StockTime getNextClose(const StockTime& stockTime) { boost::posix_time::time_duration closeTime(13, 0, 0, 0); boost::posix_time::time_duration timeOfDay(stockTime.time_of_day()); boost::gregorian::date date(stockTime.date()); // if the time of day is after 13:00, then we at least have to go forward // to the next day if (timeOfDay >= closeTime) { date = date + boost::gregorian::date_duration(1); } // if we're now in a weekend, go forward to Monday if (date.day_of_week() == boost::gregorian::Sunday) { date = date + boost::gregorian::date_duration(1); } else if (date.day_of_week() == boost::gregorian::Saturday) { date = date + boost::gregorian::date_duration(2); } // return the day we've figured out plus the closeTime as offset return StockTime(date, closeTime); }
StockTime getPreviousClose(const StockTime& stockTime) { boost::posix_time::time_duration closeTime(13, 0, 0, 0); boost::posix_time::time_duration timeOfDay(stockTime.time_of_day()); boost::gregorian::date date(stockTime.date()); // if the time of day is before 13:00, then we at least have to back // up to the previous day if (timeOfDay < closeTime) { date = date - boost::gregorian::date_duration(1); } // if we're now in a weekend, back up to previous Friday if (date.day_of_week() == boost::gregorian::Sunday) { date = date - boost::gregorian::date_duration(2); } else if (date.day_of_week() == boost::gregorian::Saturday) { date = date - boost::gregorian::date_duration(1); } // return the day we've figured out plus the closeTime as offset return StockTime(date, closeTime); }
int main(int argc, char **argv){ sqlite3_int64 iBegin; /* Start time of this program */ int quietFlag = 0; /* True if --quiet or -q */ int verboseFlag = 0; /* True if --verbose or -v */ char *zInsSql = 0; /* SQL statement for --load-db or --load-sql */ int iFirstInsArg = 0; /* First argv[] to use for --load-db or --load-sql */ sqlite3 *db = 0; /* The open database connection */ sqlite3_stmt *pStmt; /* A prepared statement */ int rc; /* Result code from SQLite interface calls */ Blob *pSql; /* For looping over SQL scripts */ Blob *pDb; /* For looping over template databases */ int i; /* Loop index for the argv[] loop */ int onlySqlid = -1; /* --sqlid */ int onlyDbid = -1; /* --dbid */ int nativeFlag = 0; /* --native-vfs */ int rebuildFlag = 0; /* --rebuild */ int vdbeLimitFlag = 0; /* --limit-vdbe */ int timeoutTest = 0; /* undocumented --timeout-test flag */ int runFlags = 0; /* Flags sent to runSql() */ char *zMsg = 0; /* Add this message */ int nSrcDb = 0; /* Number of source databases */ char **azSrcDb = 0; /* Array of source database names */ int iSrcDb; /* Loop over all source databases */ int nTest = 0; /* Total number of tests performed */ char *zDbName = ""; /* Appreviated name of a source database */ const char *zFailCode = 0; /* Value of the TEST_FAILURE environment variable */ int cellSzCkFlag = 0; /* --cell-size-check */ int sqlFuzz = 0; /* True for SQL fuzz testing. False for DB fuzz */ int iTimeout = 120; /* Default 120-second timeout */ int nMem = 0; /* Memory limit */ char *zExpDb = 0; /* Write Databases to files in this directory */ char *zExpSql = 0; /* Write SQL to files in this directory */ iBegin = timeOfDay(); #ifdef __unix__ signal(SIGALRM, timeoutHandler); #endif g.zArgv0 = argv[0]; zFailCode = getenv("TEST_FAILURE"); for(i=1; i<argc; i++){ const char *z = argv[i]; if( z[0]=='-' ){ z++; if( z[0]=='-' ) z++; if( strcmp(z,"cell-size-check")==0 ){ cellSzCkFlag = 1; }else if( strcmp(z,"dbid")==0 ){ if( i>=argc-1 ) fatalError("missing arguments on %s", argv[i]); onlyDbid = integerValue(argv[++i]); }else if( strcmp(z,"export-db")==0 ){ if( i>=argc-1 ) fatalError("missing arguments on %s", argv[i]); zExpDb = argv[++i]; }else if( strcmp(z,"export-sql")==0 ){ if( i>=argc-1 ) fatalError("missing arguments on %s", argv[i]); zExpSql = argv[++i]; }else if( strcmp(z,"help")==0 ){ showHelp(); return 0; }else if( strcmp(z,"limit-mem")==0 ){ if( i>=argc-1 ) fatalError("missing arguments on %s", argv[i]); nMem = integerValue(argv[++i]); }else if( strcmp(z,"limit-vdbe")==0 ){ vdbeLimitFlag = 1; }else if( strcmp(z,"load-sql")==0 ){ zInsSql = "INSERT INTO xsql(sqltext) VALUES(CAST(readfile(?1) AS text))"; iFirstInsArg = i+1; break; }else if( strcmp(z,"load-db")==0 ){ zInsSql = "INSERT INTO db(dbcontent) VALUES(readfile(?1))"; iFirstInsArg = i+1; break; }else if( strcmp(z,"m")==0 ){ if( i>=argc-1 ) fatalError("missing arguments on %s", argv[i]); zMsg = argv[++i]; }else if( strcmp(z,"native-vfs")==0 ){ nativeFlag = 1; }else if( strcmp(z,"quiet")==0 || strcmp(z,"q")==0 ){ quietFlag = 1; verboseFlag = 0; }else if( strcmp(z,"rebuild")==0 ){ rebuildFlag = 1; }else if( strcmp(z,"result-trace")==0 ){ runFlags |= SQL_OUTPUT; }else if( strcmp(z,"sqlid")==0 ){ if( i>=argc-1 ) fatalError("missing arguments on %s", argv[i]); onlySqlid = integerValue(argv[++i]); }else if( strcmp(z,"timeout")==0 ){ if( i>=argc-1 ) fatalError("missing arguments on %s", argv[i]); iTimeout = integerValue(argv[++i]); }else if( strcmp(z,"timeout-test")==0 ){ timeoutTest = 1; #ifndef __unix__ fatalError("timeout is not available on non-unix systems"); #endif }else if( strcmp(z,"verbose")==0 || strcmp(z,"v")==0 ){ quietFlag = 0; verboseFlag = 1; runFlags |= SQL_TRACE; }else { fatalError("unknown option: %s", argv[i]); } }else{ nSrcDb++; azSrcDb = safe_realloc(azSrcDb, nSrcDb*sizeof(azSrcDb[0])); azSrcDb[nSrcDb-1] = argv[i]; } } if( nSrcDb==0 ) fatalError("no source database specified"); if( nSrcDb>1 ){ if( zMsg ){ fatalError("cannot change the description of more than one database"); } if( zInsSql ){ fatalError("cannot import into more than one database"); } } /* Process each source database separately */ for(iSrcDb=0; iSrcDb<nSrcDb; iSrcDb++){ rc = sqlite3_open(azSrcDb[iSrcDb], &db); if( rc ){ fatalError("cannot open source database %s - %s", azSrcDb[iSrcDb], sqlite3_errmsg(db)); } rc = sqlite3_exec(db, "CREATE TABLE IF NOT EXISTS db(\n" " dbid INTEGER PRIMARY KEY, -- database id\n" " dbcontent BLOB -- database disk file image\n" ");\n" "CREATE TABLE IF NOT EXISTS xsql(\n" " sqlid INTEGER PRIMARY KEY, -- SQL script id\n" " sqltext TEXT -- Text of SQL statements to run\n" ");" "CREATE TABLE IF NOT EXISTS readme(\n" " msg TEXT -- Human-readable description of this file\n" ");", 0, 0, 0); if( rc ) fatalError("cannot create schema: %s", sqlite3_errmsg(db)); if( zMsg ){ char *zSql; zSql = sqlite3_mprintf( "DELETE FROM readme; INSERT INTO readme(msg) VALUES(%Q)", zMsg); rc = sqlite3_exec(db, zSql, 0, 0, 0); sqlite3_free(zSql); if( rc ) fatalError("cannot change description: %s", sqlite3_errmsg(db)); } if( zInsSql ){ sqlite3_create_function(db, "readfile", 1, SQLITE_UTF8, 0, readfileFunc, 0, 0); rc = sqlite3_prepare_v2(db, zInsSql, -1, &pStmt, 0); if( rc ) fatalError("cannot prepare statement [%s]: %s", zInsSql, sqlite3_errmsg(db)); rc = sqlite3_exec(db, "BEGIN", 0, 0, 0); if( rc ) fatalError("cannot start a transaction"); for(i=iFirstInsArg; i<argc; i++){ sqlite3_bind_text(pStmt, 1, argv[i], -1, SQLITE_STATIC); sqlite3_step(pStmt); rc = sqlite3_reset(pStmt); if( rc ) fatalError("insert failed for %s", argv[i]); } sqlite3_finalize(pStmt); rc = sqlite3_exec(db, "COMMIT", 0, 0, 0); if( rc ) fatalError("cannot commit the transaction: %s", sqlite3_errmsg(db)); rebuild_database(db); sqlite3_close(db); return 0; } if( zExpDb!=0 || zExpSql!=0 ){ sqlite3_create_function(db, "writefile", 2, SQLITE_UTF8, 0, writefileFunc, 0, 0); if( zExpDb!