref<GrTexture> externalTextureMSAAObj(
        context0->textureProvider()->wrapBackendTexture(externalDesc));
    if (externalTextureMSAAObj) {
        ERRORF(reporter, "Should not be able to wrap an EXTERNAL texture with MSAA.");
    }
    externalDesc.fSampleCnt = 0;

    test_read_pixels(reporter, context0, externalTextureObj, pixels.get());

    test_write_pixels(reporter, context0, externalTextureObj);

    test_copy_surface(reporter, context0, externalTextureObj, pixels.get());

    cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image);
}
DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS(RectangleTexture, reporter, ctxInfo) {
    GrContext* context = ctxInfo.grContext();
    GrProxyProvider* proxyProvider = context->contextPriv().proxyProvider();
    sk_gpu_test::GLTestContext* glContext = ctxInfo.glContext();
    static const int kWidth = 13;
    static const int kHeight = 13;

    GrColor pixels[kWidth * kHeight];
    for (int y = 0; y < kHeight; ++y) {
        for (int x = 0; x < kWidth; ++x) {
            pixels[y * kWidth + x] = y * kWidth + x;
        }
    }

    for (auto origin : { kBottomLeft_GrSurfaceOrigin, kTopLeft_GrSurfaceOrigin }) {
        bool useBLOrigin = kBottomLeft_GrSurfaceOrigin == origin;

        GrGLuint rectTexID = glContext->createTextureRectangle(kWidth, kHeight, GR_GL_RGBA,
                                                               GR_GL_RGBA, GR_GL_UNSIGNED_BYTE,
                                                               pixels);

        if (!rectTexID) {
            return;
        }

        // Let GrContext know that we messed with the GL context directly.
        context->resetContext();

        // Wrap the rectangle texture ID in a GrTexture
        GrGLTextureInfo rectangleInfo;
        rectangleInfo.fID = rectTexID;
        rectangleInfo.fTarget = GR_GL_TEXTURE_RECTANGLE;

        GrBackendTexture rectangleTex(kWidth, kHeight, kRGBA_8888_GrPixelConfig, rectangleInfo);

        GrColor refPixels[kWidth * kHeight];
        for (int y = 0; y < kHeight; ++y) {
            for (int x = 0; x < kWidth; ++x) {
                int y0 = useBLOrigin ? kHeight - y - 1 : y;
                refPixels[y * kWidth + x] = pixels[y0 * kWidth + x];
            }
        }

        sk_sp<GrTextureProxy> rectProxy = proxyProvider->wrapBackendTexture(rectangleTex, origin);

        if (!rectProxy) {
            ERRORF(reporter, "Error creating proxy for rectangle texture.");
            GR_GL_CALL(glContext->gl(), DeleteTextures(1, &rectTexID));
            continue;
        }

        SkASSERT(rectProxy->texPriv().doesNotSupportMipMaps());
        SkASSERT(rectProxy->priv().peekTexture()->surfacePriv().doesNotSupportMipMaps());

        SkASSERT(rectProxy->texPriv().isClampOnly());
        SkASSERT(rectProxy->priv().peekTexture()->surfacePriv().isClampOnly());

        test_basic_draw_as_src(reporter, context, rectProxy, refPixels);

        // Test copy to both a texture and RT
        test_copy_from_surface(reporter, context, rectProxy.get(), refPixels,
                               false, "RectangleTexture-copy-from");

        sk_sp<GrSurfaceContext> rectContext = context->contextPriv().makeWrappedSurfaceContext(
                                                                            std::move(rectProxy));
        SkASSERT(rectContext);

        test_read_pixels(reporter, rectContext.get(), refPixels, "RectangleTexture-read");

        test_copy_to_surface(reporter, context->contextPriv().proxyProvider(),
                              rectContext.get(), "RectangleTexture-copy-to");

        test_write_pixels(reporter, rectContext.get(), true, "RectangleTexture-write");

        test_clear(reporter, rectContext.get());

        GR_GL_CALL(glContext->gl(), DeleteTextures(1, &rectTexID));
    }
}