void ActiveSpells::update() const { bool rebuild = false; MWWorld::TimeStamp now = MWBase::Environment::get().getWorld()->getTimeStamp(); // Erase no longer active spells if (mLastUpdate!=now) { TContainer::iterator iter (mSpells.begin()); while (iter!=mSpells.end()) if (!timeToExpire (iter)) { mSpells.erase (iter++); rebuild = true; } else ++iter; mLastUpdate = now; } if (mSpellsChanged) { mSpellsChanged = false; rebuild = true; } if (rebuild) rebuildEffects(); }
void ActiveSpells::update() const { bool rebuild = false; MWWorld::TimeStamp now = MWBase::Environment::get().getWorld()->getTimeStamp(); if (mLastUpdate!=now) { TContainer::iterator iter (mSpells.begin()); while (iter!=mSpells.end()) if (!timeToExpire (iter)) { mSpells.erase (iter++); rebuild = true; } else ++iter; mLastUpdate = now; } if (mSpellsChanged) { mSpellsChanged = false; rebuild = true; } if (rebuild) { mEffects = MagicEffects(); for (TIterator iter (begin()); iter!=end(); ++iter) { const ESM::EffectList& effects = getEffectList (iter->first); const MWWorld::TimeStamp& start = iter->second.first; float magnitude = iter->second.second; for (std::vector<ESM::ENAMstruct>::const_iterator iter (effects.list.begin()); iter!=effects.list.end(); ++iter) { if (iter->duration) { MWWorld::TimeStamp end = start; end += static_cast<double> (iter->duration)* MWBase::Environment::get().getWorld()->getTimeScaleFactor()/(60*60); if (end>now) { EffectParam param; param.mMagnitude = static_cast<int> ( (iter->magnMax-iter->magnMin+1)*magnitude + iter->magnMin); mEffects.add (*iter, param); } } } } } }