Exemple #1
0
int main(int argc, const char* argv[])
{
    threadpool      thpool;
    struct __workq  WorkQ;
    int             i;

begin:
    srand(time(NULL));
    WorkQ.cnt = 0;
    PCHECK(pthread_mutex_init(&WorkQ.lock, NULL));
    PCHECK(pthread_cond_init(&WorkQ.got_consumer_cond, NULL));
    PCHECK(pthread_cond_init(&WorkQ.got_producer_cond, NULL));
    TAILQ_INIT(&WorkQ.head);

    if (!(thpool = thpool_init(PRODUCER_THREAD_NUM + CONSUMER_THREAD_NUM))) {
        errx(EXIT_FAILURE, "thpool_init() error.\n");
    }

    /* 消费者线程 */
    for (i = 0; i < CONSUMER_THREAD_NUM; i++) {
        thpool_add_work(thpool, consumer, &WorkQ);
    }

    sleep(2);

    /* 生产者线程 */
    for (i = 0; i < PRODUCER_THREAD_NUM; i++) {
        thpool_add_work(thpool, producer, &WorkQ);
    }

end:
    thpool_wait(thpool);
    thpool_destroy(thpool);
    exit(EXIT_SUCCESS);
}
char getBestMove(char subBoard[], char superBoard[], char superBoardSpot, char opPlayer, char levels) {
  long best = -9999999999;
  char move;
  char start, end;
  char j = 0;
  char lastSuperBoardState;

  if (superBoardSpot == -1) {
    //search all spots on the board
    start = 0;
    end = SUB_BOARD_SIZE;
  } else {
    start = superBoardSpot * 9;
    end = start + 9;
  }

  threadpool thpool = thpool_init(THREADS);
  //search within the superboard
  for (char i = start; i < end; i++) {
    if (isOpenSpot(subBoard, superBoard, i)) {
      //Take the winning move is available
      lastSuperBoardState = superBoard[(i - (i % 9)) / 9];
      char newSuperBoardSpot = doMove(subBoard, superBoard, opPlayer, i);
      if (superBoardWon(superBoard) == opPlayer) {
        undoMove(subBoard, superBoard, i, lastSuperBoardState);
        return i;
      }
      undoMove(subBoard, superBoard, i, lastSuperBoardState);


      ThreadData data;
      data.subBoard = copyBoard(subBoard, SUB_BOARD_SIZE);
      data.superBoard = copyBoard(superBoard, SUPER_BOARD_SIZE);
      data.opPlayer = opPlayer;
      data.levels = levels;
      data.move = i;
      tData[j] = data;
      thpool_add_work(thpool, (void*)threadStarter,  j++);
    }
  }
  numThreads = j;

  thpool_wait(thpool);

  for (char i = 0; i < numThreads; i++) {
    if (trData[i].score > best) {
      best = trData[i].score;
      move = trData[i].move;
    }
  }

  return move;
}
int main() {
  int level = 14;
  //time stuff
  struct timeval t1, t2;
  double elapsedTime1, elapsedTime2;

  printf("Starting none threaded\n");

  // start timer
  gettimeofday(&t1, NULL);

  levels(level);

  // stop timer
  gettimeofday(&t2, NULL);
  elapsedTime1 = (t2.tv_sec - t1.tv_sec);



  threadpool thpool = thpool_init(2);

  // start timer
  gettimeofday(&t1, NULL);
  level--;
  for (int i = 0; i < level; i++) {
    thpool_add_work(thpool, (void*)levels, level);
  }

  thpool_wait(thpool);

  // stop timer
  gettimeofday(&t2, NULL);
  elapsedTime2 = (t2.tv_sec - t1.tv_sec);

  printf("done\n");
  printf("None threaded seconds: %f\n", elapsedTime1);
  printf("Threaded seconds: %f\n", elapsedTime2);
}
int main(int argc, char *argv[]){
	
	char* p;
	if (argc != 3){
		puts("This testfile needs excactly two arguments");
		exit(1);
	}
	int num_jobs    = strtol(argv[1], &p, 10);
	int num_threads = strtol(argv[2], &p, 10);

	threadpool thpool = thpool_init(num_threads);
	
	int n;
	for (n=0; n<num_jobs; n++){
		thpool_add_work(thpool, (void*)increment, NULL);
	}
	
	thpool_wait(thpool);

	printf("%d\n", sum);

	return 0;
}
Exemple #5
0
int main()
{
     FILE *pFile = NULL;
     int lineCnt = 0;
     int i = 0;
     ipList_t* ipList = NULL;

    /*thread pool 갯수 지정 */
     threadpool thpool = thpool_init(THREAD_CNT);

