Exemple #1
0
void EditorToolThreaded::slotPreview()
{
    // Computation already in process.
    if (d->currentRenderingMode != EditorToolThreaded::NoneRendering)
    {
        return;
    }

    d->currentRenderingMode = EditorToolThreaded::PreviewRendering;
    kDebug() << "Preview " << toolName() << " started...";

    toolSettings()->enableButton(EditorToolSettings::Ok,      false);
    toolSettings()->enableButton(EditorToolSettings::SaveAs,  false);
    toolSettings()->enableButton(EditorToolSettings::Load,    false);
    toolSettings()->enableButton(EditorToolSettings::Default, false);
    toolSettings()->enableButton(EditorToolSettings::Try,     false);
    toolView()->setEnabled(false);

    EditorToolIface::editorToolIface()->setToolStartProgress(d->progressMess.isEmpty() ? toolName() : d->progressMess);
    kapp->setOverrideCursor(Qt::WaitCursor);

    if (d->delFilter && d->threadedFilter)
    {
        delete d->threadedFilter;
        d->threadedFilter = 0;
    }

    preparePreview();
}
Exemple #2
0
void EditorToolThreaded::slotAbort()
{
    d->currentRenderingMode = EditorToolThreaded::NoneRendering;

    if (analyser())
    {
        analyser()->cancelFilter();
    }

    if (filter())
    {
        filter()->cancelFilter();
    }

    EditorToolIface::editorToolIface()->setToolStopProgress();

    toolSettings()->enableButton(EditorToolSettings::Ok,      true);
    toolSettings()->enableButton(EditorToolSettings::Load,    true);
    toolSettings()->enableButton(EditorToolSettings::SaveAs,  true);
    toolSettings()->enableButton(EditorToolSettings::Try,     true);
    toolSettings()->enableButton(EditorToolSettings::Default, true);
    toolView()->setEnabled(true);

    kapp->restoreOverrideCursor();

    renderingFinished();
}
Exemple #3
0
void EditorToolThreaded::setAnalyser(DImgThreadedAnalyser* const analyser)
{
    kDebug() << "Analys " << toolName() << " started...";

    toolSettings()->enableButton(EditorToolSettings::Ok,      false);
    toolSettings()->enableButton(EditorToolSettings::SaveAs,  false);
    toolSettings()->enableButton(EditorToolSettings::Load,    false);
    toolSettings()->enableButton(EditorToolSettings::Default, false);
    toolSettings()->enableButton(EditorToolSettings::Try,     false);
    toolView()->setEnabled(false);

    EditorToolIface::editorToolIface()->setToolStartProgress(d->progressMess.isEmpty() ? toolName() : d->progressMess);
    kapp->setOverrideCursor(Qt::WaitCursor);

    delete d->threadedAnalyser;
    d->threadedAnalyser = analyser;

    connect(d->threadedAnalyser, SIGNAL(started()),
            this, SLOT(slotAnalyserStarted()));

    connect(d->threadedAnalyser, SIGNAL(finished(bool)),
            this, SLOT(slotAnalyserFinished(bool)));

    connect(d->threadedAnalyser, SIGNAL(progress(int)),
            this, SLOT(slotProgress(int)));

    d->threadedAnalyser->startFilter();
}
Exemple #4
0
void EditorToolThreaded::slotOk()
{
    writeSettings();

    d->currentRenderingMode = EditorToolThreaded::FinalRendering;
    kDebug() << "Final " << toolName() << " started...";

    toolSettings()->enableButton(EditorToolSettings::Ok,      false);
    toolSettings()->enableButton(EditorToolSettings::SaveAs,  false);
    toolSettings()->enableButton(EditorToolSettings::Load,    false);
    toolSettings()->enableButton(EditorToolSettings::Default, false);
    toolSettings()->enableButton(EditorToolSettings::Try,     false);
    toolView()->setEnabled(false);

    EditorToolIface::editorToolIface()->setToolStartProgress(d->progressMess.isEmpty() ? toolName() : d->progressMess);
    kapp->setOverrideCursor( Qt::WaitCursor );

    if (d->delFilter && d->threadedFilter)
    {
        delete d->threadedFilter;
        d->threadedFilter = 0;
    }

    prepareFinal();
}
paintcore::Brush ToolController::activeBrush() const
{
	return toolSettings()->getBrush();
}
void FilmGrainTool::renderingFinished()
{
    toolSettings()->enableButton(EditorToolSettings::Ok, d->settingsView->settings().isDirty());
}