=0 ){ const char *zExDb = "SELECT writefile(printf('%s/db%06d.db',?1,dbid),dbcontent)," " dbid, printf('%s/db%06d.db',?1,dbid), length(dbcontent)" " FROM db WHERE ?2<0 OR dbid=?2;"; rc = sqlite3_prepare_v2(db, zExDb, -1, &pStmt, 0); if( rc ) fatalError("cannot prepare statement [%s]: %s", zExDb, sqlite3_errmsg(db)); sqlite3_bind_text64(pStmt, 1, zExpDb, strlen(zExpDb), SQLITE_STATIC, SQLITE_UTF8); sqlite3_bind_int(pStmt, 2, onlyDbid); while( sqlite3_step(pStmt)==SQLITE_ROW ){ printf("write db-%d (%d bytes) into %s\n", sqlite3_column_int(pStmt,1), sqlite3_column_int(pStmt,3), sqlite3_column_text(pStmt,2)); } sqlite3_finalize(pStmt); } if( zExpSql!=0 ){ const char *zExSql = "SELECT writefile(printf('%s/sql%06d.txt',?1,sqlid),sqltext)," " sqlid, printf('%s/sql%06d.txt',?1,sqlid), length(sqltext)" " FROM xsql WHERE ?2<0 OR sqlid=?2;"; rc = sqlite3_prepare_v2(db, zExSql, -1, &pStmt, 0); if( rc ) fatalError("cannot prepare statement [%s]: %s", zExSql, sqlite3_errmsg(db)); sqlite3_bind_text64(pStmt, 1, zExpSql, strlen(zExpSql), SQLITE_STATIC, SQLITE_UTF8); sqlite3_bind_int(pStmt, 2, onlySqlid); while( sqlite3_step(pStmt)==SQLITE_ROW ){ printf("write sql-%d (%d bytes) into %s\n", sqlite3_column_int(pStmt,1), sqlite3_column_int(pStmt,3), sqlite3_column_text(pStmt,2)); } sqlite3_finalize(pStmt); } sqlite3_close(db); return 0; } /* Load all SQL script content and all initial database images from the ** source db */ blobListLoadFromDb(db, "SELECT sqlid, sqltext FROM xsql", onlySqlid, &g.nSql, &g.pFirstSql); if( g.nSql==0 ) fatalError("need at least one SQL script"); blobListLoadFromDb(db, "SELECT dbid, dbcontent FROM db", onlyDbid, &g.nDb, &g.pFirstDb); if( g.nDb==0 ){ g.pFirstDb = safe_realloc(0, sizeof(Blob)); memset(g.pFirstDb, 0, sizeof(Blob)); g.pFirstDb->id = 1; g.pFirstDb->seq = 0; g.nDb = 1; sqlFuzz = 1; } /* Print the description, if there is one */ if( !quietFlag ){ int i; zDbName = azSrcDb[iSrcDb]; i = strlen(zDbName) - 1; while( i>0 && zDbName[i-1]!='/' && zDbName[i-1]!='\\' ){ i--; } zDbName += i; sqlite3_prepare_v2(db, "SELECT msg FROM readme", -1, &pStmt, 0); if( pStmt && sqlite3_step(pStmt)==SQLITE_ROW ){ printf("%s: %s\n", zDbName, sqlite3_column_text(pStmt,0)); } sqlite3_finalize(pStmt); } /* Rebuild the database, if requested */ if( rebuildFlag ){ if( !quietFlag ){ printf("%s: rebuilding... ", zDbName); fflush(stdout); } rebuild_database(db); if( !quietFlag ) printf("done\n"); } /* Close the source database. Verify that no SQLite memory allocations are ** outstanding. */ sqlite3_close(db); if( sqlite3_memory_used()>0 ){ fatalError("SQLite has memory in use before the start of testing"); } /* Limit available memory, if requested */ if( nMem>0 ){ void *pHeap; sqlite3_shutdown(); pHeap = malloc(nMem); if( pHeap==0 ){ fatalError("failed to allocate %d bytes of heap memory", nMem); } sqlite3_config(SQLITE_CONFIG_HEAP, pHeap, nMem, 128); } /* Register the in-memory virtual filesystem */ formatVfs(); inmemVfsRegister(); /* Run a test using each SQL script against each database. */ if( !verboseFlag && !quietFlag ) printf("%s:", zDbName); for(pSql=g.pFirstSql; pSql; pSql=pSql->pNext){ for(pDb=g.pFirstDb; pDb; pDb=pDb->pNext){ int openFlags; const char *zVfs = "inmem"; sqlite3_snprintf(sizeof(g.zTestName), g.zTestName, "sqlid=%d,dbid=%d", pSql->id, pDb->id); if( verboseFlag ){ printf("%s\n", g.zTestName); fflush(stdout); }else if( !quietFlag ){ static int prevAmt = -1; int idx = pSql->seq*g.nDb + pDb->id - 1; int amt = idx*10/(g.nDb*g.nSql); if( amt!