Exemple #1
0
    void TradeWindow::onOfferButtonClicked(MyGUI::Widget* _sender)
    {
        // were there any items traded at all?
        MWWorld::ContainerStore& playerBought = mWindowManager.getInventoryWindow()->getBoughtItems();
        MWWorld::ContainerStore& merchantBought = getBoughtItems();
        if (playerBought.begin() == playerBought.end() && merchantBought.begin() == merchantBought.end())
        {
            // user notification
            MWBase::Environment::get().getWindowManager()->
                messageBox("#{sBarterDialog11}", std::vector<std::string>());
            return;
        }

        // check if the player can afford this
        if (mCurrentBalance < 0 && mWindowManager.getInventoryWindow()->getPlayerGold() < std::abs(mCurrentBalance))
        {
            // user notification
            MWBase::Environment::get().getWindowManager()->
                messageBox("#{sBarterDialog1}", std::vector<std::string>());
            return;
        }

        // check if the merchant can afford this
        int merchantgold;
        if (mPtr.getTypeName() == typeid(ESM::NPC).name())
        {
            MWWorld::LiveCellRef<ESM::NPC>* ref = mPtr.get<ESM::NPC>();
            if (ref->base->mNpdt52.mGold == -10)
                merchantgold = ref->base->mNpdt12.mGold;
            else
                merchantgold = ref->base->mNpdt52.mGold;
        }
        else // ESM::Creature
        {
            MWWorld::LiveCellRef<ESM::Creature>* ref = mPtr.get<ESM::Creature>();
            merchantgold = ref->base->mData.mGold;
        }
        if (mCurrentBalance > 0 && merchantgold < mCurrentBalance)
        {
            // user notification
            MWBase::Environment::get().getWindowManager()->
                messageBox("#{sBarterDialog2}", std::vector<std::string>());
            return;
        }

        // success! make the item transfer.
        transferBoughtItems();
        mWindowManager.getInventoryWindow()->transferBoughtItems();

        // add or remove gold from the player.
        if (mCurrentBalance != 0)
            addOrRemoveGold(mCurrentBalance);

        std::string sound = "Item Gold Up";
        MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);

        mWindowManager.removeGuiMode(GM_Barter);
    }
Exemple #2
0
    void TradeWindow::onOfferButtonClicked(MyGUI::Widget* _sender)
    {
        const MWWorld::Store<ESM::GameSetting> &gmst =
            MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();

        // were there any items traded at all?
        MWWorld::ContainerStore& playerBought = mWindowManager.getInventoryWindow()->getBoughtItems();
        MWWorld::ContainerStore& merchantBought = getBoughtItems();
        if (playerBought.begin() == playerBought.end() && merchantBought.begin() == merchantBought.end())
        {
            // user notification
            MWBase::Environment::get().getWindowManager()->
                messageBox("#{sBarterDialog11}", std::vector<std::string>());
            return;
        }

        // check if the player can afford this
        if (mCurrentBalance < 0 && mWindowManager.getInventoryWindow()->getPlayerGold() < std::abs(mCurrentBalance))
        {
            // user notification
            MWBase::Environment::get().getWindowManager()->
                messageBox("#{sBarterDialog1}", std::vector<std::string>());
            return;
        }

        // check if the merchant can afford this
        int merchantgold;
        if (mPtr.getTypeName() == typeid(ESM::NPC).name())
        {
            MWWorld::LiveCellRef<ESM::NPC>* ref = mPtr.get<ESM::NPC>();
            if (ref->mBase->mNpdt52.mGold == -10)
                merchantgold = ref->mBase->mNpdt12.mGold;
            else
                merchantgold = ref->mBase->mNpdt52.mGold;
        }
        else // ESM::Creature
        {
            MWWorld::LiveCellRef<ESM::Creature>* ref = mPtr.get<ESM::Creature>();
            merchantgold = ref->mBase->mData.mGold;
        }
        if (mCurrentBalance > 0 && merchantgold < mCurrentBalance)
        {
            // user notification
            MWBase::Environment::get().getWindowManager()->
                messageBox("#{sBarterDialog2}", std::vector<std::string>());
            return;
        }

        if(mCurrentBalance > mCurrentMerchantOffer)
        {
            //if npc is a creature: reject (no haggle)
            if (mPtr.getTypeName() != typeid(ESM::NPC).name())
            {
                MWBase::Environment::get().getWindowManager()->
                    messageBox("#{sNotifyMessage9}", std::vector<std::string>());
                return;
            }

            int a = abs(mCurrentMerchantOffer);
            int b = abs(mCurrentBalance);
            int d = 0;
            if (mCurrentMerchantOffer<0) d = int(100 * (a - b) / a);
            else d = int(100 * (b - a) / a);

            float clampedDisposition = std::max<int>(0,std::min<int>(int(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr)
                + MWBase::Environment::get().getDialogueManager()->getTemporaryDispositionChange()),100));

