void SVGInlineTextBox::paintTextMatchMarker(GraphicsContext* context, const FloatPoint&, DocumentMarker* marker, RenderStyle* style, const Font& font) { // SVG is only interested in the TextMatch markers. if (marker->type() != DocumentMarker::TextMatch) return; RenderSVGInlineText* textRenderer = toRenderSVGInlineText(this->textRenderer()); ASSERT(textRenderer); FloatRect markerRect; AffineTransform fragmentTransform; for (InlineTextBox* box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) { if (!box->isSVGInlineTextBox()) continue; SVGInlineTextBox* textBox = toSVGInlineTextBox(box); int markerStartPosition = max<int>(marker->startOffset() - textBox->start(), 0); int markerEndPosition = min<int>(marker->endOffset() - textBox->start(), textBox->len()); if (markerStartPosition >= markerEndPosition) continue; const Vector<SVGTextFragment>& fragments = textBox->textFragments(); unsigned textFragmentsSize = fragments.size(); for (unsigned i = 0; i < textFragmentsSize; ++i) { const SVGTextFragment& fragment = fragments.at(i); int fragmentStartPosition = markerStartPosition; int fragmentEndPosition = markerEndPosition; if (!textBox->mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition)) continue; FloatRect fragmentRect = textBox->selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style); fragment.buildFragmentTransform(fragmentTransform); bool fragmentTransformIsIdentity = fragmentTransform.isIdentity(); // Draw the marker highlight. if (renderer()->frame()->editor().markedTextMatchesAreHighlighted()) { Color color = marker->activeMatch() ? RenderTheme::theme().platformActiveTextSearchHighlightColor() : RenderTheme::theme().platformInactiveTextSearchHighlightColor(); GraphicsContextStateSaver stateSaver(*context); if (!fragmentTransformIsIdentity) context->concatCTM(fragmentTransform); context->setFillColor(color); context->fillRect(fragmentRect, color); } if (!fragmentTransformIsIdentity) fragmentRect = fragmentTransform.mapRect(fragmentRect); markerRect.unite(fragmentRect); } } toRenderedDocumentMarker(marker)->setRenderedRect(textRenderer->localToAbsoluteQuad(markerRect).enclosingBoundingBox()); }
void DocumentMarkerController::addTextMatchMarker(const Range* range, bool activeMatch) { // Use a TextIterator to visit the potentially multiple nodes the range covers. for (TextIterator markedText(range); !markedText.atEnd(); markedText.advance()) { RefPtr<Range> textPiece = markedText.range(); unsigned startOffset = textPiece->startOffset(); unsigned endOffset = textPiece->endOffset(); addMarker(textPiece->startContainer(), DocumentMarker(startOffset, endOffset, activeMatch)); if (endOffset > startOffset) { // Rendered rects for markers in WebKit are not populated until each time // the markers are painted. However, we need it to happen sooner, because // the whole purpose of tickmarks on the scrollbar is to show where // matches off-screen are (that haven't been painted yet). Node* node = textPiece->startContainer(); DocumentMarkerVector markers = markersFor(node); toRenderedDocumentMarker(markers[markers.size() - 1])->setRenderedRect(range->boundingBox()); } } }
void SVGInlineFlowBox::computeTextMatchMarkerRectForRenderer(RenderSVGInlineText* textRenderer) { ASSERT(textRenderer); Node* node = textRenderer->node(); if (!node || !node->inDocument()) return; RenderStyle* style = textRenderer->style(); ASSERT(style); AffineTransform fragmentTransform; Document* document = textRenderer->document(); Vector<DocumentMarker*> markers = document->markers()->markersFor(textRenderer->node()); Vector<DocumentMarker*>::iterator markerEnd = markers.end(); for (Vector<DocumentMarker*>::iterator markerIt = markers.begin(); markerIt != markerEnd; ++markerIt) { DocumentMarker* marker = *markerIt; // SVG is only interessted in the TextMatch marker, for now. if (marker->type() != DocumentMarker::TextMatch) continue; FloatRect markerRect; for (InlineTextBox* box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) { if (!box->isSVGInlineTextBox()) continue; SVGInlineTextBox* textBox = static_cast<SVGInlineTextBox*>(box); int markerStartPosition = max<int>(marker->startOffset() - textBox->start(), 0); int markerEndPosition = min<int>(marker->endOffset() - textBox->start(), textBox->len()); if (markerStartPosition >= markerEndPosition) continue; int fragmentStartPosition = 0; int fragmentEndPosition = 0; const Vector<SVGTextFragment>& fragments = textBox->textFragments(); unsigned textFragmentsSize = fragments.size(); for (unsigned i = 0; i < textFragmentsSize; ++i) { const SVGTextFragment& fragment = fragments.at(i); fragmentStartPosition = markerStartPosition; fragmentEndPosition = markerEndPosition; if (!textBox->mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition)) continue; FloatRect fragmentRect = textBox->selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style); fragment.buildFragmentTransform(fragmentTransform); if (!fragmentTransform.isIdentity()) fragmentRect = fragmentTransform.mapRect(fragmentRect); markerRect.unite(fragmentRect); } } toRenderedDocumentMarker(marker)->setRenderedRect(textRenderer->localToAbsoluteQuad(markerRect).enclosingBoundingBox()); } }