Exemple #1
0
/* Examine an object */
void textui_obj_examine(void)
{
	char header[120];

	textblock *tb;
	region area = { 0, 0, 0, 0 };

	object_type *o_ptr;
	int item;

	/* Select item */
	if (!get_item(&item, "Examine which item?", "You have nothing to examine.",
			CMD_NULL, (USE_EQUIP | USE_INVEN | USE_FLOOR | IS_HARMLESS)))
		return;

	/* Track object for object recall */
	track_object(item);

	/* Display info */
	o_ptr = object_from_item_idx(item);
	tb = object_info(o_ptr, OINFO_NONE);
	object_desc(header, sizeof(header), o_ptr, ODESC_PREFIX | ODESC_FULL);

	textui_textblock_show(tb, area, format("%^s", header));
	textblock_free(tb);
}
Exemple #2
0
/*
 * Menu command: examine items in the inventory.
 */
static void death_examine(const char *title, int row)
{
	int item;
	const char *q, *s;

	/* Get an item */
	q = "Examine which item? ";
	s = "You have nothing to examine.";

	while (get_item(&item, q, s, 0, (USE_INVEN | USE_EQUIP | IS_HARMLESS)))
	{
		char header[120];

		textblock *tb;
		region area = { 0, 0, 0, 0 };

		object_type *o_ptr = &p_ptr->inventory[item];

		tb = object_info(o_ptr, OINFO_FULL);
		object_desc(header, sizeof(header), o_ptr, ODESC_PREFIX | ODESC_FULL);

		textui_textblock_show(tb, area, format("%^s", header));
		textblock_free(tb);
	}
}
/*
 * Show artifact lore
 */
static void desc_art_fake(int a_idx)
{
	object_type *o_ptr;
	object_type object_type_body = { 0 };

	char header[120];

	textblock *tb;
	region area = { 0, 0, 0, 0 };

	o_ptr = find_artifact(a_idx);

	/* If it's been lost, make a fake artifact for it */
	if (!o_ptr) {
		o_ptr = &object_type_body;

		make_fake_artifact(o_ptr, a_idx);

		/* Check the history entry, to see if it was fully known 
		 * before it was lost */
		if (history_is_artifact_known(a_idx)) {
			o_ptr->ident |= IDENT_KNOWN;
		}
	}

	/* Hack -- Handle stuff */
	handle_stuff(p_ptr);

	tb = object_info(o_ptr, OINFO_NONE);
	object_desc(header, sizeof(header), o_ptr,
				ODESC_PREFIX | ODESC_FULL | ODESC_CAPITAL);

	textui_textblock_show(tb, area, format("%s", header));
	textblock_free(tb);
}
Exemple #4
0
/**
 * Examine an object
 */
void textui_obj_examine(void)
{
	char header[120];

	textblock *tb;
	region area = { 0, 0, 0, 0 };

	struct object *obj;

	/* Select item */
	if (!get_item(&obj, "Examine which item?", "You have nothing to examine.",
			CMD_NULL, NULL, (USE_EQUIP | USE_INVEN | USE_QUIVER | USE_FLOOR | IS_HARMLESS)))
		return;

	/* Track object for object recall */
	track_object(player->upkeep, obj);

	/* Display info */
	tb = object_info(obj, OINFO_NONE);
	object_desc(header, sizeof(header), obj,
			ODESC_PREFIX | ODESC_FULL | ODESC_CAPITAL);

	textui_textblock_show(tb, area, header);
	textblock_free(tb);
}
Exemple #5
0
/**
 * Display object recall modally and wait for a keypress.
 *
 * This is set up for use in look mode (see target_set_interactive_aux()).
 *
 * \param obj is the object to be described.
 */
void display_object_recall_interactive(struct object *obj)
{
	char header_buf[120];
	textblock *tb;

	event_signal(EVENT_MESSAGE_FLUSH);

	tb = object_info(obj, OINFO_NONE);
	object_desc(header_buf, sizeof(header_buf), obj, ODESC_PREFIX | ODESC_FULL);
	textui_textblock_show(tb, SCREEN_REGION, header_buf);
	textblock_free(tb);
}
Exemple #6
0
/**
 * Display monster recall modally and wait for a keypress.
 *
 * This is intended to be called when the main window is active (hence the
 * message flushing).
 *
 * \param race is the monster race we are describing.
 * \param lore is the known information about the monster race.
 */
void lore_show_interactive(const monster_race *race, const monster_lore *lore)
{
	textblock *tb;
	assert(race && lore);

