Exemple #1
0
static void game_shadow_conf(int pose, int enable)
{
    if (enable && config_get_d(CONFIG_SHADOW))
    {
        switch (pose)
        {
        case POSE_LEVEL:
            /* No shadow. */
            tex_env_active(&tex_env_default);
            break;

        case POSE_BALL:
            /* Shadow only. */
            tex_env_select(&tex_env_pose,
                           &tex_env_default,
                           NULL);
            break;

        default:
            /* Regular shadow. */
            tex_env_select(&tex_env_shadow_clip,
                           &tex_env_shadow,
                           &tex_env_default,
                           NULL);
            break;
        }
    }
    else
    {
        tex_env_active(&tex_env_default);
    }
}
Exemple #2
0
static void game_shadow_conf(int enable)
{
    if (enable && config_get_d(CONFIG_SHADOW))
    {
        tex_env_select(&tex_env_shadow_clip,
                       &tex_env_shadow,
                       &tex_env_default,
                       NULL);
    }
    else
    {
        tex_env_active(&tex_env_default);
    }
}