    /* 읽을 파일의 라인수를 체크 */
    lineCnt = lineCount(CHECKLIST_FILE_PATH);

    printf("lineCnt :[%d] \n",lineCnt);

    ipList = (ipList_t*)malloc(sizeof(ipList_t)*(lineCnt+10));
    memset(ipList,0x00, sizeof(ipList_t)*(lineCnt+10));
   
   
    pFile = fopen( CHECKLIST_FILE_PATH, "r" );
    
    if( pFile != NULL )
    {
        char strTemp[255];
        char *pStr;

        while( !feof( pFile ) )
        {
            char* ss = NULL;
            pStr = fgets( strTemp, sizeof(strTemp), pFile ); 
			
            printf( "pStr:[%s] \n", pStr );
            printf( "strTemp:[%s] \n", strTemp );

            if(pStr != NULL)
            {
                pStr = rtrim(pStr);
                char* trimStr;

                //strncpy((ipList+i)->ip, pStr, STR_LEN); //ipList+0 번째가 깨진다.
                strcpy((ipList+i)->ip, pStr);
                 i++;
                
            }
        }

        fclose( pFile );
    }

    for(i =0 ;i < lineCnt;i++)
    {
        printf("ipList[%d]:[%s] \n",i,(ipList+i)->ip);
        thpool_add_work(thpool, (void*)pingChk, (ipList+i)->ip);
    }

    

    thpool_wait(thpool);

    thpool_destroy(thpool);

    free(ipList);

#if 0
    pthread_t p_thread[THREAD_CNT]; 
    int thr_id; //쓰레드ID
    int status;

    //char p1[] = "thread_1";   // 1번 쓰레드 이름
    //char p2[] = "thread_2";   // 2번 쓰레드 이름
    //char pM[] = "thread_m";   // 메인 쓰레드 이름
 
        // 파일 읽기
        if(fRead() == ERROR)
        {
            printf("FRead Error \n");        }
        Fread();





    sleep(2);  // 2초 대기후 쓰레드 생성
 


    sys

    // ① 1번 쓰레드 생성
    // 쓰레드 생성시 함수는 t_function
    // t_function 의 매개변수로 p1 을 넘긴다.  
    thr_id = pthread_create(&p_thread[0], NULL, t_function, (void *)p1);

    // pthread_create() 으로 성공적으로 쓰레드가 생성되면 0 이 리턴됩니다
    if (thr_id < 0)
    {
        perror("thread create error : ");
        exit(0);
    }
 
    // ② 2번 쓰레드 생성
    thr_id = pthread_create(&p_thread[1], NULL, t_function, (void *)p2);
    if (thr_id < 0)
    {
        perror("thread create error : ");
        exit(0);
    }
 
    // ③ main() 함수에서도 쓰레드에서 돌아가고 있는 동일한 함수 실행
    //t_function((void *)pM);
 
    // 쓰레드 종료를 기다린다. 
    pthread_join(p_thread[0], (void **)&status);
    pthread_join(p_thread[1], (void **)&status);
 
    printf("언제 종료 될까요?\n");
 #endif

    return SUCCESS;
}
Exemple #6
0
void cppadcg_thpool_wait() {
    if(cppadcg_pool != NULL) {
        thpool_wait(cppadcg_pool);
    }
}
Exemple #7
0
void
obf_wait(obf_state_t *s)
{
    thpool_wait(s->thpool);
}
Exemple #8
0
int main(void)
{

  _MM_SET_FLUSH_ZERO_MODE(_MM_FLUSH_ZERO_ON);
  _MM_SET_DENORMALS_ZERO_MODE(_MM_DENORMALS_ZERO_ON);

  int width = 800, height = 600;
  GLFWwindow* window;
  glfwSetErrorCallback(error_callback);
  if (!glfwInit())
    exit(EXIT_FAILURE);
  window = glfwCreateWindow(width, height, "cpu-voxels", NULL, NULL);
  if (!window)
  {
    glfwTerminate();
    return 1;
  }
  glfwMakeContextCurrent(window);
  glfwSwapInterval(0);
  glfwSetKeyCallback(window, key_callback);
  glfwSetMouseButtonCallback(window, mouse_button_callback);
  glfwSetCursorPosCallback(window, mouse_move_callback);
  glfwSetKeyCallback(window, key_callback);

  vec3 eye = vec3_create(0.0f, 0.0f, VOXEL_BRICK_SIZE * 4);
  vec3 center = vec3f(0.0f);
  vec3 up = vec3_create(0.0, 1.0, 0.0 );

  orbit_camera_init(eye, center, up);

  // TODO: handle resize

  int dw, dh;
  glfwGetFramebufferSize(window, &dw, &dh);
  int stride = 3;
  int total = dw*dh*stride;
  uint8_t *data = malloc(total);

  vec3 ro; //, rd;
  mat4 m4inverted, view;
  mat4 projection;
  mat4_perspective(
    projection,
    M_PI/4.0,
    (float)width/(float)height,
    0.1,
    1000.0
  );
  GLuint texture[1];

