void Transport::UpdateForMap(Map const* targetMap) { Map::PlayerList const& player = targetMap->GetPlayers(); if (player.isEmpty()) return; if (GetMapId() == targetMap->GetId()) { for (Map::PlayerList::const_iterator itr = player.begin(); itr != player.end(); ++itr) { if (this != itr->getSource()->GetTransport()) { UpdateData transData(GetMapId()); BuildCreateUpdateBlockForPlayer(&transData, itr->getSource()); WorldPacket packet; transData.BuildPacket(&packet); itr->getSource()->SendDirectMessage(&packet); } } } else { UpdateData transData(targetMap->GetId()); BuildOutOfRangeUpdateBlock(&transData); WorldPacket out_packet; transData.BuildPacket(&out_packet); for (Map::PlayerList::const_iterator itr = player.begin(); itr != player.end(); ++itr) if (this != itr->getSource()->GetTransport()) itr->getSource()->SendDirectMessage(&out_packet); } }
void BattlegroundSA::SendTransportsRemove(Player* player) { if (BgObjects[BG_SA_BOAT_ONE] || BgObjects[BG_SA_BOAT_TWO]) { UpdateData transData(player->GetMapId()); if (BgObjects[BG_SA_BOAT_ONE]) GetBGObject(BG_SA_BOAT_ONE)->BuildOutOfRangeUpdateBlock(&transData); if (BgObjects[BG_SA_BOAT_TWO]) GetBGObject(BG_SA_BOAT_TWO)->BuildOutOfRangeUpdateBlock(&transData); WorldPacket packet; transData.BuildPacket(&packet); player->SendDirectMessage(&packet); } }
void BattlegroundSA::SendTransportInit(Player* player) { if (m_BgObjects[BG_SA_BOAT_ONE] || m_BgObjects[BG_SA_BOAT_TWO]) { UpdateData transData(player->GetMapId()); if (m_BgObjects[BG_SA_BOAT_ONE]) GetBGObject(BG_SA_BOAT_ONE)->BuildCreateUpdateBlockForPlayer(&transData, player); if (m_BgObjects[BG_SA_BOAT_TWO]) GetBGObject(BG_SA_BOAT_TWO)->BuildCreateUpdateBlockForPlayer(&transData, player); WorldPacket packet; transData.BuildPacket(&packet); player->GetSession()->SendPacket(&packet); } }
void BattlegroundIC::SendTransportInit(Player* player) { if (!gunshipAlliance || !gunshipHorde) return; UpdateData transData(player->GetMapId()); gunshipAlliance->BuildCreateUpdateBlockForPlayer(&transData, player); gunshipHorde->BuildCreateUpdateBlockForPlayer(&transData, player); WorldPacket packet; transData.BuildPacket(&packet); player->GetSession()->SendPacket(&packet); }
void BattlegroundSA::SendTransportInit(Player* player) { if (!BgObjects[BG_SA_BOAT_ONE].IsEmpty() || !BgObjects[BG_SA_BOAT_TWO].IsEmpty()) { UpdateData transData(player->GetMapId()); if (!BgObjects[BG_SA_BOAT_ONE].IsEmpty()) GetBGObject(BG_SA_BOAT_ONE)->BuildCreateUpdateBlockForPlayer(&transData, player); if (!BgObjects[BG_SA_BOAT_TWO].IsEmpty()) GetBGObject(BG_SA_BOAT_TWO)->BuildCreateUpdateBlockForPlayer(&transData, player); WorldPacket packet; transData.BuildPacket(&packet); player->SendDirectMessage(&packet); } }
void transID(felica *p) { WSADATA wsaData; SOCKET sock; struct sockaddr_in addr; char trIDm[32]; transData(p, 8, trIDm); WSAStartup(MAKEWORD(2,0), &wsaData); sock = socket(AF_INET, SOCK_DGRAM, 0); addr.sin_family = AF_INET; addr.sin_port = htons(lowsan_felica_cfg.port); addr.sin_addr.S_un.S_addr = inet_addr(lowsan_felica_cfg.dstaddr); printf("trIDm: %s\n", trIDm); sendto(sock, trIDm, 16, 0, (struct sockaddr *)&addr, sizeof(addr)); closesocket(sock); WSACleanup(); }