=prevAmt ){ printf(" %d%%", amt*10); fflush(stdout); prevAmt = amt; } } createVFile("main.db", pDb->sz, pDb->a); openFlags = SQLITE_OPEN_CREATE | SQLITE_OPEN_READWRITE; if( nativeFlag && pDb->sz==0 ){ openFlags |= SQLITE_OPEN_MEMORY; zVfs = 0; } rc = sqlite3_open_v2("main.db", &db, openFlags, zVfs); if( rc ) fatalError("cannot open inmem database"); #ifdef SQLITE_ENABLE_JSON1 { extern int sqlite3_json_init(sqlite3*); sqlite3_json_init(db); } #endif if( cellSzCkFlag ) runSql(db, "PRAGMA cell_size_check=ON", runFlags); setAlarm(iTimeout); #ifndef SQLITE_OMIT_PROGRESS_CALLBACK if( sqlFuzz || vdbeLimitFlag ){ sqlite3_progress_handler(db, 100000, progressHandler, &vdbeLimitFlag); } #endif do{ runSql(db, (char*)pSql->a, runFlags); }while( timeoutTest ); setAlarm(0); sqlite3_close(db); if( sqlite3_memory_used()>0 ) fatalError("memory leak"); reformatVfs(); nTest++; g.zTestName[0] = 0; /* Simulate an error if the TEST_FAILURE environment variable is "5". ** This is used to verify that automated test script really do spot ** errors that occur in this test program. */ if( zFailCode ){ if( zFailCode[0]=='5' && zFailCode[1]==0 ){ fatalError("simulated failure"); }else if( zFailCode[0]!=0 ){ /* If TEST_FAILURE is something other than 5, just exit the test ** early */ printf("\nExit early due to TEST_FAILURE being set\n"); iSrcDb = nSrcDb-1; goto sourcedb_cleanup; } } } } if( !quietFlag && !verboseFlag ){ printf(" 100%% - %d tests\n", g.nDb*g.nSql); } /* Clean up at the end of processing a single source database */ sourcedb_cleanup: blobListFree(g.pFirstSql); blobListFree(g.pFirstDb); reformatVfs(); } /* End loop over all source databases */ if( !quietFlag ){ sqlite3_int64 iElapse = timeOfDay() - iBegin; printf("fuzzcheck: 0 errors out of %d tests in %d.%03d seconds\n" "SQLite %s %s\n", nTest, (int)(iElapse/1000), (int)(iElapse%1000), sqlite3_libversion(), sqlite3_sourceid()); } free(azSrcDb); return 0; }
/////////////////////////////////////////// // Dispatches Zone data packets based on the opCode void EQPacket::dispatchZoneData(const uint8_t *data, size_t len, uint8_t dir, uint16_t opCode) { #ifdef DEBUG_PACKET debug ("dispatchZoneData()"); #endif /* DEBUG_PACKET */ QString tempStr; bool unk = true; switch (opCode) { case OP_ClientUpdate: // old PlayerPosCode: { #ifdef PACKET_PAYLOAD_SIZE_DIAG if ((len != sizeof(playerSpawnPosStruct)) && (len != sizeof(playerSelfPosStruct))) { fprintf(stderr, "WARNING: OP_ClientUpdate (%04x) (dataLen: %d != sizeof(playerSpawnPosStruct):%d or sizeof(playerSpawnSelfStruct):%d)\n", OP_ClientUpdate, len, sizeof(playerSpawnPosStruct), sizeof(playerSelfPosStruct)); unk = true; } else unk = false; #else unk = false; #endif if (len == sizeof(playerSpawnPosStruct)) emit playerUpdate((const playerSpawnPosStruct*)data, len, dir); else if (len == sizeof(playerSelfPosStruct)) emit playerUpdate((const playerSelfPosStruct*)data, len, dir); else unk = true; break; } case OP_MobUpdate: // old MobUpdateCode: { unk = ! ValidatePayload(OP_MobUpdate, spawnPositionUpdate); emit updateSpawns((const spawnPositionUpdate *)data, len, dir); break; } case OP_WearChange: // old SpawnUpdateCode: { unk = ! ValidatePayload(OP_WearChange, SpawnUpdateStruct); SpawnUpdateStruct *su = (SpawnUpdateStruct*)data; // printf("SpawnUpdateCode(id=%d, sub=%d, arg1=%d, arg2=%d)\n", // su->spawnId, su->subcommand, // su->arg1, su->arg2); /* Belith - I believe this is depreciated no? Doesn't work anyway ;) */ switch(su->subcommand) { case 17: emit updateSpawnMaxHP(su, len, dir); break; } break; emit updateSpawnInfo(su, len, dir); } case OP_SpawnAppearance: // old SpawnAppearanceCode: { unk = false; emit spawnAppearance((const spawnAppearanceStruct*)data, len, dir); break; } case OP_CommonMessage: // old ChannelMessageCode: { unk = false; emit channelMessage((const channelMessageStruct*)data, len, dir); break; } case OP_FormattedMessage: // old FormattedMessageCode: { unk = false; emit formattedMessage((const formattedMessageStruct*)data, len, dir); break; } case OP_SimpleMessage: // old SimpleMessageCode: { unk = false; emit simpleMessage((const simpleMessageStruct*)data, len, dir); break; } case OP_SpecialMesg: { unk = false; emit specialMessage((const specialMessageStruct*)data, len, dir); break; } case OP_GuildMOTD: { unk = false; emit guildMOTD((const guildMOTDStruct*)data, len, dir); break; } case OP_Death: // old NewCorpseCode: { unk = ! ValidatePayload(OP_Death, newCorpseStruct); emit killSpawn((const newCorpseStruct*) data, len, dir); break; } /* end CorpseCode */ case OP_DeleteSpawn: // old DeleteSpawnCode: { unk = ! ValidatePayload(OP_DeleteSpawn, deleteSpawnStruct); emit deleteSpawn((const deleteSpawnStruct*)data, len, dir); break; } case OP_ItemLinkResponse: // old ItemInfoCode: { unk = false; if (dir == DIR_SERVER) emit itemInfo((const itemInfoStruct*)data, len, dir); else emit itemInfoReq((const itemInfoReqStruct*)data, len, dir); } case OP_ItemPacket: // old ItemCode: { unk = false; if (dir == DIR_SERVER) emit item((const itemPacketStruct*)data, len, dir); break; } case OP_ItemPlayerPacket: { unk = false; if (dir == DIR_SERVER) emit playerItem((const char*)data, len, dir); break; } case OP_NewSpawn: // old NewSpawnCode: { unk = ! ValidatePayload(OP_NewSpawn, newSpawnStruct); emit newSpawn((const newSpawnStruct*)data, len, dir); break; } case OP_ItemTextFile: // old BookTextCode: { unk = false; printf("BOOK: '%s'\n", ((const bookTextStruct *)data)->text); emit bookText((const bookTextStruct*)data, len, dir); break; } case OP_MoneyOnCorpse: // old MoneyOnCorpseCode: { unk = ! ValidatePayload(OP_MoneyOnCorpse, moneyOnCorpseStruct); emit moneyOnCorpse((const moneyOnCorpseStruct*)data, len, dir); break; } /* end MoneyOnCorpseCode */ case OP_RandomReply: // old RandomCode: { unk = ! ValidatePayload(OP_RandomReply, randomStruct); emit random((const randomStruct*)data, len, dir); break; } case OP_RandomReq: // RandomReqCode: { unk = ! ValidatePayload(OP_RandomReq, randomReqStruct); emit random((const randomReqStruct*)data, len, dir); break; } case OP_Emote: // old EmoteEmoteTextCode: { unk = false; emit emoteText((const emoteTextStruct*)data, len, dir); break; } case OP_CorpseLocResponse: // old CorpseLocCode: { unk = ! ValidatePayload(OP_CorpseLocResponse, corpseLocStruct); emit corpseLoc((const corpseLocStruct*)data, len, dir); break; } case OP_InspectAnswer: // old InspectDataCode: { unk = ! ValidatePayload(OP_InspectAnswer, inspectDataStruct); emit inspectData((const inspectDataStruct *)data, len, dir); break; } case OP_HPUpdate: // old NpcHpUpdateCode: { unk = ! ValidatePayload(OP_HPUpdate, hpNpcUpdateStruct); emit updateNpcHP((const hpNpcUpdateStruct*)data, len, dir); break; } case SPMesgCode: { unk = false; emit spMessage((const spMesgStruct *)data, len, dir); break; } case OP_MemorizeSpell: // old MemSpellCode: { unk = ! ValidatePayload(OP_MemorizeSpell, memSpellStruct); emit handleSpell((const memSpellStruct*)data, len, dir); break; } case OP_BeginCast: // old BeginCastCode { unk = ! ValidatePayload(OP_BeginCast, beginCastStruct); emit beginCast((const beginCastStruct*)data, len, dir); break; } case OP_CastSpell: // old StartCastCode: { unk = ! ValidatePayload(OP_CastSpell, startCastStruct); emit startCast((const startCastStruct*)data, len, dir); break; } case OP_BuffFadeMsg: // old SpellFadeCode: { unk = false; emit spellFaded((const spellFadedStruct*)data, len, dir); break; } case OP_ExpUpdate: // old ExpUpdateCode: { unk = ! ValidatePayload(OP_ExpUpdate, expUpdateStruct); emit updateExp((const expUpdateStruct*)data, len, dir); break; } case OP_LevelUpdate: // old LevelUpUpdateCode: { unk = ! ValidatePayload(OP_LevelUpdate, levelUpUpdateStruct); emit updateLevel((const levelUpUpdateStruct *)data, len, dir); break; } case OP_SkillUpdate: // old SkillIncCode { unk = ! ValidatePayload(OP_SkillUpdate, skillIncStruct); emit increaseSkill((const skillIncStruct *)data, len, dir); break; } case OP_MoveDoor: // old