	event_signal(EVENT_MESSAGE_FLUSH);

	tb = textblock_new();
	lore_description(tb, race, lore, FALSE);
	textui_textblock_show(tb, SCREEN_REGION, NULL);
	textblock_free(tb);
}
/*
 * Describe fake ego item "lore"
 */
static void desc_ego_fake(int oid)
{
    int e_idx = default_join[oid].oid;
    ego_item_type *ego = &e_info[e_idx];

	textblock *tb;
	region area = { 0, 0, 0, 0 };

	/* List ego flags */
	tb = object_info_ego(ego);

	textui_textblock_show(tb, area, format("%s %s", ego_grp_name(default_group(oid)), ego->name));
	textblock_free(tb);
}
Exemple #8
0
/**
 * Display the monster list interactively. This will dynamically size the list
 * for the best appearance. This should only be used in the main term.
 *
 * \param height is the height limit for the list.
 * \param width is the width limit for the list.
 */
void monster_list_show_interactive(int height, int width)
{
	textblock *tb;
	monster_list_t *list;
	size_t max_width = 0, max_height = 0;
	int safe_height, safe_width;
	region r;

	if (height < 1 || width < 1)
		return;

	tb = textblock_new();
	list = monster_list_new();

	monster_list_collect(list);
	monster_list_get_glyphs(list);
	monster_list_sort(list, monster_list_standard_compare);

	/* Figure out optimal display rect. Large numbers are passed as the height
	 * and width limit so that we can calculate the maximum number of rows and
	 * columns to display the list nicely. We then adjust those values as
	 * needed to fit in the main term. Height is adjusted to account for the
	 * texblock prompt. The list is positioned on the right side of the term
	 * underneath the status line.
	 */
	monster_list_format_textblock(list, NULL, 1000, 1000, &max_height,
								  &max_width);
	safe_height = MIN(height - 2, (int)max_height + 2);
	safe_width = MIN(width - 13, (int)max_width);
	r.col = -safe_width;
	r.row = 1;
	r.width = safe_width;
	r.page_rows = safe_height;

	/*
	 * Actually draw the list. We pass in max_height to the format function so
	 * that all lines will be appended to the textblock. The textblock itself
	 * will handle fitting it into the region. However, we have to pass
	 * safe_width so that the format function will pad the lines properly so
	 * that the location string is aligned to the right edge of the list.
	 */
	monster_list_format_textblock(list, tb, (int)max_height, safe_width, NULL,
								  NULL);
	region_erase_bordered(&r);
	textui_textblock_show(tb, r, NULL);

	textblock_free(tb);
	monster_list_free(list);
}
Exemple #9
0
/*** Examination ***/
void textui_obj_examine(object_type *o_ptr, int item)
{
    char header[120];

    textblock *tb;
    region area = { 0, 0, 0, 0 };

    track_object(item);

    tb = object_info(o_ptr, OINFO_NONE);
    object_desc(header, sizeof(header), o_ptr, ODESC_PREFIX | ODESC_FULL);

    textui_textblock_show(tb, area, format("%^s", header));
    textblock_free(tb);
}
/*
 * Describe fake object
 */
static void desc_obj_fake(int k_idx)
{
	object_kind *k_ptr = &k_info[k_idx];
	object_type object_type_body;
	object_type *o_ptr = &object_type_body;

	char header[120];

	textblock *tb;
	region area = { 0, 0, 0, 0 };

	/* Check for known artifacts, display them as artifacts */
	if (kf_has(k_ptr->flags_kind, KF_INSTA_ART)
		&& artifact_is_known(get_artifact_from_kind(k_ptr))) {
		desc_art_fake(get_artifact_from_kind(k_ptr));
		return;
	}

	/* Update the object recall window */
	track_object_kind(k_idx);
	handle_stuff(p_ptr);

	/* Wipe the object */
	object_wipe(o_ptr);

	/* Create the artifact */
	object_prep(o_ptr, k_idx, EXTREMIFY);

	/* Hack -- its in the store */
	if (k_info[k_idx].aware)
		o_ptr->ident |= (IDENT_STORE);

