void WMLInputElement::defaultEventHandler(Event* evt) { bool clickDefaultFormButton = false; if (evt->type() == eventNames().textInputEvent && evt->isTextEvent()) { TextEvent* textEvent = static_cast<TextEvent*>(evt); if (textEvent->data() == "\n") clickDefaultFormButton = true; else if (renderer() && !isConformedToInputMask(textEvent->data()[0], toRenderTextControl(renderer())->text().length() + 1)) // If the inputed char doesn't conform to the input mask, stop handling return; } if (evt->type() == eventNames().keydownEvent && evt->isKeyboardEvent() && focused() && document()->frame() && document()->frame()->editor()->doTextFieldCommandFromEvent(this, static_cast<KeyboardEvent*>(evt))) { evt->setDefaultHandled(); return; } // Let the key handling done in EventTargetNode take precedence over the event handling here for editable text fields if (!clickDefaultFormButton) { WMLElement::defaultEventHandler(evt); if (evt->defaultHandled()) return; } // Use key press event here since sending simulated mouse events // on key down blocks the proper sending of the key press event. if (evt->type() == eventNames().keypressEvent && evt->isKeyboardEvent()) { // Simulate mouse click on the default form button for enter for these types of elements. if (static_cast<KeyboardEvent*>(evt)->charCode() == '\r') clickDefaultFormButton = true; } if (clickDefaultFormButton) { // Fire onChange for text fields. if (wasChangedSinceLastFormControlChangeEvent()) { setChangedSinceLastFormControlChangeEvent(false); dispatchEvent(Event::create(eventNames().changeEvent, true, false)); } evt->setDefaultHandled(); return; } if (evt->isBeforeTextInsertedEvent()) InputElement::handleBeforeTextInsertedEvent(m_data, this, this, evt); if (renderer() && (evt->isMouseEvent() || evt->isDragEvent() || evt->isWheelEvent() || evt->type() == eventNames().blurEvent || evt->type() == eventNames().focusEvent)) toRenderTextControlSingleLine(renderer())->forwardEvent(evt); //add. When has two input element, can't move second input element. if (evt->type() == eventNames().webkitEditableContentChangedEvent && renderer() && renderer()->isTextControl()) { toRenderTextControl(renderer())->subtreeHasChanged(); } /*guoxiaolei 20120827 end>*/ }
void WMLInputElement::defaultEventHandler(Event* evt) { bool clickDefaultFormButton = false; if (evt->type() == eventNames().textInputEvent && evt->isTextEvent()) { TextEvent* textEvent = static_cast<TextEvent*>(evt); if (textEvent->data() == "\n") clickDefaultFormButton = true; else if (renderer() && !isConformedToInputMask(textEvent->data()[0], toRenderTextControl(renderer())->text().length() + 1)) // If the inputed char doesn't conform to the input mask, stop handling return; } if (evt->type() == eventNames().keydownEvent && evt->isKeyboardEvent() && focused() && document()->frame() && document()->frame()->doTextFieldCommandFromEvent(this, static_cast<KeyboardEvent*>(evt))) { evt->setDefaultHandled(); return; } // Let the key handling done in EventTargetNode take precedence over the event handling here for editable text fields if (!clickDefaultFormButton) { WMLElement::defaultEventHandler(evt); if (evt->defaultHandled()) return; } // Use key press event here since sending simulated mouse events // on key down blocks the proper sending of the key press event. if (evt->type() == eventNames().keypressEvent && evt->isKeyboardEvent()) { // Simulate mouse click on the default form button for enter for these types of elements. if (static_cast<KeyboardEvent*>(evt)->charCode() == '\r') clickDefaultFormButton = true; } if (clickDefaultFormButton) { // Fire onChange for text fields. RenderObject* r = renderer(); if (r && toRenderTextControl(r)->isEdited()) { dispatchEvent(Event::create(eventNames().changeEvent, true, false)); // Refetch the renderer since arbitrary JS code run during onchange can do anything, including destroying it. r = renderer(); if (r) toRenderTextControl(r)->setEdited(false); } evt->setDefaultHandled(); return; } if (evt->isBeforeTextInsertedEvent()) InputElement::handleBeforeTextInsertedEvent(m_data, this, this, evt); if (renderer() && (evt->isMouseEvent() || evt->isDragEvent() || evt->isWheelEvent() || evt->type() == eventNames().blurEvent || evt->type() == eventNames().focusEvent)) toRenderTextControlSingleLine(renderer())->forwardEvent(evt); }
bool RenderTextControlInnerBlock::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, int x, int y, int tx, int ty, HitTestAction hitTestAction) { RenderObject* renderer = node()->shadowAncestorNode()->renderer(); bool placeholderIsVisible = false; if (renderer->isTextField()) placeholderIsVisible = toRenderTextControlSingleLine(renderer)->placeholderIsVisible(); return RenderBlock::nodeAtPoint(request, result, x, y, tx, ty, placeholderIsVisible ? HitTestBlockBackground : hitTestAction); }
void SearchFieldResultsButtonElement::defaultEventHandler(Event* evt) { // On mousedown, bring up a menu, if needed HTMLInputElement* input = static_cast<HTMLInputElement*>(shadowAncestorNode()); if (evt->type() == eventNames().mousedownEvent && evt->isMouseEvent() && static_cast<MouseEvent*>(evt)->button() == LeftButton) { input->focus(); input->select(); RenderTextControlSingleLine* renderer = toRenderTextControlSingleLine(input->renderer()); if (renderer->popupIsVisible()) renderer->hidePopup(); else if (input->maxResults() > 0) renderer->showPopup(); evt->setDefaultHandled(); } if (!evt->defaultHandled()) HTMLDivElement::defaultEventHandler(evt); }