Exemple #1
0
int draw_sonic_fade( int inout )
{
    float amount=(gg_system_get_ticks()-fade_start)/(SONIC_FADE_SPEED*1000);
    int i=0;

    gg_colour_t col_red={1.0f, 0.0f, 0.0f, 1.0f };
    gg_colour_t col_blue={0.0f, 0.0f, 1.0f, 1.0f };
    gg_colour_t col_yellow={1.0f, 1.0f, 0.0f, 1.0f };
    gg_colour_t col_black={0.0f, 0.0f, 0.0f, 1.0f };
    gg_colour_t col_white={1.0f, 1.0f, 1.0f, 1.0f };

    if ( amount < 1.0f )
    {
        if ( inout == FADE_IN )
            amount=1.0f-amount;

        if ( amount < 0.7f )
            amount=(amount)/0.7f;

        else if (amount >= 0.7f )
            amount=1.0f;

        gg_system_draw_filled_rect(0, 480-(480*amount), 640, 480, &col_blue );
        gg_system_draw_filled_rect(640-(640*amount), 0, 640, (480/3), &col_yellow );

        text_draw_string( 640-(640*amount)+280, (480/3)-30, "DreamChess the chess game", 1.2f, &col_white);

        gg_system_draw_filled_rect(0, 0, (((640/3)+(480/14))*amount)-(480/14), 480, &col_red );

        for ( i=0; i<14; i++ )
        {
            draw_tri((((640/3)+(480/14))*amount)-(480/14)+2, i*(480/14)-2, 
                (((640/3)+(480/14))*amount)-(480/14)+2, i*(480/14)+(480/14)-2, 
                (((640/3)+(480/14))*amount)-(480/14)+(480/14)+2, i*(480/14)+((480/14)/2)-2,
                &col_black);

            draw_tri((((640/3)+(480/14))*amount)-(480/14), i*(480/14), 
                (((640/3)+(480/14))*amount)-(480/14), i*(480/14)+(480/14), 
                (((640/3)+(480/14))*amount)-(480/14)+(480/14), i*(480/14)+((480/14)/2), &col_red);
        }

        text_draw_string( 640-(640*amount*2)+840, 480-(480/3), "Chess Hill", 3.0f, &col_white);

        text_draw_string( (640*amount*2)-1000, 480-(480/3)-50, "Zone", 3.0f, &col_white);
        text_draw_string( (640*amount*2)-860, 480-(480/3)-60, "1", 4.0f, &col_yellow);
    }
    /*printf( "Drawing sonic fade.. :%i,%f\n", inout, amount );*/

    if ( amount >= 1.0f )
    {
        return FALSE;
    }

    return TRUE;
}
Exemple #2
0
/** @brief Swaps the OpenGL buffer.
 */
void gl_swap(void) {
	static Uint32 last = 0;
	Uint32 now;

	if (fps_enabled) {
		char fps_s[16];

		snprintf(fps_s, 16, "FPS: %.2f", fps);
		text_draw_string(10, 10, fps_s, 1, get_col(COL_RED));
	}

	blit_fbo();

	now = SDL_GetTicks();
	if (now - last < 1000 / FPS)
		SDL_Delay(1000 / FPS - (now - last));
	last = SDL_GetTicks();

	frames++;
	if (frames == 10) {
		fps = 10000 / (float)(now - fps_time);
		frames = 0;
		fps_time = now;
	}
}