#ifdef ENABLE_THREADS
  screen_area areas[TOTAL_THREADS];
  threadpool thpool = thpool_init(TOTAL_THREADS);
#else
  screen_area areas[1];
#endif

  glGenTextures(1, texture);
  float start = glfwGetTime();
  int fps = 0;
  voxel_brick my_first_brick = voxel_brick_create();
  // TODO: make this work when the brick lb corner is not oriented at 0,0,0
  voxel_brick_position(my_first_brick, vec3f(0.0f));
  voxel_brick_fill(my_first_brick, &brick_fill);

  while (!glfwWindowShouldClose(window)) {
    if (glfwGetKey(window, GLFW_KEY_LEFT) == GLFW_PRESS) {
      orbit_camera_rotate(0, 0, -.1, 0);
    }

    if (glfwGetKey(window, GLFW_KEY_RIGHT) == GLFW_PRESS) {
      orbit_camera_rotate(0, 0, .1, 0);
    }

    if (glfwGetKey(window, GLFW_KEY_UP) == GLFW_PRESS) {
      orbit_camera_rotate(0, 0, 0, .1);
    }

    if (glfwGetKey(window, GLFW_KEY_DOWN) == GLFW_PRESS) {
      orbit_camera_rotate(0, 0, 0, -.1);
    }

    glfwGetFramebufferSize(window, &width, &height);
    float now = glfwGetTime();
    if (now - start > 1) {
      unsigned long long total_rays = (fps * width * height);
      printf("fps: %i (%f Mrays/s)@%ix%i - %i threads\n", fps, total_rays/1000000.0, width, height, TOTAL_THREADS);
      start = now;
      fps = 0;
    }
    fps++;


    orbit_camera_view(view);
    ro = mat4_get_eye(view);

    mat4_mul(m4inverted, projection, view);
    mat4_invert(m4inverted, m4inverted);

    // compute 3 points so that we can interpolate instead of unprojecting
    // on every point
    vec3 rda, rdb, planeYPosition, dcol, drow;

    vec3 t0 = vec3_create(0, 0, 0), tx = vec3_create(1, 0, 0), ty = vec3_create(0, 1, 0);
    vec4 viewport = { 0, 0, width, height };

    rda = orbit_camera_unproject(t0, viewport, m4inverted);
    rdb = orbit_camera_unproject(tx, viewport, m4inverted);
    planeYPosition = orbit_camera_unproject(ty, viewport, m4inverted);
    dcol = planeYPosition - rda;
    drow = rdb - rda;

    int i=0, bh = height;
#ifdef ENABLE_THREADS
    bh = (height/TOTAL_THREADS);

    for (i; i<TOTAL_THREADS; i++) {
#endif
      areas[i].dcol = dcol;
      areas[i].drow = drow;
      areas[i].pos = planeYPosition;
      areas[i].ro = ro;
      areas[i].x = 0;
      areas[i].y = i*bh;
      areas[i].width = width;
      areas[i].height = areas[i].y + (int)(bh);
      areas[i].screen_height = (int)(height);
      areas[i].stride = stride;
      areas[i].data = data;
      areas[i].render_id = i;
      areas[i].brick = my_first_brick;
#ifdef ENABLE_THREADS
      thpool_add_work(thpool, (void *)render_screen_area, (void *)(&areas[i]));
    }

    thpool_wait(thpool);
#else
    render_screen_area((void *)(&areas[i]));
#endif

#ifdef RENDER
    glViewport(0, 0, width, height);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glDisable(GL_CULL_FACE);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();

    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();

    glMatrixMode(GL_TEXTURE);
    glLoadIdentity();
    glScalef(1.0f, -1.0f, 1.0f);

    glEnable(GL_TEXTURE_2D);

    glBindTexture(GL_TEXTURE_2D, texture[0]);
    glTexImage2D(GL_TEXTURE_2D, 0, 3, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, data);

    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);

    glBegin(GL_QUADS);
      glTexCoord2f(0.0f, 0.0f); glVertex2f( -1, -1);
      glTexCoord2f(1.0f, 0.0f); glVertex2f(  1, -1);
      glTexCoord2f(1.0f, 1.0f); glVertex2f(  1,  1);
      glTexCoord2f(0.0f, 1.0f); glVertex2f( -1,  1);
    glEnd();

    glfwSwapBuffers(window);

    glDeleteTextures(1, &texture[0]);
#endif

    glfwPollEvents();
  }
  glfwDestroyWindow(window);
  glfwTerminate();
  exit(EXIT_SUCCESS);
}