DoorOpenCode: { unk = false; emit doorOpen(data, len, dir); break; } case OP_Illusion: // old IllusionCode: { unk = false; emit illusion(data, len, dir); break; } case OP_ZoneChange: // old ZoneChangeCode: { unk = ! ValidatePayload(OP_ZoneChange, zoneChangeStruct); // in the process of zoning, server hasn't switched yet. emit zoneChange((const zoneChangeStruct*)data, len, dir); break; } case OP_ZoneEntry: // old ZoneEntryCode: { // We're only interested in the server version if (dir == DIR_CLIENT) { unk = ! ValidatePayload(OP_ZoneEntry, ClientZoneEntryStruct); emit zoneEntry((const ClientZoneEntryStruct*)data, len, dir); break; } unk = ! ValidatePayload(OP_ZoneEntry, ServerZoneEntryStruct); emit zoneEntry((const ServerZoneEntryStruct*)data, len, dir); break; } /* end ZoneEntryCode */ case OP_NewZone: // old - NewZoneCode: { unk = ! ValidatePayload(OP_NewZone, newZoneStruct); emit zoneNew((const newZoneStruct*)data, len, dir); if (m_vPacket) printf("New Zone at byte: %ld\n", m_vPacket->FilePos()); break; } case OP_PlayerProfile: // Character Profile server to client - old CharProfileCode { unk = false; ValidatePayload(OP_PlayerProfile, charProfileStruct); emit backfillPlayer((const charProfileStruct*)data, len, DIR_SERVER); break; } case OP_ZoneSpawns: // ZoneSpawnsCode: { unk = false; emit zoneSpawns((const zoneSpawnsStruct*)data, len, dir); break; } case OP_TimeOfDay: // old TimeOfDayCode: { unk = ! ValidatePayload(OP_TimeOfDay, timeOfDayStruct); emit timeOfDay((const timeOfDayStruct*)data, len, dir); break; } case WearChangeCode: { unk = ! ValidatePayload(WearChangeCode, wearChangeStruct); emit spawnWearingUpdate ((const wearChangeStruct*)data, len, dir); break; } case OP_Action: { unk = ! ValidatePayload(OP_Action, actionStruct); emit action((const actionStruct*)data, len, dir); break; } case OP_CastBuff: // old ActionCode: { unk = false; emit action2Message ((const action2Struct *)data, len, dir); break; } case OP_Stamina: /// old StaminaCode: { unk = ! ValidatePayload(OP_Stamina, staminaStruct); emit updateStamina((const staminaStruct *)data, len, dir); break; } case OP_GroundSpawn: // old MakeDropCode: { #ifdef PACKET_PAYLOAD_SIZE_DIAG if ((len != sizeof(makeDropStruct)) && (len != 0)) { fprintf(stderr, "WARNING: OP_GroundSpawn (%04x) (dataLen: %d != sizeof(makeDropStruct):%d or 0)\n", OP_GroundSpawn, len, sizeof(makeDropStruct)); unk = true; } else unk = false; #else unk = false; #endif emit newGroundItem((const makeDropStruct*)data, len, dir); break; } case OP_ClickObject: // Old RemDropCode: { unk = ! ValidatePayload(OP_ClickObject, remDropStruct); emit removeGroundItem((const remDropStruct *)data, len, dir); break; } case OP_ShopRequest: // old OpenVendorCode: { unk = false; emit openVendor(data, len, dir); break; } case OP_ShopEnd: // old CloseVendorCode: { unk = false; emit closeVendor(data, len, dir); break; } case OP_GMTraining: // old OpenGMCode: { unk = false; emit openGM(data, len, dir); break; } case OP_GMEndTrainingResponse: // old CloseGMCode: { unk = false; emit closeGM(data, len, dir); break; } case OP_Consider: // old ConsiderCode: { unk = false; ValidatePayload(OP_Consider, considerStruct); emit consMessage((const considerStruct*)data, len, dir); break; } case OP_TargetMouse: // old ClientTargetCode: { unk = ! ValidatePayload(OP_TargetMouse, clientTargetStruct); emit clientTarget((const clientTargetStruct*) data, len, dir); break; } case OP_SpawnDoor: // old DoorSpawnsCode: { unk = false; #ifdef PACKET_PAYLOAD_SIZE_DIAG // verify size if (len % sizeof(doorStruct) != 0) { printf("WARNING: OP_SpawnDoor (%.04x) (dataLen:%d " "%% sizeof(doorStruct):%d) != 0!