	/* It's fully know */
	if (!k_info[k_idx].flavor)
		object_known(o_ptr);

	/* Hack -- Handle stuff */
	handle_stuff(p_ptr);

	/* Describe */
	tb = object_info(o_ptr, OINFO_DUMMY);
	object_desc(header, sizeof(header), o_ptr,
				ODESC_PREFIX | ODESC_FULL | ODESC_CAPITAL);

	textui_textblock_show(tb, area, format("%s", header));
	textblock_free(tb);
}
Exemple #11
0
/*
 * Show artifact lore
 */
static void desc_art_fake(int a_idx)
{
	object_type *o_ptr;
	object_type object_type_body = { 0 };

	char header[120];

	textblock *tb;
	region area = { 0, 0, 0, 0 };

	o_ptr = find_artifact(&a_info[a_idx]);

	/* If it's been lost, make a fake artifact for it */
	if (!o_ptr)
	{
		o_ptr = &object_type_body;

		make_fake_artifact(o_ptr, &a_info[a_idx]);
		o_ptr->ident |= IDENT_NAME;

		/* Check the history entry, to see if it was fully known before it
		 * was lost */
		if (history_is_artifact_known(o_ptr->artifact))
			object_notice_everything(o_ptr);
	}

	/* Hack -- Handle stuff */
	handle_stuff(p_ptr);

	tb = object_info(o_ptr, OINFO_NONE);
	object_desc(header, sizeof(header), o_ptr, ODESC_PREFIX | ODESC_FULL);

	textui_textblock_show(tb, area, format("%^s", header));
	textblock_free(tb);

#if 0
	/* XXX This should be in object_info */
	if (lost) text_out("\nThis artifact has been lost.");
#endif
}
Exemple #12
0
/**
 * Menu command: examine items in the inventory.
 */
static void death_examine(const char *title, int row)
{
	struct object *obj;
	const char *q, *s;

	/* Get an item */
	q = "Examine which item? ";
	s = "You have nothing to examine.";

	while (get_item(&obj, q, s, 0, NULL, (USE_INVEN | USE_QUIVER | USE_EQUIP | IS_HARMLESS))) {
		char header[120];

		textblock *tb;
		region area = { 0, 0, 0, 0 };

		tb = object_info(obj, OINFO_NONE);
		object_desc(header, sizeof(header), obj,
				ODESC_PREFIX | ODESC_FULL | ODESC_CAPITAL);

		textui_textblock_show(tb, area, header);
		textblock_free(tb);
	}
}
Exemple #13
0
/* pick the context menu options appropiate for the item */
int context_menu_object(const object_type *o_ptr, const int slot)
{
	menu_type *m;
	region r;
	int selected;
	char *labels;
	char header[120];

	textblock *tb;
	region area = { 0, 0, 0, 0 };

	bool allowed = TRUE;
	int mode = OPT(rogue_like_commands) ? KEYMAP_MODE_ROGUE : KEYMAP_MODE_ORIG;
	unsigned char cmdkey;

	m = menu_dynamic_new();
	if (!m || !o_ptr) {
		return 0;
	}
	object_desc(header, sizeof(header), o_ptr, ODESC_PREFIX | ODESC_BASE);

	labels = string_make(lower_case);
	m->selections = labels;

	/* 'I' is used for inspect in both keymaps. */
	menu_dynamic_add_label(m, "Inspect", 'I', MENU_VALUE_INSPECT, labels);

	if (obj_can_browse(o_ptr)) {
		if (obj_can_cast_from(o_ptr) && player_can_cast(p_ptr, FALSE)) {
			ADD_LABEL("Cast", CMD_CAST, MN_ROW_VALID);
		}

		if (obj_can_study(o_ptr) && player_can_study(p_ptr, FALSE)) {
			cmd_code study_cmd = player_has(PF_CHOOSE_SPELLS) ? CMD_STUDY_SPELL : CMD_STUDY_BOOK;
			/* Hack - Use the STUDY_BOOK command key so that we get the correct command key. */
			cmdkey = cmd_lookup_key_unktrl(CMD_STUDY_BOOK, mode);
			menu_dynamic_add_label(m, "Study", cmdkey, study_cmd, labels);
		}

