void SVGElementInstance::invalidateAllInstancesOfElement(SVGElement* element)
{
    if (!element || !element->inDocument())
        return;

    if (element->isSVGStyledElement() && toSVGStyledElement(element)->instanceUpdatesBlocked())
        return;

    const HashSet<SVGElementInstance*>& set = element->instancesForElement();
    if (set.isEmpty())
        return;

    // Mark all use elements referencing 'element' for rebuilding
    const HashSet<SVGElementInstance*>::const_iterator end = set.end();
    for (HashSet<SVGElementInstance*>::const_iterator it = set.begin(); it != end; ++it) {
        ASSERT((*it)->shadowTreeElement());
        ASSERT((*it)->shadowTreeElement()->correspondingElement());
        ASSERT((*it)->shadowTreeElement()->correspondingElement() == (*it)->correspondingElement());
        ASSERT((*it)->correspondingElement() == element);
        (*it)->shadowTreeElement()->setCorrespondingElement(0);

        if (SVGUseElement* element = (*it)->correspondingUseElement()) {
            ASSERT(element->inDocument());
            element->invalidateShadowTree();
        }
    }

    element->document()->updateStyleIfNeeded();
}
Exemple #2
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void SVGResourcesCache::resourceDestroyed(RenderSVGResourceContainer* resource)
{
    ASSERT(resource);
    SVGResourcesCache* cache = resourcesCacheFromRenderObject(resource);

    // The resource itself may have clients, that need to be notified.
    cache->removeResourcesFromRenderObject(resource);

    HashMap<RenderObject*, SVGResources*>::iterator end = cache->m_cache.end();
    for (HashMap<RenderObject*, SVGResources*>::iterator it = cache->m_cache.begin(); it != end; ++it) {
        it->second->resourceDestroyed(resource);

        // Mark users of destroyed resources as pending resolution based on the id of the old resource.
        Element* resourceElement = toElement(resource->node());
        SVGStyledElement* clientElement = toSVGStyledElement(it->first->node());
        SVGDocumentExtensions* extensions = clientElement->document()->accessSVGExtensions();

        extensions->addPendingResource(resourceElement->fastGetAttribute(HTMLNames::idAttr), clientElement);
    }
}
Exemple #3
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AffineTransform SVGLocatable::computeCTM(SVGElement* element, CTMScope mode, StyleUpdateStrategy styleUpdateStrategy)
{
    ASSERT(element);
    if (styleUpdateStrategy == AllowStyleUpdate)
        element->document()->updateLayoutIgnorePendingStylesheets();

    AffineTransform ctm;

    SVGElement* stopAtElement = mode == NearestViewportScope ? nearestViewportElement(element) : 0;
    for (Element* currentElement = element; currentElement; currentElement = currentElement->parentOrShadowHostElement()) {
        if (!currentElement->isSVGElement())
            break;

        if (toSVGElement(currentElement)->isSVGStyledElement())
            ctm = toSVGStyledElement(currentElement)->localCoordinateSpaceTransform(mode).multiply(ctm);

        // For getCTM() computation, stop at the nearest viewport element
        if (currentElement == stopAtElement)
            break;
    }

    return ctm;
}
SVGElementInstance::InstanceUpdateBlocker::InstanceUpdateBlocker(SVGElement* targetElement)
    : m_targetElement(targetElement->isSVGStyledElement() ? toSVGStyledElement(targetElement) : 0)
{
    if (m_targetElement)
        m_targetElement->setInstanceUpdatesBlocked(true);
}
Exemple #5
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void SVGRenderSupport::layoutChildren(RenderObject* start, bool selfNeedsLayout)
{
    bool layoutSizeChanged = layoutSizeOfNearestViewportChanged(start);
    bool transformChanged = transformToRootChanged(start);
    bool hasSVGShadow = rendererHasSVGShadow(start);
    bool needsBoundariesUpdate = start->needsBoundariesUpdate();
    HashSet<RenderObject*> notlayoutedObjects;

    for (RenderObject* child = start->firstChild(); child; child = child->nextSibling()) {
        bool needsLayout = selfNeedsLayout;
        bool childEverHadLayout = child->everHadLayout();

        if (needsBoundariesUpdate && hasSVGShadow) {
            // If we have a shadow, our shadow is baked into our children's cached boundaries,
            // so they need to update.
            child->setNeedsBoundariesUpdate();
            needsLayout = true;
        }

        if (transformChanged) {
            // If the transform changed we need to update the text metrics (note: this also happens for layoutSizeChanged=true).
            if (child->isSVGText())
                toRenderSVGText(child)->setNeedsTextMetricsUpdate();
            needsLayout = true;
        }

        if (layoutSizeChanged) {
            // When selfNeedsLayout is false and the layout size changed, we have to check whether this child uses relative lengths
            if (SVGElement* element = child->node()->isSVGElement() ? toSVGElement(child->node()) : 0) {
                if (element->isSVGStyledElement() && toSVGStyledElement(element)->hasRelativeLengths()) {
                    // When the layout size changed and when using relative values tell the RenderSVGShape to update its shape object
                    if (child->isSVGShape())
                        toRenderSVGShape(child)->setNeedsShapeUpdate();
                    else if (child->isSVGText()) {
                        toRenderSVGText(child)->setNeedsTextMetricsUpdate();
                        toRenderSVGText(child)->setNeedsPositioningValuesUpdate();
                    }

                    needsLayout = true;
                }
            }
        }

        if (needsLayout)
            child->setNeedsLayout(true, MarkOnlyThis);

        if (child->needsLayout()) {
            child->layout();
            // Renderers are responsible for repainting themselves when changing, except
            // for the initial paint to avoid potential double-painting caused by non-sensical "old" bounds.
            // We could handle this in the individual objects, but for now it's easier to have
            // parent containers call repaint().  (RenderBlock::layout* has similar logic.)
            if (!childEverHadLayout)
                child->repaint();
        } else if (layoutSizeChanged)
            notlayoutedObjects.add(child);

        ASSERT(!child->needsLayout());
    }

    if (!layoutSizeChanged) {
        ASSERT(notlayoutedObjects.isEmpty());
        return;
    }

    // If the layout size changed, invalidate all resources of all children that didn't go through the layout() code path.
    HashSet<RenderObject*>::iterator end = notlayoutedObjects.end();
    for (HashSet<RenderObject*>::iterator it = notlayoutedObjects.begin(); it != end; ++it)
        invalidateResourcesOfChildren(*it);
}