            MWMechanics::NpcStats sellerSkill = MWWorld::Class::get(mPtr).getNpcStats(mPtr);
            MWMechanics::CreatureStats sellerStats = MWWorld::Class::get(mPtr).getCreatureStats(mPtr);
            MWWorld::Ptr playerPtr = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
            MWMechanics::NpcStats playerSkill = MWWorld::Class::get(playerPtr).getNpcStats(playerPtr);
            MWMechanics::CreatureStats playerStats = MWWorld::Class::get(playerPtr).getCreatureStats(playerPtr);

            float a1 = std::min(playerSkill.getSkill(ESM::Skill::Mercantile).getModified(), 100.f);
            float b1 = std::min(0.1f * playerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f);
            float c1 = std::min(0.2f * playerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f);
            float d1 = std::min(sellerSkill.getSkill(ESM::Skill::Mercantile).getModified(), 100.f);
            float e1 = std::min(0.1f * sellerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f);
            float f1 = std::min(0.2f * sellerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f);

            float pcTerm = (clampedDisposition - 50 + a1 + b1 + c1) * playerStats.getFatigueTerm();
            float npcTerm = (d1 + e1 + f1) * sellerStats.getFatigueTerm();
            float x = gmst.find("fBargainOfferMulti")->getFloat() * d + gmst.find("fBargainOfferBase")->getFloat();
            if (mCurrentMerchantOffer<0) x += abs(int(pcTerm - npcTerm));
            else x += abs(int(npcTerm - pcTerm));

            int roll = std::rand()%100 + 1;
            if(roll > x) //trade refused
            {
                MWBase::Environment::get().getWindowManager()->
                    messageBox("#{sNotifyMessage9}", std::vector<std::string>());

                int iBarterFailDisposition = gmst.find("iBarterFailDisposition")->getInt();
                MWBase::Environment::get().getDialogueManager()->applyTemporaryDispositionChange(iBarterFailDisposition);
                return;
            }

            //skill use!
            MWWorld::Class::get(playerPtr).skillUsageSucceeded(playerPtr, ESM::Skill::Mercantile, 0);
    }

        int iBarterSuccessDisposition = gmst.find("iBarterSuccessDisposition")->getInt();
        MWBase::Environment::get().getDialogueManager()->applyTemporaryDispositionChange(iBarterSuccessDisposition);

        // success! make the item transfer.
        transferBoughtItems();
        mWindowManager.getInventoryWindow()->transferBoughtItems();

        // add or remove gold from the player.
        if (mCurrentBalance != 0)
            addOrRemoveGold(mCurrentBalance);

        std::string sound = "Item Gold Up";
        MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);

        mWindowManager.removeGuiMode(GM_Barter);
    }
Exemple #3
0
    void TradeWindow::onOfferButtonClicked(MyGUI::Widget* _sender)
    {
        // were there any items traded at all?
        MWWorld::ContainerStore& playerBought = mWindowManager.getInventoryWindow()->getBoughtItems();
        MWWorld::ContainerStore& merchantBought = getBoughtItems();
        if (playerBought.begin() == playerBought.end() && merchantBought.begin() == merchantBought.end())
        {
            // user notification
            MWBase::Environment::get().getWindowManager()->
                messageBox(MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sBarterDialog11")->str, std::vector<std::string>());
            return;
        }

        // check if the player can afford this
        if (mCurrentBalance < 0 && mWindowManager.getInventoryWindow()->getPlayerGold() < std::abs(mCurrentBalance))
        {
            // user notification
            MWBase::Environment::get().getWindowManager()->
                messageBox(MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sBarterDialog1")->str, std::vector<std::string>());
            return;
        }

        // check if the merchant can afford this
        int merchantgold;
        if (mPtr.getTypeName() == typeid(ESM::NPC).name())
        {
            MWWorld::LiveCellRef<ESM::NPC>* ref = mPtr.get<ESM::NPC>();
            if (ref->base->npdt52.gold == -10)
                merchantgold = ref->base->npdt12.gold;
            else
                merchantgold = ref->base->npdt52.gold;
        }
        else // ESM::Creature
        {
            MWWorld::LiveCellRef<ESM::Creature>* ref = mPtr.get<ESM::Creature>();
            merchantgold = ref->base->data.gold;
        }
        if (mCurrentBalance > 0 && merchantgold < mCurrentBalance)
        {
            // user notification
            MWBase::Environment::get().getWindowManager()->
                messageBox(MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sBarterDialog2")->str, std::vector<std::string>());
            return;
        }

        // success! make the item transfer.
        transferBoughtItems();
        mWindowManager.getInventoryWindow()->transferBoughtItems();

        // add or remove gold from the player.
        bool goldFound = false;
        MWWorld::Ptr gold;
        MWWorld::ContainerStore& playerStore = mWindowManager.getInventoryWindow()->getContainerStore();
        for (MWWorld::ContainerStoreIterator it = playerStore.begin();
                it != playerStore.end(); ++it)
        {
            if (MWWorld::Class::get(*it).getName(*it) == MWBase::Environment::get().getWorld()->getStore().gameSettings.search("sGold")->str)
            {
                goldFound = true;
                gold = *it;
            }
        }
        if (goldFound)
        {
            gold.getRefData().setCount(gold.getRefData().getCount() + mCurrentBalance);
        }
        else
        {
            assert(mCurrentBalance > 0);
            MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), "Gold_001");
            ref.getPtr().getRefData().setCount(mCurrentBalance);
            playerStore.add(ref.getPtr());
        }

        std::string sound = "Item Gold Up";
        MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);

        mWindowManager.removeGuiMode(GM_Barter);
    }