		if (player_can_read(p_ptr, FALSE)) {
			ADD_LABEL("Browse", CMD_BROWSE_SPELL, MN_ROW_VALID);
		}
	}
	else if (obj_is_useable(o_ptr)) {
		if (obj_is_wand(o_ptr)) {
			menu_row_validity_t valid = (obj_has_charges(o_ptr)) ? MN_ROW_VALID : MN_ROW_INVALID;
			ADD_LABEL("Aim", CMD_USE_WAND, valid);
		}
		else if (obj_is_rod(o_ptr)) {
			menu_row_validity_t valid = (obj_can_zap(o_ptr)) ? MN_ROW_VALID : MN_ROW_INVALID;
			ADD_LABEL("Zap", CMD_USE_ROD, valid);
		}
		else if (obj_is_staff(o_ptr)) {
			menu_row_validity_t valid = (obj_has_charges(o_ptr)) ? MN_ROW_VALID : MN_ROW_INVALID;
			ADD_LABEL("Use", CMD_USE_STAFF, valid);
		}
		else if (obj_is_scroll(o_ptr)) {
			menu_row_validity_t valid = (player_can_read(p_ptr, FALSE)) ? MN_ROW_VALID : MN_ROW_INVALID;
			ADD_LABEL("Read", CMD_READ_SCROLL, valid);
		}
		else if (obj_is_potion(o_ptr)) {
			ADD_LABEL("Quaff", CMD_QUAFF, MN_ROW_VALID);
		}
		else if (obj_is_food(o_ptr)) {
			ADD_LABEL("Eat", CMD_EAT, MN_ROW_VALID);
		}
		else if (obj_is_activatable(o_ptr)) {
			menu_row_validity_t valid = (slot >= INVEN_WIELD && obj_can_activate(o_ptr)) ? MN_ROW_VALID : MN_ROW_INVALID;
			ADD_LABEL("Activate", CMD_ACTIVATE, valid);
		}
		else if (obj_can_fire(o_ptr)) {
			ADD_LABEL("Fire", CMD_FIRE, MN_ROW_VALID);
		}
		else {
			ADD_LABEL("Use", CMD_USE_ANY, MN_ROW_VALID);
		}
	}

	if (obj_can_refill(o_ptr)) {
		ADD_LABEL("Refill", CMD_REFILL, MN_ROW_VALID);
	}

	if (slot >= INVEN_WIELD && obj_can_takeoff(o_ptr)) {
		ADD_LABEL("Take off", CMD_TAKEOFF, MN_ROW_VALID);
	}
	else if (slot < INVEN_WIELD && obj_can_wear(o_ptr)) {
		//if (obj_is_armor(o_ptr)) {
		//	menu_dynamic_add(m, "Wear", 2);
		//} else {
		// 	menu_dynamic_add(m, "Wield", 2);
		//}
		ADD_LABEL("Equip", CMD_WIELD, MN_ROW_VALID);
	}

	if (slot >= 0) {
		if (!store_in_store || cave_shopnum(cave, p_ptr->py, p_ptr->px) == STORE_HOME) {
			ADD_LABEL("Drop", CMD_DROP, MN_ROW_VALID);

			if (o_ptr->number > 1) {
				/* 'D' is used for squelch in rogue keymap, so we'll just swap letters. */
				cmdkey = (mode == KEYMAP_MODE_ORIG) ? 'D' : 'k';
				menu_dynamic_add_label(m, "Drop All", cmdkey, MENU_VALUE_DROP_ALL, labels);
			}
		}
	}
	else {
		menu_row_validity_t valid = (inven_carry_okay(o_ptr)) ? MN_ROW_VALID : MN_ROW_INVALID;
		ADD_LABEL("Pick up", CMD_PICKUP, valid);
	}

	ADD_LABEL("Throw", CMD_THROW, MN_ROW_VALID);
	ADD_LABEL("Inscribe", CMD_INSCRIBE, MN_ROW_VALID);

	if (obj_has_inscrip(o_ptr)) {
		ADD_LABEL("Uninscribe", CMD_UNINSCRIBE, MN_ROW_VALID);
	}

	ADD_LABEL( (object_is_squelched(o_ptr) ? "Unignore" : "Ignore"), CMD_DESTROY, MN_ROW_VALID);

