Exemple #1
0
void ft_button_draw_all(s_drawing *drawing, s_event *event, s_button *buttons)
{
    int i;
    char tmp[1024];

    for (i = 0; i < BUTTON_LAST; ++i)
    {
        s_rect *pos = &buttons[i].pos;

        /* bg */
        if (ft_button_is_vector_in_rect(pos, &event->mousePosPxl))
            rectfill(drawing->g_page, pos->x, pos->y, pos->x+pos->width, pos->y+pos->height, buttons[i].colorBackgroundHover);
        else
            rectfill(drawing->g_page, pos->x, pos->y, pos->x+pos->width, pos->y+pos->height, buttons[i].colorBackgroundDefault);

        rect(drawing->g_page, pos->x, pos->y, pos->x+pos->width, pos->y+pos->height, makecol(128, 128, 128));

        /* text */
        textout_centre_ex(drawing->g_page, font, buttons[i].text, pos->x+pos->width/2, pos->y+pos->height/2-3, makecol(0, 0, 0), -1);

        /* selected */
        if (drawing->actionType == buttons[i].form)
            ft_allegro_line(drawing->g_page, drawing, pos->x+10, pos->y+35, pos->x+90, pos->y+35, makecol(128, 128, 128), FLAG_FAT_LINE);
    }

    /* current color components */
    sprintf(tmp, "Rouge : %d", drawing->color.r);
    textout_right_ex(drawing->g_page, font, tmp, 730, 65-3, makecol(0, 0, 0), -1);
    sprintf(tmp, "Vert : %d", drawing->color.g);
    textout_right_ex(drawing->g_page, font, tmp, 730, 95-3, makecol(0, 0, 0), -1);
    sprintf(tmp, "Bleu : %d", drawing->color.b);
    textout_right_ex(drawing->g_page, font, tmp, 730, 125-3, makecol(0, 0, 0), -1);
}
Exemple #2
0
void draw_text_r(BITMAP *bmp, int x, int y, int color, const char *format, ...)
{
  char buf[512];
  va_list ap;

  va_start(ap, format);
  uvszprintf(buf, sizeof(buf), format, ap);
  va_end(ap);

  textout_right_ex(bmp, gamefont, buf, x, y+1, blend_color(color, makecol(0, 0, 0), 0.5), -1);
  textout_right_ex(bmp, gamefont, buf, x, y, color, -1);
}