Exemple #1
0
/**
 * Checks if the given point is inside this closed polygon. If this
 * polyline is not closed (\see setClosed), false is returned.
 */
bool RPolyline::contains(const RVector& point, bool borderIsInside, double tolerance) const {
    if (!isGeometricallyClosed(tolerance)) {
        return false;
    }

    // check if point is on polyline:
    if (isOnShape(point, true, tolerance)) {
        return borderIsInside;
    }

    if (hasArcSegments()) {
        QPainterPath pp = toPainterPath();
        return pp.contains(QPointF(point.x, point.y));
    }

    int nvert = vertices.size();
    int i, j;
    bool c = false;
    for (i=0, j=nvert-1; i<nvert; j=i++) {
        if (((vertices[i].y>point.y) != (vertices[j].y>point.y)) &&
             (point.x < (vertices[j].x-vertices[i].x) * (point.y-vertices[i].y) / (vertices[j].y-vertices[i].y) + vertices[i].x) ) {
            c = !c;
        }
    }
    return c;
}
Exemple #2
0
/**
 * Checks if the given point is inside this closed polygon. If this
 * polyline is not closed (\see setClosed), false is returned.
 */
bool RPolyline::contains(const RVector& point) const {
    if (!closed) {
        return false;
    }

    QPainterPath pp = toPainterPath();
    return pp.contains(QPointF(point.x, point.y));
}