Exemple #1
0
static void
textobj_update_data(Textobj *textobj)
{
  Point to2;
  DiaObject *obj = &textobj->object;
  Rectangle tx_bb;

  text_set_position(textobj->text, &obj->position);
  text_calc_boundingbox(textobj->text, &obj->bounding_box);

  to2 = obj->position;
  textobj_valign_point(textobj, &to2);
  /* shift text position depending on text alignment */
  if (VALIGN_TOP == textobj->vert_align)
    to2.y += textobj->margin; /* down */
  else if (VALIGN_BOTTOM == textobj->vert_align)
    to2.y -= textobj->margin; /* up */
  if (ALIGN_LEFT == textobj->text->alignment)
    to2.x += textobj->margin; /* right */
  else if (ALIGN_RIGHT == textobj->text->alignment)
    to2.x -= textobj->margin; /* left */
  text_set_position(textobj->text, &to2);

  /* always use the unrotated box ... */
  text_calc_boundingbox(textobj->text, &tx_bb);
  /* grow the bounding box by 2x margin */
  obj->bounding_box.top    -= textobj->margin;
  obj->bounding_box.left   -= textobj->margin;
  obj->bounding_box.bottom += textobj->margin;
  obj->bounding_box.right  += textobj->margin;

  textobj->text_handle.pos = obj->position;
  if (textobj->text_angle == 0) {
    obj->bounding_box = tx_bb;
    g_return_if_fail (obj->enclosing_box != NULL);
    *obj->enclosing_box = tx_bb;
  } else {
    /* ... and grow it when necessary */
    Point poly[4];
    int i;

    _textobj_get_poly (textobj, poly);
    /* we don't want the joined box for boundingbox because
     * selection would become too greedy than.
     */
    obj->bounding_box.left = obj->bounding_box.right = poly[0].x;
    obj->bounding_box.top = obj->bounding_box.bottom = poly[0].y;
    for (i = 1; i < 4; ++i)
      rectangle_add_point (&obj->bounding_box, &poly[i]);
    g_return_if_fail (obj->enclosing_box != NULL);
    *obj->enclosing_box = obj->bounding_box;
    /* join for editing/selection bbox */
    rectangle_union (obj->enclosing_box, &tx_bb);
  }
}
Exemple #2
0
static void
textobj_update_data(Textobj *textobj)
{
  Point to2;
  DiaObject *obj = &textobj->object;
  
  text_set_position(textobj->text, &obj->position);
  text_calc_boundingbox(textobj->text, &obj->bounding_box);

  to2 = obj->position;
  textobj_valign_point(textobj, &to2, 1);
  text_set_position(textobj->text, &to2);
  text_calc_boundingbox(textobj->text, &obj->bounding_box);
  
  textobj->text_handle.pos = obj->position;
}