	/* work out display region */
	r.width = (int)menu_dynamic_longest_entry(m) + 3 + 2; /* +3 for tag, 2 for pad */
	r.col = Term->wid - r.width - 1;
	r.row = 1;
	r.page_rows = m->count;

	area.width = -(r.width + 2);

	/* Hack -- no flush needed */
	msg_flag = FALSE;
	screen_save();

	/* Display info */
	tb = object_info(o_ptr, OINFO_NONE);
	object_desc(header, sizeof(header), o_ptr, ODESC_PREFIX | ODESC_FULL);

	textui_textblock_place(tb, area, format("%s", header));
	textblock_free(tb);

	menu_layout(m, &r);
	region_erase_bordered(&r);

	prt(format("(Enter to select, ESC) Command for %s:", header), 0, 0);
	selected = menu_dynamic_select(m);

	menu_dynamic_free(m);
	string_free(labels);

	screen_load();

	cmdkey = cmd_lookup_key(selected, mode);

	switch (selected) {
		case -1:
			/* User cancelled the menu. */
			return 3;

		case MENU_VALUE_INSPECT:
			/* copied from textui_obj_examine */
			/* Display info */
			tb = object_info(o_ptr, OINFO_NONE);
			object_desc(header, sizeof(header), o_ptr, ODESC_PREFIX | ODESC_FULL);

			textui_textblock_show(tb, area, format("%s", header));
			textblock_free(tb);
			return 2;

		case MENU_VALUE_DROP_ALL:
			/* Drop entire stack with confirmation. */
			if (get_check(format("Drop %s? ", header))) {
				cmd_insert(store_in_store ? CMD_STASH : CMD_DROP);
				cmd_set_arg_item(cmd_get_top(), 0, slot);
				cmd_set_arg_number(cmd_get_top(), 1, o_ptr->number);
			}
			return 1;

		case CMD_STUDY_SPELL:
			/* Hack - Use the STUDY_BOOK command key so that get_item_allow() works properly. */
			cmdkey = cmd_lookup_key(CMD_STUDY_BOOK, mode);
			/* Fall through. */
		case CMD_BROWSE_SPELL:
		case CMD_STUDY_BOOK:
		case CMD_CAST:
		case CMD_DESTROY:
		case CMD_WIELD:
		case CMD_TAKEOFF:
		case CMD_INSCRIBE:
		case CMD_UNINSCRIBE:
		case CMD_PICKUP:
		case CMD_DROP:
		case CMD_REFILL:
		case CMD_THROW:
		case CMD_USE_WAND:
		case CMD_USE_ROD:
		case CMD_USE_STAFF:
		case CMD_READ_SCROLL:
		case CMD_QUAFF:
		case CMD_EAT:
		case CMD_ACTIVATE:
		case CMD_FIRE:
		case CMD_USE_ANY:
			/* Check for inscriptions that trigger confirmation. */
			allowed = key_confirm_command(cmdkey) && get_item_allow(slot, cmdkey, selected, FALSE);
			break;
		default:
			/* Invalid command; prevent anything from happening. */
			bell("Invalid context menu command.");
			allowed = FALSE;
			break;
	}

	if (!allowed)
		return 1;

	if (selected == CMD_DESTROY) {
		/* squelch or unsquelch the item */
		textui_cmd_destroy_menu(slot);
	}
	else if (selected == CMD_BROWSE_SPELL) {
		/* browse a spellbook */
		/* copied from textui_spell_browse */
		textui_book_browse(o_ptr);
		return 2;
	}
	else if (selected == CMD_STUDY_SPELL) {
		/* study a spell book */
		/* copied from textui_obj_study */
		int spell = get_spell(o_ptr, "study", spell_okay_to_study);

		if (spell >= 0) {
			cmd_insert(CMD_STUDY_SPELL);
			cmd_set_arg_choice(cmd_get_top(), 0, spell);
		}
	}
	else if (selected == CMD_CAST) {
		if (obj_can_browse(o_ptr)) {
			/* copied from textui_obj_cast */
			const char *verb = ((p_ptr->class->spell_book == TV_MAGIC_BOOK) ? "cast" : "recite");
			int spell = get_spell(o_ptr, verb, spell_okay_to_cast);

			if (spell >= 0) {
				cmd_insert(CMD_CAST);
				cmd_set_arg_choice(cmd_get_top(), 0, spell);
			}
		}
	}
	else {