void Map::acceptKeyEvent(QKeyEvent* event){ if(event->key()==Qt::Key_F){ toggleFlag(); } else if(event->key()==Qt::Key_N && role>0){ role=role%polices.size()+1; } else if(event->key()==Qt::Key_X){ string fn="accounts/savedGames/"+accountID; cout << fn << endl; saveToFile(fn); } else if(event->key()==Qt::Key_P) { emit TOGGLEPAUSESIGNAL(); } else if(event->key()==Qt::Key_E) { escapeFromGate(); } }
/** * The undoable thing gets activated if it was undone and * deactivated otherwise. */ void RS_Undoable::changeUndoState() { toggleFlag(RS2::FlagUndone); undoStateChanged(isUndone()); }
void CalibrationEngine::setFlag(int flag, bool value) { toggleFlag(flag); }
void CellStateComponent::rightClickAction() { toggleFlag(); }