\n", OP_SpawnDoor, len, sizeof(doorStruct)); unk = true; break; } #endif int nDoors = len / sizeof(doorStruct); const DoorSpawnsStruct *doorsStruct = (const DoorSpawnsStruct *)data; for (int i = 0; i < nDoors; i++) { emit newDoorSpawn(&doorsStruct->doors[i], len, dir); } emit newDoorSpawns(doorsStruct, len, dir); break; } case OP_Buff: // old BuffDropCode: { unk = ! ValidatePayload(OP_Buff, buffStruct); emit buff((const buffStruct*)data, len, dir); // this is the server 'buff fading' AND the client 'cancel buff' break; } case OP_Logout: // no contents { unk = false; emit logOut(data, len, dir); break; } case OP_SendZonePoints: { unk = false; #ifdef PACKET_PAYLOAD_SIZE_DIAG const zonePointsStruct* zp = (const zonePointsStruct*)data; // verify size if (((len - sizeof(zp->count) - sizeof(zp->unknown0xxx)) % sizeof(zonePointStruct)) != 0) { fprintf(stderr, "WARNING: OP_SendZonePoints (%04x) (dataLen: %d %% sizeof(zonePointStruct):%d) != 0!\n", OP_SendZonePoints, len, sizeof(zonePointStruct)); unk = true; break; } #endif emit zonePoints((const zonePointsStruct*)data, len, dir); break; } case OP_GuildMemberList: // old GuildMemberListCode { unk = false; break; } case OP_GuildMemberUpdate: // old GuildMemberUpdateCode: { unk = false; break; } case OP_SetRunMode: // old cRunToggleCode: { //unk = ! ValidatePayload(cRunToggleCode, cRunToggleStruct); //emit cRunToggle((const cRunToggleStruct*)data, len, dir); unk = false; break; } case OP_Jump: // old cJumpCode: { //no data unk = false; break; } case OP_Camp: // old cStartCampingCode: { //no data unk = false; break; } case OP_SenseHeading: // old cSenseHeadingCode: { //no data unk = false; break; } case OP_Forage: // old ForageCode: { //no data unk = false; break; } #if 0 // ZBTEMP : If we don't bother setting unk, don't bother processing case OP_ConsiderCorpse: //unknown contents // old cConCorpseCode: { //unk = ! ValidatePayload(cConCorpseCode, cConCorpseStruct); //emit cConCorpse((const cConCorpseStruct*)data, len, dir); break; } case OP_LootRequest: //unknown contents - old cLootCorpseCode { //unk = ! ValidatePayload(cLootCorpseCode, cLootCorpseStruct); //emit cLootCorpse((const cLootCorpseStruct*)data, len, dir); break; } case OP_EndLootRequest: //unknown contents - old cDoneLootingCode { //unk = ! ValidatePayload(cDoneLootingCode, cDoneLootingStruct); //emit cDoneLooting((const cDoneLootingStruct*)data, len, dir); break; } case OP_LootComplete: //unknown contents - old sDoneLootingCode { //unk = ! ValidatePayload(sDoneLootingCode, sDoneLootingStruct); //emit sDoneLooting((const sDoneLootingStruct*)data, len, dir); break; } case OP_WhoAllRequest: //unknown contents - old WhoAllReqCode { //unk = ! ValidatePayload(cWhoAllCode, cWhoAllStruct); //emit cWhoAll((const cWhoAllStruct*)data, len, dir); break; } case OP_WhoAllResponse: // old sWhoAllOutputCode: unknown contents { //unk = ! ValidatePayload(sWhoAllOutputCode, sWhoAllOutputStruct); //emit sWhoAllOutput((const sWhoAllOutputStruct*)data, len, dir); break; } case OP_ShopPlayerBuy: //unknown contents - old BuyItemCode { //unk = ! ValidatePayload(xBuyItemCode, xBuyItemStruct); //emit xBuyItem((const xBuyItemStruct*)data, len, dir); //both the client command and the server acknowledgement when buying break; } #endif // ZBTEMP #if 0 // ZBTEMP: OPCode Graveyard case CastOnCode: { unk = false; emit castOn((castOnStruct*)data, len, dir); break; } case ManaDecrementCode: { unk = ! ValidatePayload(ManaDecrementCode, manaDecrementStruct); emit manaChange((struct manaDecrementStruct *)data, len, dir); break; } case BadCastCode: { unk = false; //! ValidatePayload(BadCastCode, badCastStruct); emit interruptSpellCast((const badCastStruct*)data, len, dir); break; } case SysMsgCode: { unk = false; emit systemMessage((const sysMsgStruct*)data, len, dir); break; } case AltExpUpdateCode: { unk = ! ValidatePayload(AltExpUpdateCode, altExpUpdateStruct); emit updateAltExp((const altExpUpdateStruct*)data, len, dir); break; } case Attack2Code: { unk = false; emit attack2Hand1 ((const attack2Struct *)data, len, dir); break; } case NewGuildInZoneCode: { unk = false; break; } case MoneyUpdateCode: { unk = false; emit moneyUpdate((const moneyUpdateStruct*)data, len, dir); break; } case MoneyThingCode: { unk = false; emit moneyThing((const moneyThingStruct*)data, len, dir); break; } case BindWoundCode: { unk = false; emit bindWound((bindWoundStruct*)data, len, dir); break; } case GroupInfoCode: { // Too much still unknown. unk = ! ValidatePayload(GroupInfoCode, groupMemberStruct); emit groupInfo((const groupMemberStruct*)data, len, dir); break; } case GroupInviteCode: { unk = ! ValidatePayload(GroupInviteCode, groupInviteStruct); emit groupInvite((const groupInviteStruct*)data, len, dir); break; } case GroupDeclineCode: { unk = ! ValidatePayload(GroupDeclineCode, groupDeclineStruct); emit groupDecline((const groupDeclineStruct*)data, len, dir); break; } case GroupAcceptCode: { unk = ! ValidatePayload(GroupAcceptCode, groupAcceptStruct); emit groupAccept((const groupAcceptStruct*)data, len, dir); break; } case GroupDeleteCode: { unk = ! ValidatePayload(GroupDeleteCode, groupDeleteStruct); emit groupDelete((const groupDeleteStruct*)data, len, dir); break; } case CharUpdateCode: { break; } case cChatFiltersCode: { //unk = ! ValidatePayload(cChatFiltersCode, cChatFiltersStruct); //emit cChatFilters((const cChatFiltersStruct*)data, len, dir); unk = false; break; } case cOpenSpellBookCode: { //unk = ! ValidatePayload(cOpenSpellBookCode, cOpenSpellBookStruct); //emit cOpenSpellBook((const cOpenSpellBookStruct*)data, len, dir); unk = false; break; } case OP_SwapSpell: // old TradeSpellBookSlotsCode: { unk = ! ValidatePayload(OP_SwapSpell, tradeSpellBookSlotsStruct); emit tradeSpellBookSlots((const tradeSpellBookSlotsStruct*)data, len, dir); break; } case sSpellFizzleRegainCode: //unknown contents, also comes when you Forage { //unk = ! ValidatePayload(sSpellFizzleRegainCode, sSpellFizzleRegainStruct); //emit sSpellFizzleRegain((const sSpellFizzleRegainStruct*)data, len, dir); break; } case sSpellInterruptedCode: //unknown contents { //unk = ! ValidatePayload(sSpellInterruptedCode, sSpellInterruptedStruct); //emit sSpellInterrupted((const sSpellInterruptedStruct*)data, len, dir); break; } case cHideCode: { //no data unk = false; break; } case cSneakCode: { //no data unk = false; break; } case cTrackCode: { //no data unk = false; break; } #endif // ZBTEMP // Currently dead opcodes default: { } } /* end switch(opCode) */ emit decodedZonePacket(data, len, dir, opCode, unk); }
const ssize_t SerialPort::asyncRead(void *buf, const size_t len) { if(m_sigHandlerInstalled) throw SerialPortException("Cannot do async read on multiple ports"); m_sigHandlerInstalled = true; // install signal handler struct sigaction sa; sa.sa_handler = sigIoHandler; sa.sa_flags = 0; sa.sa_restorer = NULL; ::sigemptyset(&sa.sa_mask); if(::sigaction(SIGIO, &sa, NULL)) throw SysException(); int flags; if((flags = ::fcntl(m_fd, F_GETFL, 0)) == -1) throw SysException(); // Set asynchronous mode flags |= FASYNC; if(::fcntl(m_fd, F_SETFL, flags) == -1) throw SysException(); double timeout_time = timeOfDay() + m_asyncTimeout; bool timeout = false; int res; for(;;) { if(m_sigIoReceived) { res = ::read(m_fd, buf, len - 1); m_sigIoReceived = false; break; } else { ::usleep(ASYNC_SLEEP_INTERVAL); if(timeOfDay() > timeout_time) { timeout = true; res = 0; break; } } } ((char *) buf)[res] = '\0'; // Unset asynchronous mode flags &= ~FASYNC; if(::fcntl(m_fd, F_SETFL, FASYNC) == -1) throw SysException(); // Uninstall signal handler sa.sa_handler = SIG_DFL; if(::sigaction(SIGIO, &sa, NULL)) throw SysException(); m_sigHandlerInstalled = false; return res; }